Сколько стоит бордерлендс в стиме
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Сколько стоит бордерлендс в стиме
Сколько стоит бордерлендс в стиме
Borderlands 2
СтатистикаДополнение Ultimate Vault Hunter’s Upgrade позволит вам выжать из Borderlands 2 максимум.
Самый популярный контент от разработчиков и сообщества за прошедшую неделю. (?)
some really dead game , I can still manage to find few people to play with , but not in this game still with active comunity .
i5-4590, RX 580(8GB) and 16 GB of ram here. Playing co-op with a friend While traveling i get around a 100 ish fps When in combat, the FPS can fall as low as 20 fps sometimes. What's the reason of it?
why handsome jack is actually the hero in the story of borderlands 2
1. he's literally called HANDSOME jack how can he not be 2. narcissist 3. he always keeps up his cool and chadly act 4. he pays you to kill yourself 5. because i said so ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠋⠉⠈⠉⠉⠉⠉⠛⠻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡏⣀⠀⠀⠀⠀⠀⠀⠀
I know it goes on sale on EGS but I havent seen it go on sale on steam for like half a year now, considering buying it now for the full price but im not sure
Crazy cultists. If I understood correctly I have to burn him. And he agrees with it
Классно играть в кооперативе. Только ради этого стоит купить Borderlands 2. Потянет на любой картошке.
What an insufferable person she is. And she's also apparently a complete murderous lunatic. I'm willing to bet she let the "Fat girl" die because she's an anorexic ♥♥♥♥♥, lol.
Я в эту игру много не играл, но то, что прошел, мне понравилось. Локации красочные и приятно исследуемые, дизайн персонажей-замечательный. Герои харизматичные. Оружия много разнообразного, стрелять весело и драйвово. Хорошая рокенрольная игра.
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Сколько стоит бордерлендс в стиме
Week 2 (9:00 AM PT August 19 to 8:59 AM PT August 26)
Loot the Universe is now active on Promethea! Go from Ratches to riches and raid the metropolitan world for Legendary loot all week-long.
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Borderlands 3 is a first-person looter shooter that tries to build off of previous entries in the franchise but winds up being the worst of the series.
When I first launched Borderlands 3, I played on an Nvidia 1070 GPU that struggled to run it on high settings. It ran okay, once I lowered the graphics, but it looked terrible. I didn’t play it again until I had a new GPU, a 3070. With this, I was able to run it on max settings and was shocked to find out the graphics don’t look much better. It drops60 fps for a marginal increase in graphical quality. While playing, I experienced occasional stutters and frame drops, inexcusable for a AAA game running on top-of-the-line hardware.
The general look of Borderlands 3 is a garish mess of oversaturated colors and excessive visual effects. After playing for only a short time, it hurt to look at all the flashing lights and bright colors. I had to turn the brightness down to its lowest setting just to play normally, although more subdued sections then became too dark. The texture quality isn’t awful, but it only looks marginally better than previous games in the series. Borderlands 2 is seven years older, yet I prefer its graphics to BL3 due to the more muted color scheme.
One area where BL3 is strong, relative to the rest of the game, is its sound. The music is a bit forgettable, but it does its job of setting the tone of each encounter. Similarly, the sound design is acceptable. It’s not exceptional, but there isn’t much to criticize either. None of the general sound effects stick out; they all play their part in creating a decent, albeit generic, atmosphere. Unfortunately, the potential for a solid atmosphere is ruined by the obnoxious voice acting. Don’t get me wrong, the cast list is full of top-tier actors, but their performances are hindered by what I can only assume is dreadful direction. Every character is voiced with the same style and cadence. When combined with the abysmal dialogue, it’s a recipe for disaster.
Like its predecessors, it struggles with storytelling and writing. The plot is entirely forgettable and has no business being so prominent. It’s only there to push the player from one setting to another, yet the studio seems to think it’s one of the game’s main strengths. Maybe it plays better to a teenage audience, but I doubt it. Most of each characters’ dialogue sounds like a 40-year-old man trying to be hip, with what’s left consisting of dry exposition. The “random” humor is so omnipresent that it becomes the game's worst quality. Before this, only a handful of characters fit this awful archetype, but BL3 ups the ante by making most NPCs unbearably annoying.
Going into BL3, I expected the combat to be roughly the same as the earlier games but polished up a little bit, maybe with a few new bells and whistles. Initially, my expectations were met: you have the same basic looter-shooter, action RPG gunplay, but with refined movement and some extra weapon variety. The issues only begin to crop up when you hit the mid-game. Enemies start having a little too much health around this time, and it only gets worse the farther your progress. The one caveat is that I managed to find an extremely overpowered gun halfway through the game that was still my best weapon at the end. Unsurprisingly, it was the one I had the most fun with because it felt useful, especially when other guns struggled to kill anyone. This problem was made more apparent by the piles of weapons that enemies drop. Every fight ends with five minutes of sifting through garbage to find the best gun, only to discover that it deals 1% more damage than what you already have. It’s a mind-numbing experience that had me wishing the game would end soon.
NPC behavior is an issue that isn’t as major as the gunplay but is still a clear negative. The vast majority of enemies have no strategy to their movements, and worst of all, there’s no variety. Everyone behaves the same, regardless of the situation they’re in. If foot soldiers can’t find cover, they simply stand in the open until you kill them. It results in bland, unengaging combat in a game that is sorely lacking anything that can hold your attention.
Once again, BL3 fails to meaningfully improve on a long-running weakness in the franchise; this time, it’s the characters’ skill trees. They’ve always been rudimentary, typically amounting to small numerical bonuses that boost different statistics but rarely give your character a unique playstyle. The issue is that, no matter which tree you invest in, the results are underwhelming. You can get some bonus damage, some movement speed, some extra shields, but it’s all just numbers. You get a few new abilities, but most of your skill points go towards simple stat boosts. Leveling feels impactful at first, but your character’s playstyle has been established after only a few levels, and it won’t change much going forward.
As you make your way through BL3, you explore a decent variety of locales. They don’t feel unique in terms of gameplay, but each has a different style that sets them apart, typically regarding the mission’s plot points. One location might be a wide-open wasteland where you have to drive everywhere while fighting bandits, while another could be a small swamp full of alien creatures. These are all nice touches that would complement a better game, but here, they are just a reminder of unrealized potential.
Surprisingly, one of the most frustrating parts of BL3 is the map. For some godforsaken reason, Gearbox decided that it should be divided into layers based on elevation, and that every layer should be displayed at once. The result is a 3D map shown from a top-down perspective. It’s utterly incomprehensible, most egregiously in the ship that serves as your base of operations. That area is shockingly difficult to navigate, thanks to having four levels that overlap on the main map.
When you aren’t fighting the world map, you’re completing missions and progressing through the story. Unfortunately, even these core elements aren’t safe from major annoyances. The most significant issue is the heavy usage of mandatory vehicular combat sections. The driving mechanics have been unchanged since the first game, yet for some reason, Gearbox thinks this is the best driving has ever felt in Borderlands. First off, the control scheme is so awful that it creates pointless difficulties when trying to pull off driving maneuvers that would be simple in most other games. Secondly, vehicles have low health and only heal if you don’t take any damage for five to ten seconds. This leads to combat sequences that require you to hide after every fight, throwing off the flow of the mission. All in all, driving adds nothing but tedium to BL3, and it’s appalling that it shows up as often as it does.
BL3 simply isn’t fun. It has the potential to be good, but it’s crippled by problems that are too numerous for a game of this size and budget. It was a chore to finish, and I struggle to compliment any aspect of it. The story was laughable, the gameplay was bland, and the visuals were lackluster. When you factor in the AAA price tag of $60, it’s a tough pill to swallow, given that so many better games are available for half that price. Maybe I could recommend it to huge fans of the franchise, but even then, it feels like the worst entry in the series. For the average action RPG fan, this is an obvious skip.
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“This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work. This may include: Frequent Violence or Gore General Mature Content Sexual Themes”
Эта информация предназначена исключительно для проверки и не будет сохранена.
© 2021 Valve Corporation. Все права защищены. Все торговые марки являются собственностью соответствующих владельцев в США и других странах.
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