Prophesy of pendor огнестрельное оружие где найти
Пацаны помогите.НПС который продаёт карту за кулисами (Брат а дальше не помню) требует не куалис а большой мешочек драгоценностей где его взять?
Иван, у гильдмастера купить, после повышения отношений с городом( не помню до какого уровня)
Алкаш в шахтах не хочет улучшать рунное оружие. Оружие не снаряжено, куалисы есть. Вино тоже. Что не хватает?
Играю в версии 3.9.4 непойму как шахты открыть, Куалис есть, но ГГ говорит что нету камня для торговли
Магеррам, нужен ещё большой мешок с драгоценностями, вроде так
Подскажите пожалуйста, почему лорды не пытаются примкнуть ко мне в королевство? Просто у не которых уже сразу лорды вступают а у меня ещё ни одного? С чем это связано?? Версия PoP 3.9.3
1. В навыках есть графа огнестрельного оружия, но ни в одном городе у оружейников его нет. Где его получить?
2. В информации по отношениям с фракциями, в конце стоит Инквизиция, где найди её адептов?
Melee weapons [ ]
Axes, swords, polearms, fists, and some thrown weapons can be used in hand-to-hand combat. Weapons such as the shorter axes are more effective against shields and more capable in close quarters, where as a polearm is (often) near useless in close combat. From horseback, the lance dominates when couched, which delivers the most damage to be found in the game. To be an effective hand-to-hand warrior, the player must have a high level of Strength and skills in Power Strike, Shield, Athletics and (optionally) Weapon Master with high weapon proficiencies in any of the Melee Weapons that the proficiency applies to.
One-handed weapons [ ]
One-handed weapons are relatively light weapons designed for use with a shield. They do less damage compared to two-handed weapons, but they are faster and give you the advantages of having a shield, which include being better able to defend against ranged attacks (such as thrown objects and arrows) and being better able to defend yourself if your horse is killed.
Two-handed weapons [ ]
Two-handed weapons are varieties of hard-hitting weapons like large axes, swords, and hammers. They can deal more damage per-hit than their one-handed counterparts, but you cannot use a shield with them and they generally attack more slowly. These weapons have a greater reach than one-handed weapons on average.
One-handed/Two-handed weapons [ ]
There are only a few weapons that can be wielded as two-hand/one-handed weapons. To switch between one and two handed, you have to equip/unequip your shield. Using such a weapon will allow you to choose lesser damage and good defense or good damage and lesser defense. Any one/two handed weapon will deal more damage and swing faster when used with both hands. Note that when on horseback, such weapons are always used with one hand, so there's no advantage to putting away your shield aside from changing the weapon proficiency that the weapon will benefit from.
Polearms [ ]
Polearms are weapons like staves, spears, and pikes. Generally polearms have a higher weapon reach than other melee weapons, although some can be tricky to use effectively without a horse as once an enemy closes distance, many polearms become nearly useless. A horse is thus essential for maintaining distance. (There are some exceptions to this, notably the shortened spear and quarterstaff, which can often be used effectively in close-combat on foot.)
Polearms have the unique ability to stop a charging horse in its tracks when thrust forward by foot soldiers. While the damage is often negated due to the horse being too close to the wielder by the time the attack is performed, this is an effective way of stopping the occasional lone horseman and allowing teammates in multiplayer or infantry in single player mode to mob the temporarily immobile foe.
Some polearms can't be used with a shield due to their large size or due to the need to balance the weapon.
Polearms can be used to strike the enemy using a 'couched' technique. This can be done when on a horse and moving at a fairly high speed. The polearm will automatically go into "couching position" when the speed of the horse is sufficient, and when it hits an enemy, it will inflict a great deal of damage.
Polearm/Two-handed weapons [ ]
There are only a few Polearm/Two-handed weapons (column Other) available. These long axes will all have a lower weapon speed and lose their ability to thrust while used as two-handed weapons along with getting the "Unbalanced" status, though the change in stance will slightly increase the reach of the weapon as well as allow them to be swung from horseback.
Prophesy of pendor огнестрельное оружие где найти
Анатолий Жирнов запись закреплена
Есть юниты с мушкетами или как их достать и снабдить своих компаньонов? Нет, не у Донавана взять,а раздобыть где-то ещё. Также и патроны у ним
Качать воровство на макс и ловить по карте барклайцев
Это не мушкеты, а аркебузы. Штука не очень полезная. Судья по всему, в мире Пендора пороховое оружие зашло совсем недалеко. Урон от них очень небольшой, было бы логичнее сделать барклайцам что-то вроде ручниц, реализованных в моде о Столетней войне (сам мод категорически рекомендую)
Александр, как раз то что это аркебузы очень логично. Ведь на дворе 4-й век. Нормальные мушкеты появились ближе к 16 веку когда резко повысились популярность стрессовых войск
Адил, а может в игре 3 век это год с начала открытия этой территории?)
