Pillars of eternity скорость восстановления что это
5 апр. 2015 в 13:37
Руководство для новичков и для тех, кому тяжело разобраться с ролевой системой Pillars of Eternity.
00-00 - Вступление
01-05 - Обзор характеристик персонажа (Силы, Телосложение, Ловкость, Восприятие, Интеллект, Решительность) и типов защиты (Отклонение, Реакция, Стойкость, Воля)
07-33 - Точность, Вычет Урона, типы урона и скорость восстановления
12-16 - Бой, как считается урон, свободная атака при выходе из боя, бестиарий
19-08 - Опыт и область действия заклинаний
23-22 - Навыки персонажа. Скрытность, скрытая атака и окружение
27-38 - Механика + секрет на первой карте игры - пистолет "Разочарователь"
29-22 - Атлетика, усталость и отдых. Выживание и Знание.
31-54 - Крафт
35-30 - Последнее слово
Debuffs [ ]
Spells, powers or active abilities that directly decrease the attack speed of enemies, include:
Type | Ability | Attack Speed Modifier | Duration | Affected Attacks | Affected Characters |
---|---|---|---|---|---|
Wizard spell (3rd level) | Arduous Delay of Motion | -20% | 15 sec | all | foes in AoE |
Also, there are many ways for characters to put an affliction on foes, which in turn reduces those enemies' attack speed:
Recovery speed
Recovery speed refers to the duration (ie. recovery time) between the end of one character action and the first moment the next action can be performed. This does not include the duration of the actions.
Pillars of Eternity primarily uses the term recovery speed - a rate of change over time, while Pillars of Eternity II: Deadfire uses the term recovery time, meaning the duration - though they work the same mechanically.
Buffs [ ]
Besides buffing up dexterity, there are various ways to further increase attack speed directly.
A character's attack speed for a given kind of attack can benefit from the following at the same time:
Passive abilities/talents [ ]
unlimited – permanently active once learned
Type | Ability | Attack Speed modifier | Affected attacks |
---|---|---|---|
Barbarian ability | Bloodlust | +20% | after downing 2 enemies (for 8 sec) |
Class-neutral ability | Two Weapon Style | +20% | passive ability for dual-wielding |
Weapons [ ]
unlimited – bonus while equipped Weapon bonuses only effect attacks made with the equipped weapon.
Weapon type | Name | Attack Speed modifier | Affected attacks |
---|---|---|---|
Rapier | Spelltongue [WM1] | +15% | Stolen for 10 seconds on Hits |
Stiletto | Vent Pick [WM2] | +15% | All |
Estoc | Blade of the Endless Paths | +20% | All |
Pike | Citzal's Spirit Lance | +20% | All |
Spear | Danulya | +20% | All |
Scepter | Engwithan Scepter | +20% | All |
Pistol | Forgiveness | +20% | All |
Arbalest | Hold-Wall | +20% | All |
Sword | Last Blade of the White Forge | +20% | All |
Quarterstaff | Llawran's Stick | +20% | All |
Dagger | March Steel Dagger | +20% | All |
Rod | Pretty Pretty's Rib | +20% | All |
Hatchet | Rêghar Konnek | +20% | All |
Battle axe | Rimecutter | +20% | All |
War hammer | Strike Hard | +20% | All |
Rapier | Sword of Daenysis | +20% | All |
War bow | The Rain of Godagh Field | +20% | All |
Flail | Unforgiven | +20% | All |
Crossbow | Wendgär | +20% | All |
Equipment [ ]
one – bonus while equipped
Slot | Item | Attack Speed modifier | Affected attacks |
---|---|---|---|
Hands | Gauntlets of Swift Action | +15% | All |
Modal or active buffs [ ]
one – which includes:
Modal abilities
– bonus while turned on
Type | Ability | Attack Speed modifier | Affected attacks | Affected characters |
---|---|---|---|---|
Ranger ability | Swift Aim | +20% | ranged | user |
Chanter phrase | Sure-Handed Ila Nocked Her Arrows with Speed | +20% | ranged | allies in aura |
Active abilities/spells
– temporary bonus when used
Type | Ability | Attack Speed modifier | Duration | Affected attacks | Affected characters |
---|---|---|---|---|---|
Barbarian ability | Frenzy | +33% | 12 sec | all | user |
Monk ability | Swift Strikes | +25% | 10 sec | all | user |
Paladin ability | Hastening Exhortation | +20% | 30 sec | all | single ally |
Wizard spell (3rd level) | Deleterious Alacrity of Motion | +50% | 30 sec | all | user |
Consumable items
– temporary bonus when used
Item | Attack Speed modifier | Duration | Affected attacks | Affected characters |
---|---|---|---|---|
Potion of Power | +25% | 20 sec | all | user |
Potion of Deleterious Alacrity of Motion | +50% | 30 sec | all | user |
Contents
Weapon Attacks [ ]
Animation durations are rounded up, resulting in additional
0.1 second delays (up to 0.5 seconds for reload times).
