Root tag must be a named compound tag что делать майнкрафт
The Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki's logo. Please read this announcement for more information.
Examples [ ]
- To get the saturation level of the current player: /data get entity @s foodSaturationLevel
- To make the nearest item within 10 blocks unable to be picked up by players: /data modify entity @e[type=item,distance=..10,limit=1,sort=nearest] PickupDelay set value -1
- To get the Y-position of a random item: /data get entity @e[type=item,limit=1,sort=random] Pos[1]
- To get the item ID of the item in the first hotbar slot of the nearest player: /data get entity @p Inventory[].id
- To set the armor attribute of the dolphin closest to coordinates (0, 64, 0) to 20: /data modify entity @e[x=0,y=64,z=0,type=dolphin,limit=1] Attributes[].Base set value 20
- To change the first item in a chest located at coordinates (1, 64, 1) into a diamond block, keeping all NBT data: /data modify block 1 64 1 Items[0].id set value "minecraft:diamond_block"
- To make the nearest zombie have a 80% chance to drop items in its left hand when it dies, and never drop that in the main hand: /data merge entity @e[type=zombie,limit=1,sort=nearest]
- To make the nearest zombie have a 80% chance to drop items in its left hand when it dies, and never drop that in its main hand, without affecting the chance for main hand: /data modify entity @e[type=zombie,limit=1,sort=nearest] HandDropChances[1] set value 0.8f
Commands/data
The /data command allows the user to get, merge, modify, and remove NBT data of a block entity, entity, or Command NBT storage.
Syntax [ ]
There are four instructions for /data ( get , merge , modify , remove ), and the targets/sources referenced by each instruction command may be either block <targetPos> , entity <target> , or storage <target> .
/data . . get . (block <targetPos>|entity <target>|storage <target>) [<path>] [<scale>] Read off the entire NBT data or the subsection of the NBT data from the targeted block position or entity to the executor with syntax highlighting, scaled by <scale> if specified. . merge . (block <targetPos>|entity <target>|storage <target>) <nbt> Merge the NBT data from the target block position or entity with the specified <nbt> data. . modify (block <targetPos>|entity <target>|storage <target>) <targetPath> . . append from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>] . append value <value> Append the source data onto the end of the pointed-to list. . insert <index> from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>] . insert <index> value <value> Insert the source data into the pointed-to list as element <index> , then shift higher elements one position upwards. . merge from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>] . merge value <value> Merge the source data into the pointed-to object. . prepend from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>] . prepend value <value> Prepend the source data onto the beginning of the pointed-to list. . set from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>] . set value <value> Set the tag specified by <targetPath> to the source data. . remove . (block <targetPos>|entity <target>|storage <target>) <path> Removes NBT data at <path> from the targeted block position or entity. Player NBT data cannot be removed.
Syntax displayed in various ways
- … get <TARGET> [<path>] [<scale>]
- … merge <TARGET> <nbt>
- … modify <TARGET> <targetPath> <MODIFICATION>
- … from <SOURCE> [<sourcePath>]
- … value <value>
- … get (block <targetPos>|entity <target>|storage <target>) [<path>] [<scale>]
- … merge (block <targetPos>|entity <target>|storage <target>) <nbt>
- … modify (block <targetPos>|entity <target>|storage <target>) <targetPath> (append|insert <index>|merge|prepend|set)
- … from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>]
- … value <value>
Contents
Не загружается карта
Сап, форумчане. Заранее извиняюсь за свой русский, ибо не учил. Дело вот в чём. Играю я себе в майн, с модами ( сборка работала стабильно). Но вот тут такое дело, решил построить себе дом. Строю, строю, строю, и тут мир начал лагать: появлялись сломанные блоки, изчезали те которые поставил, проседал фпс. Решил ка я, а ну ка перезайду, и вот тут и началось.
