Post scriptum или hell let loose что лучше
30 мая. 2019 в 11:48
PS if you like talking about what to do and want to look cute doing it.
HLL if you like cutting through red tape and just blowing crap up.
Neither if you don't like realism.
30 мая. 2019 в 12:47 I enjoy HLL more but its obviously not as polished as Post Scriptum or squad 31 мая. 2019 в 1:00 How do the two compare in your opinion? How does the future of the development of the two games compare?One is alpha (PS) the other pre alpha (HLL) they arent really comparable as neither are finished games and HLL is only just starting its life. So much could change for both games over their development that its hard to try to speculate.
The development of both games seems strong.
PS is light years ahead of HLL in almost all aesthetic aspects although HLL has dismemberment, and the maps are wonderfully rich with textures that are a beauty to behold throughout the game world.
I would say the biggest problems with HLL are; the sound and it doesnt have the community that PS has, this means the gameplay becomes quite stale as people sit back and play BF style instead of working to take a cap zone etc. That said this is very early days and it hasnt even hit EA yet.
The instant gratification player base will soon enough get tired of running alone, I'm very sure the gameplay will then flourish.
One is alpha (PS) the other pre alpha (HLL) they arent really comparable as neither are finished games and HLL is only just starting its life. So much could change for both games over their development that its hard to try to speculate.
The development of both games seems strong.
PS is light years ahead of HLL in almost all aesthetic aspects although HLL has dismemberment, and the maps are wonderfully rich with textures that are a beauty to behold throughout the game world.
I would say the biggest problems with HLL are; the sound and it doesnt have the community that PS has, this means the gameplay becomes quite stale as people sit back and play BF style instead of working to take a cap zone etc. That said this is very early days and it hasnt even hit EA yet.
The instant gratification player base will soon enough get tired of running alone, I'm very sure the gameplay will then flourish.
What planet are you living on with "community"? What community?! PS doesn't have a community, it has a relative handful of servers hosting a dwindling number of players. Utterly delusional nonsense and I can't even begin to imagine why anyone would post such nonsense.
It took Darkest Hour TEN years to reach the numbers PS has reached in less than ONE year. Get a grip.
One is alpha (PS) the other pre alpha (HLL) they arent really comparable as neither are finished games and HLL is only just starting its life. So much could change for both games over their development that its hard to try to speculate.
The development of both games seems strong.
PS is light years ahead of HLL in almost all aesthetic aspects although HLL has dismemberment, and the maps are wonderfully rich with textures that are a beauty to behold throughout the game world.
I would say the biggest problems with HLL are; the sound and it doesnt have the community that PS has, this means the gameplay becomes quite stale as people sit back and play BF style instead of working to take a cap zone etc. That said this is very early days and it hasnt even hit EA yet.
The instant gratification player base will soon enough get tired of running alone, I'm very sure the gameplay will then flourish.
What planet are you living on with "community"? What community?! PS doesn't have a community, it has a relative handful of servers hosting a dwindling number of players. Utterly delusional nonsense and I can't even begin to imagine why anyone would post such nonsense.
It took Darkest Hour TEN years to reach the numbers PS has reached in less than ONE year. Get a grip.
you sound pretty mad over the success of a video game.
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Post scriptum или hell let loose что лучше
Without bashing one game or the other, I would like to know which game you prefer and why.
I currently own HLL, and I am trying out PS for the first time during this free weekend. I do enjoy playing squad, and this game is only $15 currently, but considering I already own HLL, I am on the fence about it somewhat.
Thanks for any responses
30 окт. 2020 в 7:17 Its an amazing game and has worlds more features than HLL. Overall if i had the choice i would prefer post scriptum from the little time ive played it. HLL is great, but needs another year or so of developement and then i think HLL will be just as amazing.They are both good games with different styles of play. Many players own both and like both. If you like ww2 Team FPS then this is one of the best you can get and there is plenty more content coming as well as SDK mods next year.
HLL is still pretty rusty and is in EA so it needs a lot more work before it reaches its potential. There is a lot more in PS.
Its an amazing game and has worlds more features than HLL. Overall if i had the choice i would prefer post scriptum from the little time ive played it. HLL is great, but needs another year or so of developement and then i think HLL will be just as amazing.They are both good games with different styles of play. Many players own both and like both. If you like ww2 Team FPS then this is one of the best you can get and there is plenty more content coming as well as SDK mods next year.
HLL is still pretty rusty and is in EA so it needs a lot more work before it reaches its potential. There is a lot more in PS.
Gotcha. Thanks for the responses! How is the playerbase of PS doing also? Last I looked, it had an average of 600daily players. It does look like it is growing, but does it look like it will continue to grow, or teeter off again?
30 окт. 2020 в 7:44 For 15 bucks, PS is well worth it. With the sale and free weekend, the game will get a good surge of new players too. You will get your moneys worth out of it for sure.They are both good games with different styles of play. Many players own both and like both. If you like ww2 Team FPS then this is one of the best you can get and there is plenty more content coming as well as SDK mods next year.
HLL is still pretty rusty and is in EA so it needs a lot more work before it reaches its potential. There is a lot more in PS.
Gotcha. Thanks for the responses! How is the player base of PS doing also? Last I looked, it had an average of 600daily players. It does look like it is growing, but does it look like it will continue to grow, or teeter off again?
I have never had a problem finding a server to play on (I'm in the UK) since it launched in August 2018. It has a small but dedicated community and the server hosts are very experienced now and run good quality platforms for players to enjoy.
The Pop is a little low but the current sale and new content rolling out will see it climb again. Its peaks and troughs with a game like this and it has been dipping and climbing in regular fashion since is released. Nothing to worry about. I have over 1800hrs now I have had more than my moneys worth with a great many content releases to keep us interested. I know players with 5000hrs so its got mileage. It does put a strain on weaker PC systems as its a very big game with the best ballistics in any game I have played. Gun play and team play/comms are PS's strong points.
30 окт. 2020 в 8:24 Here is an idea, have you tried using the search bar in either this or HLL and seeing how many times this question has been asked? Here is an idea, have you tried using the search bar in either this or HLL and seeing how many times this question has been asked?Yes I have. I wanted a more up to date community feedback on the question. It's the free weekend, and I was wondering how it stacks up currently, considering it was just updated.
Here's an idea, don't be an ass. Imagine, if you will, that you could either answer the question or leave it be.
Here's another idea, what if it was a free weekend? What if there's an influx of new players that have questions about the game, but people act like you. I don't know about you, but if my first experience with a community is with someone like you, I wouldn't stick around.
Gotcha. Thanks for the responses! How is the player base of PS doing also? Last I looked, it had an average of 600
daily players. It does look like it is growing, but does it look like it will continue to grow, or teeter off again?
I have never had a problem finding a server to play on (I'm in the UK) since it launched in August 2018. It has a small but dedicated community and the server hosts are very experienced now and run good quality platforms for players to enjoy.
The Pop is a little low but the current sale and new content rolling out will see it climb again. Its peaks and troughs with a game like this and it has been dipping and climbing in regular fashion since is released. Nothing to worry about. I have over 1800hrs now I have had more than my moneys worth with a great many content releases to keep us interested. I know players with 5000hrs so its got mileage. It does put a strain on weaker PC systems as its a very big game with the best ballistics in any game I have played. Gun play and team play/comms are PS's strong points. Yeah, it does seem like a more focused squad in some aspects form what I've played. I like how there are squads specified as armour, or logistics.
The only gripe I have is that all of my textures were using the low lod versions. The game was playing really smooth, but all the trees in the distance were floating green bulbs, and all the grass and trees up close were still really low poly. Any idea why this might be the case?
30 окт. 2020 в 12:10 Both are very good but if you enjoy Squads teamwork and communication, then PS is no brainer. This has multiple factions and 3x times more vehicles than HLL does. Also much better effects. 30 окт. 2020 в 12:39The sound quality, visuals, and game play loop in HLL is underwhelming right now. For me, PS has better gun play, movement mechanics. PS has both tanks and light vehicles for transportation. Tickets matter, lives matter, there is no silly REDEPLOY meta going on, at least not as bad.
The GFX and visual effects in PS seem, on my PC, better. I cannot get HLL to look good at all and still have buildings around 200 meters out never rendering. Sadly, looks like people can edit GFX in both games to get an advantage (foliage/shadows/draw distance) but I dont remember if either game took action against this. Performance in both games is a challenge as you approach 70 + players in a server.
