Melee pack for honor что это
Увидел, что эта игра продается со скидкой (500р вместо 2000р) . Решил купить, но увидел, что обычная версия For Honor стоит 500, а есть еще некая Starter Edition: и сказано:
Сыграть в For Honor - Starter Edition
Получите Starter Edition бесплатно. Время действия акции ограничено
Захожу в библиотеку, и показано, что она у меня УЖЕ куплена, да еще и в пятницу. Как раз таки Starter Edition. Скажите, это навремя - Starter или навсегда? И еще вопрос: в чем разница между обычной и Starter Edition? Заранее всем спасибо за ответы.
Starter Edition даётся навсегда, разница с обычной версией в том что открыт всего один персонаж, а остальные открываются заметно дольше и сложнее нежели в обычной версии .
То естьStarter Edition - это полноценная игра (со всеми компаниями и режимами) и т. д и плюм доп персонажи?
Вольфганг Энгельс Оракул (67604) Да, это полноценная игра, только другие персонажи в ней открываются гораздо сложнее .
Вольфганг Энгельс Оракул (67604) Ещё раз зайди на страницу с игрой и нажми установит игру .
History
Are you ready for bwaaaaaaar? The Rabbids are taking over for the minions in a special, 24-hour For Honor April Fools' Day event.
The Rabbids are taking over for the minions in a special, 24-hour For Honor April Fools’ Day event. Starting March 31 at 9PM PDT, and ending April 1 at 9PM PDT, players who jump into For Honor during the event will earn a melee pack as a reward. This event comes as a part of For Honor’s Year 3 content, called Year of the Harbinger, which also recently saw the addition of The Black Prior to its roster of more than 20 Knights, Samurai, Vikings, and Wu-Lin. New content will continue to roll out throughout 2019, including additional seasonal events.
A new event available for 24 hours in For Honor brings Rabbids to the otherwise deadly serious action game. Players will be able to fight against and fight alongside Raving Rabbids, who are decked out in the armor of knights, samurai, and vikings, but armed with plungers and toilet brushes.
As part of an April's Fools mini-event, the game was themed after Raving Rabbids for an entire day.
All soldiers and pikemen were reskinned as Raving Rabbids armed with toilet plungers or scrubbers, along with helmets of their respective faction. Their dialogue voices were also changed to Rabbid noises. These soldiers/pikemen during the intro cutscenes, together with the Commander in Breach mode, would instead have their normal models, but wear Raving Rabbid caps. Dead Rabbids turn into chicken. The announcer for all gamemodes was also replaced with a Rabbid announcer, attempting to mutter the same lines except in Rabbid speak.
Toggling between menu items caused various Rabbid cheers and yells to be played. The main menu's backdrop was changed to have all sorts of items falling in the background, from confetti to sausages to innertubes. And during loading screens, a washing machine dropped between the two teams, with the sound of Rabbids being heard from it. Music throughout the game had been tuned into the soundtrack of the Raving Rabbid series.
Although there was a unique order prior to the event, there was no unique weapons for this event. However, players who played during this event got a Melee Pack as a reward.
Combinations
Perk not Filled vs Perk Filled
Each gear piece has either one or two perks associated with them. Depending on its rarity and level, a gear piece will have different values for the perks. Rarity affects the maximum perk value a piece of gear can have and what perks are available, while the level will designate how fulfilled or unfulfilled these perks are in potential value. At Epic and Legendary rarity, all gear will have two perks.
Demonstration of Perk Gain, Loss and Potential
A perk becomes active when the total value for it across all equipped pieces is at least 600. If the value for a perk is below 600, it will not activate and will be greyed out. However, the menu will show the potential amount of value a Hero may attain if they maximize their equipped gear, shown in yellow; meanwhile, when switching gears out, gained Gear value will be indicated in green while lost Gear value will be indicated in red.
Even at common rarity, it is possible to have two perks active at any time. At Epic and Legendary rarity, it even becomes possible to have a third perk available for use. More about this is explained in the "potential combinations" section below.
Perk Pool
Each Hero has 7 perks designated to them from a perk pool of 21. The 7 perks will be selected from two of three of the perk groups mentioned before. A Hero is unable to have Perks from all three perk groups. Which groups a Hero takes from and how the Perks are distributed determines the passive play style the Hero may go for.
However, a Hero does not have access to all 7 perks from the start, as common rarity gear will only choose 3 perks to start with. With each rarity tier, a new perk becomes accessible. As a result, players should not be afraid to use other lower rarity perks until new ones are unlocked.
Contents
For Honor
For Honor is a 2017 action video game developed and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One. The game allows players to play the roles of historical forms of soldiers and warriors, including knights, samurai, vikings and since October 2018 the Chinese Wu Lin, within a medieval setting, controlled using a third-person perspective.
Overview
Perks, as mentioned above, are passives that offer a Hero some minor buffs. These buffs are not meant to be stronger than a Tier 1 Feat, although they can still change the way a Hero fights.
Perks are not automatically unlocked, as the player has to collect Gear that have perk values assigned to them. The perk value of the Perk has to total 600 for a Perk to be activated; having more will not grant any bonus. A Hero has seven Perks from a list of 21 available to them, formed from three distinct groups of Perks: Offense, Defense and Assist. How many of these Perks are accessible to the Hero is based on the Gear's rarity, with Common Gear only offering the first three Perks, while Legendary offers all seven. See more details below in "combinations."
Melee pack for honor что это
Perks are minor passives that a Hero can get by collecting together the right combination of Gears. Each Hero has access to 7 individual Perks, but only is able to access higher level Perks by attaining higher rarity Gear.
Kick-starting Season 2 with 4 Melee Packs for everyone
For Honor, Season II: Shadow & Might contains all-new gear stats balancing and even a new “epic” rarity (orange color)! We’re excited to bring those changes, and we strive to ensure it will help the game continue to evolve in a positive direction. We’re rolling out gear-changing additions to make For Honor a new, even better experience for everyone:
Reducing the gap between high & low level gears.
Rebalancing of builds & stats.
Optimizing the visualization of stats values.
Introducing a new epic rarity!
To kick-start and enjoy this new system, all For Honor players will receive 4 Melee Packs by May 15th.
1 Melee Pack includes 1 crate and 3 days champion status, so you’ll get a total of 4 crates and 12 days champion status!
Those packs are not limited in time. Since we have granted it to your player profile, they will be activated as soon as you log-in into the game.
Contents
Perk List
Before explaining what Perk Combinations may look like, the following is a list of Perks from each group. Perks 1 through 3 are Common perks; perk 4 and 5 will always be a Rare and Heroic respectively; perks 6 and 7 can operate as either an Epic or Legendary perk. This affects perk combination, as Heroes cannot have certain perks from different groups together.
Take note that buffs such as damage bonuses and stamina reduction won't stack, instead only taking the highest value available.
Detailed explanation of the perk system has been published in an official article.
Disclaimer: At the time of making this article, the editor didn't have access to all Perks being fully maxed out, resulting in some Perk icons being their greyed out version. Maxed out icons for other perks will be added at a later date.
The perk group that focuses on gaining bonuses on kills, stamina cost reduction and increased damage, all rewarding aggressive playstyles.
Name | Icon | Description |
---|---|---|
Galestorm | Upon Hero kill, gain a 20% movement speed buff for 10 seconds. | |
Devourer | Upon performing an execution, heal an additional 10 health. | |
Early Reaper | Upon Spawn or being Revived, your next attack deals 30% bonus damage (even on block). Works with Feats. | |
Endurance | When gaining a Renown level, receive 3% Stamina cost reduction (up to 12% reduction). | |
Survival Instinct | When in critical health (under 25 health), gain a 25% Stamina cost reduction. Works under Shields. | |
Crush Them | Upon Hero kill, your next attack deals 30% bonus damage (even on block). Works with Feats. | |
Head Hunter | For each unique (player/bot) Hero executed, increase max Health by 4 (up to 16 bonus health). |
The perk group that focuses on survival either through shields or health gain, or rewarding a defensive playstyle, such as defending a point.
Name | Icon | Description |
---|---|---|
Aegis | All shields received are increased by 20%. Note that Revenge Shield cannot exceed maximum health. | |
Shields Up | When Revived, receive a 25 health shield for 15 seconds. | |
Bastion | When in a zone (capture/archer points, healing zone, ram) or carrying a banner/offering, gain 10% damage resistance. | |
Vengeful Barrier | When exiting Revenge, gain a 25 health shield for 15 seconds. | |
Last Stand | When in critical health (under 25 health), gain 40% damage resistance. Works under Shields. | |
Fresh Focus | When Exhausted, counter guardbreaks, blocks and parries regenerate 20% Stamina. | |
Bulk Up | When gaining a Renown level, increase maximum health by 4 (up to 16 bonus health). |
The perk group that covers other areas of combat not covered by the two other groups, such as mobility, revives and objective based strategy.
Name | Icon | Description |
---|---|---|
Radiant Rebound | Upon Spawn or being Revived, gain a 20% movement speed buff for 10 seconds. | |
Remedy | Upon Hero kill, heal 10 health. | |
Feline Agility | When gaining a Renown level, gain 4% bonus movement speed for the first level, then 2% for subsequent levels (total of 10% bonus movement speed). | |
Supersonic | When in Revenge, gain a 15% movement speed buff and uninterruptible sprint, persisting for 10 seconds after Revenge ends. | |
Clever Tactics | Capture zones (capture/archer points, healing zone) and take banners/offerings 15% faster. | |
Rising Dawn | You Revive allies to 75% health instead of 50%. | |
Rapid Refresh | Upon takedown (kill or assist) or when reviving an ally, the Hero's Feats cooldowns are reduced by 5%. |
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