Injustice 2 mobile когда новая арена
В Injustice 2 mobile началось очередное трёхдневное испытание, главным героем которого стала Старфаер. Дата проведения: 05.10.2021 — 08.10.2021 Условия испытания: I Уровень сложности — 1 герой класса «Мета» II Уровень сложности — 2 героя класса «Мета» III Уровень сложности — Все герои класса «Мета» Обновление попыток в 3:00 (МСК) Экипировка: Во время испытания может выпадать экипировка 1.
В Injustice 2 Mobile начался новый сетевой сезон. На этот раз главным героем арены стал Бэтмен — Рыцарь Ужаса. В начале боя Бэтмен устраивает засаду, что даёт его команде 3-ёх секундное преимущество. Брюс отражает урон от базовых атак противников, а его атака в прыжке истощает энергию. Дата проведения: 05.10.2021 — 08.10.2021 Награды: Заняв определенное место, в.
В Injustice 2 mobile началось очередное испытание в режиме «Против», главным героем которого стала Женщина Кошка из Бэтмен-ниндзя. Дата проведения: 04.10.2021 — 11.10.2021 Условия испытания: I Уровень сложности — 1 герой из Лиги Анархии II Уровень сложности — 2 героя из Лиги Анархии III Уровень сложности — все герои из Лиги Анархии Подписывайтесь на нашу группу по.
В Injustice 2 mobile началось очередное трёхдневное испытание, главным героем которого стал Зелёная Стрела АС. Дата проведения: 01.10.2021 — 04.10.2021 Условия испытания: I Уровень сложности — 1 герой класса «Мощь» II Уровень сложности — 2 героя класса «Мощь» III Уровень сложности — Все герои класса «Мощь» Обновление попыток в 3:00 (МСК) Экипировка: Во время испытания.
В Injustice 2 Mobile начался новый сетевой сезон, главным призом которого стала Супергёрл из сериальной Мультивселенной CW. Дата проведения: 01.10.2021 — 04.10.2021 Награды: Заняв определенное место, в конце сезона получаете: Место Золото Самоцветы Медали Осколки Легендарный 5.000 1.000 600 360 Неуязвимый 4.000 800 550 360 Неприкосновенный 3.500 600 500 360 Элита IV 3.250 400 450.
В Injustice 2 Mobile начался новый сетевой сезон и в этот раз главным призом стал новый персонаж — Найтвинг. Дата проведения: 28.09.2021 — 01.10.2021 Награды: Заняв определенное место, в конце сезона получаете: Место Золото Самоцветы Медали Осколки Легендарный 5.000 1.000 600 360 Неуязвимый 4.000 800 550 360 Неприкосновенный 3.500 600 500 360 Элита IV 3.250.
В Injustice 2 Mobile началось новое трёхдневное испытание, главным героем которого стал Синий Жук. Дата проведения 28.09.2021 — 01.10.2021 Условия испытания I Уровень сложности — 1 герой класса «ТЕХНО» II Уровень сложности — 2 героя класса «ТЕХНО» III Уровень сложности — 3 героя класса «ТЕХНО» Экипировка: Во время испытания может выпадать экипировка 1 уровня. Так.
В Injustice 2 Mobile началось новое трёхдневное испытание, главным героем которого стал Матрица (Грид). Дата проведения 24.09.2021 — 27.09.2021 Условия испытания I Уровень сложности — 1 герой класса «МЕТА» II Уровень сложности — 2 героя класса «МЕТА» III Уровень сложности — 3 героя класса «МЕТА» Обновление попыток в 3:00 (МСК) Экипировка: Во время испытания может.
В Injustice 2 Mobile начался очередной сезон арены, главным призом которого стал Чёрный Адам. Дата проведения: 24.09.2021 — 27.09.2021 Награды: Заняв определенное место, в конце сезона получаете: Место Золото Самоцветы Медали Осколки Легендарный 5.000 1.000 600 360 Неуязвимый 4.000 800 550 360 Неприкосновенный 3.500 600 500 360 Элита IV 3.250 400 450 360 Элита III.
