Battlefield vietnam как увеличить количество ботов
3) Вопрос: Какая последняя версия патча ?
Ответ: Финальная версия 1.21
6) Вопрос: Как сменить ник в игре?
Ответ: В меню игры нажать на кнопку OPTIONS, а затем на кнопку PROFILES. Поставить курсор в поле PLAYER NAME и прописать свой ник, который будет использоваться в игре. После всего нажми кнопку SAVE и можно выходить.
8) Вопрос: Как отключить показ вступительных видео роликов ?
Ответ: Есть несколько вариантов:
Вариант 1.
Если используете последнюю версию сборки от Canek77, то в распакованной игре будут два бат файла, один отключает видео ролики (Video off), другой обратно включает (Video on), смена выполняется в один клик.
Вариант 2.
1. Создать ярлык к файлу bfvietnam.exe (если нету)
2. Нажать на полученный ярлык, правой кнопкой мыши, и в появившемся меню выбрать свойства.
3. В поле ОБЪЕКТ дописать +restart
Писать надо так как здесь плюс без пробела, а после "рестарт" пробел.
11) Вопрос: Как подключиться к другому серверу не из списка ?
Ответ: Зайдите в MULTIPLAY -> INTERNET -> ADD SERVER (вводите адрес сервера и в другом окне порт) -> JOIN
14) Вопрос: При попытке зайти на сервер выдает ошибку MAP NOT FOUND, что делать ?
Ответ: На сервере загружены кастомные карты, соответственно требуется установить соответствующую карту.
БОТЫ ДЛЯ СЕТЕВОЙ ИГРЫ
Всем привет!
Народ подскажите где нарыть ботов на сетивую игру?
И есть ли они вообще
Help me please!
Да, естественно боты есть. При создании сервера внизу галочку самую последнюю отметь! и появившимся ползунком уровень интелекта их выбери.
У меня другой вопрос. Можно ли ботов создать на выделенном сервере? Какой командой?
FAQ's
Q: Will this work for the Origin version of Battlefield 1942?
A: Although I have not tested this I see know reason why this would not work since original mods work with the Origin version.
Q: Can I set more than 255 max players?
A: No, the game engine can only set 255 identities to the bots. Trying to add more will cause the game to crash.
Personal Recommendations:
Co-op Coral Sea map. Nothing but planes and two air craft carriers. Extract and paste rfa into "C:\Program Files\EA Games\Battlefield 1942\mods\bf1942\Archives\bf1942\levels"
Credits and thanks:
Forgotten Hope Team for creating the altered exe
bbfplayer
gleeman for the Co-Op Coral Sea map
Everyone over at the battlefieldsingleplayer forums.
(A.) Before we begin:
1. Before we start you will need to download two things
The first link is the Battlefield Mod Developers Toolkit (BF:MDT). The tool kit will allow us to edit certain game files so that in turn we can alter the maximum number of bots allowed. If all is fine and working at the end of this you can uninstall it when your done.
The second link is an altered Battlefield1942.exe launch file you need so that the changes you make with BF:MDT can take effect. Contains both Bf1942.exe and BfVietnam.exe.
2. Making sure your game is up to date.
You need to update you game to the latest patch (1.6.19). Do this before continuing any further.
You can download the patch here.
3. Extract both files, Install MDT, and replace exe
(a.) Extract both of the files you just downloaded.
(b.) When both of the extractions are complete open the extracted folder 'BF_MDT_2_75' and launch the application file. This is the installation for BF:MDT. It does not matter where exactly you install it so long as it is installed.
(c.) Go to your Battlefield1942 directory (E.g C:\Program Files\EA Games\Battlefield 1942) and rename 'BF1942' to 'BF1942.bak'. This is so you will always have a back up of the original exe file.
(d.) Now open the other extracted folder 'Bf_CoOp_Bots', then the sub folder. Copy 'BF1942' ((Copy BfVietnam if this is for BfVietnam)) and paste it into your Battlefield 1942 directory (E.g C:\Program Files\EA Games\Battlefield 1942). Hit copy and replace, this exe must overwrite or replace the original one. If you re-named or moved the original exe to back it up there should be no prompting to overwrite or replace.