Dual wielding gives a 50% recovery time reduction. All attack speed buffs similarly only modify the recovery time (as opposed to action speed, which modifies everything, and reload speed).
Other Attacks [ ]
Attack Speed
(*) Up to date list of attack speed related effects, weapons base speeds, plus mechanics behind the attack system can be found here.
(*) Attack speed calculator (online tool for speed estimation) can be found here.
Dexterity [ ]
For each point of Dexterity above 10, the speed of all of the character's attacks is increased by 3% (additive, not multiplicative):
Dexterity | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | . |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Speed Modifier | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +27% | +30% | +33% | +36% | +39% | +42% | . |
Similarly, for each point of Dexterity below 10 it decreases by the same amount:
Dexterity | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|
Attack Speed Modifier | -24% | -21% | -18% | -15% | -12% | -9% | -6% | -3% |
Pillars of eternity скорость восстановления что это
Pillars of Eternity
11 апр. 2015 в 21:09 I can't quite figure out what this stat is. What is it? Is -50% recovery speed causing harm to my damage output or is it supplementing my damage output? 11 апр. 2015 в 21:12 There is recovery time on every action. Attcking, drinking a potion, casting a spell. -50% is harm. Heavy armor makes you do everything slower, but you get higher damage reduction. 11 апр. 2015 в 22:20 In combat, pay attention to the bars above your characters' heads. See how after each action, there's a depleting bar on it? That's your Recovery time. Each action has a recovery time which is modified by your armour (and probably a couple of other factors, like certain debuffs but I can't recall any off the top of my head). -50% recovery speed reduces how long that time is, so there's less time between actions. 11 апр. 2015 в 22:39Anyone know how dex interacts with recovery speed?
Say i'm in plate with 24% dex bonus.
Which of the following is correct?
1. 1.50 - .24 = 1.26
2. 1.50 * (1-.24) = 1.14
3. something else?
Yup, as you said recovery speed dictates the time between attacks. However, higher -X% recovery speed means longer time between attacks. I just tested -35% v. -50% and the -50% took about half a second longer before attack animation. 11 апр. 2015 в 22:44 In combat, pay attention to the bars above your characters' heads. See how after each action, there's a depleting bar on it? That's your Recovery time. Each action has a recovery time which is modified by your armour (and probably a couple of other factors, like certain debuffs but I can't recall any off the top of my head). -50% recovery speed reduces how long that time is, so there's less time between actions.
Yup, as you said recovery speed dictates the time between attacks. However, higher -X% recovery speed means longer time between attacks. I just tested -35% v. -50% and the -50% took about half a second longer before attack animation. Oh, I might have gotten the recovery time percentage around the wrong way then, negative numbers must increase recovery time. Armour will always increase recovery time and I just had a look and armour always has its recovery time modifier as a negative value.
Kinda confusing, actually. I never actually noticed the number I just always remembered the intent with armour modifying it and always knew it would slow you down. Never actually noticed that it was a negative number until just now.
11 апр. 2015 в 22:49It's really not that confusing, the -50% isn't to recovery TIME. It's to recovery SPEED.
So instead of recovering at 50 miles per hour, you're recovering at 25 miles per hour, slower.
Armor reduces the rate at which that recovery bar depletes. The bar will obviously last longer if you are depleting it slower.
Attack has 5.0 second recovery time.
Recovery speed is +1.0 per second, recovery completes in 5 seconds
Armor would reduce that to +0.5 per second, recovery completes in 10 seconds.
Description [ ]
Recovery is the amount of time that a character spends between actions. Longer actions result in proportionally longer Recovery. Armor also have a large effect on Recovery. Generally, heavier armor inflicts longer Recovery penalties.
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