The BLUFOR marking system on the map for SLs and your HUD is a good example for me. I find HLL atrocious compared to PS's simple design. HLL has large obnoxious friendly player markers on your hud. PS is fine out of the box, no tweaks needed. It is effective.
Sound quality is miles ahead in PS, knowing that HLL is making edits to this. In HLL i could be next to a tank and it sounds miles away. Gun sounds lack bass and are flat.
The gun play feels. sharper, meaningful. The PS suppression mechanic is great, IMO, HLL is ok and both are better than Squad's negligible attempt.
And it may just be due to my time in game, but I prefer leading in PS. PS has a simpler system, squad channel, command channel, and direct SL to SL comms. HLL does not have all that. PS map and marking system is superior, IMO, making that critical task of updating intel and order marks easier as compared to the way its implemented in HLL right now. The maps are also oriented NORTH in PS.
One hit or miss on PS is the dedicated logi squad meaning your game may depend on that single squad and that single leader to be effective. HLL and Squad, this logi role is spread across all leaders which reduces risk and may promote more team play.
HLL has a larger following and active player population. PS is fairly low, check steam charts and omit the past two days of the sale. Look at the average. Depending on your region and time of play, there is a chance you may not be able to jump in a game whenever you want. The true test is to see how much of that free weekend/sale gain is RETAINED more than one week past the event.
Hell Let Loose Vs Post Scriptum - что лучше?
Итак, после анализа Hell Let Loose Vs Post Scriptum, никто не может действительно объявить победителя . Обе игры по-своему уникальны и имеют недостатки. Post Scriptum предлагает лучшие карты, вооружение и игровую механику , тогда как Hell Let Loose имеет хорошее погружение и более красивую среду . Однако возникает вопрос, какая игра вам подойдет? Если вам нравятся динамичные игры с меньшим количеством командной работы, то Hell Let Loose - игра для вас. С другой стороны, если вам нравится командная работа и координация , и вы готовы уделять больше времени боевым действиям , то Post Scriptum - лучший выбор для вас.
Обе игры по-своему великолепны и становятся лучше с каждым обновлением. Сообщите нам, какая игра вам нравится больше всего. удачи в вашей первой битве!
Hell Let Loose vs Post Scriptum: разница и сравнение
Hell let free и Post Scriptum - недавно выпущенные тактические видеоигры-шутеры, которые уже вызвали ажиотаж среди геймеров. Обе игры кажутся во многом похожими, но есть несколько моментов, которые отличают эти две игры друг от друга. Итак, какая игра имеет преимущество? Давайте проанализируем обе игры и посмотрим, кто победит в этой битве.
Hell Let Loose Vs Post Scriptum - это величайшая битва шутеров от первого лица с великолепными сюжетными линиями. Hell Let Loose имеет лучшую среду, тогда как Post Scriptum фокусируется на карте и механике игрового процесса. Обе игры уникальны и не могут быть сопоставлены. Но, судя по другим незначительным деталям, Post Scriptum определенно лучше.
- Hell Let Loose - Обзор
- Post Scriptum - Обзор
- Hell Let Loose Vs Post Scriptum - Различия
- Геймплей
- Игровой режим
- Физика
- Карты и мир
Hell Let Loose Vs Post Scriptum - различия
Несмотря на то, что обе игры кажутся очень похожими, есть несколько отличительных моментов, которые можно понять после анализа обеих игр . Основные различия в Hell Let Loose Vs Post Scriptum приведены ниже.
Геймплей
Основное различие между двумя играми заключается в том, что в Hell Let Loose играют командой из 50 игроков. , тогда как в Post Scriptum играют командой из 40 игроков . Hell Let Loose предлагает семь различных карт , тогда как Post Scriptum предлагает 11 хорошо детализированных карт. По сравнению с Post Scriptum, Hell Let Loose определенно имеет более быстрый темп с немного меньшей командной работой. Post Scriptum больше фокусируется на боевом взаимодействии, совместной работе и общении.
Игровой режим
В обеих играх есть два игровых режима; однако они отличаются друг от друга. Режим наступательной игры в Hell Let Loose имеет два дополнительных очка , когда атакующая команда забирает цель у защищающейся команды. Эти два дополнительных пункта недоступны в наступательном режиме постскриптума. В режиме войны в Hell Let Loose обе команды будут сражаться за контроль над целями , которые необходимы, чтобы вернуть команду противника в свой штаб. В продвинутом и безопасном игровом режиме Post Scriptum захватывайте и контролируйте все области на карте.
Physics
Post Scriptum имеет физику пули , что означает, что игроки имеют учитывать расстояние и угол при наведении на цель. Однако, по сравнению с Post Scriptum, Hell Let Loose имеет и физику пули, и оружие хитрого сканирования . Пистолеты-пулеметы и пистолеты в Hell Let Loose являются хит-сканом, а это означает, чтопуля при выстреле не учитывает время в пути.
Карты и мир
Hell Let Loose предлагает семь карт , тогда как Post Scriptum предлагает 11 хорошо -подробные карты . По сравнению с Hell Let Free, карты Post Scriptum хорошо детализированы, имеют историческую точность, что довольно впечатляет!
Hell Let Loose - Обзор
Тактический шутер от первого лица Hell Let Loose был недавно разработан студией Black Matter и опубликован командой 17. Ранний доступ к нему был предоставлен 6 июня , 2019 , в то время как полная версия была выпущена в 2021 году. В аду на свободе персонаж игрока - либо немецкий, либо американский солдат , которому предстоит сражаться в печально известной Второй мировой войне.
Эта очень реалистичная многопользовательская игра предлагает игрокам жизненный опыт на поле битвы Второй мировой войны. До 100 игроков могут сражаться одновременно , с большой армией, пехотой, артиллерией и танками . В каждой команде 50 солдат , которые дальшеразделены на разные виды юнитов. Стрелковое отделение состоит из шести солдат , тогда как бронетанковое отделение состоит из трех солдат.
Последний тип подразделения называется разведывательным отрядом , в котором есть два солдата. . Затем каждое подразделение возглавляет офицер , который отвечает за руководство подразделением на поле боя и общение с другими офицерами и командирами в целом. По указанным выше причинам игра Hell Let Loose считается ресурсной стратегической метаигрой .
На данный момент игра Hell Let Loose доступна в Microsoft Windows, PlayStation 5, Xbox series и X / S.
Hell Let Loose Vs Post Scriptum - сходства
- Действие происходит во время Второй мировой войны: Обе игры представляют собой FSG времен Второй мировой войны
- Геймплей: обе игры сосредоточены на тактическом игровом процессе со стрельбой от первого лица
- Разнообразные роли в команде: В обеих играх разные роли в команде, например, стрелки, медики, пулеметчики, противотанки и т. д.
- Предлагают отличное погружение: обеим играм удается удерживать игроков в игре.
Post Scriptum Vs Hell Let Loose
Which one has better gameplay and higher immersion? What are some pros and cons of both of them? Which one should I buy?
New comments cannot be posted and votes cannot be castPost Scriptum has more accurate ballistics and bullet travel making Gunplay much more satisfying than HLL.
PS feels more realistic but not as pretty or smooth as HLL. On high end systems PS is very smooth too.
Interiors are bad in PS, HLL have done a great job with interiors without blocking up the rooms.
HE shells from arty and tanks in HLL is OP and needs toning down a lot the splash radius is huge. In PS tanks HE is too weak and I believe they are increasing it slightly.
The tanks in HLL were off scale, way too small, I believe they are fixing them?
HLL has a lot of casuals in it right now so it will be some time before they move on leaving hardcore players who focus on team work and actually talk to each other. PS is ahead in that regard for obvious reasons.
HLL is more arcade than PS and will likely do better as a result with more players staying with it because there are simply more gamers into that level of arcade gameplay. It’s still ahead of BF V in terms of team play but I really didn’t like the gunplay.
Sounds are bad in HLL but they can improve that over time. Sound in PS is some of the best I have heard and adds a huge amount to immersion.
HLL isn’t being released for a long time as I understand it’s coming out as early access so they can deflect all the criticism about publishing an unfinished game and still charge people full price. Same as Squad has done for years. HLL may never be released. Many argue PS should be EA and it would have saved them a lot of heat after the poor release it had.
Maps are bigger and better on PS.