(C.) Using the custom exe and starting a game
1. Launching Battlefield 1942 correctly and making sure this works
(a.) Remember when we replaced the original exe file with the one you downloaded? For this to work you must start Battlefield using this exe. Just create a shortcut of it on your desktop from the game's directory and be done with it. To help prevent problems right click the shortcut, go to the compatibility tab and under compatibility mode set it to 'Windows Xp (Service Pack 3)' and under 'Privilege Level' check the box to allow it to run as administrator. Click Apply.
(b.) Start battlefield using the provided exe. If you made it this far then you should know to start a Co-Op game with bots you create a new game under multi-player. Select Co-Op and now set your own personal preferences.
(c.) In the 'Max Players' field you should now be able to set the number up to 255. If you set the number above 64 and it keeps resetting back to 64 then there's a problem. This won't occur unless something was done wrong. Go back and make sure all of the variables you set in the game files saved and you are using the provided exe to launch the game.
(B.) Using MDT and Editing Game Files
1. Launch BF:MDT and click WinRFA
(a.) When BF:MDT installed it should have created a shortcut on your desktop. Open this and click the WinRFA tool. At the top click 'file', 'Open .rfa' and navigate to 'C:\Program Files\EA Games\Battlefield 1942\Mods\bf1942\Archives\bf1942' and open 'Game.rfa'. In the top section look for 'Bf1942/Game/AIDefault.con'. Click it and it should open in the bottom section. Now, in the bottom section, look for 'aiSettings.setMaxNBots 64'. Now delete 64 and put 255 in its place. Make sure to click 'Save Changes'.
(b.) Minimize WinRfa. Create a new folder on your desktop, no need to name it. Re-open WinRFA click 'File', 'Open .rfa' but this time navigate to ''C:\Program Files\EA Games\Battlefield 1942\Mods\bf1942\Archives' and open 'menu.rfa'. At the top click 'Extract', click 'All' and select the new folder you made on your desktop. Wait for it to finish, the progress of the extraction will be shown at the bottom of the WinRFA window. When it is done it will say 'Ready. ' Close WinRFA then move on to the next step.
2. Re-open BF:MDT and click Menu Editor
(a.) With BF:MDT this time we're going to open the Menu Editor. In Menu Editor, at the top, hit 'File' then 'Open' then open the new folder you created on your desktop and then open the 'menu' folder within it (The directory would be 'Desktop\New folder\menu') and finally open 'CreateGameMenuPage1'.
(b.) Press Ctrl+F and a search box will appear. Enter "dice::meme::BfEditNodeInt" (Without the quotes) and click 'Find Next'. Now press F3 ONCE to cycle to the next line with the same name (You may have to cycle through a few times to find the correct line, it may vary).
(c.) Now expand the highlighted field. When expanded you should see "Int32: 64". Click it so its highlighted. Now, at the top of the window you will now see "Int32: 64" to the right of the save button. From there change the '64' to '255'. Then make sure to click 'Update' THEN 'Save'. You can now close the Menu Editor.
3. Packing the Menu folder and we're just about done
(a.) Re-open WinRFA for the final time in BF:MDT. Now click 'Pack', then 'Directory' and in the 'Source Directory' browse for and expand the 'New folder' on your desktop. Click 'menu' and hit ok.
(b.) Click pack and browse over to 'Battlefield 1942\Mods\bf1942\Archives'. Name the file "menu.rfa" This has to overwrite the menu.rfa already in there. Hit save and wait for it to finish. You can now exit WinRFA.
Troubleshooting
Problem: It works for Bf1942 and some mods but not all of them.
Fix: If the new maximum player count works in Bf1942 and some mods don't work then that means they might be using their own Game.rfa and Menu.rfa files. Just repeat the steps used to change the original Bf1942 Game.rfa and Menu.rfa but for the mod (All steps under B). Obviously, the directory would be different for these files. Instead of "C:\Program Files\EA Games\Battlefield 1942\Mods\bf1942\Archives" try "C:\Program Files\EA Games\Battlefield 1942\Mods\name of mod here\Archives".
Problem: Followed all of the steps but trying to change the max player count in-game just resets it to the original max (64).
Fix: If this happens it means one of two things:
1. You're not using the custom exe file and instead you are launching the game using original exe. Make sure you launch the game using this file. Otherwise you won't be able to go past 64 max players.
2. When changing the Game or Menu rfa files you skipped a step or didn't save. Go back and make sure the variables you were supposed to change saved and you didn't skip a step (All steps under B).
