Что такое ece скайрим
Nexus requirements
Mods requiring this file
Mod name | Notes |
---|---|
Cherry ECE Preset | |
Katarina DC preset armour hairdo tattoo REDUX -UNPB-UUNP-questionmark | Necessary for ECE users. In the installation process choose: NO COUNTER SCALING, ECE - EXTENDED, 4x RANGE 8x GRANULARITY (if you want the preset to work that is) |
Lilith Nord Preset (ECE - UNP-CBBE) | Slide Edith x4 |
Nebow Odaani Preset for ECE | |
Nord ECE Preset | |
OOooh Milla Jovovich PRESET | |
Rheda ECE Preset |
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Enhanced Character Editor: ECE Team
ECE Enhancer: RAN46
Extended ECE/CME configuration files: Groovtama's XPMS Extended
XPMSE itself: Groovtama
The Skeleton of Female Model ("9head" and "Perfect" versions): ning999
Donation Points system
This mod is opted-in to receive Donation Points
Version 2.1
Update 11/Version 2.1
Version 2.0
Update 10/Version 2.0
- The skeletons for vanilla races (as well as custom races using vanilla skeleton locations) are now automatically installed by default, and the race selection step is for additional race support. Make sure to read the note under Current Issues if you use multiple custom races and MO.
- Re-enabled and updated the XPMSE Leg Ratio slider
- Fixed the extra Head Up/Down slider in the Face tab that nobody really noticed was broken (was pointing to the now-ancient CME HeadPos node)
- Moved the Waist slider to between Lower and Mid-Torso, where it logically belongs
- Cleaned up the sliderconfigs a bit to make them less annoying to look at
Version 1.9
Update 9/Version Fb
Another minor update, though probably desirable for people who want their weapon sliders to actually work properly. Really this time.
- Corrected the dumb mistake I made on all of the weapon sliders. They should now work properly regardless of where the weapons are attached.
- Changed the name of the Body Scale slider to relate it to the height sliders
Version 1.8
Update 8?/Version Fa
Version 1.7
Update 7/Version F
The following things have happened:
- Updated to XPMSE 3.63
- Merged in updated sliders from both XPMSE 3.63 and Enhanced Character Edit 1.4
- Added counter-scaling to the various finger sliders
- Removed counter-scaling from some sliders that still had it in the non-counterscaling version
Version 1.6
- Update 6/Version D
There is, of course, still the manual installation for those who want it.
Added the following sliders to both packages, found down in the list with the associated scale sliders
Right Hand Equip X
Right Hand Equip Y
Right Hand Equip Z
These three will move whatever is equipped in the right hand; primarily weapons
Left Hand Equip X
Left Hand Equip Y
Left Hand Equip Z
These three will move whatever is equipped in the left hand; usually shields, less usually bows and offhand weapons, torches
Right Magic Scale
Right Magic X
Right Magic Y
Right Magic Z
Left Magic Scale
Left Magic X
Left Magic Y
Left Magic Z
These do exactly what you would expect them to do. Note that the X/Y/Z
coordinates are relative to the hand. Positional sliders are wide-range.
Note: can also easily be used with anything else that would normally be attached directly to the NPC Head bone; hats,
glasses, etc. Just follow the instructions for anything you want to
modify.
To adjust for this update, simply take the amount on one slider and subtract (or add) that amount to the slider
dependent on it (e.g. if the Pelvis is at -1.3 and the Thighs are at
+1.6 to compensate plus add a little bulk, simply reduce the Thighs by
1.3 for a total of +0.3); it should only take a couple of minutes.
Alternatively, there is an option in the installer to disable this behavior.
The following changes have been made to the CME version:
Weapon movement sliders should all be functional, all weapon spots on the XPMS body should be movable now
Weapon scale sliders should now be completely functional
Tail movement sliders should be functional
Tail scale sliders should be functional
The following movement sliders in the CME version are untested:
Any non-standard weapon slot (shieldback, left weapons, etc)
Tail movements and scales
Version 1.5
- Update 5/ Version Cb: Adds XPMSE male, male beast and female beast skeletons to the package.