В Injustice 2 Mobile началось очередное трёхдневное испытание, главным героем которого стал Доктор Фэйт — Похититель Душ. Дата проведения 21.09.2021 — 24.09.2021 Условия испытания I Уровень сложности — 1 герой класса «ЛОВКОСТЬ» II Уровень сложности — 2 героя класса «ЛОВКОСТЬ» III Уровень сложности — 3 героя класса «ЛОВКОСТЬ» Обновление попыток в 3:00 (МСК) Экипировка: Во время.
В Injustice 2 Mobile начался новый сетевой сезон, главным призом которого стала Тёмная Супергёрл. Дата проведения: 21.09.2021 — 24.09.2021 Награды: Заняв определенное место, в конце сезона получаете: Место Золото Самоцветы Медали Осколки Легендарный 5.000 1.000 600 360 Неуязвимый 4.000 800 550 360 Неприкосновенный 3.500 600 500 360 Элита IV 3.250 400 450 360 Элита III.
В режиме «Против» Injustice 2 mobile началось очередное испытание, главным героем которого стал Брейниак. Дата проведения 07.01.2021 — 21.01.2021 Условия испытания I Уровень сложности — 1 герой из Бэтмен-ниндзя II Уровень сложности — 2 героя из Бэтмен-ниндзя III Уровень сложности — 3 героя из Бэтмен-ниндзя Подписывайтесь на нашу группу по Injustice 2 Mobile для того, чтобы следить за.
Divisions [ ]
All players start in the lowest Division, Division X - Worm, and then depending on their performance at the end of the Season, they may;
- be promoted,
- remain in the same division, and,
- be demoted.*
- Players can only be demoted if they are in any Division above Division X.
1,800 Power Gems
60 Class Shards
50 Prismatic Shards
4, 8, 12, 16, 20, 24, 28, 32, 36, 40 Prismatic Shards
1, 2, 3 Energy Tanks
1,600 Power Gems
60 Class Shards
20 Prismatic Shards
2, 4, 6, 8, 10, 12, 14, 16, 18, 20 Prismatic Shards
1, 2, 3 Energy Tanks
1,400 Power Gems
50 Class Shards
10 Prismatic Shards
1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Class Shards
1, 2, 3 Energy Tanks
1,200 Power Gems
50 Class Shards
1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Class Shards
1, 2, 3 Energy Tanks
1,000 Power Gems
30 Class Shards
1, 2, 3 Energy Tanks
10 Class Shards
1, 2, 3 Energy Tanks
1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Class Shards
1, 2, 3 Energy Tanks
Division VIII: Vagabond
1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Class Shards
1, 2, 3 Energy Tanks
1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Class Shards
1, 2, 3 Energy Tanks
10, 20, 30, 40, 50, 60, 70, 80, 90, 100 Power Gems
1, 2, 3 Energy Tanks
Refresh Opponents [ ]
The "Refresh Opponents" option allows you to re-roll for an entirely different set of 5 matches (with a 10 seconds cooldown between refreshes). By changing a team and not refreshing, it is possible to fight the same opponents with a different team. This can be useful if you are very confident about your team (i.e: you could use a high threat team to get high threat enemies, then change to a lower threat team to fight them). Heroes able to turn the enemies' strength to their benefit may do this successfully, such as Special Block users and Sub-Zero.
БЭТМЕН НИНДЗЯ НА АРЕНЕ INJUSTICE 2 MOBILE
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В Injustice 2 Mobile начался очередной сезон арены, главным призом которого стал Бэтмен Ниндзя из одноимённого мультфильма.
Entering Battles [ ]
Entering Arena battles requires a unique resource called Pips. Each of your characters will have a max of 5 Pips at a time & they will refresh every day at noon (GMT) if depleted. Pips do not stack for future seasons.
Upon tapping "Find Opponents", the player will be presented with 5 possible matches to choose from. They are always arranged with the most challenging team on top & the easiest team to beat at the bottom. The easiest match is always at or around your threat level, while the hardest will typically have a threat rating around
2.5 times as high. The higher the threat level of your opposing team, the higher your Battle Rating will be.
You may receive unusually strong teams as the top threat option. As a team with 330k threat, most top enemy teams are around 800k - 900k threat, but occasionally you will get an enemy team at the 1.1M - 1.6M threat range.
Contents
Rewards [ ]
Players gain daily and seasonal rewards based on how much Battle Rating they have accumulated compared to other players. Untouchable and up requires the player to be top 200 or better.
In addition to the season rewards, there are milestone rewards based on the number of victories earned in a season. The more battle wins earned, the higher the rewards. The rewards are paid out immediately as and when a milestone is reached and the milestone rewards for the season are capped at 50 wins.
Season Rewards [ ]
Tier | Rank Placing | Daily reward | Tier reward |
---|---|---|---|
Legendary | Top 50 | 5,000 credits | 360 hero shards |
1,000 gems
600 medals
800 gems
550 medals
600 gems
500 medals
400 gems
450 medals
350 gems
425 medals
300 gems
400 medals
150 gems
250 medals
125 gems
100 medals
100 gems
80 medals
95 gems
60 medals
90 gems
60 medals
85 gems
40 medals
80 gems
40 medals
75 gems
20 medals
*Placings are estimated based on the total number of players who connected to the arena server in the current season in your arena bracket
Milestone Rewards [ ]
Season Victories | Milestone reward |
---|---|
50 | 3,500 credits |
5 Tier 6 XP capsules
3 Tier 6 XP capsules
3 Tier 6 XP capsules
5 Tier 6 XP capsules
3 Tier 6 XP capsules
2 Tier 6 XP capsules
2 Tier 6 XP capsules
2 Tier 6 XP capsules
2 Tier 6 XP capsules
1 Tier 6 XP capsule
2 Tier 6 XP capsules
1 Tier 6 XP capsule
In addition to the above, a fixed bonus reward is also given at each of the above milestones based on your account level. If your account level is 65 or higher, you receive 4000 credits and 8 medals per milestone.
Invasion [ ]
Arena Invasion is a special mechanic in which a hero has a chance to "invade" a battle, randomly replacing one of the enemy heroes. The invading hero tends to have significantly lower stats, and is always first to appear in battle. If you win that battle, you gain 2-3 of their shards and a piece of their gear. Invasion rewards can be obtained 3 times a day, resetting like Pips.
Invasion events are not always active. Only one can be active at a time. Arena Invasion heroes include Justice League Cyborg, Batman Ninja Harley Quinn, Classic Superman, and Classic Batman. Generally, they only invade the Arena when they are first released, and they are rarely available again as such afterward.
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Champions Arena
It was released in update 3.0 in beta, with the first qualifying rounds starting on 27th March, 2019. It was officially released on 10th April, 2019. It was removed from beta, and updated, in update 4.3 on 29th March, 2021.
During a Champions Arena event, you can select an opponent on the leaderboard to battle who is 3 ranks above or below you, or an opponent who has previously played your defensive team. Defeating an opponent will reward you Season Points on the event leaderboard. The higher the rank of your opponent, the more Season Points you will receive upon a victorious battle.
Дата проведения:
Different Arenas [ ]
A player in a lower Arena at roughly the same time. Note that despite having less than a third of the previous player's battle rating, they are in the same tier and the latter is at a much higher rank.
One of the most important things to know about the Arena is that there are several, functionally separate Arenas. Older accounts are put in higher, more competitive Arenas, though all Arenas feature the same rewards. DC Game Support has stated the Arenas were designed to filter by account age so you would be battling other players who "began playing the game around the same time as you and have had a similar opportunity to progress their collections & characters."
This is heavily disadvantageous for players who registered at the beginning of the game and have since taken long hiatuses. Some players choose to make new accounts to circumvent their Arena placement.
The different Arenas are typically referred to as Arena A, B, C, D, etc. Newer arenas are added periodically as the older ones reach capacity. At one point, the oldest Arena (A) was split into A1, A2 and A3.
Gameplay [ ]
In case of multiple matches, the next would begin to load then start immediately after you win a match, with no confirmation, so be alert. There are several things that carry over between rounds of the same battle:
- Health of your heroes.
- KO'ed heroes on your team will no longer give their passive bonuses in the next round. Justice League Aquaman's supermove cannot revive a teammate KO'ed in the previous round(s).
- Position of your heroes (e.g. if you tag in your second hero and win the first round, in the second round they would be the first hero).
Because how much rating you receive from a battle - and thus how high you can rank - depends solely on the ranking if the enemy player and not the enemy team difficulty, unlike normal Arena, here the most valuable fight is often not the hardest one. Additionally, since enemy rank is relative to your rank, it may be a superior tactic to hold off using your pips until a short time before the refresh. This gives time for other, weaker players to climb above you, allowing you to beat their weaker teams to gain easy rating.
Arena
Arena is a game mode in which players fight against AI-controlled teams created by other players. Fights in the Arena contribute to your seasonal Battle Rating, the score that determines your rewards once the season is complete. This game mode is unlocked once the player reaches Level 3.
A player in a higher Arena.
Matches [ ]
When you find opponents, you will be given six options:
Player's rank | Number of matches | Rating reward |
---|---|---|
3 higher than you | 3 | +8 |
2 higher than you | 2 | +6 |
1 higher than you | 1* | +4 |
1 lower than you | 1 | +2 |
2 lower than you | 1 | +2 |
3 lower than you | 1 | +2 |
* This match includes a Regeneration modifier. The opponent currently tagged in regenerates a percentage of their maximum health rapidly. The reward is based on the enemy player's rank. Therefore, it is entirely possible for a higher reward match to be easier. Note that the displayed threat is the combined threat in case of multiple teams in the same battle. For example, a 600k threat player in a +8 battle may require you to fight teams of 300k, 200k, and 100k threat, which may be easier than a single 600k threat team.
Following update 4.3, Defensive wins also give points, awarding 3 points per defensive win, which gives incentive for players to improve their defensive teams. This update also gave players a battle log, showing the players who have attacked their defensive team, and allowing them to attack any of these players themselves.
Seasons [ ]
There are 2 Arena seasons each week.
- The Weekday Season
- Tuesday (5PM GMT) — Friday (10PM GMT)
- The Weekend Season:
- Friday (11PM GMT) — Tuesday (4PM GMT)
There is a one hour cool down between the end of a season and the start of the next season to distribute the end of season rewards. A new season starting will refresh all heroes' Pips, which otherwise only happens at noon GMT.
Time's Up! [ ]
Unlike other game modes, you may win even when the timer reaches zero. It is known that it is possible to win even when you fail to KO any enemy opponent, having less remaining health, and/or have fewer surviving members. It is also possible to lose even when you KO'ed an enemy opponent while your whole team survives. It is likely that victory is decided by total damage dealt.
Ranking [ ]
The amount of total rating a player receives during a season determines their rank. Defensive wins now give 3 points, following update 4.3. If multiple players have the same rating, players who achieved that rating earlier are ranked higher.
It is unknown how players are ranked at the beginning of the season. However, note that even if you lose the first match, you will be placed ahead of other players who also have zero points but have not played any match, which would change the matches you are offered.
Separate Arenas [ ]
It appears that similar to Arena, players are placed into separate Champions Arenas, which would be arbitrarily harder or easier (does not depend on your roster threat), despite giving the same rewards.
Seasons [ ]
Each Season lasts for 7 days. It uses an orange form of Pips, but each hero only get 1 pip, which is refreshed every 24 hours. Energy Tanks, rewards from Champions Arena, can refill it - each tank only refills the pip for one hero, not your whole team.
Награды:
Заняв определенное место, в конце сезона получаете:
Место Золото Самоцветы Медали Осколки Легендарный 5.000 1.000 600 360 Неуязвимый 4.000 800 550 360 Неприкосновенный 3.500 600 500 360 Элита IV 3.250 400 450 360 Элита III 3.000 350 425 160 Элита II 2.750 300 400 160 Элита I 2.500 150 250 160 Соперник IV 2.250 125 100 100 Соперник III 2.000 100 80 75 Соперник II 1.750 95 60 50 Претендент IV 1.500 90 60 25 Претендент III 1.250 85 40 15 Соперник III 1.000 80 40 10 Претендент II 750 75 200 5 Подписывайтесь на нашу группу по Injustice 2 Mobile для того, чтобы следить за новостями игры и узнавать о новых публикациях на сайте.
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