HLL is 50vs 50 as opposed to PS 40vs 40 but HLL cuts corners on map size, has fewer assets in game and a poor hitscan ballistics systems which means less load on cpus and servers. PS is updating to latest Squad UE version 4.21 this summer which will improve performance on low end systems and possibly increase player count to 50vs50.
TL;DR PS is ready now and is a better game by far. HLL will take much longer to get there and is going to be more arcade than PS. Gunplay is near perfect in PS and the team play I’ve experienced is incredible.
PS feels more realistic but not as pretty or smooth as HLL. On high end systems PS is very smooth too.
I have an RTX 2080 and i7 8700K and can barely manage 60 FPS at medium settings.
PS ballistics needs some serious fixes especially under 100m. Also hitboxes, everyone has had the experience of shooting someone straight through the chest cavity only to have them kill you instead.
I don‘t own HLL, but from the odd YT Video or two my impression was that there‘s a fundamental difference in game design.
From my experience in the game, PS feels like a series of King of the Hill games. The nearer you get to an objective, the hotter the action.
Videos of HLL on the other hand, look like an army on the advance, with battles seemingly occurring across the whole map. It may just be that I have misunderstood how HLL works, that‘s just the honest opinion, but IMO, even if it‘s as unrealistic as many people on this sub claim, I find it to be the more immersive game of the two.
For me HLL has much prettier maps and graphics overall. The interior of the houses are amazing. Other than that PS beats it on all acounts. PS has better gunplay, smoother mechanics, more realistic squad sizes, way way better sound, more teamplay etc.
In a nutshell HLL is prettier but PS is much more fun to play.
In HLL, everything I want to do as a SL like place a rally, use the VOIP(understand who is talking from what squad, even when I am dead/wounded), review the map, mark the map, pull useful information from the map, mark in 3D . everything seems to have an extra barrier in HLL.
HLL artillery guns are a cool feature but can be overwhelming when a coordinated SL and gunner/loader works together. Needs some more limitations.
HLL graphics made my eyes hurt. Anything beyond 50 meters was far to difficult to see, even on high with good FPS. Animations, shadows, textures, all of it just seemed below average compared to PS. The only way to get through it was playing as a SL with the binoculars stuck to my face marking targets for my other just as blind infantry squad.
Both games need a channel/sound/something to differentiate SL net from squad net. Different sides of my headphones would be wonderful.
The audio/sound effects in HLL were miserable. The guns sound weak. Sounds were either far too close and too far away. Had a tank roll by about 20 meters away, sounded like it was a mile away. Distant sounds of gunfire sound like paintball guns. It was a very poor experience.
I hate MSPs from PS. I hate that a team can make this semi-permanent magical team wide spawn almost anywhere on the map, even on the "enemy side" of the objective. Ruins the concept of a logical defense if you always have to play surrounded. Also dont like that attackers can place FOBs far ahead of the battle and defense is limited to only rally/MSPs.
Tough call on what game will be more popular in the long term. PS is struggling. There are influxes of players after sales and such but it does not retain many of them. Their rumored content plans (maps/factions/new theatre) sound good.
HLL will also struggle as the "casuals" are filtered out or those who cant look past the GFX and audio issues stop logging in, but HLL is going to ride the hype train for a little while longer.
Post Scriptum - Обзор
Эта тактическая видеоигра-шутер от первого лица была недавно разработана Periscope Games и опубликована Offworld Industries. PostScriptum находится в Steam Early Access с августа 2018 года и до сих пор не выпущен полностью. Действие игры разворачивается во время Второй мировой войны , где персонаж игрока является частью отряда.
С исторической точностью и большими полями боя , Post Scriptum очень точно воспроизвел ситуацию второй мировой войны. Игроки получают захватывающий опыт во время битвы за Францию, операции «Оверлорд» и операции «Маркет Гарден». Игроки являются частью труппы из 40 человек , которую возглавляет командир.
Имеет более пятидесяти пригодных для использования автомобилей и семьдесят два подлинных оружия , и Постскриптум, занимающий площадь в сто восемьдесят квадратных километров, делает игровой процесс незабываемым . У игроков есть несколько вариантов выбора команды, за которую они хотят сражаться; например, британская воздушно-десантная дивизия, британский XXX корпус или несколько других подразделений немецкой армии.
На данный момент Post Scriptum являетсядоступно только в Microsoft Windows.
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