Problem: It was working until the game was updated.
Fix: Updating the game will overwrite the exe. Just replace it again and your good to go. If this does not fix it then you may have to do the whole process over again.
Problem: Having trouble starting the game.
Fix: Try these fix's in order until its working again.
1. Make sure compatibility mode is on and you are running the game under administrator.
2. Start game using the exe backup. (Didn't back it up? Download one here)
3. Re-run update.
Grenademan Battlefield Vietnam AI Enhancement 1.3 file
The Battlefield franchise enters a new era equipped with more firepower, modernized weaponry and vehicles, and a deeper infantry experience from the jungles to the beaches of Vietnam. From villages on the Ho Chi Minh Trail to the city streets of Hue wage modern warfare as the United States or North Vietnamese Army (NVA).
Location
Filename
Category
Uploader
Added
Updated
Downloads
MD5 Hash
Embed Button
Embed Widget
Re-upload of old mod from GameFront by Grenademan, original readme in description. -- Updated the crosshair patch.
***BATTLEFIELD VIETNAM AI ENHANCEMENT MOD by GRENADEMAN***
Creator: Grenademan
Version: v1.3
Game: Battlefield Vietnam
Description:
This time 'round, you're diving head-first into a frantic, vicious blood-bath where the killing never stops.
Destruction incarnate engulfes you in a firestorm of chaos. Ladies and gentlemen, boys and girls.
. Dying Time's Here.
***INSTALLATION***
(Oh and for the love of God. READ IT. I ain't answering any more frigging e-mails asking me about installation
directions. The only information you need is IN HERE. Gawd. )
1. Extract the mod somewhere on your computer, then copy the "AIEV" folder into your "&:\Battlefield Vietnam\Mods" directory.
2. Run the game and activate the mod from the CUSTOM GAME menu in BFV. Then choose a map and play!
You will be able to play all of the stock maps, and the bots will use the AI strategies that I editted for them. Custom maps however are not supported.
**Pay close attention here**
1. Go into your %:\Battlefield Vietnam\Mods\BfVietnam directory and BACKUP your lexiconALL.dat file. (copy it into some other folder somewhere)
2. Go into your %:\Battlefield Vietnam\Mods\BfVietnam\Archives directory and BACKUP your objects.rfa file. (copy it into some other folder somewhere)
3. Go into your %:\Battlefield Vietnam\Mods\BfVietnam\Archives directory and BACKUP your animations.rfa file. (copy it into some other folder somewhere)
4. Go into your %:\Battlefield Vietnam\Mods\BfVietnam\Archives\BfVietnam directory and also BACKUP your game.rfa file. (copy it into some other folder somewhere)
5. Go into my AIEV folder and copy the lexiconALL.dat file into your:
%:\Battlefield Vietnam\Mods\BfVietnam directory
6. Go into my AIEV folder and copy the objects.rfa file into your:
%:\Battlefield Vietnam\Mods\BfVietnam\Archives directory.
7. Go into my AIEV folder and copy the animations.rfa file into your:
%:\Battlefield Vietnam\Mods\BfVietnam\Archives directory.
8. Go into my AIEV folder and copy the game.rfa file into your:
%:\Battlefield Vietnam\Mods\BfVietnam\Archives\BfVietnam directory.
You will be able to play both custom and stock maps this way, but you won't be able to play any other mods, should you have them installed.
***********************
There. Hopefully you haven't messed up somewhere, and can proceed to reading the features (or just playing it, whatever).
***********************
***MOAR (1.3) FEATURES***
- Improved the AI heavily once more.
- Improved how well the AI handles hand weapons.
- Bots are more effective with grenades.
- Bots are more effective with high-explosives against enemy vehicles (reducing the chance of killing themselves in the resulting explosion)
- Bots are more effective in the M-46s (way more!)
- Bots are more effective in the BM-21 rocket launcher. (VERY effective. )
- Bots flying assault helicopters are a bit better at strafing enemy ground forces.
- Corrected the flaw where bots were unable to hit a tank with an RPG or LAW.
- Bots flying the Phantom or MiG-21 are more effective at killing enemy tanks with their missiles.
- Bots won't spam mortars (now that was annoying!) as much and are a bit more intelligent when deploying them.
- Bots piloting dropships, such as the Mi8 and UH-1, won't bail out over landing zones, instead will orbit over the area.
