Zombie endless прохождение
You’ve bravely fought the zombies with your plant defenses. Now you get to take a crack at being the zombies. This I, Zombie Endless guide will help you make it past the 10 streak mark and beyond.
First things first – You know your plant defenses inside and out. But how well do you know the zombies?
I, Zombie Endless puzzle in Plants vs. Zombies gives you a selection of the zombie hoard to command. Here is a run down of your undead soldiers and their strengths and weaknesses. The graphic shows how much sun they cost.
Your Undead Soldiers
Imp – Can take damage of walking over 1 Spikeweed and that is it. Use against non-attacking plants, to trigger 1 Shot 1 Kill plants (i.e. Squash, Potato Mine, Chomper) and to get the brain at the end of the row if there are no attackers or a single Spikeweed.
Conehead Zombie – Good against light defenses like a single Pea Shooter, or 2 Puff Shrooms. Kernel Pults deep in a row can be a problem if other defenses are present. Can be used as a cheap shield to help protect weak zombies like Dancing Zombies.
Pole Vaulting Zombie – Good for speed and jumping over threats like Chompers. Fairly weak. Useful for quick strikes against targets deeper in a row or to retrieve a brain when Coneheads or Imps won’t work.
Bungee Zombie – Use against Magnet-Shrooms if Umbrella Leaves aren’t protecting and no cheaper way can take them out. Use sparingly due to high cost of taking out 1 plant.
Digger Zombie – Use against rows with forward facing defenses that are too tough for single Coneheads, Bucketheads, or Football Zombies. Watch out for Potato Mines, Squash, more than 1 Spikeweed and Starfruit and Threepeaters in other rows. Magnet Shroom can grap pick from 2 rows away and cause Digger to surface.
Ladder Zombie – Never used this much. Good at getting over Wall-Nuts. Ladder is good defense but Football Zombie is almost always a better choice. Magnet Shroom can grab ladder from 2 rows away.
Football Zombie – Use against rows of Pea Shooters, Repeaters, and other strong defenses. Magnet Shroom can grab helmet from 2 rows away. Pea Shooters and Korn Pults at end of rows might be a problem if other strong defenses are present.
Dancing Zombie – Good for clearing out more than 1 row if Michael Jackson zombie can be protected. Watch out for more than 1 Spikeweed, Starfuit, Threepeaters and Fume Shrooms. Place Michael in cleared out rows or rows where he will survive and ground zombies in adjacent rows can trigger 1 Shot 1 Kill defenses (i.e. Squash, Potato Mines, Chompers).
I, Zombie Endless – Step By Step Guide to Consuming Plant Defenses
Example 1 – You’ll start the game with plant defenses looking something like this. We’ve circled what we call “High Priority” defenses like Magnet Shrooms, Threepeaters, and Starfruit. These should be taken out relatively early.
- Step 1 – Taking out the Magnet Shroom in row 5 is a priority. Send either 1-2 Coneheads or a Pole Vaulting Zombie and a Conehead at the same time against row 5 to clear the row. The Pole Vaulter can jump the Sunflower and quickly take out the first Split Pea.
- Step 2 – Send a Buckethead to clear row 2.
- Step 3 – Snow Peas make frontal attacks more difficult. Send Diggers at rows 1 & 3. Imps will be able to grab the brains.
- Step 4 – A single Conehead can clear row 4 and send you to the next level.
Example 2 – As you progress there will be fewer Sunflowers to refill your bank account.
- Step 1 – High priority targets are circled. Take out the Magnet Shroom in row 4 with a Conehead. He won’t be able to clear the entire row but that is OK.
- Step 2 – Send a Digger at row 2 to take out the Threepeater and Starfruit. An Imp can then grab the brain.
- Step 3 – A Buckethead can clear row 1.
- Step 4 – A Digger can clear row 5 and set up an Imp to grab the brain. 2 Coneheads are slightly cheaper but you never know how much a Korn Pult will slow them down over a Spikeweed.
- Step 5 – Row 3 is tricky due to the Squash. You are going to lose at least 1 zombie. Send a Conehead to take the Sunflower and trigger the Squash. 1 more Conehead will clear the row and you are ready to move on.
Example 3 – This is a Starfruit type map that comes up occasionally. The cleared spaces had Starfruit
- Step 1 – Send Bucketheads at rows 1 & 3 as they both had 3 Starfruit. Clearning rows with the most Starfruit are the priority.
- Step 2 – You can either send Bucketheads to clear the other rows or try to do it with a Conehead if enough Starfruit are cleared from other rows.
Example 4 – Crap – this is a wicked defense! This is a Fume Shroom map that doesn’t come up often. It could be costly if you don’t plan well. The Magnet Shrooms in every row rule out Bucketheads, Football Zombies, Diggers, and Ladder Zombies. The Fume Shrooms will shred Dancing Zombies. That leaves you with the weaker Zombie options. Each row can be viewed individually as you will never clear out enough Magnet Shrooms for the tougher zombies. What to do? Send in the Coneheads – but only one at a time as Fume Shrooms can shoot through zombies and damage 2 at once.
- Step 1 – Row 2 is the weakest. A Conehead should be able to make it to the end.
- Step 2 – It’s a toss up but row 4 actually seems the next weakest due to the Fume Shrooms at the front of the row. Those will get eaten first. Send a Conehead.
- Step 3 – Rows 1 & 5 are about the same. 1 or 2 Coneheads on each should do it.
- Step 4 – Row 3 is the last standing. A Bungee on the Magnet Shroom and then a Buckethead would do it but that would cost 250. 3 Coneheads sent 1 at a time cost 225 and will do the job.
Example 5 – This is a tricky one. Row 3 is a priority as the Magnet Shroom protects the entire map. An Umbrella protects the Magnet Shroom from Bungee attack. A Chomper protects the start of the row. What to do?
- Step 1 – Send a Pole Vaulter at row 3. He will jump the Chomper and take out the Sunflower. The Snow Pea is a problem. Send another Pole Vaulter. The first will block some of the Snow Pea’s attack and help the second Vaulter clear the row.
- Step 2 – Send a Digger at row 5 followed by an Imp when the defenses are clear.
- Step 3 – Repeat Step 2 on row 1.
- Step 4 – Send an Imp at row 4 to trigger and clear the squash. A Conehead should be able to clear the rest of the row.
- Step 5 – Send a Conehead at row 2. He will clear the first 2 plants and trigger the Potato Mine. Follow with a Pole Vaulter to jump the Pea Shooter and clear the row.
We hope these examples provide helpful ways to think about clearing common obstacles. The above examples were all part of a 13 Streak romp. We made a few mistakes along the way that possibly would have allowed a 14th level to be cleared but it would have been tough. Now it’s your turn!
I, Zombie Endless is the tenth and last level of I, Zombie in Plants vs. Zombies, Plants vs. Zombies: Journey to the West, and Plants vs. Zombies: Great Wall Edition. It is the endless level of I, Zombie. When the player reaches a streak of ten in I, Zombie Endless, they will earn the achievement Better Off Dead.
Sun is carried over to the next level, so if the player has less than 50 sun remaining for the next level, then the player loses immediately.
Contents
List of possible combinations
All zombie health below are represented as peas (20).
Name | Cost | Armor Category | Armor health (peas) | Zombie health (peas) |
---|---|---|---|---|
Imp | 50 | 3 | ||
Conehead Zombie | 75 | I | 19 | 9 |
Pole Vaulting Zombie | 75 | 17 | ||
Buckethead Zombie | 125 | I | 55 | 10 |
Bungee Zombie | 125 | 23 | ||
Digger Zombie | 125 | I | 5 | 10 |
Ladder Zombie | 150 | II | 25 | 17 |
Football Zombie | 175 | I | 70 | 10 |
Dancing Zombie | 350 | 17 | ||
Backup Dancer | 10 |
Category 1 armor can protect the zombie from fume, catapult, and spike attacks, and while category 2 armor cannot do so, they can shield the zombie from snow pea's slowing effects and splash damage from flaming peas.
Beginner's Guide
Modern guilds for skilled players
This guide is from 植物大战僵尸吧, written by 天盟琉璃, and translated by DanielGong. This strategy is meant to quantitize the health of zombies and solve IZE puzzles methodically.
Single-line Method
Based on experiences, although the attacking of the plants and the movement of the zombies are somewhat random, generally, there are some rules. Players have been trying to average these data, construct theoretical models, apply them, and derive those health formulas.
In the formulas below, unless otherwise stated, the following principles hould be followed:
- The moving speed of slow zombies (conehead, buckethead, pole vaulting and ladder after losing their tools) is constant.
- The plants' attacking interval is constant, and it is considered as inflicting damage at every moment.
Obvioiusly, this does not fit the actual game, but in this way, we can easily model the game without losing too much precision.
Formula 1: 3+6
This formula is for slow zombies. Through obervations we can derive this pattern: a peashooter in the 5th column will inflict 3 peas damage to a slow zombie, and the total damage increases by 6 for each column on the left.
A Fume-shroom, a Split Pea, and a Threepeater on the same row are equivalent with a Peashooter. A Repeater is equivalent to two Peashooters, and when a Snow Pea slows a zombie down all the time, the damage is doubled.
However, there are some limitations to this rule, as slow zombies' (Conehead Zombie, Buckethead Zombie, Pole Valuting Zombie after losing his pole, and Ladder Zombie after losing his ladder)'speeds are not constant. There are some situations where a zombie would theoretically survive, but actually it moves too slowly and dies. The 3+6 formula only predicts whether a zombie is LIKELY to survive.
Ну для начала, нам нужно пройти так скажем "Обучение" Мы проходим 10 уровней выживания. Обычный день, ночь, Бассейн, Туманная ночь, Крыша.
Проходим 2 раза. 1 - Обучающий (5) Флагов нужно взять 2- Проверка (10) Флагов нужно взять
Советы по выживаниюКогда мы прошли обучение, вы скорее всего не знаете с чего начать, верно?
Советую купить в "Магазине Безумного Дейва" купить гриб под названием "Мрако-гриб"
На английском gloom shroom C низу можно посмотреть как он выглядит :)
Потом начинаем его расставлять по бокам, но не на лилиях. Тоесть чтобы 2 мрако-гриба смогли бить всю площадку.
Пример
l
l
l
l
После этого, мы спокойно можем расставлять все что нам нужно, но не забывайте про подсолнухи!
Что насчет тактик?
Ну давайте поговорим.Я пользуюсь тактикой 3-х пушек, и мракогрибы по средине.
Извиняюсь что скрин не из бесконечного выживания.
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