Mortal conviction poe что это
Hello there, fellow exiles!
To just hit bare minimum of 5M dps, the budget is about 2 to 3 ex.
If you are kicking in about 5ex, it would be easy to hit higher dps.
My Current FULL DPS set-up for Boss (Sirus)
(An Average of 10 mines laid) Since we detonate mines almost immediately when throw.
With Pride = 17M / Max Pride = 21M
Changelog
(To be updated when needed)
PROS
+ Our Mines RESERVES NO LIFE (Due to Mortal Conviction). It still costs life to cast though.
+ Able to throw mines and Reap all corners around you
+ Easy Set-up for Bossing
+ Swap Weapon only during Ultimatum to make use of Rampage
+ All Content able to do once you knew the boss mechanics
+ Uber Atziri
+ 7 reserved skills! Oooo.
Defensive Mechanism
(Max Life 5k+ / Life Regen 1.5k+ (2k with Flask) / Acrobatics / Phase Acrobatics / Petrified Blood)
Currently testing Corrupted Soul instead of Acrobatics.
As we gain 15% of our max life as extra ES, our Body Armour will double that value.
Lonely is the man who seeks power without cost.
This set up, is almost equivalent to the following corrupted implicit on our 6L body armour, except that it is much cheaper, and having some restrictions that can be overcome easily.
These core uniques amount to 1ex and less.
Thread of Hope (Large Ring) would free up a lot of nodes going around the mines passives around shadow area. (Will talk more when explaining about the passive tree)
According to your budget, get as low -resistance as possible.
Budget : 70c
The body armour makes this build limited edition due to the keystone "Mortal Conviction" but yet cheap since it seems unwanted.
Budget : 40c
So does the ring, Circle of Guilt with (1) Herald of Purity Buff Effect, as well as the boost in (2) Physical Damage while affected by the Herald, with Physical Damage Catalyst.
When you are rich enough, do get a good ring with good implicits on it.
Budget : 30c
As we are unable to change the socket colour from body armour, what gems are mandatory?
The first 3 Gems are mandatory.
(1) Reap (Best Alternate Quality : Anomalous)
Anomalous gives increased critical strike chance. Super yummy.
A Normal Level 21 Reap still does more than a 20/20 Anomalous Reap.
So buy a normal level 21 Reap until you self-corrupt to a 21/20 Anomalous Reap.
(2) High-Impact Mine Support
(3) Swift Assembly Support OR Minefield Support
This is based on preference. I prefer Swift Assembly due to it being much less clunky than Minefield.
And the rest of the support gems based on your preference and socket colour (Regardless of awakened gems).
Red : Brutality / Cruelty
Green : Trap and Mine Damage / Hypothermia (Not the best)
Blue : Charged Mines (Decent Damage with Good Utility) / Controlled Destruction / Concentrated Effect (Good Damage but less area)
For me, my preferred gems link are (2R 2G 2B) to give me as much DPS and utility.
Reap - High-Impact Mine - Swift Assembly - Awakened Brutality - Trap and Mine Damage - Charged Mines
What skill gems do we put into your daggers?
On the second, Vaal Ancestral Warchief - Maim Support - War Banner .
Our totem will be attacking, and maiming enemies would allow our Reap to deal more damage. This is just for boosting damage for Boss Fights. Not required to use while mapping or doing ultimatum.
So how would our remaining items look like?
From our remaining equipment, what we generally need is,
+ Cap Resist (After Act 10)
+ 5k MAX life+ (Red Maps)
+ Enough Attributes for Skill Gems / Items
+ Life Regeneration (More than 1k+ per second)
We can choose to go for Damage, or Survivability.
Enchantment to look for : Reap Damage / Effect of Stone Golem Buff
For me, I went with this.
Remember, you do 0 dps if you are dead.
What is a priority is to have as much life as possible. And our helmet will be socketed with Golems. Hence, having to +x levels to socketed minion gems would be great.
We will be using 4 different types of Golem, to maximize our damage output.
Summon Stone Golem | Summon Flame Golem | Summon Ice Golem | Summon Chaos Golem
Of course, Anomalous versions of all the golem gems are rather expensive. Normal ones would do until you are rich enough to buy them.
Our main life regeneration, comes from Stone Golem.
Our boots will be socketed with our main aura.
Pride - Arrogance - Enhance - Area of Effect
Why enhance over empower support?
+When we have so many +x level to Pride, it only increases 1% more phy dmg (after 4 seconds). Despite Empower could +3 Levels to Pride, I would take 48% increased in area of effect over 1% more phy dmg within range.