Александр, хмм. Но вся магия из Пендора давно ушла. Даже Яйгриму поижирателю с его чёрной магией может противостоять ну допустим. Армия Сарлеона
Адил, ща бы про логику рассуждать в фэнтази моде где присутствуют эльфы)))
Arquebus
The Arquebus is a new class of weapon - a firearm - introduced in version 3.9.2. It is the only weapon in this class in Pendor.
The units circled in red can be hit semi-regularly with the arquebus
The only time that the player will face down arquebus-toting foes will usually be when facing a party containing Barclay Arquebusiers. Charging headlong at the guns can be harrowing, but a massed cavalry charge still works as well against a gunner line as it does against an archer one. Expect to take a few more hits than when you face other ranged weapons, but this really isn't that different from charging into an Empire crossbow formation or Ravenstern archer party.
The greatest use of this weapon by the player comes in siege situations. Since the player won't be on horseback, the arquebus can make for an devastating weapon against stationary soldiers on the enemy walls or the giant crowd of troops coming up a ladder at you.
Ranged weapons [ ]
Ranged Weapons are the alternative to hand-to-hand combat. They are very useful in most situations, but are difficult to handle effectively against enemies that manage to get in close. The Weapon proficiencies are archery, crossbow and throw. It contains the skills Power Draw and Horse Archery (if desired, allowing mounted ranged combat, a lethal combination). Weapons include the various bows, crossbows and thrown weapons. The only drawback to ranged weapons is that launchers such as bows and crossbows require that ammunition is equipped in one weapon slot, reducing the number of weapons the player can equip. Bows use arrows and so the player must have at least one quiver of arrows and these are not unlimited in battle. After a battle the arrow stocks will be replaced (returning to your inventory in a battle also replaces your ammo). One way to avoid running out is to equip many quivers (up to 3), but of course there are drawbacks to this. The recommended weapon combination for a ranged unit is a bow, two quivers, and a two-handed sword or axe.
Bows are best used by characters who are more specialized towards ranged damage. At first glance, a bow would appear to deal less damage than a crossbow. However, the damage a bow can deal is greatly increased by each level of the Power Draw skill. A character with a Power Draw skill of 7 will deal almost twice as much damage as the bow implies. Potentially, a mundane bow can be much more powerful than some more expensive crossbows, in addition to its faster firing rate. Reaching the level necessary to achieve this can take a long time, but attaining a high skill plus knowledge of arrow trajectory makes the bow a devastating weapon if used by a skilled warrior.
Arrows [ ]
Arrows are the ammo for bows and it is possible to equip more than one quiver of arrows at a time for a larger arrow pool. Each kind of arrows has a damage bonus/penalty and a set number for each stack.
Crossbows [ ]
Crossbows are meant to be used by characters who are not specialized in Archery. They also are far more appropriate for ranged characters who prefer sniping the enemy to hit-and-run archery. Crossbows have a good starting precision even without high proficiencies, which can allow characters greater hit rates than even the most accurate archer and they have only Strength as requirement. However, they are very slow to reload, needing two or three times longer than the bow (improves with proficiency), they have a stronger arc, and only the lighter crossbows can be reloaded while on horseback.
Since the damage is not augmented by any attributes, a crossbow user can expect to spend much more money in order to have a higher damage weapon than a bow user would have to spend to deal the same damage per shot. It is advisable not to put points in Crossbows for your character unless you plan to use them regularly.
Bolts [ ]
Bolts are the ammunition for crossbows. Each kind of bolt has a damage bonus/penalty and a set amount per stack of bolts.
Thrown Weapons [ ]
Firearms [ ]
Firearms in Pendor actually only refer to one weapon as of 3.9.2: the Arquebus, wielded by the Barclay Arquebusier. The weapon can be utilized by the player, their companions, and by their Custom Knighthood Order. The Arquebus packs a wallop and has a very long effective range, but has a slow reload time and cannot be used on horseback. Using a firearm in Pendor is more of a novelty choice: it's about as effective as a high-tier crossbow. The player can put points into a Firearms skill proficiency, but it is advised to not do so unless you plan on using the weapon.
Weapons
Weapons can come in a variety of different forms, each with their own styles, benefits, and disadvantages. They cover all kinds off attacks to bash, stab, and cut your opponent. Most weapons are governed by your Weapon Proficiencies, the player's ability to use specific weapons, which may be personally increased when you level up, and will also automatically improve through use.
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