Майн запустился, но когда карта загружается, процесс загрузки зависает на моменте генерации ландшафта, и всё, и так безконечно, иногда выкидывало в меню, иногда майн крашился. Решил создать новый мир ( думал дело в самом майне) но тут тоже не просто, мир создался и все нормально вроде бы. Вышел с майна. Зашел опять в только что созданий мир, ошибка: shutting down internal server . Такая же ошибка появляется когда меня выкидывало в меню, и я опять загружал мир.
Ну думаю, ересь конкретна творится, решил переустановить майн, но не тут то было, пробивал делать так 3 раза, ничего не помогло. Думал может дело в джаве, обновился до последней версии, разставил аргументы, но тоже нет, всё тоже самое. Думаю раз так то дуло в самом мире, думал сделать откат. Методом научного тыка перебрал сохранки которые были папке region (так на форуме одном прочитал, говорили помогло), карта запустилась, но никаких построек не было ( инвентарь сохранился), это меня тоже не поможет (так как проще создать новый мир стаким же сидом, к тому же пошло на этот мир много времени и очень жалко начинать с нуля).
Краш-репорты прилагаються:
[*]1) Когда закрываю майн через диспетчер задач при безконечной генерации лагдшафта.
[*]2) Когда майн вылетает через shutting down internal server.
[/list]Time: 09.09.15 1:19
Description: Loading screen debug infoThis is just a prompt for computer specs to be printed. THIS IS NOT A ERROR
Storage [ ]
The command storage of NBT data is an efficient way for commands to access or save NBT data without an overhead for block entities or entities reading from or writing to the NBT data.
Each command storage is a general purpose, key-value storage, identified by a resource location to prevent unintentional conflicts.
/data get and /data modify can read from the storage, while /data merge , /data modify , /data remove , and /execute store can write to the storage.
Output [ ]
crashes on loading world
Processor intel Pentium cpu n3520 @ 2.16 GHz
Installed Memory RAM 4.00 3.89 usable
system type 64-bit Operating System ,x64-based processor
Pen and Touch: Full Windows Touch Support with 10 Touch points
Windows 8.1 Java oracle Version 8 update 201 (build 1.8.0_201-b09)Processor intel Pentium cpu n3520 @ 2.16 GHz Installed Memory RAM 4.00 3.89 usable system type 64-bit Operating System ,x64-based processor Pen and Touch: Full Windows Touch Support with 10 Touch points Windows 8.1 Java oracle Version 8 update 201 (build 1.8.0_201-b09)
Description
I tried multiple times to start minecraft simply by clicking the green start up button that displays the version of Minecraft 19w09a latest snapshot. It takes me to the menu where I can select single user, then I go to where I select my world, then the loading graphics showing a square loading up from 0 to 100 percent does it's thing, then the world I selected starts to load up showing some mediate detail that is closest to "me" but before the rest of the landscape can load, everything freezes,sounds stop, screen turns to black then the start minecraft box reloads with the message in the middle of it " game has crashed sorry for the inconvenience". I dont even have a chance to do anything other than watch this happen. I have a a copy of the detailed report but there is no place here to put it. I will try to paste all the stuff that comes up in red on the report in the comments section below this.
Contents
These are all seven types of nodes available.
The tags collection start with only one element (i.e. the root tag) and changes along the nodes on the path. NBT path consumers operate on the final collection of the tags.
In the path, . (dot/period) characters separate the nodes. The nodes can be mixed and matched, except the root node with object must be the first in the path when it is present.
Custom Modpack server help
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Similar Content
I'm at a loss. I've been playing my modpack for a month now and after updating to 1.16.5, it fails to launch as it loads Minecraft assets. I managed to get it to launch once, but it was vanilla Minecraft.
RAM: 8gb
MC Version: 1.16.5
Forge: forge-1.16.5-36.1.0-installerPastebin won't work (404 error) so here's the error log:
TLDR; It is defaulting to a fresh install of forge with no mods even though I have done the exact same thing I did in the past.
Minecraft Wiki
The Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki's logo. Please read this announcement for more information.
Examples [ ]
Mixed path [ ]
- <> —Specifies the root tag
- —Specifies the root tag if the "foo" subtag is set to 4.0f
- foo —Specifies the tag named "foo" under the root tag
- foo.bar or foo<>.bar —Specifies foo's subtag named "bar".
- foo.bar[0] —Specifies the first element of the list (or array) "bar"
- foo.bar[-1] —Specifies the last element of the list (or array) "bar"
- foo.bar[0]."A [crazy name]!" —Specifies the subtag named "A [crazy name]!" under that first element
- foo.bar[0]."A [crazy name]!".baz —Specifies the subtag named "baz" under that crazily named tag
- foo.bar[] —Specifies all elements of the list (or array) "bar"
- foo.bar[].baz —Specifies the subtags named "baz" under all elements of the list "bar"
- foo.bar[] —Specifies all elements of the list "bar", in which the "baz" tag is set to 5b
- foo —Specifies the "foo" tag if its subtag "bar" has the value "baz"
- foo.bar —Specifies the "bar" tag if it matches the value "baz"
Example 1 [ ]
/data get entity @p foo.bar[0]."A [crazy name]!".baz
These names have been arbitrarily picked, for demonstrative purposes.
- foo —Specifies the subtag named "foo" under the root tag.
- foo.bar —Specifies foo's child named "bar".
- foo.bar[0] —Specifies the first element of the list "bar"
- foo.bar[0]."A [crazy name]!" —Specifies the child named "A [crazy name]!" under that first element
- foo.bar[0]."A [crazy name]!".baz —Specifies the child named "baz" under that crazily named element
The tree structure
Example 2 [ ]
A player has written a book and placed it inside a chest at their feet, and are going to work up to the above command in stages. Observe the following imaginary chat log:
Result [ ]
Command Trigger Java Edition any the arguments are not specified correctly Unparseable <targetPos> is unloaded or out of the world Failed the block at <targetPos> is not a block entity <target> (in entity <target> mode) fails to resolve to an entity (named player must be online) /data get . more than one tag is got /data get . <path> <path> does not exist /data get . <path> <scale> the obtained tag is not a numeric tag /data merge .
/data remove .
/data modify .nothing is changed try to edit player's data /data remove .
/data modify . set .<path> is the root compound tag /data modify . from block . <sourcePos> is unloaded or out of the world the block at <sourcePos> is not a block entity /data modify . from entity . <sourceEntity> fails to resolve to an entity (named player must be online) /data modify . from . <sourcePath> <sourcePath> does not exist /data modify . append .
/data modify . insert <index> .
/data modify . prepend .the target tag isn't a list or array source data isn't of an item type appropriate for the list /data modify . insert <index> . the index is invalid /data modify . merge . the target path does not specify a compound tag the source data is not a compound tag any On success Get, merge, modify, and remove NBT data. NBT path format
An NBT path is a descriptive label used to specify a collection of particular elements from an NBT data tree. A path has the general form node.….node , where each node declares what types of sub-elements can be chosen from a previous tag.
Name escaping [ ]
Quoted strings, such as "Lorem ipsum" , may be used if a name of a key needs to be escaped.
Arguments [ ]
The position of the target block entity whose NBT is to be operated on. It must be a block position composed of <x>, <y> and <z>, each of which must be an integer or a tilde and caret notation.
Specifies a storage to be operated on. Must be a resource location.
Specifies the NBT to retrieve or remove. Must be an NBT path.
Scalar for the command's return value. Must be a Double-precision floating-point format number.
Specifies a compound tag to be merged into somewhere. Must be a compound NBT in SNBT format.
Specifies target NBT to modify. Must be an NBT path.
Specifies an item's index within a list. Must be a 32-bit integer number.
The position of the target block entity whose NBT is to be used. It must be a block position composed of <x>, <y> and <z>, each of which must be an integer or a tilde and caret notation.
Specifies a storage to be used by modify . Must be a resource location.
Specifies the source NBT to be used by modify . Must be an NBT path.
Value used in modifying the target NBT. Should match its data type. Must be an NBT tag of any type in SNBT format.
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