This is my boots.
Since we are miners, we benefit a whole lot from this enchantment.
And you do notice about another reserved skill in my boots.
The Gloves and Ring
The only mod that can appear on this two items (generally).
Curse Vulnerability on Hit
The priority for these two equipment, is that one should hold this curse mod. And to get as much life and resist as possible.
For the ring, it is best to focus on resist, OR life. So that when you catalyst it with quality, you will make full use of it.
For me, I bought this gloves with 2 curse mods and frenzy charges. Thus, I added Whispers of Doom, and rely and Charged Mines.
It can be rather expensive to have an implicit like this on a decent glove which gives life and res.
If so, I would suggest you to use a rare gloves with as much life and res as possible. And get a fairly cheap ring with the curse mod instead. If possible, get life and res along with it.
For my remaining 3 reserved skills, it will be socketed in my gloves.
We will need at least a level 3 enlighten support.
Herald of Purity - Petrified Blood - Skitterbots - Enlighten
Reason for Reserved Skill choices
Herald of Purity : Great deal of physical damage + Circle of Guilt.
Petrified Blood : Make our life not going above 50% (unless flask). Make Big Hits be taken over time. Good combination with our Aspect of the Spider taking 48% of our life reserved. We just need to spend a bit of our Reap Mines to hit 50% to be considered Low Life.
*Our shock comes from our ascendency*.
Just as much life and res as possible.
Just make sure the combination of your gloves and ring has the curse mod, and as much life and res as possible.
Our belt has to be an elder belt. With as much life nodes on it, life regeneration if possible. But most importantly, it must have the mod of
+ Increased Life Recovery Rate
This mod will increase our life regeneration multiplicatively.
And by putting as much life mod into this, makes it even juicier when we quality it with fertile catalyst.
What we want is to boost not only our damage, but our golems and auras as well, if we would like to have the luxury mod of +1 to Physical Skill Gem mod.
But having increased spell damage + global critical multiplier would give us more damage than this extra +1 to Physical Skill Gem mod.
It will be difficult to find life mod on this amulet, and even if you do, it can only be crafted on it.
For my amulet, I want to have a balance. But of course, it can be expensive. Not just decent life, but also a bunch of life regeneration too.
For anointment, I went for more life too.
If you prefer damage, the best would be Arcane Potency.
We just have to pay attention to whether we have at least 3 golems alive. And if we are down to 2, disengage, regroup yourself until your golems are resummoned after 4 seconds, and continue battle.
Here are my flasks setup.
In our build, we will allocate 5 jewel sockets along our pathing.
It is best to buy a corrupted implicit jewel which has "Cannot be hindered" - if we want to do Ultimatum well.
We can also try to get "Corrupted blood cannot be inflicted" but that is very costly, and not highly recommended since we have a anti-bleed flask, as well as having high life regeneration to cope with the bleeding.
In order of importance.
(1) Thread of Hope (Large)
Will be shown while explaining passive tree.
(2) Anima Stone
+1 to extra golem. (And no, we are not gonna socket 3 other Primordial Jewels)
This additional golem will bring a huge buff to our buffs from Golems.
(4) A rare jewel.
+ % Max Life | Global Crit Multiplier | xxx xxx
(5) Intuitive Leap
Not really needed. But can give good boost to the points invested.
Will explain in passive tree
The Weapon Swap (Not a MUST)
Well, just some useless sockets to level up your gems.
The reason why I use this as my weapon swap is only Ultimatum. Throw some mines on the floor, and then begin my Ultimatum.
Swap weapon, detonate and have that sweet Rampage while Ultimatum.
Do remember to activate your War Banner again (as it is on the dagger).
Did you forget that mines reserved life/mana?
(1) Reap Mines - Due to Mortal Conviction, Reap Mines no longer reserved life. YAY!
(2) Pride
(3) Aspect of the Spider
(4) Herald of Purity
(5) Skitterbots
(6) Petrified Blood
(7) War Banner
We can use whatever skills to level 34. But preferably mines, just for you to get used to being a miner.
Use a Tabula to level, or you can already wear your Skin of the Lords (SotL). But do take note that you can only socket CORRUPTED gems into SotL.
Get a Goldrim, Wanderlust, whatever uniques or rares with decent life and res for leveling before you use your late-game gears.
By the time you hit 34, you can start using Reap Mines with the following condition.
(1) You have done your first trial.
(2) Added Golem Commander, as per passive tree.
If you are not using SotL, then use arrogance + Herald of Purity. Now you will have 50% Life reservation. And on your mana reservation, use Pride, Petrified Blood and War Banner (Total 95% reserved without enlighten).
Move on to the jewel socket at shadow area.
Socket our Thread of Hope, and all these 5 good damage nodes.
This way, we will able to save so much points for other important pathing.
Acrobatics and Phase Acrobatics.
Proceed on if you have intuitive leap at Ranger area.
White : Jewels
Yellow : Damage Nodes
Red : Life Nodes
For minor, this would be most helpful.
Gears Guide of Priority with Budget
(1) Skin of the Lords (MORTAL CONVICTION)
Make sure you have the recommended Socket Colours. Without this, this build is completely unplayable with this set-up.
Budget : 40c or more (depending on availability)
(2) Thread of Hope (Large Ring)
As low as possible for the -res.
Budget : 70c
(3) Dual Cold Iron Point.
Gives huge damage easily and cheaply.
Budget : 10c total.
(4) Circle of Guilt with the recommended mods.
A huge dps boost.
Budget : 30c.
(It will cost more for a much better implicit mods)
These uniques = 150c which is 1ex budget.
(5) *Priority*
All the other rare items which give life, capped resist and attributes.
Budget : 1ex to 2ex.
From here, it will be rather expensive, because we are aiming for specific mods in our build.
(7) Helmet with enchantment (Increase Stone Golem Buff)
Look for + Minion Gem, and life mod if possible (or craft)
Res or Attributes would be a bonus.
Budget : 1 to 2 ex
(8) Elder Life Belt (as recommended)
Look for max life / life recovery rate / life regen.
Budget : 1 to 2 ex
(9) Amulet (as recommended)
Look for +1 Strength Skill gem at the least.
Open mod to craft life, or decent life mod on it. For damage, look for spell damage or critical multiplier. Life Regen + Res are at bonus.
+1 Physical Skill gem is a huge luxury and costly.
Budget : 1 to 5 ex
(10) Aspect of the Spider Boots (as recommended)
Look for Life, Movement speed (luxury), Res (if possible), and of course, the aspect of the spider mod.
You can also buy a boots with an open suffix, and craft it on your bestiary.
Budget : 1 to 3 ex.
(12) Bottled Faith
The most expensive item on our build.
Budget : 13 ex+
This build will generally work for all mine skills.
Support it with Cruelty, and your mines will not reserve and cost life.
You might have to change weapons if you intend to use elemental spells.
Adjust the auras accordingly and see what suits best to your mine skills.
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Passive Skill:Mortal
На вас может действовать только одна постоянная аура не-знамени от ваших умений
Ваши умения не-знамена, которые создают на вас постоянные ауры, не удерживают ману
Из за технических ограничений название этой страницы изменено. Правильное наименование mortal_conviction_keystone2348. |
mortal_conviction_keystone2348 является внутренним идентификатором пассивного умения Полная убеждённость.
i thought they buffed blood magic but they really didnt. still not worth taking
Imo it is a buff because now you can habe a 50% aura which effectivly gives you 25% more life due go not reserving anything. So comparing a big aura to the old mortal conviction you gained 10% life. Ofc you dont get any benifits when you dont use auras but why wouldnt you use a free aura. On the other hand you have a smaller hp pool which means maybe less regen.
If it was 35% you could take it instead of the scion life cluster and pick up one 50% aura. It would be limiting but save yourself a good 6 or so passive points. Perhaps could be argued for in some cases where an aura is more optional. But instead of doing that, a whole bunch of new auras have been added to the effect that many melee characters benefit more than ever for stacking auras, e.g. 50%+25%+10%+10% with war banner + blood and sand + pride + herald of purity/herald of ash, and the life has been cut.
Nodes behind Keystones removed
Future balance additions to these keystones will come in the form of abilities on the Keystone itself, rather than on additional modifiers.
Path of Exile Wiki
Wiki поддерживается сообществом, поэтому подумайте над тем, чтобы внести свой вклад.
Passive Skill:Mortal
На вас может действовать только одна постоянная аура не-знамени от ваших умений
Ваши умения не-знамена, которые создают на вас постоянные ауры, не удерживают ману
Из за технических ограничений название этой страницы изменено. Правильное наименование mortal_conviction_keystone2348. |
mortal_conviction_keystone2348 является внутренним идентификатором пассивного умения Полная убеждённость.
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