Как сделать инвалидацию в программе fomm
Hey, I haven’t played this game, not any other game in a few months. I am a full time student with two majors, and a full time job. I don’t have alot of time on my hands. I hope someone writes me a PM if this does not work with the DLC. It works for 80% of the people out there and I don’t have the time to track down and figure out why t doesn’t for the 20% of you. Its more then likely a computer problem. I will update this if it is common knowledge that it does not work with the DLC otherwise, please consider this the final version. Sorry for any inconvenience.
(INACTIVE) I am not actively playing this game anymore. Please read the comments section for help
Sorry to inform everyone, Fallout New Vegas was patched and it broke this, I am going to try a fix this tomorrow, but since I haven’t even had the chance to play this since Sunday, I don’t know what is exactly happening, if anyone know what happened please pm me so I can try to fix this, thanks.
**** WARNING ****
This is not a port of Quarn’s program ArchiveInvalidation Invalidated! I did not look at his code nor do I know how he did it. I based my idea of his hence the reason he deserves all of the credit.
This program eliminates the need for ArchiveInvalidation.txt by creating a dummy bsa and loading it.
Whats coming?
-set bLoadFaceGenHeadEGTFiles to 1 which is supposed to fix problems with NPC’s added by mods to have a proper face to skin as set in the GECK. Forgot about this, sorry. Probably going to get around to it alter, doesn’t seem that important right now, and I want to head off to bed, so probably tomorrow.
-And if you can think of anything let me know, ill try adding it.
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Fallout New Vegas ArchiveInvalidation Invalidated
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So I’ve been fairly inactive for a long time. There really shouldn’t be a reason to use this as most if not all mod managers include this functionality by default now.
I honestly forgot this was even a thing, its been what 10 years? I honestly can’t offer any help. I am sorry.
I use Mod Organizer without issue but I know Vortex has it to via SETTINGS> WORKAROUNDS> ACTIVATE BSA REDIRECTION
yeah after hours years of modding i can say that the mod managers really didn’t pan out as well as we all thought they would. they’re more cumbersome now to deal with and you can see graphically they tried to do well but FOMM was and is still effective at what it does. they kind of forgot what they were going for with that in the first place.
i liken it to minecraft modding, oddly enough, where instead of using java they are using geck lol. its sometimes more fun to mod than it is to play.
also, if you want to make things easy on yourself and not have to redownload every single thing and click so many links and blah blah blah
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ArchiveInvalidation File Generator
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The ArchiveInvalidation.txt File Generator is a utility for manually generating the ArchiveInvalidation.txt file, primarily for use with hi-res texture mods.
Author’s instructions
You may not redistribute this file in any way or claim it as your own.
File credits
This is solely my own creation, and initially was built for my own use.
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Version 3.8
Version 3.6
Both straight donations and premium membership donations accepted
ArchiveInvalidation File Generator
— By Sir Garnon
Description:
The ArchiveInvalidation.txt File Generator is a utility for manually generating the ArchiveInvalidation.txt file, primarily for use with hi-res texture mods. This version will work for Oblivion, Fallout 3, and Fallout New Vegas.
There’s no doubt that many users have already found work arounds for getting custom textures to work correctly, however this is intended for those who wish to manually generate this file.
For myself, with Fallout New Vegas, I have not found a satisfactory alternative yet (Fallout New Vegas ArchiveInvalidation Invalidated hasn’t been updated in years), and have been manually maintaining this file instead. So far, despite being a manual process, this approach has worked perfectly for me.
The tool scans for all dds files that are located under the games Data folder:
and then builds the list of files:
My hope is that others may also find it useful as well.
Uninstall:
None really. Simply delete the ArchiveInvalidation.exe file.
If you encounter any problems though, please let me know by posting the issue on the Nexus Site, and I’ll get it fixed asap.
If you find this utility useful, please feel free to Endorse it.
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Fallout New Vegas ArchiveInvalidation Invalidated
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Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Donation Points system
This mod is not opted-in to receive Donation Points
Hey, I haven’t played this game, not any other game in a few months. I am a full time student with two majors, and a full time job. I don’t have alot of time on my hands. I hope someone writes me a PM if this does not work with the DLC. It works for 80% of the people out there and I don’t have the time to track down and figure out why t doesn’t for the 20% of you. Its more then likely a computer problem. I will update this if it is common knowledge that it does not work with the DLC otherwise, please consider this the final version. Sorry for any inconvenience.
