Endzone a world apart save the world edition что входит в комплект
The third regular patch for the release version of Endzone - A World Apart focuses on bringing once again various bug fixes, tweaks and quality of life improvements to the game.
- Feedback: The feedback tool (F1) now tries to upload a current savegame, so we can investigate issues and bugs better.
- System: Added ability for the game to handle additional content for the “Prosperity” expansion and a free DLC that is just around the corner but shh…
- Main Menu: Added a dynamic news system to keep you up-to-date with current events and happenings.
- Expeditions: Added “Pack Full” option to expeditions to automatically fill up the expedition inventory with excavated resources and items.
- Achievements: Added 3 new achievements concerning settlement population.
- Localizations: Several localizations fixes in several languages.
- Buildings: Fixed a bug concerning the Decontamination Post.
- Buildings: Pastures now stop production when the production limit for food is reached.
- Options: Fixed an error related to On-Demand Rendering.
- Statistics: Droughts that last for multiple years are now correctly recognized by statistics.
- Buildings: Fixed a bug that was related to wrongfully missing repair resources for damaged buildings.
- Camera: Fixed a bug with the camera, where the wrong values were used when zooming out.
- UI: Fixed several wrong links to the glossary.
- Options: Fixed an error caused by the options menu.
- Settlers: The settler UI no longer shows settler drawbacks when the settler is in fact dead.
- Research: Techpoints and research equipment amount are now reset when starting a new game.
- Environment: Fixed bug where the ground humidity would use radiation as its base value.
- UI: Ingame UI is no longer hidden when opening the platform overlays while in the main menu.
- Settlers: Newly created moving settlers can now be selected right at the start of a new session.
- Savegame: Invalid savegames now hide their play button icon.
- Savegame: Invalid or incompatible save games no longer show the "Load Game" tooltip on play button.
- Statistics: Fixed technology count in the game statistics screen.
- Buildings: Fixed error related to efficiency boosts.
- Buildings: Fixed flickering of "Missing Resources" UI for the pub.
- UI: Fixed error with wrong settler avatars being displayed in settler dialogs.
- Statistics: Placeholder of search field in the game statistics is now translated.
- UI: Fixed line-breaking of texts in the goal window.
- Buildings: Fixed flickering of "No seed selected" for fields.
- Buildings: Buildings that require electricity to work no longer display the efficiency UI.
- Trading: Fixed trader not leaving when demolishing trading post.
- UI: Edge scrolling now only works while the HUD is open.
- System: Opening and closing any backend overlay will no longer reset the games speed to default but will set to the last set speed instead.
- UI: Fixed wrong avatar being shown during a settler dialog under certain circumstances
- Game: Fixed a bug where world animations would stutter or stop completely for different environmental effects (e.g. rain, trees or building animations).
- UI: Game Progress for unlocked buildings now only counts buildings that are actually placeable by the player.
- UI: Settler Dialogs now only show a close button if the mission is a mission from the bulletin board that is not yet solved.
- Research: Completely overhauled the research UI for better usability and overview. Technologies are now organized in different tabs and are now organized from left to right.
- Expeditions: The inventory screen (Loot and return) of expeditions has been overhauled for better usability. It is now easier and faster to fill up the inventory with different resources by using sliders.
- Buildings: The workplace radius of all related buildings can now be changed while the building is still in construction.
- Buildings: Inventory Limits can now be adjusted while the building is still in construction.
- Buildings: The water source UI now also displays the count of all valid sources inside the workplace radius.
- Sound: Added sound effect to placing a drag/drop world task (e.g. upgrade buildings/demolish buildings etc.).
- UI: “Mailto:” Links now open in the correct mail app.
- Buildings: After visiting a building, settlers will no longer walk to a random position around their current location, but will walk to a random position around the building's entry.
- Environment: The game now creates resource piles in the world if the internal storage of the production building is full.
- Savegame: Overhauled asset loading when starting the game to be less stressful on your system.
- Expeditions: Tweaked a “ruin city”, so that the diner ruin is never occluded by trees and always visible.
- Savegame: Recipes unlocked by technologies now unlock corresponding technologies when loading a savegame.
- Buildings: Building buttons now hide their tooltip when they were already built and are only placeable once.
- Side Missions: “A Light for the Night” side mission is now only put on the bulletin board, when the player has wind generators or solar collectors already researched, making it more realistic to complete the mission.
- Buildings: Recipe selection has been improved, so that recipe selection and production are done at the same spot.
- UI: Scroll sensitivity of all text fields have been reduced, to avoid unwanted behavior.
- UI: The goals window of the HUD now has Tabs when playing in scenarios, so that side missions and scenario goals are categorized and allow for a clear focus.
- Buildings: All houses and shelters received a visual overhaul so they can be distinguished better and don’t contribute too much to the “visual noise”.
- UI: Improved tooltips with more information and overall better structure and presentation.
- Buildings: Changed the efficiency UI of every related building to be more clear and descriptive. It now displays if electricity boosts the building or not.
- Side Missions: Changed the “overpopulation” side mission so it is less misleading (hopefully), and doesn’t require you to simply “wait”.
- Buildings: Changed the behavior of technology missions on the forum. These missions were previously filling up the available missions slots, preventing some other missions from ever appearing. This has now been reduced to max. one technology mission at a time, giving more space for all other missions to appear.
- System: Several Performance boosts and internal system overhauls to go lighter on CPU and GPU usage to avoid overheating issues.
- Session Settings: Removed the “Legacy” option for research in the settings of a new session.
- Trading: Adjusted trade values of hemp, iodine-tablets and expedition rations
- Side Missions: Greatly reduced the amount of herbal huts and medical facilities needed for the “Sick Survivors” Side Mission.
- Builders: Improved logic for profession “builder” for repairing buildings.
- Localizations:
Some languages didn’t receive their proofread versions for a small number of UI texts yet. This will be improved in a future patch.
Changelog Version 1.1.7950.28841
Endzone - A World Apart: Prosperity News – Dawn of a new EraSurvivors!
Some time has passed since we shared the last details about our upcoming Prosperity expansion. Now is the time to give you the first in-depth look into some of the new features and gameplay aspects.
Most of the new content and features of Prosperity are blended in with the natural overall progression in the game. To get access to the new content you have to build a stable settlement and progress through the technology tree. After researching enough technologies your settlers will become more demanding, reaching for more comfort in their lives.
To communicate their new demands and to usher in this new era in your settlement, your people will ask to upgrade the trusty Town Center to become a City Hall.
The City Hall
After doing so, a new research tab will open up, giving you access to researching the many new buildings and automatisms.
New tech-tree of the Prosperity expansion
At the same time, your settlers will start issuing their new needs and demands.
Listen closely and abide by their demands to keep them happy. Ignoring them might lead to revolts and even migration.
Your settlers' new demands. For example: the new luxury good coffee
In this case, your people want the luxury of steaming hot coffee. Who would be mad enough to not grant them this wish? Let’s get our researchers to figure out how we can produce this delicious beverage.
Coffee tech-tree
We also need to find the coffee plant seed and cultivate it in a field.
Another addition to the huge variety of crops and fields for prosperous farming enthusiasts:
The Coffee Field
Finally, we can produce the coffee in one of our pubs.
Pub UI for Coffee
Did we mention? - Pubs can now be upgraded!
After fulfilling this demand our people will enjoy their coffee and become “hopeful” buying us some time until issuing another demand.
Happiness UI: Hopeful State
With prosperous times come new responsibilities, and so your settlers will eventually ask you to expand and grow your settlement. After all, a new and lasting civilization won’t be built from stagnation. Together with this commitment comes the request to construct a long and lasting building as a shining example of all your progression and accomplishments: The Beacon.