The UH-1's gunners will provide air support while the Mi8 will continue flooding reinforcements into the battlezone.
- Bots have more things to say now, to add to the atmosphere of a heated battle.
- Snipers will engage enemy infantry from even greater distances.
- Bots will no longer fire rifles and machineguns at enemy aircraft.
- Velocity, recoil, ammunition and many other properties have been changed for all hand and vehicle weapons.
- The M551 Sheridan is now amphibious.
- Corpses and wrecks stay around for just a little bit longer.
- All kits have been reworked once again.
- First Aid Kits can now heal friendly troops twice as fast, but the time it takes for the medic to heal himself has been increased.
- US and NVA wrenches are able to repair vehicles more quickly.
- Corrected a lot of little AI and game mistakes I overlooked last time (my bad people!)
- Made a few in-game graphical changes, such as muzzle flashes and projectile collision effects to name a few.
- Increased the distance that some sounds and most voices can be heard.
- Changed the health of most vehicles again. Most noteably; decreased the health of almost all aircraft, increased the health of the Tango, tweaked tank health.
- Increased the time it takes for C4 to detonate.
- The M40, M91/30, M21 and Scoped M16 have differing scopes, meaning that one rifle's scope could be better than another.
- RPG and LAW rockets can now arc again.
- Weapon damages have been tweaked.
- Reduced the ammo count of special weapons a kit gets (Claymores, Mines etc).
- Reduced the damage radius of the M79.
- Tracers are 100% more visible now.
- Removed the OH-6's artillery spotting ability.
- Increased throwing range of both grenade types.
- Modified the scoring system.
- Changed the gunshot sound of the Scoped M16 to that of the M16.
- Decreased damage dealt by knives and other melee weapons.
- Anti-tank mines are no longer as powerful as they once were.
- Removed the two passenger positions from the assault Mi8, making it more of a gunship.
- Removed the Mi8 co-pilot's ability to spot for artillery.
- The NVA mortar now has a faster rate of fire, but isn't as powerful. The US mortar on the other hand, has a slower rate of fire, but fires a more powerful shell.
- Changed the names of all bots to something a little more interesting.
- Changed the loading screen dialogue to something a little more interesting also.
- Changed various other pieces of dialogue throughout the game. (can you spot them all!?)
KNOWN, *UNRESOLVABLE* ISSUES + HINTS
- Bots suck at driving anything amphibious, such as BTR-60s, M113s, PT-76s, the Sheridan and whatever else can traverse water that I may have missed.
I have no idea why they suck at it, they just do. Blame DICE's half-assed coding.
- Sometimes when you start Landing Zone Albany, the entire US team will freeze and refuse to move anywhere. I assume this is
a pathfiding screw-up. Just restart the game until the bots actually move somewhere.
- Bots will still sometimes horde a certain kit. I've done all I could to balance it out, but they seem to have
other things on their minds. Ungrateful bastards.
- On a rare few occasions bots may deploy a mortar facing a silly direction. Just a simple mistake on their behalf. what?
And you haven't done that before!?
- Sometimes when the BTR-60 is destroyed, the effect will be a water explosion isntead of a fireball.
- Yes, bots will sometimes fly helicopters like complete morons. Nothing I can do about that.
- Changed bot names only apply to stock maps. They will default to their old names in custom maps. Changed dialogue and descriptions only apply to English versions of the game.
- I know bots suck on urban maps! Stop telling me that!
- In fact, sometimes bots will just suck at everything. It's a one off and usually a map-related problem, but it does happen.
- There is something that causes a crash, I'm not sure what and I couldn't find the cause, but it happened on "Operation Game Warden". Beware!
- Weapons that are almost identical now have small differences that set them apart from each other.
For example, the AK47 and the AKMS. The AK47 is able to carry more ammunition than the AKMS, but the AK47 isn't as accurate
as its cousin. The AKMS has a slightly higher rate of fire, better accuracy, but not as much ammunition to squander.
The same applies to the CAR-15 and the M16. The CAR-15 has better accuracy, next-to-no recoil, but has lesser magazines. This also goes for other
near-identical weapons.
- Light Machineguns (or squad support weapons, such as the M60, RPD and Type-53) are best fired from the crouching or prone position.
Standing while firing either of these weapons decreases stability, therefor accuracy is reduced.
