Fallout 4 что такое vanilla
Fixes and tweaks textures for performance improvements. Minimal to nonexistent quality loss.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author's instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Every tweaked texture included in this mod was handpicked for best performance and visuals. Also, keep in mind that this mod was made to maintain quality while gaining a bit of performance.
List of changes
- Diffuse maps are relatively untouched. Any included ones had their compression fixed and/or were compressed to DXT1a if their alpha was simple enough.
- A few normal maps were reduced in size (flora and oversized normals).
- Smoothness/shine/specular for a ton of textures was slightly reduced in size. This provides decent performance gains with next to no loss of quality (compared to reducing diffuse and normal maps, anyway).
Installation
- (For manual installs): Drop the extracted contents into your game folder.
- (For NMM installs): Install the mod.
- Edit your Fallout4Custom.ini and enter the following lines:
Recommended mods
FAR - Faraway Area Reform (LOD) - Highly recommended. Proper compression and potential performance improvements for LOD textures. Looks better, too.
Detailed Deathclaws - Best Deathclaw retex so far imo.
Delightful Ivy - HD Vine Retexture - Massive texture improvement for vines.
Vivid Fallout - Landscapes - Another great landscape retexture.
Langleys Workshop - Definitely something to consider tracking.
Bonus tips
iTextureUpgradeDistance1=2400 -- (default is 1200)
iTextureUpgradeDistance0=1200 -- (default is 600)
iTextureDegradeDistance1=3000 -- (default is 1500)
iTextureDegradeDistance0=1600 -- (default is 800)
Example:
[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=2400
iTextureUpgradeDistance0=1200
iTextureDegradeDistance1=3000
iTextureDegradeDistance0=1600
fShadowDistance=6000.0000 -- (default is 14000 for high, 3000 for medium)
fDirShadowDistance=6000.0000 -- (default is 14000 for high, 3000 for medium)
Улучшение текстур всей игровой одежды до высочайшего качества с наименьшим размером.
Подробнее:
* Я когда впервые попробовал установить пакет "HD DLC official textures" от Bethesda, меня очень удивил тот факт, что я не получил того, чего хотел, в плане качества, при том размер этого пакета весил 60 Гб, я очень надеялся что у меня в игре будет именно так, какое качество было показано самими разработчиками, но оказалось все по другому. Я конечно же не могу отрицать наличие множества хороших текстур в этом паке, может быть они и работают на экранах с 4К разрешением . в общем этот официальный пакет текстур "HD DLC official textures" от Bethesda очень хорош только в качестве "источника".
* Итак, недолго думая, я решил что создам свой проект, и начал поправлять каждую текстуру одну за другой. Отрегулировал их соответственно, например, уменьшил пластический эффект, отрегулировал зеркальное отражение, смешал карту нормалей и зеркальное отражение и т.д. Отредактирован каждый элемент данных "Clothes". Включая шляпу, очки и т.д.
* Я смешал диффузные карты 4k / 2k, карты нормалей 2k / 1k, карты отражений 4k / 2k / 1k. Усилено много факторов этих текстуры. Например ИНСТИТУТСКАЯ ТКАНЬ. Все игроки прекрасно знают как выглядит эта одежда в игре, иногда бывает такой яркой что режет глаза, а их одежда вся белая. Я уменьшил освещенность текстур для института. Это изменение раскроет больше деталей и уменьшит эффект свечения. Я добавил полное качество 4k только для специальной ткани, такой как одежда Валентайна, Пайпер и т.д.
* Эти текстуры сохранены в вариативном формате, чтобы гарантировать, что мы получим наименьший размер с максимально возможным качеством для игрового процесса. Я пока не предоставляю формат Full BC7, он будет довольно большой, около 4гб, на данный момент размер файла занимает всего 2гб, по сравнению с "HD DLC official textures" от Bethesda, размер текстур одежды занимает 6гб (Одежда).
* Не достаточно прочитать мое описание, лучше посмотрите скриншоты, сравните качество VS размер файла.
* БРОНЯ НЕ ВКЛЮЧЕНА в данный пакет, она в другом моде.
