Baldur s gate как добавить портреты
Инструкция по установке: создать папку Portraits (название должно быть обязательно написано с заглавной буквы) не в (ВНИМАНИЕ!) основном каталоге игры, а в . \Мои документы\Baldur's Gate Enhanced Edition, и распаковать в эту папку архив(-ы) с портретами. Теперь при создании (или редактировании) персонажа у Вас должна появиться под выбором стандартных портретов кнопка Custom/Собственный/Настройка, где Вы сможете выбрать большой и маленький портреты.
Обратите внимание: в моих подборках размеры L и S обычно отличаются кадрированием, т. е. если Вы выберете только вариант L, и предоставите игре возможность подогнать картинку к остальным размерам, то изображение ГГ в размере S окажется у Вас. крайне маловразумительным. Так что советую устанавливать не только большой, но и маленький размер вручную - по крайней мере, для портретов из моих подборок. :)
Превью подборок портретов Вы можете посмотреть ниже. Представлены варианты размера L. Как уже было сказано выше, S от них немного отличаются.
Свои портреты
В процессе создания персонажа задался вопросом, а не сделать ли мне свой собственный убер-портрет для протогониста. Не поленился, создал, но в процессе создания наткнулся на несколько проблем : Во-первых, неверно заданные размеры для создания портретов в гайде( они все меньше, чем необходимо), во-вторых, сложность с сохранением в восьмибитный *.bmp. Подбирать для портретов необходимые значения размера, честно говоря, задолбало, ведь нужно постоянно перезагружать игру, а восьмибитный .БМП ужасно режет качество картинки. Если пользоваться ФШ, то приходится переходить в режим индексации цветов, из-за чего половина из них блекнец, выцветает, преобретает не свой оттенок и в конце-концов получается абра-кадабра.
Думаю, многие из здешних создавали и вставляли в игру портреты персонажей собственного производства, подскажите пожалуйста размеры для маленького и большого портрета и правильный путь сохранения в *.bmp
Comments
Yes. Add them to (sdcard)/Android/data/com.beamdog.baldursgateenhancededition/portraits
You'll need to create the "portraits" folder, but they'll work from there.
Yes, yes, and yes. the following folders will all function just like they do on the Windows version:
- save (and the other saved game folders for multiplayer and black pits)
- characters
- portraits
- sounds
- override
Just make sure you back everything up before each update; there's currently an issue where that entire directory gets wiped during the patch process.
Yes. Add them to (sdcard)/Android/data/com.beamdog.baldursgateenhancededition/portraits
You'll need to create the "portraits" folder, but they'll work from there.
I created the "portraits" folder and added the portraits files I used in Windows 7, but how to use them when I create a new character in android? I did not find any button to use them? The portraits are from my BG II EE of Windows 7. For me, the right directory is Android/data/com.beamdog.baldursgateenhancededition/ files/ portraits. Basically it's where the Baldur.ini file and the save directory are.Then you'll find the portraits with the "Personalize" button (or whatever it's name in English) just below the basic portraits. I can't see/find the save folder (using Windows 8 and a Nexus 7). Anyone know what I do wrong?
For me, the right directory is Android/data/com.beamdog.baldursgateenhancededition/ files/ portraits. Basically it's where the Baldur.ini file and the save directory are.
Then you'll find the portraits with the "Personalize" button (or whatever it's name in English) just below the basic portraits.
@Astafas Did you already make a save? Otherwise it doesn't exist yet.
Look for Baldur.ini file, but be sure to run the game as least once before.
Did you check the directory I mentioned (without portraits at the end)? I believe it should appear in the internal memory part, not the SD card, since this is user data. Android is at the root of the file system.
Do you see the Nexus as a drive when you plug it? Basically how do you proceed? Difficult to say what you do wrong if you don't tell what you do. ;-)
Here is the folder:
This computer\Nexus 7\Internal memory\Android\data\com.beamdog.baldursgateenhancededition\files
I have run the game and made a saved game, but can't see any ini-file or save directory. However, i can use custom portrait (after having added a folder).
I faced this problem too (and I'm still facing it somehow). I found a workaround by go through an SD card and an Android file explorer to transfer save games and characters from the PC. Then I could see the save directory, but only the save games I had transferred from the PC.
Finally I tried to stop and restart the tablet, the "hidden" save games appeared. However, the new save games I created on the tablet since restart were not visible from the PC. Again restarting the tablet allowed to see them.
On the Baldur's Gate Google group, Cameron Tofer suggested me this Android application as a workaround. Despite its description, it does provide a workaround for this issue. At least it worked for me. You have to run it manually.
@Dee you guys have done exceptionally with the android version of BGEE I'm loving playing it on my S4. The only issue I've had so far is when a door opens towards you it is difficult to enter the building I don't know if it's due to the small screen size or if it is just the door positioning.
And when it comes to installing the addons do we have to manually modify the dialog file or is there a simple way to install said addons such as using the PC to install them when the android device is connected?