The new Beacon in all its mighty pride
Constructing this building is a massive undertaking and will require several steps, from planning, constructing the base until reaching its final and impressive form. Getting there will be part of the journey, as this task will require many, many resources and manpower to complete.
As a reward, the landmark does not only look breathtaking, but will also be increasing the attractiveness of your whole settlement.
Construction step 1 of The Beacon
Construction step 2 of The Beacon
Construction step 3 and final step of The Beacon
A lot more is awaiting you, yet we won’t spoil everything new in advance, and keep some room for surprises until the full Prosperity release at the end of this month.
What do you think so far? Feel free to provide us your feedback across our official channels.
Lastly, thank you for all the great support and immense feedback we are receiving since Early Access and Full Release back in March! Keep it up, and stay tuned for more news until the Prosperity Release on October 21!
- Your Teams at Gentlymad Studios & Assemble Entertainment -
Endzone a world apart save the world edition что входит в комплект
The third regular patch for the release version of Endzone - A World Apart focuses on bringing once again various bug fixes, tweaks and quality of life improvements to the game.
- Feedback: The feedback tool (F1) now tries to upload a current savegame, so we can investigate issues and bugs better.
- System: Added ability for the game to handle additional content for the “Prosperity” expansion and a free DLC that is just around the corner but shh…
- Main Menu: Added a dynamic news system to keep you up-to-date with current events and happenings.
- Expeditions: Added “Pack Full” option to expeditions to automatically fill up the expedition inventory with excavated resources and items.
- Achievements: Added 3 new achievements concerning settlement population.
- Localizations: Several localizations fixes in several languages.
- Buildings: Fixed a bug concerning the Decontamination Post.
- Buildings: Pastures now stop production when the production limit for food is reached.
- Options: Fixed an error related to On-Demand Rendering.
- Statistics: Droughts that last for multiple years are now correctly recognized by statistics.
- Buildings: Fixed a bug that was related to wrongfully missing repair resources for damaged buildings.
- Camera: Fixed a bug with the camera, where the wrong values were used when zooming out.
- UI: Fixed several wrong links to the glossary.
- Options: Fixed an error caused by the options menu.
- Settlers: The settler UI no longer shows settler drawbacks when the settler is in fact dead.
- Research: Techpoints and research equipment amount are now reset when starting a new game.
- Environment: Fixed bug where the ground humidity would use radiation as its base value.
- UI: Ingame UI is no longer hidden when opening the platform overlays while in the main menu.
- Settlers: Newly created moving settlers can now be selected right at the start of a new session.
- Savegame: Invalid savegames now hide their play button icon.
- Savegame: Invalid or incompatible save games no longer show the "Load Game" tooltip on play button.
- Statistics: Fixed technology count in the game statistics screen.
- Buildings: Fixed error related to efficiency boosts.
- Buildings: Fixed flickering of "Missing Resources" UI for the pub.
- UI: Fixed error with wrong settler avatars being displayed in settler dialogs.
- Statistics: Placeholder of search field in the game statistics is now translated.
- UI: Fixed line-breaking of texts in the goal window.
- Buildings: Fixed flickering of "No seed selected" for fields.
- Buildings: Buildings that require electricity to work no longer display the efficiency UI.
- Trading: Fixed trader not leaving when demolishing trading post.
- UI: Edge scrolling now only works while the HUD is open.
- System: Opening and closing any backend overlay will no longer reset the games speed to default but will set to the last set speed instead.
- UI: Fixed wrong avatar being shown during a settler dialog under certain circumstances
- Game: Fixed a bug where world animations would stutter or stop completely for different environmental effects (e.g. rain, trees or building animations).
- UI: Game Progress for unlocked buildings now only counts buildings that are actually placeable by the player.
- UI: Settler Dialogs now only show a close button if the mission is a mission from the bulletin board that is not yet solved.
- Research: Completely overhauled the research UI for better usability and overview. Technologies are now organized in different tabs and are now organized from left to right.
- Expeditions: The inventory screen (Loot and return) of expeditions has been overhauled for better usability. It is now easier and faster to fill up the inventory with different resources by using sliders.
- Buildings: The workplace radius of all related buildings can now be changed while the building is still in construction.
- Buildings: Inventory Limits can now be adjusted while the building is still in construction.
- Buildings: The water source UI now also displays the count of all valid sources inside the workplace radius.
- Sound: Added sound effect to placing a drag/drop world task (e.g. upgrade buildings/demolish buildings etc.).
- UI: “Mailto:” Links now open in the correct mail app.
- Buildings: After visiting a building, settlers will no longer walk to a random position around their current location, but will walk to a random position around the building's entry.
- Environment: The game now creates resource piles in the world if the internal storage of the production building is full.
- Savegame: Overhauled asset loading when starting the game to be less stressful on your system.
- Expeditions: Tweaked a “ruin city”, so that the diner ruin is never occluded by trees and always visible.
- Savegame: Recipes unlocked by technologies now unlock corresponding technologies when loading a savegame.
- Buildings: Building buttons now hide their tooltip when they were already built and are only placeable once.
- Side Missions: “A Light for the Night” side mission is now only put on the bulletin board, when the player has wind generators or solar collectors already researched, making it more realistic to complete the mission.
- Buildings: Recipe selection has been improved, so that recipe selection and production are done at the same spot.
- UI: Scroll sensitivity of all text fields have been reduced, to avoid unwanted behavior.
- UI: The goals window of the HUD now has Tabs when playing in scenarios, so that side missions and scenario goals are categorized and allow for a clear focus.
- Buildings: All houses and shelters received a visual overhaul so they can be distinguished better and don’t contribute too much to the “visual noise”.
- UI: Improved tooltips with more information and overall better structure and presentation.
- Buildings: Changed the efficiency UI of every related building to be more clear and descriptive. It now displays if electricity boosts the building or not.
- Side Missions: Changed the “overpopulation” side mission so it is less misleading (hopefully), and doesn’t require you to simply “wait”.
- Buildings: Changed the behavior of technology missions on the forum. These missions were previously filling up the available missions slots, preventing some other missions from ever appearing. This has now been reduced to max. one technology mission at a time, giving more space for all other missions to appear.
- System: Several Performance boosts and internal system overhauls to go lighter on CPU and GPU usage to avoid overheating issues.
- Session Settings: Removed the “Legacy” option for research in the settings of a new session.
- Trading: Adjusted trade values of hemp, iodine-tablets and expedition rations
- Side Missions: Greatly reduced the amount of herbal huts and medical facilities needed for the “Sick Survivors” Side Mission.
- Builders: Improved logic for profession “builder” for repairing buildings.
- Localizations:
Some languages didn’t receive their proofread versions for a small number of UI texts yet. This will be improved in a future patch.
Changelog Version 1.1.7950.28841
Endzone - A World Apart: Prosperity News – Dawn of a new EraSurvivors!
Some time has passed since we shared the last details about our upcoming Prosperity expansion. Now is the time to give you the first in-depth look into some of the new features and gameplay aspects.
Most of the new content and features of Prosperity are blended in with the natural overall progression in the game. To get access to the new content you have to build a stable settlement and progress through the technology tree. After researching enough technologies your settlers will become more demanding, reaching for more comfort in their lives.
To communicate their new demands and to usher in this new era in your settlement, your people will ask to upgrade the trusty Town Center to become a City Hall.
The City Hall
After doing so, a new research tab will open up, giving you access to researching the many new buildings and automatisms.
New tech-tree of the Prosperity expansion
At the same time, your settlers will start issuing their new needs and demands.
Listen closely and abide by their demands to keep them happy. Ignoring them might lead to revolts and even migration.
Your settlers' new demands. For example: the new luxury good coffee
In this case, your people want the luxury of steaming hot coffee. Who would be mad enough to not grant them this wish? Let’s get our researchers to figure out how we can produce this delicious beverage.
Coffee tech-tree
We also need to find the coffee plant seed and cultivate it in a field.
Another addition to the huge variety of crops and fields for prosperous farming enthusiasts:
The Coffee Field
Finally, we can produce the coffee in one of our pubs.
Pub UI for Coffee
Did we mention? - Pubs can now be upgraded!
After fulfilling this demand our people will enjoy their coffee and become “hopeful” buying us some time until issuing another demand.
Happiness UI: Hopeful State
With prosperous times come new responsibilities, and so your settlers will eventually ask you to expand and grow your settlement. After all, a new and lasting civilization won’t be built from stagnation. Together with this commitment comes the request to construct a long and lasting building as a shining example of all your progression and accomplishments: The Beacon.
The new Beacon in all its mighty pride
Constructing this building is a massive undertaking and will require several steps, from planning, constructing the base until reaching its final and impressive form. Getting there will be part of the journey, as this task will require many, many resources and manpower to complete.
As a reward, the landmark does not only look breathtaking, but will also be increasing the attractiveness of your whole settlement.
Construction step 1 of The Beacon
Construction step 2 of The Beacon
Construction step 3 and final step of The Beacon
A lot more is awaiting you, yet we won’t spoil everything new in advance, and keep some room for surprises until the full Prosperity release at the end of this month.
What do you think so far? Feel free to provide us your feedback across our official channels.
Lastly, thank you for all the great support and immense feedback we are receiving since Early Access and Full Release back in March! Keep it up, and stay tuned for more news until the Prosperity Release on October 21!
- Your Teams at Gentlymad Studios & Assemble Entertainment -
NEW ADDON ANNOUNCED! WISHLIST NOW!
О сайте Endzone - A World Apart
2021 год. Группа террористов взрывает ядерные реакторы по всему миру, и планета погружается в хаос. Лишь немногим удалось укрыться в подземных бункерах, последних бастионах человечества. 150 лет спустя люди возвращаются наверх. под вашим руководством! В условиях крайне агрессивной среды, среди радиации и токсичных дождей, в недружелюбном климате вам предстоит доказать, чего вы стоите как лидер.
- Постройте поселение из 70 разных видов зданий в неблагоприятных условиях на поверхности планеты и позаботьтесь о доверившихся вам мужчинах, женщинах и детях.
- Собирайте ресурсы, обрабатывайте их и управляйте экономикой с помощью эффективной сети улиц и хранилищ.
- Испытайте себя в условиях изменчивой реалистичной среды! У каждой ячейки на поверхности — свой уровень влажности и радиации.
- Научитесь выживать в мире, полном угроз: зараженной радиацией почвы, засух, ядовитые дождей, песчаных бурь и рейдеров.
- Отправляйте экспедиции к забытым местам и принимайте важные решения, от которых зависит судьба ваших сограждан.
- Живое и изменчивое поселение, потребности жителей которого станут вашими дополнительными заданиями.
- Набор сложных сюжетных сценариев с особыми условиями победы, призванных испытать ваши навыки выживания.
Мира, который мы знали, больше нет. Постройте новый дом для горстки выживших! В вашем распоряжении — более 50 видов зданий. Дайте своим людям крышу над головой, еду, воду, обучите их, сделайте все, чтобы они выжили, и не позвольте им потерять волю к жизни.
Лидеру поселения предстоит координировать работу и назначать людям профессии и задания. Пусть они собирают и обрабатывают ресурсы, а вы обеспечите им эффективную инфраструктуру — с улицами, хранилищами и рынками — и будете регулировать экономику.
У каждой клетки земной поверхности в игре есть изменчивые уровни влажности и радиации. Смотрите, как тучи поливают почву, или готовьтесь к постоянной борьбе с полными токсичных веществ дождями, что грозят принести на ваши земли губительное излучение.
Климат планеты изменился! Готовьтесь к частым изнурительным засухам и планируйте все заранее. Делайте запасы воды и провизии. Каждый цикл принесет с собой новые испытания! Переживайте неукротимые песчаные бури, которые рушат постройки и несут с собой смертельную радиацию.
Незримая угроза радиации до сих пор реальна из-за радиоактивных дождей. Защищайте своих людей от лучевой болезни с помощью спецодежды. Очищайте воду фильтрами из активированного угля, возводите крыши на полях и вскапывайте почву, чтобы избавить свои земли от излучения.
Мир лежит в руинах, но какие-то следы творений рук человеческих еще остались. Отправляйте экспедиции к забытым местам и принимайте важные решения, от которых зависит судьба ваших сограждан.
Купить Assembled with Love НАБОР (?)
Контент для этой игры Просмотреть все (1)
MORE SURVIVAL STRATEGY? DON'T FORGET TO WISHLIST OUR FRIENDS!
Endzone - A World Apart Save the World Edition
The Save the World Edition contains Endzone - A World Apart and the official soundtrack, and is the best option for all those who want to support and appreciate the developer's work on Endzone – A World Apart even more.
- 01 - Main Theme - 02:38
- 02 - A New Beginning Part 1 - 05:50
- 03 - A New Beginning Part 2 - 05:12
- 04 - Drought Part 1 - 02:43
- 05 - Drought Part 2 - 03:50
- 06 - Drought Part 3 04:28
- 07 - Bad Drought - 02:43
- 08 - Progressive Settlement - 02:57
- 09 - Bright Future - 05:46
- 10 - Expeditions - 03:19
- Постройте поселение из 70 разных видов зданий в неблагоприятных условиях на поверхности планеты и позаботьтесь о доверившихся вам мужчинах, женщинах и детях.
- Собирайте ресурсы, обрабатывайте их и управляйте экономикой с помощью эффективной сети улиц и хранилищ.
- Испытайте себя в условиях изменчивой реалистичной среды! У каждой ячейки на поверхности — свой уровень влажности и радиации.
- Научитесь выживать в мире, полном угроз: зараженной радиацией почвы, засух, ядовитые дождей и песчаных бурь.
- Отправляйте экспедиции к забытым местам и принимайте важные решения, от которых зависит судьба ваших сограждан.
- Живое и изменчивое поселение, потребности жителей которого станут вашими дополнительными заданиями.
- Набор сложных сюжетных сценариев с особыми условиями победы, призванных испытать ваши навыки выживания.
Лидеру поселения предстоит координировать работу и назначать людям профессии и задания. Пусть они собирают и обрабатывают ресурсы, а вы обеспечите им эффективную инфраструктуру — с улицами, хранилищами и рынками — и будете регулировать экономику.
У каждой клетки земной поверхности в игре есть изменчивые уровни влажности и радиации. Смотрите, как тучи поливают почву, или готовьтесь к постоянной борьбе с полными токсичных веществ дождями, что грозят принести на ваши земли губительное излучение.
Климат планеты изменился! Готовьтесь к частым изнурительным засухам и планируйте все заранее. Делайте запасы воды и провизии. Каждый цикл принесет с собой новые испытания! Переживайте неукротимые песчаные бури, которые рушат постройки и несут с собой смертельную радиацию.
Незримая угроза радиации до сих пор реальна из-за радиоактивных дождей. Защищайте своих людей от лучевой болезни с помощью спецодежды. Очищайте воду фильтрами из активированного угля, возводите крыши на полях и вскапывайте почву, чтобы избавить свои земли от излучения.
Мир лежит в руинах, но какие-то следы творений рук человеческих еще остались. Отправляйте экспедиции к забытым местам и принимайте важные решения, от которых зависит судьба ваших сограждан.
Рецензии
“In a crop of games that may as well be clones, Endzone has something that sets it apart.”
PC Gamer
“Endzone has the potential to be the best apocalypse simulator ever.”
Windows Central
“Relaxed like Anno, hard like Banished.”
PC Games
Об этой игре
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