Что такое fomm для fallout 3
A collection of utilities related to both creating and using mods.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Alpha Sky Cut Content | use this or download Nexus Mod Manager. |
Amelia Watson Radio Station | |
Child - Shojo Headgear Project | |
Desert Ranger Combat Armor | |
Exciter Guns Mini Pack | |
Exciter HK MP5 Mini Pack | |
Exciter MAGPUL Masada ACWS Pack | |
Exciter SIG SG552 Commando Pack | |
FN SCAR-H MK17 CQC Pack | |
FOMOD install scripts | |
good springs player safe house | |
Jessi Companion for NV esp only | |
Minor Buffs for Pre-Order Armors | |
Mojave Enclave Patrols | |
Pipboy Google Maps | Use this or download Nexus Mod Manager |
Project Nevada | |
Sun Valley | |
Tecla de acceso rapido a granadas-Grenade Hotkey SPANISH | |
Unified HUD Project - uHUD |
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
Author notes
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
NOTE:
I'm sure many have realized that I have not been in the forums of late. I apologize for the falling off of support. I wanted to let everyone know that I won't be supporting this version of FOMM for the next while; however, I am actively working on a replacement that I hope everyone will find far superior. Rest assured that I haven't abandoned everyone, but that I am indeed working to create the best FOMM yet.
I have taken FOMM out of alpha. I'm sure it's not perfect, but I believe it to be sufficiently stable for general use.
This version of FOMM is the first step in expanding the scope of the mod manager. Instead of having two different managers, one for Fallout 3 and another for Fallout: New Vegas, FOMM is able to manage mods for both games from a single install. This ensures that all new features that are added to FOMM will be available for both games. Further, the folders that FOMM uses to store install info and FOMods are now configurable, allowing you to place them wherever you have disk space, rather than wherever FOMM is insalled.
- Download the executable installer.
- Double-click the installer.
- Follow the instructions in the installation wizard.
- Download the executable installer.
- Double-click the installer.
- Follow the instructions in the installation wizard.
- Download the executable installer.
- Double-click the installer.
- Follow the instructions in the installation wizard.
- Start FOMM.
- Select Fallout 3.
- Let FOMM migrate your old mods.
- Uninstall Old FOMM (optional).
Because FOMM is no longer a mod manager for a single game, the recommendations for where to install it have changed since 0.12.x and older versions. Whereas it was usual and recommended to install FOMM in the Fallout game folder, that is no longer the case. While you are free to install FOMM wherever you like, the recommendation is to let FOM install itself in the Program Files directory. This is also true for users running Vista/Win7 with UAC.
When you run FOMM for the first time, you will be asked where you would like to store your FOMods, as well as where you would like to store FOMM mod installation information. The default locations are recommended, but you can specify alternate locations if you wish: for example, if you have a separate drive dedicated to FOMods. The only restriction is that you not set the directories to Fallout's game folder.
Fallout Mod Manager для Skyrim
Набор утилит для TESV:Skyrim, Fallout New Vegas и Fallout 3, позволяющих создавать и модифицировать файлы игры. Ниже представлены работающие функции:
- Установка и удаление модов одним кликом
- Установка активных модов и изменение порядка загрузки.
- Извлечение *.BSA
- Упаковка *.BSA
- ESP редактор низкого уровня и компилятор сценариев (TESsnip)
- SDP редактор
Настройка программы для Skyrim'a внутри архива
Oblivion Mod Manager делает почти тоже самое, только текстуры не может извлекать/паковать, но просматривает. Скорее бы вышел TES Construction Set Он вышел еще 5 лет назад. и больше не выйдет.
ищу оружие из фаллаута для скайрима :)
Оо вот это супер просто + 100 500
Норм! Качаем народ!
Обязательно. Ибо когда появятся нормальные моды ты без проги этой не запустишь. А она проверяна? Со Скайримом работает?
Скорее бы вышел TES Construction Set
Отстой! не определяет главную папку даже если лаунчер на фоловский переименовать!
нормально только распаковывает БСА файлы, гавно.
Fallout Mod Manager для Skyrim. В другой редакции - это называлось "BOSS". а,и еще "Облу"можно было и "Морру". распаковать.
а как изменить харрактеристеку дракона которого призываешь с помощью крика "зов дракона"?скажите пожалуйста а то он очень слаб стал
Люди помогите. умя раньше стояла XP и игра шла идеально! потом перешел на WIN7 и тут собственно появились проблемы. захожу в игру играю мин 5 и вылазит либо синий экран либо просто выкидывает на раб.стол. я долго мучил комп и нашел альтернативу. у мя 2 платы ОЗУ одна гиг другая 512 после изъятия платы на 512 не вылетов не синих экранов но игра начинает страшно тормозить. (а в других играх и с 512 все робит норм) ПОМОГИТЕ плиз. посоветуйте что сделать.
jei korol Сделай 4гб оперативки ибо мало 1гб для скайрим
Fallout 3 "Программы для установки модов"
Это файлы - помощники для подключения модов к Fallout 3.