(INACTIVE) I am not actively playing this game anymore. Please read the comments section for help
Sorry to inform everyone, Fallout New Vegas was patched and it broke this, I am going to try a fix this tomorrow, but since I haven’t even had the chance to play this since Sunday, I don’t know what is exactly happening, if anyone know what happened please pm me so I can try to fix this, thanks.
**** WARNING ****
This is not a port of Quarn’s program ArchiveInvalidation Invalidated! I did not look at his code nor do I know how he did it. I based my idea of his hence the reason he deserves all of the credit.
This program eliminates the need for ArchiveInvalidation.txt by creating a dummy bsa and loading it.
Whats coming?
-set bLoadFaceGenHeadEGTFiles to 1 which is supposed to fix problems with NPC’s added by mods to have a proper face to skin as set in the GECK. Forgot about this, sorry. Probably going to get around to it alter, doesn’t seem that important right now, and I want to head off to bed, so probably tomorrow.
-And if you can think of anything let me know, ill try adding it.
Fallout: New Vegas: Совет (Манипуляции с персонажами)
Я совсем недавно зарегистрировался и решил поделится опытом.
prid ref_id — установить целевой ID. То же, что и кликом мышью, но работает, даже если персонаж не виден.
Пример: setessential a71 1 — делает Джерико бессмертным.setessential a71 0 — снова возвращает ему смертность.
Пример: player.placeleveledactoratme 2961e — игра создаст возле персонажа-игрока случайного рейдера.
Пример: prid 2d2bc — equipitem 20420 — принудительно оденет Мойру Браун в боевую броню.Обратите внимание: предмет должен быть в инвентаре у персонажа-цели.
Помните разницу! base_id описывает, как устроен объект, а ref_id — где он находится в игре. Одинаковые объекты имеют один и тот же base_id, но разные ref_id. Операции с base_id меняют свойства объекта (в том числе внешность, инвентарь и т. п.) и отражаются на всех идентичных объектах; операции с ref_id манипулируют одним конкретным объектом.
Следующие команды требуют предварительной установки целевого ID, то есть либо выбора кликом мышью (объекты под указателем перебираются колёсиком мышки), либо набором команды prid ref_id и нажатием Enter. Затем наберите:
Пример: prid 156b7 — moveto player — переместит Синди Кантелли к персонажу-игроку.
Обратите внимание: воскресить таким образом персонаж-игрока не удастся.
Обратите внимание: если перед вводом команды был выбран персонаж-цель, то AI будет отключён только у него. Если не был выбран никто — то AI будет отключён глобально.
Перезагрузка персонажа
Команды в порядке ввода:
В некоторых случаях необходимо провести следующие дополнительные манипуляции:
Ты так и не показал, как запускать игру через FOMM (то есть, что следует жать на "Launch NVSE"). Там вроде ещё ярлык можно создать для более быстрого запуска, чтобы не открывать каждый раз FOMM. Ну и стоит добавить, что инвалидацию лучше проводить через тот же FOMM, галочку поставить в настройках и не придётся качать дополнительно инвалидатор. Я прав?
Fallout New Vegas ArchiveInvalidation Invalidated требует стим
Круто! Показал пргограммы, которые нужны просто для удобной установки. А как понять, что моды стоят в правильном порядке? Установил моды играл, играл, играл, тут бац, стало выкидывать из игры или просто подвисать. И х*й пойми какой конфликтует, поскольку проблема происходит спустя время.
Агромное тебе, спасибо. Теперь мне на много интересно играть в Fallout new vegas с модами
дружище!как узнать в каком порядке должны стоять файлы в fomm?насколько знаю-esm сначала,затем esp.только каков их правильный порядок расстановки?
если вылазит ошибка в fomm, запускайте с правами администратора
Чуваки! помогите пожалуйста! Я уже давно занимаюсь деятельностью на ютубе, но ютуб такой "А,что?". Я призываю вас зайти ко мне на канал, можете не подписываться, можете не лайкать, можете даже не коментировать, просто посмотрите и сделайте вывод.
Кто из 2019? А теперь объясните: как узнать, в каком порядке ставить моды в мод менеджере? Как это сделать?
Привет всем ребята а вы не знайте какой ссылку надо скачать для Fallout new vegas чтобы было открыто компания ива и джей ти я не хочу скачать Fromm moded я я давно ищу слова ссылку как называется его мод ссылку чтобы и добавить папку на игру чтобы был открыто кампания ива и джей ти и для задание ива я знаю только оружие и брони и костюмы оружие код слова от мод а про ива код не знаю слова и джей ти вы не поможете по сказать как код называется его помоги пожалуйста ?
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