Adds the following sliders to both CME and XPMSE versions:
Butt Height
Butt Forward/Back
Butt Cheek Spacing (yes, really)
Version 1.4
- Update 3 4/ Version Ca:
Version 1.3
- Update 3/ Version C: Adds the ability to move (generally lengthen/shorten) torso and limbs, when used with a skeleton with
supporting CME nodes incorporated.
Mod split to two versions; primary version using standard CME node naming convention and structure (that is, an old CME skeleton will have several nodes already in place, and only require my new nodes to be added for full function), secondary version using XPMSE node naming convention and structure. These versions function identically in-game when used with their respective skeletons.
Main versions now include respective skeletons: CME version includes XPMS and is compatible with other CME skeletons, XPMSE version includes XPMSE female skeleton (beast skeleton: soon).
Shoulders Up/Down
Shoulders Forward/Back
Shoulders Spacing
Note: asterisked sliders are intended to be changed in matching amounts, may require slight adjustments
*Upperarm Height/Length
*Upperarm Y Correction
*Upperarm X Correction
Upperarm Muscle Height
Forearm Length
*Forearm Height/Length
*Forearm Y Correction
*Forearm X Correction
Wrist Height/Position
Upper Torso Height
Upper Torso Forward/Back
Mid-Torso Height
Mid-Torso Forward/Back
Lower Torso Height
Lower Torso Forward/Back
Waist Size (should now appear and work correctly in both versions)
Thighs Height
Thighs Forward/Back
Thighs Spacing
Calves Height
Calves Forward/Back
Calves Spacing
Feet Height
The following sliders have also been renamed to be less literal and more correct and/or descriptive:
The following sliders have been removed, as they were redundant, please zero-out the sliders that replace them:
CME Spine Scale (0) (replaced internally by Forearm Y Correction)
CME Spine Scale (1) (replaced internally by Forearm X Correction)
CME Spine Scale (2)
Пресет Лорелея / Lorelei preset for Racemenu and ECE
Описание:
Всем привет, меня зовут Лорелея. Я эльфийка, высокая эльфийка. У меня длинные ушки и не длинные коричневые волосы. К счастью, у меня не длинный нос. Мне будет очень приятно, если Вы примите мой облик и погрузитесь в необыкновенные приключения в мире Скайрима. Но прежде чем начать мной играть, мой создатель (автор) предоставил некие требования, но очень простые требования. Да, мой создатель очень бескомпромиссная личность.
Требования:
Во-первых, вам нужен SKSE
Во-вторых, нужен Showracemenu precache killer если пользуетесь Enhanced Character Edit, если пользуетесь RaceMenu, то Showracemenu precache killer не требуется, так как он вшит в RaceMenu
Для тех, кто использует Enhanced Character Edit: нужна версия Enhanced Character Edit 1.4 и выше
Для тех, кто предпочитает Racemenu: нужная версия Racemenu 3.4.5 и выше
Я горжусь моей бледной кожей. Это красиво не правда ли!! Мне нравится моя мягкая и молочного цвета кожа! Нет несовершенств!! Мне нужна кожа из мода Fair skin complexion , чтобы чувствовать себя хорошо, но можете использовать и другую кожу из других модов.
Брови не очень хороши, я знаю. но я эльфийка, не забывайте это!! и мне нравятся мои брови, вы можете сами выбрать любые другие из модов.
Мне все говорят, что мои губы просто великолепны. Конечно, у меня губы из мода Seductive lips HD
У меня очень красивые глаза, они эффектные, но иногда, люди говорят мне что они симпатичные. Я не очень понимаю, что они имеют в виду.
Моя прическа уникальная. Волосы из мода Hair pack 268 by hellosanta
Я эльфийка, я дитя природы и было бы хорошо, чтобы вы использовали Facelight plus
Тело я могу использовать любое.
Установка: (для пользователей Enhance characters edit)
- Внимание. Лорелея была создана на базе Норда. так что выберите расу НОРД перед загрузкой пресета!!
1. Скачайте "Lorelei ECE preset"
2. Извлеките файл _26_commonTriRaces.slot в My Documents/My Games/Skyrim/CME_save
3. В игре в консоли введите "showracemenu" без кавычек
4. В разделе "slot load" ползунком найдите и slot 26 и загрузите.
Установка: (для пользователей RaceMenu)
1. Скачайте "Lorelei Racemenu preset"
2. Извлеките файл Lorelei.jslot в конечную папку presets по адресу data/skse/plugins/chargen/presets
3. В игре в консоли введите "showracemenu" без кавычек
4. В разделе Пресеты нажать F9 (загрузить пресет), выберите пресет "Lorelei.jslot" и нажать кнопку ввода.
По осн.ссылке "Лорелея для RaceMenu" v1.0 - 12 kb
По доп.ссылке "Лорелея для Enhance characters edit" v1.0 - 3 kb
Enhanced Character Edit SE
This mod adds some new sliders, head parts, one race, and more natural makeup colors.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author's instructions
You are not allowed to upload this file to other sites under any circumstances.
You are not allowed to convert this file to work on other games under any circumstances.
You must get permission from me before you are allowed to modify my files to improve it.
You can distribute facial data and slot data generated from this mod without contacting us.
But do not put your facial data and slot data behind paywall.
Do not distribute tri file, to avoid conflicts with this mod. No Need to include tri file in face mod or follower mod.
File credits
Himika- Racial Compatibility - compatibility with other mods improved
Expired- Creating a Playable Race - The right way(Racial Compatibility.esm)
nao - Female Facial Animation
SKSE team- SKSE
SkyUI team- creating Unofficial UI SDK
Bethesda Softworks
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Language | Name |
---|---|
Korean Author: Teemo | ECE Korean translation |
Mandarin Author: tktk1 | Enhanced Character Edit Chinese translation |
Version 1.59
- 2019.11.21 Supported Skyrim 1.5.97 and SKSE 2.0.17
- Fixed some sliders for mouth. Male:Dimple Depth,Mouth Forward, Mouth Shape. Female: Upper Lip Shape, Chin Depth, Dental Bite Forward, Mouth Shape.
- 2020.07.05 Permission note has been revised.
Version 1.58
- 2019.06.14 Supported Skyrim 1.5.80 and SKSE 2.0.16
Version 1.57
- 2019.04.19 1.57 Reverted RaceCompatibility.esm, which was French by default, to English.
- Supported Japanese language for RaceCompatibility.esm.
- Released English and Japanese of RaceCompatibile.esm in optional files.
Version 1.56
Version 1.55
- Changed Form 43 to Form44(SE) in RaceCompatibility.esm.
- Supported Polish language.
Version 1.54
Version 1.53
- Supported Skyrim 1.5.53 and SKSE 2.0.9
- Supported Simplified Chinese language.
Version 1.5b
Version 1.5
- Fixed an issue the slider name is not displayed correctly in the English version.
This mod adds some new sliders, head parts, one race, and more natural makeup colors.
日本語の解説はブログ記事にて
2019/12/05 Fixed issue with 159 patch was include the older version of SKSE plugin.
For Special Edition
Export Head function(F1 key) cannot be used.
Slot data is compatible with LE version.
Requirement
SKSE64 2.0.10 - 2.0.17
Skyrim 1.5.53 - 1.5.97
Main Feature
Adds Sliders
Marge the function of CME, "Character Making Extender" by kapaer
This mod adds more than 50 new sliders (without the beast races).
The vanilla slider is now 1.5 times wider.
Change face modeling
- Adds Head Parts
This mod adds more than 30 extra parts of eyes, nose and lips. Adds human head parts of elves and orc race.
- Improves Head Parts
Almost vanilla parts for get easier to create a character.
- Fixed asymmetry head mesh for Female.
- Human female cheeks are rounded. It can be turned off when installing.
Adds Color Sliders
Extends skin, hair, war-paint and tint colors.
You can select a color from the slider, such as transparency, brightness, hue and brightness.
Expression Sliders
It can be changed the facial expression.
Combat- and -Mood can be reset by the mfg reset in console or run the Showracemenu.
Other facial expression slider not reset same as other modelling slider.
Adds Zoom and Light
Zoom on with the Shift key.
You can switch levels of light to five steps by Ctrl key, such as white, yellow, bright white, bright yellow and off.
Can be changed FOV and camera direction
Hold shift key + mouse wheel, and change FOV.
Hold shift key + mouse move, and change camera direction.
Numeric display for all sliders
Save/Load slot
You can save the face you make in the slot when you exit the showracemenu.
Saved-slot can be called from the Slot Load slider.
Vertex Edit
It can be adjusted a vertex position. It supports human mesh of vanilla.
I recommend using a mouse.
When you select Vertex Edit category, show a UV map on the lower center, so you can choose a vertex.
You can scale the map on mouse wheel.
You can adjust a selected vertex by dragging crossed arrow or moving xyz sliders.
Mirror edit mode(x symmetrical) is default. It can be toggle in the slider.
When you move a vertex, you can edit range to be moved at same time apex of that around.
The type of interpolation can be specified following mode.
- cubic interpolation (smooth mountain-shaped)
- line interpolation (pyramid )
- flat interpolation (same movement in range)
Vertex does not confirm edit until you change a selected vertex.
If you want to edit the same vertex, you will need to be re- selected once.
Undo/Redo Panel
Revision history listed on the left side, you can undo/redo freely by clicking.
Undo is recordable up to 50 times.
You can scroll through the history with the mouse wheel.
You can also move one at a time with PageUp / Down on the keyboard.
Some operations are not listed in revision history.
Stop the animation of player
If you press "; key", the player's idle animation stops. Press it again resumes the animation.
Additional Race YgNord
YgNord's status and ability are same as Nord.
YgNord's status and ability are same as nord.
YgNord's male is more younger face than nord one.
Other Features
These features cannot be available when you select "incompatible package" in installer, alternatively it does not conflict with any mods which edit race record (such as SkyRe Race).
Adds 11 eyebrows to female and five eyebrows to male.
Eyebrow textures included: These files are “Pretty Face” textures.
You can replace them other textures you like.
Adds realistic skin colors, tints colors, hair colors to female.
Adds realistic skin colors, tints colors, and hair colors to female.
New colors are warm color. Pink, orange, red, and brown tone. Approximately 40.
Human and Bosmer only.
Adds six moles, one freckles to female.
One freckles, and three patterns of moles x 2 are added to female complexion slider.
TexturesActorscharacterEnhancedfemale
Fixed Vampire Face
If you install with dawnguard, vampire's face replaces with dedicated textures.
it does not apply to player, because it causes a neck seam.
It is the same fix as "Vampire Skin Color FIX".
Instead, vampire's eyes do not apply to player.
Installation
- Download from "Download with manager" button on nexus.
- Press the "Activates the selected Mod" button.
- Select if you need options.
- Overwrite the existing files if you are asked, say "Yes to all".
- Run Wrye Bash.
- Select the mod in the Installers tab of Wrye Bash and then drag and drop EnchancedChacterEdit.7z.
- Choose copy or move, when you are asked.
- Right-clicked and then select the Wizard.
- Select options if you need.
- Check the "Apply these selections" and "Install this package" and then press the finish at the end.
- Extract the downloaded archive to a temporary location.
- Then move it to the Skyrim "Data" folder.
- The folder would be located at: <Steam install folder>SteamsteamappscommonskyrimData
- Activate the EnhancedCharacterEdit.esp and CharacterMakingExtender.esp in your mod launcher by checking its box.
- Please select option if you need.
In regard to optional files.
Full package: It available all the features.
No Additional Race: It not add the additional race which YgNord.
Incompatible Package: It cannot be used other features of e.g. adds eyebrows, alternatively it does not conflict with mod which edits race record (such as SkyRe race).
Skeletons: Required to use the neck and waist sliders. Please select skeleton mod which you are using.
If not on this list, modify skeleton yourself. I explain in the Q & A "How to modify a skeleton for applying neck and waist slider".
No Cheeks fix: Disable modify to round cheeks for the human female.
No Vampire Cheek: No sunken cheeks when player is a vampire.
Slider 2x: It can be twice wider sliders.
Slider 2x and Step 2x: It can be twice wider and detailed sliders.
- Showracemenu in console command window.
- Make your character, as usual, as Vanilla.
- If you finished, name your character, and choose a slot for saving it.
- You can call the character data you made a while ago, by choosing the slot of “slot load slider”.
- You make sure use YgNord before uninstallation. Change to another race.
- Deactivates this mod with any mod manager.
- Deletes this mod with any mod manager
- You make sure DataSKSEPluginsCharacterMakingExtender_plugin.dll . if it exists, delete it.
- You make sure use custom skeleton mod(e.g. XPMS, BBP, Realistic Ragdoll Force. ). Reinstall that mod.
Q&A
When you run into trouble, please show a message or dataSKSEpluginsCharacterMakingExtender.log.
Q. It does not work.
A. Make sure to install SKSE.
It might be overwritten when SKYRIM update or by some mods.
Let’s install SKSE, of course its “Data folder” too, again!
Q. Additional sliders do not appear.
A. Make sure to install DataSKSEPluginsCharacterMakingExtender_plugin_64_*_*_*.dll. *_*_* is a number of version.
Q. Additional sliders does not work.
A. Make sure to activate the EnhancedCharacterEdit.esp and CharacterMakingExtender.esp in your mod launcher by checking its box.
Q. It does not work, I take a message "Cannot call Papyrus script event" in log. What do it?
A. First, make sure to activate CharacterMakingExtender.esp. Next, type below command in console.
StopQuest zzExCharGenQuest
StartQuest zzExCharGenQuest
Q. Skyrim crash on startup.
A. Does not match the version of SKSE plug-in and SkyrimSE.exe.
Or you did wrong installation. Please update SkyrimSE.exe or retry to install.
Q. Skyrim crash on showracemenu or appear error dialog "target cache has not found.please retry.system is too heavy?".
A. Confirm whether there is an incompatible mod, or not.
Do showracemenu in a small building (Breezehome, Honeyside), never in the open space.
Or use the ShowRaceMenu PreCacheKiller.
Q. Get a mod manager error in the SE version.
A. It's no problem, Ignore it.
In both Vortex and Mod Organizer 2 have checking version of SKSE plugin function. Enhanced Character Edit is no problem, so ignore it.
Because it's designed to run only the match version of plugin within all version of plugins.
You can delete the past versions of the plugins if error bothers you.
Q. Use ECE with racemenu, but some feature does not work.
A. Basically, racemenu features take priority. Therefore, some ECE feature does not work.
ECE's preset and slot do not work. Nose slider of racemenu part does not work, but nose slider of ECE part works fine.
Q. Neck down and waist sliders do not appear.
A. It requires the skeleton that supports this feature.
- If you use the skeleton in options.
Use the installer when you choose Skeletons.
YgNord and other additional race Skeleton separated.
Please copy and paste it from the options.
- How to modify skeleton for applying neck and waist sliders.
- Open the skeleton that you want to edit in NifSkope.
- Unchecked the Auto Sanitize before Save.
- Follow the hierarchy of BlockList. skeleton female.nif -> NPC -> NPC Root -> NPC COM -> NPC Spine -> NPC Spine1 -> NPC Spine2 -> NPC Neck -> NPC Head
- Click Select Node-> Attach Parent Node-> NiNode right while selecting NPC Head.
- Click the icon of the Value of Name Txt where in the Block Details.
- Enter "CME HeadPos" in the input field.
- Hold Ctrl + Down key, until set a maximum number of nodes on the Block List. (maximum number of node: about 268)
- Repeat steps 3-7 for CME Spine1, CME Spine 2. (NPC -> NPC Root -> NPC COM -> NPC Spine -> NPC Spine1 -> NPC Spine2)
- Save file at the end.
Q. I want to apply these additional sliders to the additional race I use.
Most additional race mod can go with these new sliders automatically.
Create a new ini file from the text in datameshesCharacterMakingExtender.
Type the following.
Example:
[Race]
EDID = YgNordRace, ygNordRaceVampire
SliderIni = commonTriRacesHumanRaces_Slider.ini
Preset = YgNordPreset1.slot
EDID has to fit exactly with (EditorID appropriate tribal Race-> open in TES5Edit or CK) name of Editor ID.
Some additional races is not supported, which have their own morph.
Copy and paste textures from unsupported race folder to YgNord folder.
I recommend you to use YgNord. It’s easier way.
Q. I want to apply face data made by ECE sliders to NPC.
You can import face morph to NPC.
? Body sliders, hair and colors cannot be applied.
- First, make face you want to transport in showracemenu. The last face you make is saved in NoseType32.
- Load Skyrim.esm in CK, and save/create esp. Example Lydia.esp.
- Check and make the esp “active file”, load with “CharacterMaikingExtender.esp”. In addition, load hair esp/esm if you use.
- Select the actor you want to change, click the Reset All button and then select NoseType32 in the Character Gen tab.
- Edit the hair and makeup in Chargen Parts tab. Click the OK after editing.
- Output the actor selected to mesh with Ctrl + F4. Save it, temporarily.
- If you don't need CharacterMakingExtender.esp as master file, push the Ctrl + Delete deregistrate master in File->Data window->Parent Masters, and then load and save. That’s all.
-If you want to apply changed neck-length and head size to NPC.
If you don’t do this routine, don’t change the neck-length and head size. The position of hair will not accord with head. Be aware that head equipments won’t be in accord with head even when doing this task. Because of changing the size of mesh. If you want them to use head equipment of correct position, make a new race for it and specify its customized Skeleton.
- When you want to apply the length of the neck / head size, change LipType to the 33. You will find the hair is incorrect in the Preview.
- Fixing this later by Nifskope, output the actor you selected to mesh with Ctrl + F4.
- In NifSkope, open the NPC face data which is located below: MeshesactorscharacterFaceGenDataFaceGeom Sorting files by date is easy way to find.
- Choose "Hair
Q. What is name slider?
For Japanese language user. It is necessary to enter a name in Japanese.
Incompatible
Racemenu
Ashen Race
BFG - Better FaceGen
SG Female Textures and More
Vampire Face Less Sunken Cheeks Please use Option - No Vampire Cheeks.
Ethereal Elven Overhaul
Incompatible mod has its own tri files and morphs.
Permission
You are not allowed to upload this file to other sites under any circumstances.
You are not allowed to convert this file to work on other games under any circumstances.
You must get permission from me before you are allowed to modify my files to improve it.
You can distribute facial data and slot data generated from this mod without contacting us.
But do not put your facial data and slot data behind paywall.
Do not distribute tri file, to avoid conflicts with this mod. No Need to include tri file in face mod or follower mod.
ECE team
tktk - Administrator. Adds color and parts.
RAN46 - Author of RANs CharGen Morph. Adds parts.
kapaer - Author of CharacterMakingExtender. Adds slider and creates plugin.
Credit
Himika - Racial Compatibility - compatibility with other mods improved
Expired - Creating a Playable Race - The right way(Racial Compatibility.esm)
nao - Female Facial Animation resource
SKSE team - SKSE
SkyUI team - creating Unofficial UI SDK
Bethesda Softworks
XPMSE - Groovtama
More Body Slider - Septfox
AltheaR - Unmasked Faces
Special Thanks
AltheaR Translate to English.
Hakaisama Translate to German.
Narsilien80/Aravis7 Translate to French.
Сандра Translate to Russian.
Matthew Shoap Improved esp.
Что такое ece скайрим
Статус: Offline
Расширение оригинального меню создания персонажа.
Требования:
Skyrim, версии 1.9 или выше
SKSE, версии 1.7.2 или выше
- Исправлен краш при загрузке ячейки с обезглавленными телами;
- Настройка параллельного морфинга теперь отключена по умолчанию;
- Исправление ошибки в morphs.ini, из-за которой фильтр рас может быть проигнорирован;
- Исправлен краш при обезглавливании игрока и NPC при наличии на их лице наложения Наложение для лица теперь по умолчанию отключено;
- Исправление скрытой ошибки в morphs.ini, когда не было вырезание пробелов в результате сбоя загрузки строки;
- Добавлены файлы (CharGen.pdb и NiOverride.pdb) для отладки.
- Установить новую версию поверх предыдущей с перезаписью файлов.
Интерфейс
Новый и более удобный по сравнению с оригиналом интерфейс в стиле SkyUI. Все ползунки сгруппированы по вкладкам в виде вертикального списка.
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