(NOTE: I made these weapons fairly inaccurate on purpose, to prevent players from getting easy mass-killings. So stop telling me to "fix the accuracy"!!
IT'S REALLY ANNOYING!)
- Sniper rifles (barring the M21, since that's more of an M14 with a scope) are generally the more deadlier anti-infantry weapons available to a soldier.
A good sniper can rake up many kills if he places his shots carefully. It's not as easy as it sounds however.
Landing a head shot at a distance from the outer perimeter of the French Fort in Fall of Lang Vei, to the rice lakes outside the Khe Sahn village is a difficult undertaking. You might think you hit the guy in the head, but really you would have hit
him in the shoulder or chest. All the while you're trying to conserve ammunition, covering teammates as they do battle, while half of the opposing team and their array of assault vehicles are trying to kill you.
Not terribly easy when the fighting hits its peak.
- Experiment with the custom options in the single player menu. Make things interesting by changing the force ratios, AI difficulty, player death penalty and the number of troops deployed to the battle.
If you get ridiculous amounts of lag with a full 64 player count (like me), then reduce the number of bots to a number where the lag isn't so prevalent (I tend to have it on 41 or 47). It's still just as fun.
Besides, the less lag you have, the better the bots will perform.
- Remember that the AI difficulty setting only determines how much the bots will target the human player (that's you, silly) over other opposing bots. Having it on the lowest setting will make them target you less, while having it on the highest setting will have them target you more.
It does not determine their skills!
- Some names are very subtle references to certain things, other names are just random ones I found on a map hanging on the back of the door next to my desk or something.
Can you identify the references?
And finally, there is one thing I think you should be aware of. It's some kind of wierd "player-proximity" bug that affects the AI in some pretty
bad ways. You may notice that when you die, an airborn vehicle that a bot was operating near you would have frozen in the air, or on the map you may notice
a large cluster of teammates seemingly standing around scratching their nuts. What I like to do is bring down the "`" button (the one below Esc normally)
and type in "freecam 1", which gives you the ability to fly around the map when you're waiting to respawn or spectating. Usually in the time it takes to
return to the battle, I fly around to any idle bots in remote parts of the map and find them surrounded by a billion enemies, only to finally
get slaughtered as the camera approaches, frozen aircraft will once again start moving.
It also makes long respawn times a little more bareable too.
-----
LEGAL
-----
I made the AIEV mod with my own hands, so therefor it is mine. All mine!
Please show some consideration and refrain from editting the mod and passing it off as your own
work, or something sinister like that. All other legal matters also apply.
Thanks for bothering to read this!
End of Tutorial
You now should be able to play Bf1942 Co-Op with up to 254 bots (255 Player Max) on any map. Now all that hard work will finally pay off.
If you have any problems please refer to the Troubleshooting section or the FAQ's section. If you don't find your answer there leave a comment and I will do my best to help you.
Increase Max Bots in Bf1942 Co-Op and Mods (255 Player Max) tutorial
Here you will find an easy to follow step-by-step guide on how to increase the maximum amount of bots allowed in Battlefield 1942 Co-Op mode to 255.
Posted by jonessoda9 on Feb 19th, 2015 - Intermediate Other
Introduction:
I'm creating this guide because, lets be honest here, we all wanted more than the standard 64 bot max in Co-op mode but could never figure out how to do it. This tutorial will fix that by creating an easy step-by-step guide so, at the end of this, you will be able to set the max player count in Co-op to 255. Effectively allowing you to have 254 bots (Including you=255) in any Bf1942 map.
This will also change the max bot count for any mod or expansion you have installed. So you do not need to repeat these steps for your mods/expansions. If, for whatever reason, It does not work for your mods/expansions scroll down to the Troubleshooting section for information on how to fix this.
This same method can also be applied to Battlefield Vietnam.
Notes: This tutorial was made on a 32-bit Windows 7 system. This will work on other OS's just make sure you check the directories because they will vary.
Obviously more bots will require more memory. Setting the max limit is not a good idea if you have a slow PC.
WARNING (Before you begin): Make sure you make a backup of the original exe in case you do not follow these steps properly. I will not be held accountable if this prevents your game from working. Which should only happen if you do not correctly follow the steps listed below. Be prepared in case you have to re-install the game. This is VERY UNLIKELY but just a word of caution.
Start of Tutorial:
Читайте также: