Dancer osu кто это
Wieku released this Sep 26, 2021
UI:
- Added options to reposition play UI components
- Scoreboard:
- Added an option to have scoreboard on the right (like the 2nd team in osu! multiplayer)
- Always show danser's logo on scoreboard if danser (not matter the name) is playing
- Added an option to cap misses to 1.2x radius
- Added an option to show angle-normalized errors (similar to osu! lazer)
- Fixed some skins having broken hitcircle
- Changed square points to +/x
- Added an option to hide positional misses
Scoring/Replays:
Backgrounds/Storyboards:
- Added support for Storyboard Samples
- Don't load main backgrounds asynchronously in recording mode
- Fixed Raphlesia & BilliumMoto - My Love (Mao)'s storyboard being broken
Audio:
- Fixed timing point based beat not being correct in specific scenarios
- Added support for nightcore sounds
Cursordance:
- danser can stream a lot higher (up to 30k BPM 4/4) instead of 600BPM 4/4
- Fixed cube, triangle and square spinner movers crashing danser on gimmick maps like Scattered Faith
- Autoplay icon is now visible in replay mode
Skinning:
- Set animation framerate to 60 if skin.ini misses it
- Added DefaultSkinFollowpointBehavior skin.ini option that allows followpoints to resemble osu! Stable's Default skin.
- Added Skin.FallbackSkin setting. If Skin.CurrentSkin is properly loaded, it tries to retrieve missing textures from fallback skin first (for example osu! Stable's Default skin template for -GN's skin). If main skin fails to load it tries to fully load fallback skin instead.
Discord Rich Presence:
And probably something I forgot about.
Wieku released this Sep 7, 2021
- Added an option to hide FFmpeg logs
- Show speed alongside progress
- Show more detailed error if ffmpeg is missing
- Added Aim Error display
- Show aim errors in Hit Error bar (hit in time but not in object's radius)
- Skinning V1 support for hitcircles and reverse arrows
- Default to skinning v1 if Version is missing from skin.ini
- Load skins without skin.ini
- Fixed some replays missing some slider ends
- Fixed missing sliders shorter than hit50 window giving 100
Wieku released this Aug 30, 2021
Changes:
Fixed -out flag not working in recording modeWieku released this Aug 29, 2021
WARNING: settings from this version are not compatible with 0.5.2 downwards. Please make a backup if you plan to rollback.
- Recording performance improvements:
- Updated BASS library that fixes excessive buffering
- Faster rendering with selected Recording.PixelFormat s:
- yuv420p
- yuv422p
- yuv444p
- nv12
- nv21
Example speed comparison on i7 8700K and GTX1080:
- Changed PP counter and UR font to Quicksand Bold
- PP counter can now be colored
- Added HideOverlayOnBreaks to knockout options
- Fix leaderboard glitching if multiple players are being knocked out at the same time
- Added an option to show PC's timezone instead of UTC in play results
- Added hit counter
- Force disable bloom in results screen
- Fixed speed not being changeable when beatmap has no music
- Slider fixes to Solace Of Oblivion maps
- Slider fixes to old maps
- Fix hit circle overlay not showing up on idke skins
- Hide smoke and ripples when cursor is hidden
- Fixes to cursor position at the start
- Fixed object/cursor rainbow not matching in recording mode or when skip/start is used
- Updated pp system to late July changes
- Fixed TouchDevice being nerfed two times
- App is now crashing when replay has no input data in -replay
- Added timewarp warning during replay load
- Added ScoreV2 support
- Fixed videos not being loaded if LoadStoryboards is false but LoadVideos is true
- Fixed some videos (like Streaming Heart) being distorted
- Changed default triangle colors to shades of gray instead of random
- Added dancing pippi mover
- Fixed danser's play date being 0001-01-01
- Fixed ExGon mover not clicking circles
- Added combo based TAG
- Individual mover options per tag cursor, for example first cursor can use different Momentum settings than the second one:
- UTF-16 settings files are readable now
- Settings are now stored in settings directory to not clutter the main directory (WARNING: they will be auto-migrated on first 0.6.0 start, be aware of that)
- Dropped settings- prefix from custom settings, default settings are now stored at /settings/default.json
- Settings can now be nested: -settings=a/b/c will result in settings located in /settings/a/b/c.json
And probably something I forgot about.
Wieku released this May 16, 2021
- Fixed -quickstart on maps that start around 0s causing background dim/blur and coin to stay at In level
- Added possibility to turn off cursor smoke
- Cursor is now visible above HUD
- Fixed replays on maps starting at 0s being cut before that point
- Increased the thickness of average/UR box border to avoid artifacts if resolution is smaller than 1080p
- Fixed health bar not being hidden during breaks
- Fixed avatars not being scaled properly with Gameplay.ScoreBoard.Scale
- Fixed top knockout players not being visible if number of players is bigger than 50
- Fixed beatmaps that don't exist anymore not being removed from the database
- Fixed stopping danser during beatmap migration causing database to become corrupted
- Added support for UTF-16 .osu and skin.ini files
- Added basic system info to danser.log to make issue reporting a bit easier
+ probably some things I forgot about.
Wieku released this May 3, 2021
Please take a look at wiki and README to learn how to use new features/flags
- Added -ss flag (screenshot mode)
- Added map difficulty modifiers ( -ar , -od , -cs , -hp )
- Added -id flag to search for beatmaps by their IDs
- Added -nodbcheck flag, skips database integrity check
- Added -quickstart flag
- -speed flag now affects PP in play mode
- Added Mouse Raw Input support
- Possibility to set username in play mode (via Gameplay.PlayUsername )
- Decimals setting for UR and PP
- Added quick restart option
- Added cursor smoke support
- Added Speed option for Triangles
- Fixed some storyboard loop transforms being processed too early
- Added support for Beatmap colors
- Fixed spinners incrementing combo color
- Fixed old replays crashing the app
- Improved accuracy of replays
- Updated PP system to consider 2019 slider changes (should be now on par with osu! website as of 2021-05)
- Improved speed of step SR calculations
- Fixed TD replays having wrong amount of PP
- Add faststart moov flag automatically to mp4 container
- Improved quality of audio
- Added support for audio filters
+ probably some things I forgot about.
Wieku released this Apr 1, 2021
NOTE: danser 0.5.0 has higher OpenGL requirements so this version may not work for you.
Please take a look at wiki and README to learn how to use new features/flags
Biggest new features:
- Added record feature with resampling support (needs ffmpeg installed separately)
- Mod support for play/replay modes
- Some settings are updateable even when danser is running in non-recording mode
- Added -record and -out flags
- Added -replay and -r flags
- Added -mods flag
- Added -end flag
- Renamed -scrub to -start
- Added -skin flag
- Mod support
- Improved 2B handling
- Reworked Momentum mover
- Fixed snapping to spinner centre on its beginning and end
- Changeable position/size/opacity of pp counter
- Changeable scale and opacity of hp bar
- Numerous layout/animation fixes
- Added ranking screen
- Added leaderboards
- Improved skip logic
- Added warning arrows
- Added pass/fail sections
- Option to enable grade showing all the time (false by default)
- Added background video playback (needs ffmpeg installed separately)
- Fixed storyboards displayed incorrectly before song's start
- Added Scale/Density options for Triangles
- Fixed Triangles blinking sometimes
- Autopilot support for replays
- Fixed some replays being off-set
- Improved accuracy of HR/EZ replays
- Updated PP system to 2021.01 changes
- knockout-button and knockout-button-active are skinnable
- Option to turn off player live sort
- Option to sort players by PP
- New SS or Quit mode
- Fixed old beatmaps having wrong AR
- Ported old stacking algorithm for old maps
- Fixed Beatmaps with : in their names not being cached correctly
- Fixed MSAA not being applied when Bloom is on
- Reduced memory usage
- Fixed Storyboards/skins having missing textures on Linux due to incorrect casing
- Fixed timing being 15ms off on Windows
- Fixed choppy animations if danser starts in DSound instead of WASAPI shared mode
- Fixed spontaneous concurrent map read/write crashes
+ probably some things I forgot about.