Здесь находятся следующие программы и утилиты:
Fomm_0_12_6 - комплексная программа для подключения модов. Achivalidete_invalidated не требуется при ее использовании, так как встроена в Fomm и называется "toggle invalidate"
Fallout mod sorter beta - встроен в Fomm, автоматически расставляет моды.
BOSS-F - сортировщик модов, сделан по аналогии с сортировщиком модов Oblivion, автоматически расставляет моды. Поддерживает около 300 популярных модов.
Fose 1.2 beta2 - расширитель скриптов Fallout 3, требуется для множества модов. В архиве версия с поддержкой "Золотого Издания" от 1С, у многих возникли проблемы с Fose после его установки.
FO3Edit - утилита для редактирования плагинов, перевода, masterupdate и создания merged-патча
Fallout mod manager
A collection of utilities related to both creating and using mods.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
File credits
Donation Points system
This mod is not opted-in to receive Donation Points
NOTE: I have made FOMM compatible with Fallout: New Vegas. Don't worry, it still works with Fallout 3, and will continue to get support and new features. However, for the most timely updates you may want to check out the New Vegas Nexus Page.
- Fail-Safe Mod Installs. Don't worry if a mod install fails; FOMM cleans up after itself, preventing half-installed mods.
- Mod Versioning. FOMM is able to upgrade mods without have to re-activate them, and without changing which mods overwrite which.
- Mod Reactivation You can change the installation options of mods without have to reinstall them.
Note to Mod Authors:
FOMod scripts for FO:NV mods should derive from FalloutNewVegasBaseScript, instead of BaseScript. The functions in the scripting language have changed to reflect the differences between FO3 and FO:NV (for example, NVSE instead of FOSE). If your scripts don't derive from FalloutNewVegasBaseScript they will still work, but you won't have access to the new functions, and calling FOSE-related functions will cause your script to fail.
Installation - 0.12.6
This version can be installed over earlier versions without any additional work. It will upgrade its log files as required. Note that the upgrade process will not touch your mods, but it can take anywhere from a few minutes to a couple of hours, depending on how many, and what type, fomods you have installed.
Uninstallation - 0.12.6
If you wish to go back to an earlier version:
1) Open FOMM 0.12.x
2) Deactivate all your mods
3) Close FOMM
4) Install the old FOMM version
5) Open the old FOMM
6) Activate the desired mods
- Download the executable installer.
- Double-click the installer.
- Follow the instructions in the installation wizard.
- Download the executable installer.
- Double-click the installer.
- Follow the instructions in the installation wizard.
- Download the executable installer.
- Double-click the installer.
- Follow the instructions in the installation wizard.
- Start FOMM.
- Select Fallout 3.
- Let FOMM migrate your old mods.
- Uninstall Old FOMM (optional).
Because FOMM is no longer a mod manager for a single game, the recommendations for where to install it have changed since 0.12.x and older versions. Whereas it was usual and recommended to install FOMM in the Fallout game folder, that is no longer the case. While you are free to install FOMM wherever you like, the recommendation is to let FOM install itself in the Program Files directory. This is also true for users running Vista/Win7 with UAC.
When you run FOMM for the first time, you will be asked where you would like to store your FOMods, as well as where you would like to store FOMM mod installation information. The default locations are recommended, but you can specify alternate locations if you wish: for example, if you have a separate drive dedicated to FOMods. The only restriction is that you not set the directories to Fallout's game folder.
- Open FOMM.
- Deactivate all your mods.
- Close FOMM.
- Uninstal FOMM.
- Install the old FOMM version.
- Open the old FOMM.
- Activate the desired mods.
- Disable UAC (not recommended).
- Move Fallout 3 outside of the Program Files folder (e.g., C:\Games\Bethesda\Fallout 3). This may require a reinstall. I know with Oblivion you could just copy the game folder to a new location, run the game, and all would be well. I'm not sure if that works with Fallout 3.
- In theory you should also be able to run FOMM as administrator. You can try this by right-clicking on the FOMM shortcut and selecting "Run as administrator." Alternatively, right-click on the shortcut, select Properties->Compatibility and check "Run this program as an administrator."
Tutorials
Zumbs wrote a series of great tutorials. They're what I (kaburke) used to get started with FOMM. Check them out.
Premade FOMod Packs
Many mods are already distributed as FOMods for easy use with FOMM. However, if your favourite mod needs FOMod-ing, head over to Premade FOMod Packs. The project has dozens of PFPs to easily turn popular mods into FOMods.
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