The surrender poe где падает
The Surrender is a unique Ezomyte Tower Shield Ezomyte Tower Shield Chance to Block: 24%
Armour: 522
Movement Speed: -3% Requires Level 64, 159 Str +(30-40) to maximum Life .
[3.7] "The Surrender" Lacerate Gladiator - 79/79 Block - All content viable
Note: Made this build in 3.3, have changed the skill tree since. Mechanics stayed pretty much the same.
3.6 Update: everything pretty much the same. Some cool new crafting mods for weapons or chest added past patches. Some of the new Unique Flasks and Gloves also look worth trying out.
Bandit choice: Alira
Pantheon: Soul of Solaris, Soul of Gruthkul
Ascendancy nodes: Outmatch and Outlast, Versatile Combatant, Violent Retaliation (Feel Free to play around with the new Challenger Charges)
So far, Guardians, Shaper, Red Elder deathless. Died 3 times on my Uber Atziri attempt, damage is lacking a bit and I ran out of flasks and charges.
For Gem Setup, please check the Path of Building link!
My gear is not very good at this point, since this character is still a work in progress. For example sword, rings and amulet are easy upgrades I have to do in the near future.
This build utilizes 5 Endurance Charges, that will be generated by The Red Dream/Nightmare Jewel, to mitigate the incoming physical damage. The Surrender Shield gives us around 3000 armor and 250 life gained on block. The base block chance is 74/74, but will be at 79/79 most of the time while mapping because Tempest Shield and the Ascendancy nodes "Painforged" and "Violent Retaliation".
Helmet:
Abyssus is mandatory to make up for the dps lost by using a shield.
Swap in Bloodlust for either Maim or Ruthless for maximum Warchief damage.
Shield:
A lot of value for the price, comparable shaper shields cost way more usually. The gems support the Reckoning ability, sometimes I gain power charges against bosses this way, sometimes not. Enduring Cry would probably be more value here.
Boots:
Allows us to drop a staunching flask and equip a 3rd unique flask. Also +1 Endurance Charges fits the build very well.
Gloves:
Probably the best dps gloves in the game, especially if you have 2 decent abyss jewels.
Weapon:
Body Armour:
A rare 6-link chest with life and resists is totally fine.
Belt:
Jewellery:
Flasks:
Jewels:
If you have questions or suggestions feel free to contact me in this thread or in-game.
faithfully yours,
DiscoveryChannel
3. Was lacerate ok for single target or maybe Vaal dual strike?
4. any other tips before I start this build?
3. Was lacerate ok for single target or maybe Vaal dual strike?
4. any other tips before I start this build?
2. Endurance Charges will be generated by The Red Dream Jewel that Chayula can drop (The jewel socket to the left of the skill tree). The node is very beneficial while mapping, which is what this build is very good at. It allows us to gain Frenzy Charges without using Blood Rage and gives 10% more damage and 10% more phys reduction. Lacerate has a flat 25% bleed chance which is enough for when we need the extra damage from it.
3. Lacerate did everything for me so far, except Uber Elder. Vaal Double Strike is of course a lot of extra dps if you can fit it in somewhere. Feel free to test different Skills and Gem Setups.
4. Dual wield while leveling. Take general damage nodes first, crit and block later. Tabula and a 4-link Warchief should carry you until maps.
3. Was lacerate ok for single target or maybe Vaal dual strike?
4. any other tips before I start this build?
2. Endurance Charges will be generated by The Red Dream Jewel that Chayula can drop (The jewel socket to the left of the skill tree). The node is very beneficial while mapping, which is what this build is very good at. It allows us to gain Frenzy Charges without using Blood Rage and gives 10% more damage and 10% more phys reduction. Lacerate has a flat 25% bleed chance which is enough for when we need the extra damage from it.
3. Lacerate did everything for me so far, except Uber Elder. Vaal Double Strike is of course a lot of extra dps if you can fit it in somewhere. Feel free to test different Skills and Gem Setups.
4. Dual wield while leveling. Take general damage nodes first, crit and block later. Tabula and a 4-link Warchief should carry you until maps.
Modifiers
- The Surrender grants level 30 Reckoning Reckoning Trigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)% Perform a swift counter-attack against enemies in a cone shape when you block with your shield. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Area of Effect 2% chance to Debilitate Enemies for 1 second on Hit 1% increased Cooldown Recovery Rate 1% increased Damage Deals (115-175)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. . - Equipping the shield while using the Necromantic AegisKeystone will not grant the Reckoning Reckoning Trigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)% Perform a swift counter-attack against enemies in a cone shape when you block with your shield. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Area of Effect 2% chance to Debilitate Enemies for 1 second on Hit 1% increased Cooldown Recovery Rate 1% increased Damage Deals (115-175)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill to minions, not even to spectres using Shield Charge Shield Charge Attack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Movement Speed 1% increased Damage 1% more Damage with Hits at Maximum Charge Distance 75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(16-190) to (24-284) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Animate Guardian Animate Guardian Spell, Minion, Physical
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec Requires Level 28 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Minions have 2% increased Movement Speed Minions have 3% increased Area of Effect 2% increased Minion Maximum Life Can use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. with an equipped shield.
[3.0] The surrender Block Cyclone Gladiator (max block phys/spells+explosions)
Passive skill tree for lvl
Bandits: kill all or oak
Shield with reckoning 30: Added fire + Melee Physical + culling strike
Varunastra for movement: Leap slam + Fortify + Faster attack
4L: Blasphemy + enfeeble + grace + enlighten or summon stone golem
4L: Vengance + Melee Physical + Added fire + Damage on full life Best options for now are Soul of Arakaali upgraded as major and Soul of Abberath as minor On the tree you will put 3 jewels with at least +1% block chance with shields, best jewels will be block + life + INT (for INC/CONC) + damage (u can use any physical dmg for 1h weapons cause of varunastra.
Defences and cyclone tooltip (lvl 90 in HO)
Cyclone unbuffed
Cyclone with flasks
[3.7] "The Surrender" Lacerate Gladiator - 79/79 Block - All content viable
Note: Made this build in 3.3, have changed the skill tree since. Mechanics stayed pretty much the same.
3.6 Update: everything pretty much the same. Some cool new crafting mods for weapons or chest added past patches. Some of the new Unique Flasks and Gloves also look worth trying out.
Bandit choice: Alira
Pantheon: Soul of Solaris, Soul of Gruthkul
Ascendancy nodes: Outmatch and Outlast, Versatile Combatant, Violent Retaliation (Feel Free to play around with the new Challenger Charges)
So far, Guardians, Shaper, Red Elder deathless. Died 3 times on my Uber Atziri attempt, damage is lacking a bit and I ran out of flasks and charges.
For Gem Setup, please check the Path of Building link!
My gear is not very good at this point, since this character is still a work in progress. For example sword, rings and amulet are easy upgrades I have to do in the near future.
This build utilizes 5 Endurance Charges, that will be generated by The Red Dream/Nightmare Jewel, to mitigate the incoming physical damage. The Surrender Shield gives us around 3000 armor and 250 life gained on block. The base block chance is 74/74, but will be at 79/79 most of the time while mapping because Tempest Shield and the Ascendancy nodes "Painforged" and "Violent Retaliation".
Helmet:
Abyssus is mandatory to make up for the dps lost by using a shield.
Swap in Bloodlust for either Maim or Ruthless for maximum Warchief damage.
Shield:
A lot of value for the price, comparable shaper shields cost way more usually. The gems support the Reckoning ability, sometimes I gain power charges against bosses this way, sometimes not. Enduring Cry would probably be more value here.
Boots:
Allows us to drop a staunching flask and equip a 3rd unique flask. Also +1 Endurance Charges fits the build very well.
Gloves:
Probably the best dps gloves in the game, especially if you have 2 decent abyss jewels.
Weapon:
Body Armour:
A rare 6-link chest with life and resists is totally fine.
Belt:
Jewellery:
Flasks:
Jewels:
If you have questions or suggestions feel free to contact me in this thread or in-game.
faithfully yours,
DiscoveryChannel
3. Was lacerate ok for single target or maybe Vaal dual strike?
4. any other tips before I start this build?
3. Was lacerate ok for single target or maybe Vaal dual strike?
4. any other tips before I start this build?
2. Endurance Charges will be generated by The Red Dream Jewel that Chayula can drop (The jewel socket to the left of the skill tree). The node is very beneficial while mapping, which is what this build is very good at. It allows us to gain Frenzy Charges without using Blood Rage and gives 10% more damage and 10% more phys reduction. Lacerate has a flat 25% bleed chance which is enough for when we need the extra damage from it.
3. Lacerate did everything for me so far, except Uber Elder. Vaal Double Strike is of course a lot of extra dps if you can fit it in somewhere. Feel free to test different Skills and Gem Setups.
4. Dual wield while leveling. Take general damage nodes first, crit and block later. Tabula and a 4-link Warchief should carry you until maps.
3. Was lacerate ok for single target or maybe Vaal dual strike?
4. any other tips before I start this build?
2. Endurance Charges will be generated by The Red Dream Jewel that Chayula can drop (The jewel socket to the left of the skill tree). The node is very beneficial while mapping, which is what this build is very good at. It allows us to gain Frenzy Charges without using Blood Rage and gives 10% more damage and 10% more phys reduction. Lacerate has a flat 25% bleed chance which is enough for when we need the extra damage from it.
3. Lacerate did everything for me so far, except Uber Elder. Vaal Double Strike is of course a lot of extra dps if you can fit it in somewhere. Feel free to test different Skills and Gem Setups.
4. Dual wield while leveling. Take general damage nodes first, crit and block later. Tabula and a 4-link Warchief should carry you until maps.
Item acquisition
The Surrender has restrictions on where or how it can drop. It cannot be chanced.
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