Prefetch sounds anomaly что это
The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
I have this problem when I lunch the game : "sader compliation failed, check you log file for additional
I do not have any idea what to check and how to solve it.
Can you post the last 20 or so lines of your log, it can be found in your Anomaly/appdata/logs folder and it can be opened with notepad.
successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
! sound: OpenAL: Can't create source. Error: Out of Memory.
! SOUND: OpenAL: Max targets - 256
Starting RENDER device.
* GPU [vendor:10DE]-[device:1F08]: NVIDIA GeForce RTX 2060
* GPU driver: 27.21.14.5671
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4064 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* NULLRT supported
* . and used
* HWDST/PCF supported and used
* NV-DBT supported and used
* Managed textures disabled
compiling shader ogse_sunshafts_mask
! c:/users/user/documents/games/anomaly\appdata\shaders_cache\r2\ogse_sunshafts_mask.ps\204811110011000100000100000000000013
Can't compile shader hr=0x800700c1
Delete your user.ltx found in your anomaly/appdata folder, open the launcher and tick the delete shader cache and see if the game will load.
still same issue
computer is almost new, can it be some missing dll or similar file or some wrong setting for the Nvidia?
Ok you probably need to install DirectX 9.0c (June 2010) and Visual C++ redistributable x64
I'm going to try
Seems working now..
You are the best
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitProgressBar
[error]File : ui\UIXmlInit.cpp
[error]Line : 538
[error]Description : XML node not found
[error]Argument 0 : progress_bar_psy
[error]Argument 1 : ui\maingame_16.xml
Animal-Mother. Something is wrong with wpn_sv98_custom and couple of other things. Did you try to launch game without mods?
I seem to have a similar issue. I've been playing through the game for quite some time now and all of the sudden when i try to go to garbage i get "shader compilation failed, check your log file for additional information".
i fear that if i try and launch the game unmodded it'll break my savefile, or at the very least i'll loose certain items.
edit: running the game without mods crashes the game completely
I have a very similar but different issue. I have EXPEDITION v1.0 installed with about as many mods as you can install. I've narrowed it down to EXPEDITION conflicting with something, what that something is I don't know.
I've done the simpler steps of x'ing the shader cache, user.ltx, making sure I had both DirectX and Visual C++ (I have from 2005-2019 x64). I went as far as deleting the .ps file that the mod would use for the shader. This is the error that continues to occur:
! y:/games/anomaly\appdata\shaders_cache\r4\accum_sun_near_nomsaa_nominmax.ps\1536111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(12,18): error X3004: undeclared identifier 'SRGBToLinear'
Any help is appreciated as I try to get this massive mod list to work and play with each-other nicely.
EDIT: I also experienced a similar error that affected the person above me:
! y:/games/anomaly\appdata\shaders_cache\r4\water_regular.ps\4096111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
hmodel.h(19,15): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(28,17): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(38,9): warning X3206: implicit truncation of vector type
hmodel.h(39,9): warning X3206: implicit truncation of vector type
hmodel.h(52,9): warning X3206: implicit truncation of vector type
hmodel.h(53,9): warning X3206: implicit truncation of vector type
ssr.h(94,9): warning X3206: implicit truncation of vector type
ssr.h(100,7): warning X3206: implicit truncation of vector type
ssr.h(122,9): warning X3206: implicit truncation of vector type
ssr.h(165,20): error X3004: undeclared identifier 'SRGBToLinear'
So, I've not been able to resolve the issues and keep the mods on, but I have isolated which mods are affecting me. They are "EXPEDITION v1.0", mentioned above, and "Glossy surfaces and water SSR." With these disabled, the game is less pretty, but it at least functions!
[1.1.1] Grok's Better Sound for Anomaly 1.5.1
INSTALLATION
Everything is described the README.txt file, but let's add it here too, it's very easy to setup, only step 4 is required for the add-on to work most likely (other steps are to make sure OpenAL is correctly configured on your computer):
0. You can use Mod Organizer 2 to load this archive. This should do the trick. Just to be sure, you can also follow these extra steps to modify your computer openal soft configuration (can affect other games!).
1. Extract the archive somewhere.
2. Double click on openal-soft-1.21.1-bin/alsoft-config/alsoft-config.exe
3. Configure the Playback and HRTF panels according to the picture Config.jpg (see below).
4. Click "Apply" now close OpenAL Soft Configuration.
5. If you didn't load this addon in Mod Organizer 2, copy paste the `bin` folder at the root of this addon (which contains alsoft.ini file) to your Anomaly folder. Replace files if asked to (backup files are provided with the .back extension).
DON'T copy the bin folder from openAL (which contains Win32 and Win64 folders).
Enjoy a much deeper and better sound and spatialisation.