What "version" is android based off of? I have 1.2000 on steam and transferred that save to android and it seems to play fine and the latest iPad version as well which is greater than 1.2000, I suppose they will all get 1.3 at one point but any major bugs I should worry about when switching back and forth? I believe they are already at 1.3 for Android. with several users reporting slightly different build numbers, but none of them starting before 1.3.Edit: I just checked - some people have 1.3.1220, 1.3.1224, or 1.3.1226. I am unsure of the differences between builds.
I don't know about savegame compatibility between 1.2 and 1.3 - in general things like that do lead to bugs, but that may not be the case here. Going from 1.2 to 1.3 shouldn't cause any issues, but I would be careful when going from 1.3 back to 1.2. It may not create a problem, but just be aware that some things will work differently. The 1.3 patch we're working on now has over 200 changes in it, and for the most part you won't be able to take those changes with you when you go back to 1.2.
Hi there, I seem to have this persisting problem with custom portraits. I just can't see them ingame, it is very frustrating as I play always with custom portraits on PC. I tried what you have said but it didn't work so.
I have created these folders:
at last I've even tried creating this folder:
I tried putting three BMP (24bit) files with correct names (CALAL, CALAM, CALAS) and correct dimensions into each folder. I used http://forum.baldursgate.com/discussion/7461/heres-how-to-use-custom-portraits for references. But non of it worked. I can see no "custom" button while creating new character or editing appearance of existing ones. I'm lost. My version is 1.3.1220.
My Galaxy is not rooted so I run the game in internal memory.
So I tried the Android/data/com.beamdog.baldursgateenhancededition/files/portraits scenario with a picture I edited in paint to 54x84 and to bmp file for my Nexus 5 phone. It hasnt given me a customize option. Is there something I did wrong or is it not available for phones.The game isn't loading my custom portraits on my Nexus 6. I tried both with Android 5.1 and 6.0.1. I created the portraits directory in /sdcard/Android/data/com.beamdog.baldursgateenhancededition/files but the "custom" button does not appear in the game. Am I doing something wrong?
Update:
Problem solved! Previously, my files were named in all uppercase (e.g. TOR_L.BMP). I change the file names to all lowercase except the sizing letter (e.g. tor_L.bmp)
By the way you do not need to put 3portraits (one of each size). One is enough, if you select it from the custom portrait menu it'll be readjusted to fit all sizes.
For the avoidance of confusion caused by advice based on previous versions, note that this is a change in the last patch. Previously, multiple sizes were needed. Multiple sizes can still be used, if you want a different version of the portrait for the character sheet and the main-screen icon.I'm trying to replace the NPC portraits and have fiddled quite a bit with both PC and Android versions of the game. I've followed default naming conventions and other parameters (bitmaps, sizing 169x266) for all of the replacement images, and this is what I've found:
Android version will not substitute any of the supplied replacement images, regardless of location (this goes for both the data/beamdog/bg2EE portraits AND override folders.) My guess is that the Android version still requires multiple sizes in order to override the stock images. Again, this is to replace NPC portraits. Can anyone cue in on this?
For the PC version, I've gotten the 169x266 .bmp files to stick for the HUD portraits while playing the game, but when I pull up the character profile, the default image comes up. I'm assuming that, despite the claim that one size will substitute just fine for PLAYER portraits, one will still need to supply the S/M/L size variations in order for the substituted portraits to work for NPC's. I believe this lends credibility to the reason why I can't get ANY substitute images to work for the Android version.
I've been somewhat limited on time this week. I'll report back when I've done some additional tweaking to verify one way or another.
Набор персоонажей из второго невервинтера для Baldur's Gate: EE и Icewind Dale 2.
Для тех, кто прошёл Neverwinter Night 2 и хотел бы продолжить играть за тех же в ID2 или BG:EE.
Набор портретов, озвучка, диалоги и пресеты персонажей для импорта.
Как бонус, несколько персонажей из Skyrim и Корра (из Legend of Korra). Что они будут делать во вселенной Baldur's Gate, остается на совести играющих.
Примечания:
В наборе следующие персонажи: Серана, Лидия из Скайрима (русские голоса/английские субтитры); Нишка, Хелгар, Сэнд, Элани, Шандра из второго Neverwinter (английские голоса/английские субтитры); Корра из Legend of Korra (английский голос/английские субтитры).
Is it possible to use my own portraits in BG Android version?
Hello, just bought the BG Android version, it's very good. I want to know, Is it possible to use my own portraits in BG Android version?Comments
У меня получилось 170 на 268 и 56 на 87.
Что касается качества - просто сохранял в 24 битном формате. Не понимаю в чём там проблема D
Результат:
Красивые портреты жаль на Ipade не могу побаловаться этим)6.1.3 черт его
Столкнулся с проблемой не могу добавить свой портрет все перепробовал не помогает только один белый куб если кто-то сможет помочь заанее спасибл
В самой игре есть инструкция:
The image must be in 24-bit BMP format, and the file name must be no more than eight characters long.
Note that the standard dimensions for portraits are 210x330; images that are larger or smaller will be resized to fit the frame. No image may be larger than 1024 in either dimension.
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