* Благодарю Bethesda которая предоставила нам "HD DLC official textures" как хороший источник, так что любой моддер может сделать из него много хороших вещей.
Требования:
Fallout 4 последней версии
Установка: (можно вручную или через менеджеры модов)
* Так как автор против размещения своих модов за пределами Нексуса и тем более мод не нуждается в локализации, поэтому:
1. Идем на страницу мода на Нексусе в раздел FILES, в этом разделе смотрим секцию MAIN FILES
2. Скачиваем архив "SavrenX HD Vanilla Clothes Optimized" и устанавливаем в игру через менеджер модов или вручную (поместить файлы .ba2 и .esp в папку Data в игре и активировать).
3. Файл ESP имеет флаг ESL, поэтому он не будет учитываться в количестве установленных модов.
4. По желанию в секции OPTIONAL FILES скачиваем фикс "Fix for Suit Dirty and Mobsters", и устанавливаем Textures в папку Data в игре. Это просто диффузная текстура, смешанная из ванильных и улучшенных из HD-контента, чтобы гарантировать высокое качество для "Грязного костюма" и "Бандитской одежды".
От себя:
Спросите зачем я вообще оформил здесь мод, но нет скачивания напрямую? Отвечаю, первое, автор не разрешает распространять мод где либо, во вторых не требуется локализация и в третьих, оформил у нас на сайте только опсиание, чтобы ВЫ знали что такой мод существует, ознакомились с описанием на русском и скачали с Нексуса, проблем в этом нет никаких.
Vanilla Fallout 4 Folder Structure and Files
Screen Captures of what my Vanilla Fallout 4 folders look like, to help people that want to restore fallout 4 to vanilla without re-downloading large amounts of content.
Author's instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
File Sizes may very depending on updates, especially the exe files.
These are what my folders look like after running Fallout 4 Mod Remover, then manually removing everything that the mod remover tool missed, and then verifying the game files through Steam.
Fallout4 only contains Fallout4Prefs.ini . Not worth the screen-cap.
steam/steamapps/common/ Fallout 4
steam/steamapps/common/Fallout 4/ Data
steam/steamapps/common/Fallout 4/Data/ Video
Vanilla Extensions
Improves vanilla snapping and adds a variety of highly functional blocks to the workshop menu.
DLC requirements
DLC name |
---|
Wasteland Workshop |
Far Harbor |
Vault-Tec Workshop |
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
If you are a MA and need meshes, PM me for permission.
File credits
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Language | Name |
---|---|
Russian Author: Ethreon | Vanilla Extensions - Russian Localization |
Version V 1.1
- Changed junk fence structures to allow more freedom when snapping/building.
Added several foundation tiles (1x1, 1x2 etc).
Reworked single support for better snapping.
Added simple intersection properties to all elements.
Changed file paths to better mimic the vanilla ones.
Version 2.6
- VanillaExtensions.esp now requires EthreonMasterPlan.esm
All wood railings, all vanilla wood walls and the two foundations have been returned to their vanilla positions to increase compatibility with various mods.
Fixed most of the bugs.
Removed one of the covenant supports.
Fixed the raider lantern tree materials.
Version 2.5
Fixed missing wood wall mesh.
Fixed some wrong snapping.
Fixed custom metal roof invisible texture.
Fixed a lot of mismatched sounds for recipes.
Fixed bad collisions on custom prefabs.
Fixed missing ammo boxes.
Fixed all bad doorway collisions and pathing.
Fixed all plants - they should give off correct yield now.
Fixed a small typo in the vault chair name.
Fixed planter collisions and snapping.
Fixed a mismatching material on two of the custom barn roofs.
Fixed both guard towers collisions. Improved meshes.
Fixed and readded the string lights.
CHANGES
Optimized and improved following
- all wood meshes
- all metal meshes
- custom prefabs
Optimization = far less budget cost, better collision. Will result in extra budget and better performance.
Removed metal sloped roof.
Changed custom metal roof model.
Shack foundations both moved up by 224 units. Will raise wherever used.
Wall top balcony/floor snaps moved down 4 units.
Power supports now conduct electricity.
Power supports now have a wire connection available.
Small prefab 2 model improved and moved slightly on the Y axis.
Small redesign of the tree house.
Doorways now have proper collision - npcs should recognize them correctly.
Custom prefab meshes centered and fixed. Proper NPC pathing and collisions.
Changed barn fence design.
Changed barn appearance - custom textures, different models. Same sizes and placements.
Split the barn menus further for less clutter and better categorization
Fixed decorative plant bounds and collisions.
Small redesigns for the planter meshes
Changed plant pot names and standardized mesh dimensions.
Removed ribcage pot.
Fixed and improved second guard tower.
Completely changed 3rd guard tower.
String lights now snap to balcony points, same way as railings.
Reduced the vault painting/poster size and corrected the models and collisions.
Changed the deco swing model.
Version 2.4
- Changed a variety of wood wall collisions. Hopeful result - better performance.
Fixed floor snap on top of walls.
Added angled and double wood railings for all vanilla ones, as well as new wooden railings.
Fixed broken bunk bed collision.
Duplicated junk fences, restoring vanilla ones for those that want any.
Added more supports.
Added a new set of junk walls - Junktown Fence.
Added tall junk wall doorway (top+bottom)
Added angled balcony floors.
Added angled floors.
Added half version of vanilla floors.
Redone model for concrete blocks - all placeable now, and usable with SLR.
Changed model for angled roof to correspond to the new angled items.
Concrete - new model for the non-dlc set.
Redone sandbag wall references. Should help with snapping issues.
Metal set models fixed/redone.
Added cloth construction items.
Added non-dlc barn set items.
Moved barn fences (large, grey wood) to the barn Misc category.
Duplicated flora, added extra plants. Moved all items to dedicated category within Resources.
Added security fencing - mesh and jail. They give 1 defense each.
Large power supports redone - mesh improvements, collision.
Removed duplicate windmill propeller.
Added outer corner to DLC barn, warehouse and greenhouse sets.
Stoves moved from static to container.
Duplicated all vanilla furniture - now including snapping and non-snapping. Added a large amount of new items.
Fixed a variety of snapping bugs with furniture.
Changed recipes for the DLC01 streetlights to have realistic costs.
Version 2.3
- Added Master Plan support
Fixed junk and concrete doorway collision.
Fixed half concrete wall collision.
Fixed custom concrete set collision.
Added more windmills.
Added back the barbed wire fences (now pen fences under Fences>Barn Fences)
Tree house prefab reworked. Should be easier to use and place.
New RV door.
New set of floors and foundations: foundations of various sizes AND angles with complementary floors that will snap on top of them.
New double doors to fit with the shack doorway.
Version 2.2
- Fixed all bad paths that were leading to missing files.
Fixed junk fences missing from the update.
Adjusted collision on guard house.
Added wall safe with snap points.
More concrete items, including a roof.
Filler now useful (bridge height gap between concrete and barn/warehouse/greenhouse walls).
Version 2.1
collision for tower prefab.
snap points for triangular floor piece.
sink for the concrete set.
collision for all the items that had it wrong.
light string snapping (should snap to ceilings now).
deco planter snapping (see above).
barn door snapping (should allow snapping any way now).
missing balcony snaps on some of the dlc items.
fixed fern workshop icon.
fixed junk wall models and collisions, as well as snapping.
Fixed one of the silt beans recipes.
Fixed the thistle recipe requirements.
Fixed large deco plant icon being too large.
Recipe for black RV added.
Corrected defense post models.
Vault Blueprints are now Vault Imprints, with a fixed model and snap.
Integrated Contraptions DLC into main plugin - greenhouse and warehouse sets aligned to the default snap system; conduits snap to balcony points (same as railings) allowing for easier alignment; boxcars extra properties.
ceiling conduits now snap to ceiling where needed.
Version 2.0
- CHANGES
Migrated shack snap system to a new and improved system.
DLC02 - ported all items to the new snap system.
FIXES
Fixed some small mesh glitches for wood/metal walls.
Fixed various incorrect item snapping.
Fixed new patio set not being enabled when getting the required magazine.
Fixed plant properties incorrectly set previous version.
Prefab houses now have proper collision and navmesh.
Fixed the way windmill engine - should allow snapping both ways now.
Small water pump properly snaps to itself now.
Removed double keyword on power brace.
Fixed the awkward defense fencing model. Completely new collision mesh.
Fixed one of the SI property being set incorrectly.
Version 1.9
Version 1.8
- New prefabs (wood+metal).
New modular power pole items (power>connectors)
New decorations (Deco>Wall deco>Signs)
New misc items (Resources>Misc)
New water producing items. etc
Lots of fixes.
Version 1.7
- 1. WW DLC support added (optional file) with the following:
- improved snapping for the new concrete set
- added snap points to the foundation trap (normal foundation snaps except the top stack)
- added floor snap points to all traps
- added SI properties to all DLC objects that need them (mainly large ones)
- added snap points to the powered doorways
- normalized snap points for the shack floor trap
- garden plot improved (increased size to correspond to the shack floor size, added snapping etc)
- added 1500 power radiation area to the relax siren
- fixed railing snap system
- increased lettering sizes by 200% and added snap points similar to the neon signs. Compound lettering was left unchanged
- added snapping to the decontamination arch, industrial water pump.
- fixed some of the new recipes to require more realistic amounts of materials.
Version 1.6
Version 1.4
- Added 2 more guard posts
Added 2 more prefabs
Added more roofs
Fixed patio chair sit
Improved roof snapping
Added 2 more stairs (full and half length)
Fixed a critical issue which caused CTDs upon reaching Boston area during 2nd act of the game
Added one more power conduit
Added a light pole.
A new set of railings (single+double)
Added door frame for double doors.
Other smaller fixes.
Version 1.3
- Fixed metal half roof and metal small roof.
Fixed junk wall collision.
Fixed windowed wall collision.
Allow doors to snap both ways to door frames.
Added secondary window frame.
Added several 2/3 walls with full snapping capabilities.
Fixed 2nd and 3rd doorway snap.
Enabled following fence sets: barbed wire, beach fence, prewar picket, chainlink. All have full snap capabilities, and all provide fence posts that allow snapping in 4 directions at once (90 degrees between them).
Added children sized beds.
Version 1.2
- Added snap points to majority of vanilla furniture
Added extra furniture
Added shack window wall and shack double wall prefab
Added sink ability to all vanilla items (100 points)
Various tweaks and improvements.
Both straight donations and premium membership donations accepted
The purpose of this mod is to improve the vanilla system, providing more balanced recipes, better snapping, new items and many other changes. __________________________________________________- added extra snapping to all vanilla items;
- DLC items snapping changed to the default scheme;
- furniture items have been all copied and given snap points;
- all items received SI properties;
- decorative elements of various sorts;
- A LOT of new architectural elements and sets without any requirements;
- dedicated menus for all the new items;
- improved meshes for a variety of items;
- and so on, read the changelogs for more details.
Install
1. Via NMM - Download file via NMM, activate from the mod tab of NMM.
2. Manually - Download file manually, extract content; copy VanillaExtensions.esp, Meshes and Materials folders to your data folder, allowing overwrite.
Q: <insert mod here> already has <feature>.
A: Feel free to use that mod instead.
Q: Known issues?
A: Some collision ones. Some performance on some of the prefabs. Probably navmesh issues due to lack of info. IMPORTANT - Some of the meshes I changed are used across the game world, which means they might or might not be affected. Inconsistent beth is inconsistent. It also means installing this mid-playthru will result in wonky structures that need to be fixed.
Q: Will you add <feature>? How about patch for <mod> ?
A: If I have time or desire to do it.
Q: Is this compatible with <mod> ?
A: Test yourself and tell me.
Q: Can you help me with my issue?
A: If I can/know/want.
Q: Can I use your mod to make mine?
A: Asking before doing so is nice. You will most likely get my permission.
Credits&Thanks
Ad3d0 for all the help
Sarinia for patience and textures
TakeOFFFLy for the beautiful paintings I used in my mod.
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