Config.jpg
Расширенные настройки(ч. 3)
Ряд дополнительных команд, которые ты можешь запускать при старте STALKER'а называются Переключателями Командной Строки. Эти «переключатели» - это команды посланные главному исполняемому файлу XR_3DA.exe, говорящие движку выполнить определённые действия при запуске игры. Для использования переключателей командной строки, кликните правой кнопкой мыши на ярлыке STALKER'a и выберите «Свойства». Далее в поле «Объект», через пробел от последнего символа, вставьте переключатель(и) которые вы хотите использовать. Например:
"C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -noprefetch -noshadows
Переключатели -nointro, -noprefetch и -noshadows добавлены для отключения вводных заставок с логотипами, предварительной загрузки информации (ускоряет запуск и загрузку сохранений) и отключения всех не солнечных теней в игре. По другому не возможно использовать предигровые настройки. Ты можешь вернуть настройки в любой момент просто удалив переключатель с ненужной настройкой из ярлыка или создав другой с требуемыми переключателями и использовать его когда ты захочешь запустить игру с другими настройками.
Полный список Переключателей Командной Строки для STALKER'а приведённый ниже сопровождается также кратким пояснение для каждого, где это было возможно. Я протестировал каждый и все переключатели, но некоторые переключатели не имеют видимого эффекта или просто подвешивают игру во время загрузки. Инструкции по предполагаемому использованию наиболее полезных переключателей приведены на протяжении этого гида:
DESCRIPTION
Anomaly has an horrible sound quality since HRFT has been introduced. You can notice it especially if you have a good sound setup (I noticed it very easily with my iFi DSD Nano Black Label + HD6XX combo).
Anomaly suffers the same problem as what is seen on this video:
Everything feels muffled and pitched relatively high, the game's sound is missing deepness somehow.
This addon fixes it by making sure you have a proper configuration of OpenAl on your computer (mainly to increase quality and set values to default) and by changing Anomaly OpenAl configs.
I paid a particular attention to keep a good 3D soundstage despite the removal of HRTF by tweaking the crossfeed parameter.
General questions/support Thread - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat
The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Hey searge, were you able to reproduce that crash i had traveling to yanov from red forest? any ideas what causes it for me?
I have a question, I have 16 gigs of ram in my system but i have a gtx 680 which only has 2 gig VRAM would it be beneficial for me to install the latest preview patch 11, then install the 8 gig ram and less the 2 gig vram patch on top of it?
I could reproduce it, but I could not fix your save. Please install Update 11 Preview, it contains a fix that prevents the same kind of save corruption to happen again. If you still have older saves, you might be lucky and find one that still allows you to go to Jupiter.
If your GPU only has 2GB of memory, you should definitely try the 8GB Addon Preview.
I dont mind starting a new playthrough from each update, i think it would give less potential error's
And i've noticed from using the -noprefetch command line without using the 8GB patch it only uses up to 4 to 5 gigs of system ram and im going to try out using texture_lod set to 1 and see if it improves Vram usage
It's not recommended to use -noprefetch with Anomaly. It helps with 32 bit versions of the engine, but for Anomaly using the 8GB patch will yield better results in improving performance and memory consumption for your system.
been in game for some hours now traveled north from cordon to generators and back down have not received one crash, ive increased population spawns to 1 for mutants and humans to see if i run into any problems and so far there is none. And you were right about not using the no prefetch command gameplay is a lot smoother.
I didnt install the 8gig ram/2gig vram patch (i didnt like the idea of being limited to 8 gigs of system ram when i have 16 gigs) but i did set the texture_lod to 1 and it doesnt exceed the amount of Vram i have, at most it gets to 1.7 or 1.8 gigs even at jupiter or zaton. I didnt stay there long but i did notice vram steadily rise the longer i stayed there.
The only issues ive had so far were sound and visual, like when a blow out happens the sky rotates and and changes texture suddenly and theres also an issue when setting the gun from auto to single shot and then switching maps it defaults back to auto and the ammo switches from AP rounds when set to FMJ as well. There seems to be an issue with audio when killing an NPC their death sound only plays through the right or left sound channel but its rare and the rain doesnt play any sound sometimes.
i'll report anything else i notice. Great work on the patches!
Ok, i updated to the latest patch and the crashes are happening again. i looked on the changes and noticed you increased 64mb on the sound cache and i think thats why.. idk my system just doesnt like anything but 32 snd_cache_size and 32 snd_targets.. Its really ironic TBH because my particular sound card has 64MB of X-ram.
Ive asked this before but with the coding your doing within the engine is it possible to bring back the -dsound (directsound) command line switch? I know for a fact it wont cause anymore "not enough storage to process command" error because it bypasses openAL32 altogether and i know the issue is within that file and the engine settings in some weird way.
FRAMERATE IMPACT
None detected yet but I have a beefy computer (10700KF + RTX 3070 + 32Gb RAM). Reducing the quality sliders might help if you have sound delays or frame rate loss.
[1.1.1] Grok's Better Sound for Anomaly 1.5.1 addon
The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
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Fixes the horrible sound quality of Anomaly by making sure OpenAL configuration is ok on your computer, by disabling HRTF, and changing Anomaly custom openAL config for a deeper sound and still ok 3D sounds.
Полный список
Eсли у вас есть определённые знания (а не предположения) о том, что эти переключатели делают и это может быть полезно процитировать, тогда пишите сюда.
Следующая страница содержит некоторые умозаключения с несколькими полезными подсказками.
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