Fallout иконки способностей
Основные способности [ ]
На постере, который поставляется в Pip-Boy Edition Fallout 4, видно, что изображения многих способностей не изменились по сравнению с прошлыми частями игры. Однако стоит учитывать, что эффекты от них претерпели серьёзные изменения.
Способности от журналов [ ]
Некоторые способности могут быть получены только после прочтения определённых журналов.
Вы долго трудились и за это получили награду- новый перк! Но радость длится недолго когда вскоре оказывается, что перк без уникальной иконки в Пип-Бое.
Хватит пить горькую чашу разочарования, теперь каждый из 17-ти перков-испытаний обзавелся собственной иконкой:
Установка:
Стандартная — извлечь файлы архива в папку игры Data и подключить мод в лаунчере или FOMM перед началом игры.
Версия 1.0
Размер 927 b
Данная модификация меняет стандартные иконки в режиме выживания на цветные для Fallout 4.Требования: Fallout 4
Установка: через установщик модов или следуйте инструкции ниже:
1. По пути "Мои документы/My Games/Fallout 4" находим файл Fallout4Prefs.ini и редактируем его: [Launcher] добавьте "bEnableFileSelection=1" (без кавычек)
3. Сохраните и закройте.
4. Выделяем plugins.txt и правой кнопкой выбираем "Свойства" и отмечаем "только для чтения".
5. Добавляем выбранный вами esp в папку Data, что находится в корне Fallout 4
Способности от пупсов [ ]
Общая характеристика [ ]
Например, вторые ранги способностей «Оружейник» и «Снайпер» доступны не ранее 13 уровня. Но теперь имеется возможность на 12 уровне не расходовать полученное очко развития, а по достижении 13 потратить сразу два.
Всего в игре 70 разных способностей и суммарно 229 рангов для них.
Для того, чтобы довести до максимального ранга все способности + SPECIAL необходимо достичь 286-ого уровня.
Каждый перк имеет идентификатор формы. Любой перк с идентификатором формы может быть добавлен с помощью консоли через player.addperk <form ID><form ID>
Donation Points system
This mod is opted-in to receive Donation Points
Version 2.7.1
- -legendary armor/weapon description prefixe now only show icon instead of plain text label, in order to avoid too long strings which can cause issue in some languages
- -Adjusted few items and recipes
Version 2.7.0
Version 2.6.0
- -Updated entries and added few icons for Fallout76 patch 1.5.4.15
Version 2.5.0
- Warning: you need xTranslator 1.3.4+.
- -Updated entries for Fallout76 patch 1.5.2.32
- -Added icons to moss buff/debuff in pipboy
- -Added icons to ui categories
Version 2.4.0
- -IMPORTANT: xTranslator 1.3.3+ is *required*. Old version of the tool will not work properly with the new rules list.
- -Added few new icons for weapon, armor and some junks items
- -Updated icon art for some armor mods
- -Some icon in various categories have been updated and sorted a bit differently.
- -Streamlined rare recipes tag
Version 2.3.0
- -IMPORTANT: xTranslator 1.3.3+ is *required*. Old version of the tool will not work properly with the new rules list.
- -Reworked and streamlined Weapon and armor icons (xTranslator has been updated to improved the naming rules internal analysis.)
- -Legendary effect now also show the related icon and the effect name in the weapon/armor description.
- -Some icon in various catégories have been updated and sorted a bit differently.
- -It should now be possible to rename Power Armor with the icon tag.
- -Added a special recipe tag to indicate rare plans
- -Corrected few weapon mods entries
Version 2.2.0
- -IMPORTANT: xTranslator 1.3.2+ is *required*. Old version of the tool will not work properly with the new rules list.
- -Reworked Chem/Food, all entries have been streamlined and effects tags have been added
- By default, the effect tags are in the name prefixe, so chem/food are sorted, somewhat, by buff, but you can choose a template to put tags as suffixes, so you can keep alphabetical sorting, and you can also choose to not see those tags at all.
- -Corrected few weapon mods entries
- -Added/updated few new icons for new items from patch 22
- -Note: due to some minor changes, if you renamed some gear items while retaining their icon, you will maybe need to reset your customization and rename them again.
Version 2.1.0
- -Added some new icons for some unique items, special clothing, weapon modifier and few junk.
- -Some icons have been redesigned as well so they are more in line with the general artistic direction.
- -Added a "vegetable" tag for all relevant food (All templates)
- -Added a "prevent desease" tag for all relevant clothing and headwear (only in the FULL_ALL_Default template)
- -Streamlined unique named weapon and armor INNR entries.
- -Note: due to some changes, if you renamed some gear items while retaining their icon, you will maybe need to reset your customization and rename them again.
Version 1.8.3
Version 1.8.2
- Updated UI files (translate_txt)
- Included fix for water and shadow bugs
- updated icons for few items
Version 1.5.5
- -Updated for Fallout76 1.1.5.4
- -Ajusted few entries for weapon, armor quests etc.
- -Custom Rules *require* xTranslator 1.2.4+
Version 1.5.3
- Update for Fallout 76 v1.1.4.3 + few adjustments/new icons
Version 1.5.2
- Update for Fallout 76 v1.1.3.11
- Includes few fixes and adjustements, as usual
- The sorting for power armor is fixed, you can now keep it on top even after renaming (you will have to rename yours for this to take effect)
Version 1.5.1
- Adjusted few icons for new quests
- Added files for fixing invalid chars while renaming items with icons.
Version 1.5
- -Added Armor/Weap mod and recipe icons for better feedback.
- -Ajusted few entries for weapon, armor quests etc.
- -Using Custom Rules *requires* xTranslator 1.2.2+
Version 1.4
- -Full Version: Added Power Armor icons
- -Full Version: Added some legendary icons, and fixed some names.
- -Full Version: Improved icons for weapons and armors in order to visually describe their current status (Lining, Damage/crit/Accuracy/Speed bonus etc. )
- -All Version: Known plans are sorted again after the unknown ones.
- -All Version: Misc/Quests items adjustments
Version 1.3a
- (Full version only)
- -Added/ajusted few quests icons
- -Armor mods now show their related body part at vendor (head, arm. )
- -The shield icons for armor now show the quality level of the used lining
Version 1.3
- -Updated for Fallout76 1.1.0.8 (Note: there are 7600+ new strings in game, some new items might have a wrong tag until I can do a complete review.)
- -Fixed some static Armor tags
- -Added handcrafted unique icons (quests, armor).
- -Added handcrafted icons for Junk items in order to increase variety, just because I find more engaging to loot the world this way. Those icons try to fit the general logic of the item (weight, type, rarity, components. ).
- -Added handcrafted icons for armors and weapons (This part is in Beta and is still a work in progress. Choose the alt download to get and test this). NOTE: Weapon and Armor Tag are not based on a full "sorting" concept, it's more like a workaround, because strings for those items are dynamically generated by the game.
Version 1.2
- "Known" tag has been updated so known items are still sorted after the unknown ones, but before every all other notes in the player inventory.
- Updated strings for Fallout76 v1.0.6.0
Version 1.1b
Version 1.1a
- Updated "Known tag" for recipe
- Updated for f76 1.0.5.10
- Added few icons for junk in order to figure the general spirit of the item.
- Updated few recipes output
Version 1.1
- Updated for f76 1.0.5.10
- Added few icons for junk in order to figure the general spirit of the item.
- Updated few recipes output
Version 1.0
- -Corrected few items (food, recipes, armor )
- -Materials for crafting Flux now have a specific icon
- -NPC vendors now also show a faction icon
- -Adjusted few icons
- -Note: French strings now also include some translations adjustements
Version 0.8a
- Added few new icons for Recipes and PowerArmor mods
- Added a container icon for workshop recipe
- Recipes now show detailled icons, Power armor mod also show head/torse/arm/leg
- Recipes name are now stripped (all languages)
- Reviewed and fixed few items
Version 0.7
- The Font assets have been updated with new icons
- Fixed some items categories, added icons for powerArmor Mods and some interactive items (containers, furnitures)
Version 0.6
- The Font assets have been updated with new/reworked icons
- Fixed/added some categories, added icons for merchants, workshop and some activators
- Updated all languages
Version 0.5
- -Some icons have been improved
- -Scrapped items are now sorted in few categories instead of unique icon in order to facilitate navigation
- -Minor fixes in category and items
Version 0.4
- Lot of improvements: new icons, fixed some sorting issues, added new categories, etc. Still a Work in progress
- Added support for JA - KO - ZHHANS - ZHANT
Version 0.3
- -Multi lang version (EN - FR -DE -ES - ESMX - PTBR - IT - PL - RU).
- -Added or redesigned a lot of icons
- -Component parts are now shown as Icons
- -Fixed some sorting
- -All files are now embedded in the archive
Version 0.2
- -Added more icons
- -Reworked Font sorting
- -Removed brackets
IconSortingTags is an alternative sorting modification that uses icons.
The [prefixes] are shorters that way, also they are de facto working in all languages.
It works by adding new glyphs to the default game fonts, then by changing the in game text strings for items, in order to include the new glyphs.
Basically - and technically - it doesnt do anything else than adding a new alternate speaking language to the game.
------------------------------
Installation (please read carefully):
Things have dramatically changed in Fallout76 1.2.0+: We now can't easily override the game font in order to get icon tags by simply using an ini procedure.
We have to trick the game a bit, by patching the original files. Obviously, this will not work with the Nuclear Winter game mode.
-And finally, step 6, you need to patch the game file in One Click (assuming you correctly put the relevant files in the interface folder as mentionned above). If you did everything correctly, the wizard log should show 2 successfull results.
Also, VERY IMPORTANT: After each Game Update, it is absolutely necessary to regenerate the strings (step 1 to 5) and repatch the assets in order to fit the game version. If you fail to do that, you will get some strings errors, or worse.
It is you own responsibility to maintain your installation up to date.
Note1: you can also create a backup of the relevant Ba2 (do this one time only after each game release, otherwise you will probably overwrite your backup with patched files), and you can restore the backup directly (if something goes wrong)
Note2: you do *not* need to restore original game files in order to repatch them when the mod is updated. Just copy the updated files in the interface folder, then hit the processor and patch buttons in the wizard again.
Note3: About the rules templates
Armor/Weapon: FULL = icons for armors/Weapons - NO = No icons for armors/Weapons (like vanilla)
Junk: FULL = detailled icons for most junk objects, adds diversity when looting - LITE: all junk items have the same default icon (except bones/animals parts)
weight / no weight : toogle the weight tag yes/no
text: components for junk are shown as text, not as icon (the string is longer in that case)
Scrap: FULL = all scraps have a specific icon - LITE = scraps have icon by category (metal/others)
Will this work with BetterInventory?:
-Yes.
Will I get banned for using this?
-AFAIK, Bethesda has never banned anyone for using mods, so it's very unlikely.
But let put things this way: Actually, with modified files, Bethesda *do not* let you enter in Nuclear winter, but they *do* let you play in adventure mode
If they don't want us to do what we do here, they just have to extend the file check in all game modes. Also, bethesda sometimes warns players about possible issues with mod when a new gamepatch is released. This means they check, and they take mods in account.
------------------------------
History:Version 2.7.1
-legendary armor/weapon description prefixes now only show an icon instead of plain text label, in order to avoid too long strings which can cause issue in some languages
-Adjusted few items and recipes
IconSortingTags 2.7.0
Warning: you need xTranslator 1.3.6+.
-Updated entries for Fallout76 patch 1.6.0.17
IconSortingTags 2.6.0
-Updated entries and added few icons for Fallout76 patch 1.5.4.15
IconSortingTags 2.5.0
Warning: you need xTranslator 1.3.4+.
-Updated entries for Fallout76 patch 1.5.2.32
-Added icons to moss buff/debuff in pipboy
-Added icons to ui categories
IconSortingTags 2.4.1
-Adjusted some entries for Fallout76 v1.51.26
IconSortingTags 2.4.0
-Added few new icons for weapon, armor and some junks items
-Updated icon art for some armor mods
-Some icon in various categories have been updated and sorted a bit differently.
-Streamlined rare recipes tag
IconSortingTags 2.3.0
-Reworked and streamlined Weapon and armor icons (xTranslator has been updated to improved the naming rules internal analysis.)
-Legendary effect now also show the related icon and the effect name in the weapon/armor description.
-Some icon in various catégories have been updated and sorted a bit differently.
-It should now be possible to rename Power Armor with the icon tag.
-Added a special recipe tag to indicate rare plans
-Corrected few weapon mods entries
IconSortingTags 2.2.0
-Reworked Chem/Food, all entries have been streamlined and effects tags have been added
By default, the effect tags are in the name prefixe, so chem/food are sorted, somewhat, by buff, but you can choose a template to put tags as suffixes, so you can keep alphabetical sorting, and you can also choose to not see those tags at all.
-Corrected few weapon mods entries
-Added/updated few new icons for new items from patch 22
-Note: due to some minor changes, if you renamed some gear items while retaining their icon, you will maybe need to reset your customization and rename them again.
================================================================================
Compatibility: compatible with everything except with mods that edit ingame texts by modifying .Strings files or the default game fonts.
98% of the icons are from my own handcrafted design
The other ones are from
-Original game files
-Noto Emoji
-various free font @ Dafont
-Some undocumented free icons ressources over the internet
-Also, thx to DEF_UI Iconlibs Rescaled and Fixed ( Fallout4 - Phlunder ) for inspiration
Заглавная страница Убежища была обновлена! Впервые за 510 лет.
Способности от напарников [ ]
Данные способности дают напарники по достижении с ними максимального уровня отношений. Эти способности остаются у Выжившего, даже если сменить напарника.
(fh)
(nw)
Содержание
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