Wieku released this Nov 2, 2020
- Momentum mover (c4da499)
- Add triangles to background
- Relax mod support for replays
- InnerAlpha and OuterAlpha options for slider bodies
- ShiftX and ShiftY options for playfield
- Cursor being detached from it's trail on low FPS
- Some breaks not loading properly
- -scrub before drain time causing background to be normal dimmed during the intro
- Some DT replays not being played back correctly on very fast sliders
- Slider on Time Traveler having wrong length
- Discord status being occasionally stuck needing Discord restart to remove it
- Hit Circles disappearing too fast when scored too late
- Spinner sprites not aligning with playfield scale and shifts
- Replays not being filtered out when they have excluded mods or beatmap checksum doesn't not match
- PP going up as normal when number of misses on hitcircles outweigh positive judgements
- Mouse keys in input overlay having wrong colors
- Clipping being incorrect on non-widescreen storyboards
- Storyboard update frequency not being accommodated to draw fps
- Cookie beat being choppy when BeatUseTimingPoints was true
- Beat detection is now more responsive to kicks
- Danser is now displayed as auto
- Auto mod is now displayed as AT , not AU
- Spinner alpha is now not being changed in mandala mod
- Grades are now slightly bigger in knockout overlay
Wieku released this Oct 30, 2020
SETTINGS FILES IN 0.3.0b ARE NOT COMPATIBLE WITH 0.4.0b
- Skin system support
- Full visual support for spinners (old and new style)
- New Spline mover
- Slider body/ more border options
- Combo color support
- Test play mode
- Knockout mode
- -skip flag
- Spinner movers
- Cursor dance "Battle" mode
- Ability to set different movers to each tag cursor
- TimingPoint based scales/flashes
- Slider distortions
- New cursor trail styles
- Partial beatmap searches
- Discord RPC support
- Linux/MacOS BASS settings
- Danser now automatically unpacks .osz files in Songs folder when starting the app (osu! may complain about it, ignore it)
- Bugs
- Movers are now being set in settings
- "Spline" mover is now the default one when running for the first time
- Removed UnblurToTheBeat
- Updated BASS library to 2.4.15.26
- Assets are now in the form of one binary file to prevent users from changing it and breaking the app
- -cursors=1 is now default
- First run causing the app to start in FullHD
- Failing to find a beatmap causes settings.json to not being created
- Non-merged sliders causing other objects to be dimmed
- Some storyboards not being displayed correctly
- Some beatmap directories causing danser to crash
- Linux/MacOS builds needing global BASS installation
- MacOS builds crashing at Framebuffer creation
- Better support of gimmick maps (like XNOR)
- Drastically improved slider performance (non-merged ones specifically)
- Drastically improved memory usage of sliders
- Drastically improved storyboard performance
- Drastically improved database import times
- Massively reduced executable size
- Reduced danser.db size
- danser command doesn't have to be called from it's directory
- Static blurred backgrounds are not tanking fps anymore (unless storyboard is running)
Probably forgot about something, may update the list later.
NOTE: you may have to allow running unverified programs in MacOS
Dancer osu кто это
danser-go is a CLI visualisation tool for osu!standard maps.
As danser is in development phase, some things may break. If that happens please fill an issue with as much detail as possible.
WARNING: Because of MacOS' poor OpenGL support, danser-go won't run on that platform. Please use dual-booted Windows/Linux instead.
You can download the newest Windows/Linux 64-bit binaries from releases.
After unpacking it to your desired directory, you need to run it using a command-line application/terminal:
Linux / Unix / git bash / Powershell:
If you try to run Danser without any arguments there's a surprise waiting for you ;)
- -artist="NOMA" or -a="NOMA"
- -title="Brain Power" or -t="Brain Power"
- -difficulty="Overdrive" or -d="Overdrive"
- -creator="Skystar" or -c="Skystar"
- -md5=hash - overrides all map selection arguments and attempts to find .osu file matching the specified MD5 hash
- -id=433005 - overrides all map selection arguments and attempts to find .osu file with matching BeatmapID (not BeatmapSetID!)
- -cursors=2 - number of cursors used in mirror collage
- -tag=2 - number of cursors in TAG mode
- -speed=1.5 - music speed. Value of 1.5 is equal to osu!'s DoubleTime mod
- -pitch=1.5 - music pitch. Value of 1.5 is equal to osu!'s Nightcore pitch. To recreate osu!'s Nightcore mod, use with speed 1.5
- -settings=name - settings filename - for example settings-name.json instead of settings.json
- -debug - shows additional info when running Danser, overrides Graphics.DrawFPS setting
- -play - play through the map in osu!standard mode
- -skip - skips map's intro like in osu!
- -start=20.5 - start the map at a given time (in seconds)
- -end=30.5 - end the map at the given time (in seconds)
- -knockout - knockout mode
- -record - Records danser's output to a video file. Needs a globally accessible ffmpeg installation.
- -out=abcd - overrides -record flag, records to a given filename instead of auto-generating it. Extension of the file is set in settings. When the -ss flag is used, this sets the output filename as well.
- -replay="path_to_replay.osr" or -r="path_to_replay.osr" - plays a given replay file. Be sure to replace \ with \\ or / . Overrides all map selection arguments
- -mods=HDHR - displays the map with given mods. This argument is ignored when -replay is used
- -skin - overrides Skin.CurrentSkin in settings
- -cs , -ar , -od , -hp - overrides maps' difficulty settings (values outside of osu!'s normal limits accepted)
- -nodbcheck - skips updating the database with new, changed or deleted maps
- -ss=20.5 - creates a screenshot at the given time in .jpg format
- -quickstart - skips intro ( -skip flag), sets LeadInTime and LeadInHold to 0.
Since danser 0.4.0b artist, creator, difficulty names and titles don't have to exactly match the .osu file.
Examples which should give the same result:
Settings and knockout usage are detailed in the wiki.
Building the project
You need to clone it or download as a .zip (and unpack it to desired directory)
Building and running the project
First, enter the cloned/downloaded repository.
When you're running it for the first time or if you made any changes type:
Dancer osu кто это
danser-go is a visualiser for osu! maps written in Go.
Application is in dev phase so only few things work. But if you want to test it, you should follow steps at the end of this readme.
How to download it
You can download Windows/Linux/MacOS 64-bit binaries from releases.
This version was already builded by Kyow with all requirements:
Building and running the project
You need to enter the cloned/downloaded repository.
If you're running it for the first time or when you made some changes type:
This will automatically download and build needed dependencies.
- -artist="NOMA" or -a="NOMA"
- -title="Brain Power" or -t="Brain Power"
- -difficulty="Overdrive" or -d="Overdrive"
- -creator="Skystar" or -c="Skystar"
- -md5=hash - overrides above arguments and tries to find .osu file with the same MD5 hash
- -cursors=2 - number of cursors used in mirror collage
- -tag=2 - number of TAG cursors
- -speed=1.5 - music speed. Value of 1.5 equals to osu!'s DoubleTime
- -pitch=1.5 - music pitch. Value of 1.5 equals to osu!'s Nightcore pitch. To recreate osu!'s Nightcore mod, use with 1.5 speed
- -settings=name - if argument is not empty then app will try to load settings-name.json instead of settings.json
- -debug - shows more info during the map, overrides Graphics.DrawFPS setting
- -play - play through the map in osu!standard mode
- -skip - fade right into map's drain time
- -scrub=20.5 - start the map at the given time (in seconds)
- -knockout - knockout mode
Since danser 0.4.0b full names for artist, title, difficulty and creator arguments don't have to be strict with .osu file.
- Первый ачивик в котором давались новые награды, в виде двойных РА на месяц стал - Chrono Crusade, прошедший в феврале.
Победитель выполнивший все условия для получения награды - стал Вадим.
Показать полностью.- С 16 февраля по 30 апреля, группа была временно заморожена. Что бы награда Вадима не пропала просто так, баф был продлен вплоть до окончания следующего месяца - МАЯ.
- 5 мая был анонсирован НБА 4. Новой тематикой для него стала - Touhou.
- С 7 мая по 14 мая проводилась угадай-ка персонажей. В которой выдавались РА. 16 мая были выложены последние ответы. Так же в НБА вновь была задействована Система Лиг и новые динамические правила, которые менялись, в зависимости от активности группы.
- В втором ачивике НБА 4, было решено убрать Лигу Easy, но это было временное решение, т.к. в третьем ачивике ее уже вернули, сделав при этом первое место обязательным во всех лигах. С четвертого, и по шестой ачивик, правила более не менялись.
- 22 мая - НБА 4 должна была окончится. Но были не определены места в Лигах EASY и HARD. В связи с последними результатам, были назначены финалы этих Лиг на 23 - 24 мая.
- По итогам 24 мая, были выявлены победители всех трех лиг:
В Лиге EASY победу урвала Елизавета, со счетом 7:3 (10 раундов).
В Лиге MEDIUM победу получила Ангелина.
В Лиге HARD победу забрал Вадим, со счетом 4:1 (5 раундов).Поздравляем нашу победительницу РА, за Февраль - Май: Ангелину
В связи с этим, хочу объявить об окончании победных фото.
Заменят их новые победные стикеры (Пример вы можете уже увидеть на картинке). Вскоре у всех активных игроков, я сделаю примерно такие же.
Состав победных стикеров будет пополнятся в зависимости от ваших побед, и активного получения ачивиков в нашей группе.Читайте также: