Как посмотреть фпс в скайриме
Hello, this is a guide about what to do to have the best performance possible on Skyrim SE.
Nothing here introduces unstability, disables functionality, or change your play in any way.
Only one change: less waiting, more CPU, more GPU.
Enjoy, DaydreamingDay
Nexus requirements
Mod name | Notes |
---|---|
Actor Limit Fix | One of the recommended stability mods in this performance guide |
Animated Static Reload Fix | One of the recommended stability mods in this performance guide |
BethINI | One of the recommended mods in this performance guide |
Bug Fixes SSE | One of the recommended stability mods in this performance guide |
Cleaned Skyrim SE Textures | One of the recommended mods in this performance guide |
eFPS - Exterior FPS boost | One of the (probably soon to be recommended) mods in this performance guide |
Elephant's Script Latency Tester | One of the recommended mods in this performance guide |
Enchantment Reload Fix SE | One of the recommended stability mods in this performance guide |
FPS smashed by HDT SMP | One of the (probably soon to be recommended) mods in this performance guide |
Get On With It - No more waiting for doors | One of the recommended mods in this performance guide |
Grass FPS Booster | One of the recommended mods in this performance guide |
Hearthfires Houses Building Fix | One of the recommended stability mods in this performance guide |
Lightened Skyrim | One of the recommended mods in this performance guide |
Mechanical Panda - Performance Setup for 1080P monitors | One of the recommended guides in this performance guide |
MO2 with CPU Priority and Affinity Setup | One of the recommended mods in this performance guide |
Papyrus Profiling Parser | One of the recommended mods in this performance guide |
Papyrus-2-Typescript | An utility if you want to code to improve drastically the performance of papyrus scripts. |
Paramount - FPS Galore - Alternatives | One of the mods in this performance guide |
powerofthree's Tweaks | One of the recommended mods in this performance guide ,including for the stability section |
PrivateProfileRedirector SE - Faster game start (INI file cacher) | One of the recommended mods in this performance guide |
Scrambled Bugs | One of the recommended stability mods in this performance guide |
Sharpening Oversampling Shader - An ENB postprocess for improved visual fidelity | One of the recommended guides in this performance guide |
Skyrim Landscape and Water Fixes | One of the recommended mods in this performance guide |
Skyrim Performance Monitor 64 | One of the recommended mods in this performance guide |
Skyrim Platform | One of the recommended mods in this performance guide |
Skyrim Priority SE - skse plugin | One of the recommended mods in this performance guide |
Skyrim Project Optimization SE | One of the recommended mods in this performance guide |
Spell Perk Item Distributor (SPID) | One of the recommended mods in this performance guide |
SSE Display Tweaks | One of the recommended mods in this performance guide |
SSE Engine Fixes (skse64 plugin) | One of the recommended mods in this performance guide |
SSE FPS Stabilizer | One of the recommended mods in this performance guide |
Start On Save | One of the recommended mods in this performance guide |
unofficial performance optimized textures AKA (UPOT) | One of the recommended mods in this performance guide |
Unofficial Skyrim Special Edition Patch | One of the recommended stability mods in this performance guide |
Vanilla Script (micro)Optimizations | One of the recommended mods in this performance guide |
Weapons Armor Clothing and Clutter Fixes | One of the recommended stability mods in this performance guide |
WoW Dragon Mounds CTD Fix | One of the recommended stability mods in this performance guide |
XRAYY SSE ENB Vulkan beta | One of the mods in this performance guide |
xrayys optimized skyrim cpu balance | One of the (probably soon to be recommended) mods in this performance guide |
xrayys sse frame drops ctd knowledge base | One of the recommended mods in this performance guide |
Off-site requirements
Mod name | Notes |
---|---|
IntegerScaler | One of the suggested technologies in this performance guide |
Lossless scaling | One of the suggested technologies in this performance guide |
Magpie | One of the suggested technologies in this performance guide |
Primocache | One of the recommended mods in this performance guide |
Shadow Boost | One of the (probably soon to be recommended) mods in this performance guide |
SKSE 64 | One of the recommended stability mods in this performance guide |
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
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Version 1.31
Version 1.30
Version 1.1 - 1.29
Version 1.0
this is a guide about what what to do to have the best performance possible on Skyrim SE.
Nothing here introduces unstability, disables functionality, or change your play in any way (except sometimes better graphics).
Only one change: less waiting, more CPU, more GPU.
I have added a list of bugfixes, seeing as performance-wise, it's better to avoid using GPU or CPU time to handle bugs.
I. Personally tested and endorsed
A. Strictly no gameplay change
06/2021 This part is based on the work of xrayys optimized skyrim cpu balance.
To assign more CPU to Skyrim, we have to increase CPU Priority.
To avoid cpu hyperthreading switching, which Skyrim doesn't manage well, and generates stutter, we have to setup CPU affinity.
To setup CPU priority and affinity, here is an easy guide in the sticky comment of MO2 and CPU Affinity.
OR To simply install CPU priority setup only, a mod: Skyrim Priority SE - skse plugin; boring3 is working on including the cpu affinity in the mod too.
06/2021 To speed up startup: PrivateProfileRedirector SE - Faster game start (INI file cacher)
With 664 mods at the time, I went from 3 minutes and 52 seconds to 3 minutes and 5 seconds => saved 48 seconds = 20%!
This mod seems to let bugs from other mods be more noticeable, some other mods have been fixed consequently.
Still one documented not-understood limitation. See if you can live with it, I sure can :D
06/2021 To reduce your draw calls number: Lightened Skyrim
06/2021 To avoid low FPS with many ESP or ESM plugins installed (explanation for multithread-enabled developer: there are at least 4 nested iteration loops the game does in every frame, and the lowest loop iterates for each plugin installed, and this code runs on multiple threads, and for each plugin it locks a mutex every time): SSE Fixes, which is now included into SSE Engine Fixes (skse64 plugin)
Moreover, SSE Engine fixes includes a fix which unties vertical look sensitivity from framerate and form/tree lod reference caching which can give a massive FPS boost in certain areas.
So don't install SSE Fixes, only SSE Engine Fixes
06/2021 To simply have better performance, I perceive more fluidity: SSE Display Tweaks. "DXGI flip model can bypass desktop composition (DWM) and send frames directly to the screen, making windowed mode perform just as good or better than exclusive with less stutter, reduced input lag and higher framerates. Another benefit is better integration with features like HDR and G-Sync. [. ] Lowering frame latency may also reduce stutter (significantly in some cases), there's a detailed explanation above MaxFrameLatency option in the config."
06/2021 Skyrim Project Optimization SE adds occlusion culling planes in interiors so that objects behind walls aren't calculated by the GPU.
09/2021 Of course, you need to check this mod's compatibility with your installed mods modifying interiors. For JK, JK's interiors Patch Collection has a patch.
06/2021 To avoid waiting time when opening doors: Get On With It - No more waiting for doors
Of course, you need to check this mod's compatibility with your installed mods modifying door meshes.
06/2021 To easily set your performance settings: Bethini
06/2021 To speed up disk i/o, if you have lots of available RAM (it at least helps some stuttering): Primocache
It's paying, but there is a one-month free trial so that you can see if it's worth your money. It's way cheaper than a new SSD.
08/2021 Vanilla Script (micro)Optimizations rewrites the vanilla scripts to speed them up.
09/2021 Exterior FPS Boost introduces occlusion culling planes in the exteriors.
09/2021 powerofthree's Tweaks proposes speedup functions in the experimental section of its ini.
B. Strictly speaking, these mods alter appearance or gameplay, so I put them separate from the other mods
09/2021 Skyrim Landscape and Water Fixes is a huge collection of fixes regarding graphic glitches, misplaced objects, improved navmeshes and more around Tamriel worldspace. It removes a lot of duplicate objects including trees, which can increase FPS in several areas.
06/2021 To have a better image with better performance: Cleaned Skyrim SE Textures replaces original textures by cleaned textures, better compressed, so a better image quality with a better performance.
Alternate and complementary mods are in the untested section below.
06/2021 SSE FPS Stabilizer allows to change ini settings dynamically to maintain a constant targeted fps.
Otherwise said, you can have reduced settings for demanding areas like whiterun, and still have the highest settings with the most extraordinarily beautiful skyrim where the area is less demanding!
06/2021 To lower fps used by grass, or to improve grass for the same fps: Grass FPS Booster
06/2021 When starting the game, automatically "Continue" (so no waiting just to click on Continue ; you can do something else in the meantime, the game is really ready to play when you hear audio :P): Start On Save
09/2021 Dynamic Distant Objects LOD - DynDOLOD allows to generate your own distant objects dynamically, so for all your mods; in the words of Nevieth: "if you select the medium or low preset, it can actually give you more performance than not using it at all. Plus it makes the game look nicer and has less pop-in and stutter."
D. These are not mods, but actions to consider
- 06/2021: updating your GPU drivers
- 06/2021: reviewing your GPU drivers settings
- 06/2021: overclocking your GPU/CPU
- 09/2021: using DLSS to render at a lower resolution, then upscale
- 09/2021: go through the list of mods using SPID (in the requirements section of SPID), and replace your mods using scripts by similar mods using SPID.
- 09/2021: update your ENB, Boris adds constantly performance improvements.
II. Other elements, not yet tested by me
10/2021 Skyrim Platform is a library to create plugins for Skyrim SE with TypeScript and Chromium Embedded Framework. Mods done with it have much more performance. Use it in your mods, or choose mods based on it when they're available. If you want to rewrite papyrus code to be used on Skyrim Platform, you can use Papyrus-2-Typescript.
09/2021 Shadow Boost changes shadow distance (which can't yet be changed by SSE FPS Stabilizer) to maintain FPS. It was made for FO4, but works on SSE. However, I didn't find any report on how well it works with SSE FPS Stabilizer. Please test and report :-) !
09/2021 FPS smashed by HDT SMP explains how to have better performance when using HDT SMP.
06/2021 XRAYY SSE ENB Vulkan beta replaces the dx11 api by the Vulkan api, which is interesting for AMD users as the AMD drivers seem to be insufficiently optimized.
xrayys frame drops ctd knowledge base explains about draw calls limit, and gives some tests info about the vulkan driver.
09/2021 AMD FSR is available on every steam game including Skyrim SE, it does "lossless scaling" to render at a lower resolution, then upscale.
AMD FSR project for Skyrim VR to render at a lower resolution, then upscale.
2 guides for render at lower discussion then upscale through SSE Display Tweaks: Mechanical Panda - Performance Setup for 1080P monitors, and Sharpening Oversampling Shader - An ENB postprocess for improved visual fidelity.
Other solutions include: Magpie, Lossless scaling, IntegerScaler.
09/2021: MrShadowBlood made some cleaned textures to improve performance for some mods, too.
08/2021 Textures alternate mods:
Alternate mod for low-end pc: unofficial performance optimized textures AKA (UPOT) (the sticky post of Cleaned Skyrim explains how you should choose)
Other alternate mod: Simply Optimized Textures for SSE (but less textures covered, and no new version since 2016)
Other alternate mod: Optimized SSE Textures -FPS BOOST- (reduces textures size, so interesting for pc with little VRAM, but degrades image )
06/2021 Papyrus Profiling Parser: to analyze scripts performance
09/2021 The OSD of SSE Display Tweaks also has good Papyrus analyzing abilities.
III. Mods degrading quality, but needing mentioning
09/2021 Paramount - FPS Galore - Alternatives is a huge collection of mods exchanging quality for performance.
I do not advise anymore Load Accelerator to speed up loading screens, as my tests show no real improvement, even though fps do really go through the roof during loading screens.
Still, maybe someone will show measures which display contexts where it is useful.
Please do :)
See Sticky post if interested about this.
Are only included below mods that fix CTD or bugs making us lose GPU or CPU cycle, and which aren't already mentioned in the performance section.
Example of fix not included: Player Eyes Blink Fix.
Bug Fixes SSE
USSEP
Actor Limit Fix
Enchantment Reload Fix SE
Weapons Armor Clothing and Clutter Fixes
Hearthfires Houses Building Fix
powerofthree's Tweaks
Scrambled Bugs
WoW Dragon Mounds CTD Fix
Chillwind Depths CTD Fix
Please endorse these astounding mod authors!
Thanks to 13coins and Paazkrent for the discussion about the fixes list and Paramount :)
Thanks to DarkViper680 for the comment leading to a correction :)
Thanks to dmc99 for the comment on AMD FSR for Skyrim SE :)
Thanks to DSAdam97 for the advice to try and test SSE Display Tweaks :)
Thanks to ktifhfl for the advice on Magpie and Lossless scaling :)
Thanks to LolSpider to have reminded me of SSE Fixes, Grass FPS Booster and Simply Optimized Textures for SSE :)
Thanks to Nevieth for the advice to include JK's patch for SPO and DynDOLOD :)
Thanks to Paazkrent for the advice to include Shadow Boost :)
Thanks to Papitas for his performance measure of Skyrim Platform.
Thanks to thappysnek, author of MO2 and CPU Affinity to have kindly reminded me of it :)
Thanks to Viekang for his tip on Display Tweaks OSD script analyzing abilities.
Thanks to wolverene1878 for the tip on AMD FSR project for Skyrim VR :)
Thanks to Zanderat for the comment leading to displaying more info about the use of LoadAccelertaor with ENB :)
Thanks to Exalderan, daywalker03, DSAdams97, Kredans, Skinjack, Zanderat by alphabetic order for the LoadAccelerator discussion.
Tidbits
The provided file is a portable pdf file with the same info :)
Why install it through the mod manager (MO2)? Well, to know when there is a new version of course :) !
Ignore any warning when installing the mod, and don't activate it, just go into it and read the file.
Suggestions to add mods are of course very welcome :P
Funny fact: at the time I type these words, this mod is at the 42'nd place of SSE Nexus trending mods on the last 7 days.
I guess free fps are part of The Answer to the Ultimate Question of Life, the Universe, and Everything :D
Инструкция по улучшению производительности Skyrim
Описание:
Здравствуйте, эти настройки, помогут вам немного увеличить производительность в игре Скайрим или даже убрать подлагивания. Инструкции взяты на различных ресурсах, и я очень рад тем авторам которые сделали эти инструкции для улучшения игры, но я могу поблагодарить только aLaaa и S_Sergey, за некоторую информацию, которой они поделились с нами
Что нового в версии 1.3:
- Добавлены многие параметры
- Некоторые параметры были изменены
- Некоторые параметры были удалены
1. Добавьте в секцию [HAVOK] строки:
iNumThreads=8 (если у вас 8 ядер) или 5 (если у вас меньше 8 ядер)
fMaxTime=0.0333 (для 30fps), может помочь производительность на медленных компьютерах
fMaxTime=0.0166 (для 60fps)
fMaxTime=0.0157 (для +60fps)
fMaxTime=0.0133 (для 75fps)
fMaxTime=0.0111 (для 90fps)
fMaxTime=0.0083 (для 120fps)
fMaxTime=0.0069 (для 144fps)
2. [Display]
Это решит проблему с мерцающими тенями.
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0
3. Добавьте в [General] строки:
Предупреждает вылеты при загрузке больших локаций.
iLargeIntRefCount=999999
Исправляет внезапно появляющиеся источники света.
fFlickeringLightDistance=8192
uExterior Cell Buffer=0 или удалить этот параметр (ставьте на свой страх и риск) (говорят, что из-за этого параметра бывают вылеты, так как игра, разгружает много областей сразу)
(если у вас 8 ядер)
(для тех у кого многоядерные процессоры)
uGridsToLoad=7 (многие советую именно это значение, чтобы избежать вылетов) (можно ставить только нечетные числа, чем больше тем FPS меньше, но детализация выше)
bForceFullLOD=1 (полный уровень детализации)
bPreemptivelyUnloadCells=0 (Советую ставить 0), но если 1 тогда игра будет автоматически очищать ячейки памяти, которые по её мнению больше не нужны)
4. Добавьте в [BackgroundLoad]:
Будут очищаться ячейки памяти при быстром путешествии.
bSelectivePurgeUnusedOnFastTravel=1
5. Добавьте в [Combat]:
Исправление прицела:
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.2
f3PArrowTiltUpAngle=0.5
f1PBoltTiltUpAngle=0.2
f3PBoltTiltUpAngle=0.5
6. [Grass]
bAllowLoadGrass=0
bAllowCreateGrass=1
bDrawShaderGrass=1
iMaxGrassTypesPerTexure=6 (если у вас мощный ПК, то можете ставить 10 или больше) (разновидность травы)
iMinGrassSize=70 (Отвечает за плотность травы. Очень сильно влияет на производительность. Основные значения: 20, 40, 60, 80. Чем выше значение, тем реже трава и выше производительность. Может сильно пострадать графическая составляющая (по большей степени в тундре и вокруг Вайтрана, в лесных массивах практически незаметна))
7. [Decals]
bDecalMultithreaded=1 (для тех у кого многоядерные процессоры)
8. В секции: [Imagespace]:
Убирает блюр во время боя и тем самым повышает производительность (только во время боя)
bDoRadialBlur=0
9. [Papyrus] Делает работу скриптов более плавнее и лучше (или чтобы не было CTD)
iMaxAllocatedMemoryBytes=2000000000 (если у вас 4 Гб оперативной памяти)
iMaxAllocatedMemoryBytes=3000000000 (если у вас 6 ГБ оперативной памяти)
iMaxAllocatedMemoryBytes=4000000000 (если у вас 8 Гб оперативной памяти)
fUpdateBudgetMS=1.2 (если большие скрипты, то советую ставить до 1.6, ( 2.0 максимум)
fExtraTaskletBudgetMS=1.2 (соответствуйте с параметром выше)
fPostLoadUpdateTimeMS=500.0 (вы можете поставить 750, 1000, 2000 или больше, в зависимости сколько у вас модов, тем больше, тем советую параметр ставить больше)
10. [Animation]
Сохраните и закройте Skyrim.ini.
Примечание: Если каких-то секций нет в .ini, то вам следует добавить их самостоятельно в конец файла.
Откройте SkyrimPrefs.ini в блокноте.
1. [General]
(для тех у кого многоядерные процессоры)
2. [BackgroundLoad]
3. [Imagespace] (Убирает блюр во время боя и тем самым повышает производительность (только во время боя))
4. В секции [Controls]:
Выключает ускорение мыши, вызывающее проблемы у многих игроков.
bMouseAcceleration=0
5. В секции [Display]:
Для исправления "лагов" теней при циклических переходах:
sD3DDevice="тут название вашей видеокарты будет"
fSunShadowUpdateTime=0.0025
fSunUpdateThreshold=0.0025
Исправление "блочных" теней на объектах: (Снижает FPS)
fShadowBiasScale=0.1500
fInteriorShadowDistance=2500.0000
fShadowDistance=2500.0000
iBlurDeferredShadowMask=3
iShadowMaskQuarter=4
iShadowFilter=4
fShadowLODStartFade=500.0000
iShadowMode=4
bTreesReceiveShadows=1
bDrawShadows=1
bShadowMaskZPrepass=0
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096 (если этой строки нет, надо будет дописать)
iShadowMapResolution=4096 (если этой строки нет, надо будет дописать)
Включение вызывает баг с тенями на ландшафте. Оставьте значение "0". Если вы используете один из ENB-модов, то можете поставить значение "1".
bDrawLandShadows=0
Отвечает за дальность отрисовки теней. Имеют большое значение на производительность. Чем ниже значение, тем больше FPS, но графическая составляющая может сильно пострадать: тень от персонажа становится короче, тени от объектов будут отрисовываться непосредственно вблизи персонажа (лично у меня стоит в обеих случаях значение 3000). При значении 0 тени исчезнут.
fInteriorShadowDistance=
fShadowDistance=
От мерцания в горах: (Снижает FPS)
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=3072.0000
fMeshLODLevel1FadeTreeDistance=4096.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
6. [Grass]
iMaxGrassTypesPerTexure=6 (если у вас мощный ПК, то можете ставить 10 или больше) (разновидность травы)
iMinGrassSize=70 (Отвечает за плотность травы. Очень сильно влияет на производительность. Основные значения: 20, 40, 60, 80. Чем выше значение, тем реже трава и выше производительность. Может сильно пострадать графическая составляющая (по большей степени в тундре и вокруг Вайтрана, в лесных массивах практически незаметна))
7. В секции [Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
8. В секции [TerrainManager]
fTreeLoadDistance=125000.0000
fBlockMaximumDistance=80000.0000
fBlockLevel1Distance=80000.0000
fBlockLevel0Distance=80000.0000
fSplitDistanceMult=4.5000
9. [Decals]
10. В секции: [Particles]:
Отвечает за насыщенность частиц (в большей степени огня и огненных заклинаний). Незначительное их понижение никак не повлияет на графическую составляющую, но несколько FPS добавит.
iMaxDesired=1750 (снижает вероятность увидеть плавающие деревья)
11. В секции: [TerrainManager]:
Отвечает за дальность отрисовки деревьев. Как и в первом случае, незначительное понижение будет незаметно, но игре станет легче "дышать".
fTreeLoadDistance=
fBlockMaximumDistance=
fBlockLevel1Distance=
fBlockLevel0Distance=
12. В секции: [MAIN]:
Отвечает за туман, который окутывает пики гор на горизонте. Понижение этого значения может добавить пару FPS, а на графическую составляющую практически не повлияет.
fSkyCellRefFadeDistance=
(Отключает Автосохранения, поможет избежать вылетов)
13. [SaveGame] (Отключает Автосохранения, поможет избежать вылетов)
14. [Trees]
bAllowLoadTree=0 (снижает вероятность увидеть плавающие деревья)
uiMaxSkinnedTreesToRender=40 (дальность отображения деревьев качающихся на ветру)
15. [Navmesh]
Сохраните и закройте SkyrimPrefs.ini.
Другое: (Параметры, которые должны быть по моему мнению)
1. SKSE.ini
DefaultHeapInitialAllocMB=1024 (если у вас много модов, можете поставить 1024, максимальное значение 1280) (По умолчанию: 768)
2. Enblocal.ini (некоторые рекомендуют выставить вот так)
ВНИМАНИЕ: Если какого-то параметра не будет, то добавьте его в ручную!
How do you unlock Skyrim FPS to go over 60?
I tried using BethINI to set bLockFrameRate=0, but my game is still capped at 60 according to MSI afterburner GPU statistics.
What else do I have to do?
New comments cannot be posted and votes cannot be castYou seriously don´t want to. Skyrims physics engine goes apeshit above 60 fps.
Everything just feels blurry and dizzy at 60fps.
This seems to be the best/only solution at the moment.
Ok thanks, it worked.
Is there anyway to go over 60 with VSync on?
Skyrim was designed to update the papyrus engine at a rate equal to the frames per second, if you exceed 60 fps not only will you break the havok physics engine but the game will actually run in an altered hyperspeed state until it crashes. I know this from personal experience using a GTX 1080 graphics card and Intel i7700 processor. Just dont go over 60 fps and it runs fine.
Как посмотреть фпс в скайриме
The Elder Scrolls V: Skyrim
1 окт. 2013 в 4:06 Народ, помогите пожалуйста, как можно поднять фпс в скайрим, графика опущена в ноль, может что с конфигами сделать? 1 окт. 2013 в 11:101. Настройки в лаунчере.
- После установки Skyrim запустите лаунчер и выберите пункт "Настройки".
- Поставьте "Ultra" настройки, выберите подходящее разрешение. Установите сглаживание (Antialiasing) на "4 samples" (такое значение наиболее оптимально по производительности и качеству), а анизотропную фильтрацию - на "16 samples".
- Далее нажмите "Advanced" - откроется меню расширенных настроек.
- В закладке "Detail" снизьте качество теней до "High", снимите флажок с "FXAA" (FXAA - более простая замена обычному сглаживанию, не рекомендуется его включать, так как оно размывает изображение).
- В закладке "View Distance" снизьте значение "Item Fade" до 8 (эта опция наиболее сильно влияет на производительность и минимально на качество изображения). Проверьте, чтобы "Object Detail Fade" был отключен.
- После этого нажмите ОК и закройте настройки. Запустите Skyrim, начните новую игру. Подождите до момента, когда можно будет открыть меню и поставьте нужные настройки. Выйдите из игры.
Пришло время настроить .ini файлы. Откройте папку C:\Users\*Имя пользователя*\Documents\My Games\Skyrim (или My Documents/My Games/Skyrim, зависит от ОС).
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