Total war warhammer 2 горич как получить
Call to WAAAGH! is a campaign mechanic added for Greenskins factions in The Total Waaagh! Update for Total War: Warhammer II.
It replaced the Fightiness/Waaagh! Army mechanics introduced in Total War: Warhammer.
Contents
In-game Description [ ]
A Waaagh! is an unstoppable force that can be unleashed once your faction gains sufficient Reputation through winning battles and razing settlements. Once a Call to Waaagh! is targeted against an enemy, additional mobs will flock to your armies for a period of time as your Lord's Waaagh! battle abilities are boosted. Razing the enemy's capital within the alotted time or occupying it when the Waaagh! ends will grant a trophy and reward in addition to building momentum towards the next Call to Waaagh!
Reputation bar [ ]
In order to Call to WAAAGH! you need to accumulate 100 reputation points. Reputation points do not decay over time and there are several ways to gain and lose them.
Da Biggest Waaagh. research (per turn)
Waaagh. research (per turn)
Recipe with Green Spores (one-off)
Biggest trophy (one-off)
Bigga trophy (one-off)
Big trophy (one-off)
Waaagh! invasion ended | -100 |
Obedience: -5 (all provinces)
Leadership: -10 (all armies)
Recruitment cost: +50% (all armies)
Obedience: +1 (all provinces)
Leadership: +2 (all armies)
Recruitment cost: -2% (all armies)
Obedience: +2 (all provinces)
Leadership: +5 (all armies)
Recruitment cost: -5% (all armies)
Obedience: +5 (all provinces)
Leadership: +10 (all armies)
Recruitment cost: -10% (all armies)
All Greenskins want to fight for the most successful tribe! Once you have earned enough Reputation, you can issue a Call to WAAAGH! and target any visible faction. Your armies will then be joined by extra mobs that will help your WAAAg raze or occupy the target's capital in return for a trophy and rewards.
How it works [ ]
After accumulating max points on the Reputation bar the player can elect to Call a Waaagh! against an enemy faction. Factions will display their diplomatic strength ranking (how many armies and settlements they have) and the player will chose one. The stronger the faction, the bigger the rewards if you succeed. This will target their capital city and the player will be tasked with occupying or razing the settlement. All of your factions armies will start generating Waaagh! units. These units are automatically built into your stack of units and will gradually grow to whatever the number of units were in the army when the Waaagh! was called (called the Waaagh! with 12 units, you will generate 12 extra units. This will allow you to attain a maximum of 40 units in an army.
Each Greenskins legendary lord has a chance to add in a specific unit to their Waaagh! units (For example: Grom can get Snotling Pump Wagons, Grimgor can get Black Orcs). Also, where you are on the campaign map helps determine the units that will be generated. If you are in the badlands, you will get Savage Orcs, if you are nearby a volcano you may get a Lava Arachnarok Spider.
Upon conquering the enemies capital, you receive a race specific trophy scaled based on the faction's strength as well. You also will keep the Waagh! units for (?) turns.
Rewards [ ]
There may be up to five rewards each time you successfully complete a Call to Waaagh!, depending on reward availability. These include trophies, bonus reputation points, bonus scrap, Waaagh! units, and bonus dish ingredients (for Grom the Paunch's Broken Axe faction only).
Bonus reputation points [ ]
When you successfully complete a Call to Waaagh!, you will be rewarded with bonus reputation points depending on the size of the associated trophy.
Trophy | Bonus reputation points |
Da Biggest trophy | +30 |
Da Bigga Trophy | +20 |
Big Trophy | +10 |
Bonus scrap [ ]
When you successfully complete a Call to Waaagh!, you will be rewarded with bonus scrap depending on the size of the associated trophy.
Trophy | Bonus scrap |
Da Biggest trophy | +100 |
Da Bigga Trophy | +60 |
Big Trophy | +30 |
Trophies [ ]
When you successfully complete a Call to Waaagh!, you will be rewarded with a trophy. The effects and their strength depend on the type faction selected and its strength rank when calling the Waaagh!. You can only have one trophy at a time so when you successfully complete another Call to Waaagh! the new trophy replaces the current trophy.
Faction strength rank: 21 - 30
Bigga Trophy Effects
Faction strength rank: 11 - 20
Biggest Trophy Effects
Faction strength rank: 1 - 10
-
+ (factionwide). + (factionwide)
-
+20 (factionwide). +4% (factionwide)
-
+40 (factionwide). +8% (factionwide)
The ratties are the most enjoyable Waaagh!-fodder happy to throw their lesser minions to their deaths in the face of the onslaught.
-
-5% for all buildings (all regions). +4% (all armies)
-
-10% for all buildings (all regions). +8% (all armies)
-
-20% for all buildings (all regions). +12% (all armies)
The only good stunty is a dead stunty, or a dying stunty who tells you where to find his mates.
- Charge Bonus: +5 (Factionwide)
- Obedience +2 (factionwide)
- Charge Bonus: +10 (Factionwide)
- Obedience +4 (factionwide)
- Charge Bonus: +20 (Factionwide)
- Obedience +6 (factionwide)
Nothing like bashing in a few soft-man skull's to satisfy a Waaagh!'s bloddlust!
- Physical Resistance 10% (all armies)
- Recruit Rank: +3 (all armies)
- Hero and Lord Recruit Rank: +4 (factionwide)
- Physical Resistance 15% (all armies)
- Recruit Rank: +4 (all armies)
- Hero and Lord Recruit Rank: +6 (factionwide)
- Research Rate: +5% (factionwide)
- Ammunition: +10% (all armies)
- Missile strength: +5% (all armies)
- Research: +10% (factionwide)
- Ammunition: +20% (all armies)
- Missile strength: +10% (all armies)
- Research: +20% (factionwide)
- Ammunition: +30% (all armies)
- Missile strength: +20% (all armies)
The sneakiness and guile of the long-limbed gits meant nothing in the face of the unrelenting tide of the Waaagh!!
- Winds of Magic starting amount +5 (factionwide)
- Speed +5% (factionwide)
- Income from post-battle loot +10% (factionwide)
- Winds of Magic starting amount +15 (factionwide)
- Speed +20% (factionwide)
- Income from post-battle loot +40% (factionwide)
- Winds of Magic starting amount +30 (factionwide)
- Speed +20% (factionwide)
- Income from post-battle loot +40% (factionwide)
Show these Undead gits that not even the greatest necromantic powers can withstand annihilation at the hands of a Waaagh!!
Untainted All Provinces
- +15 leadership (factionwide)
- -20% recruitment cost (factionwide)
Units [ ]
When you successfully complete a Call to Waaagh!, you will be rewarded with a Waaagh! Mobs Retained event which makes new Waaagh! units available from the Regiments of Renown panel. Although the event indicates it has a 1 turn duration, the units are added permanently. The type and quantity of each of the six Waaagh! units available are unlocked by a specific trophy.
Unit | Requirement | Amount |
---|---|---|
Lava Arachnarok Spider | Da Biggest Trophy | 1 |
Feral Hydra | Da Biggest Trophy | 1 |
Lava Spider Rider Archers | Da Big Trophy | ? |
Feral Wyvern | Da Bigga Trophy | ? |
Armoured Squig Hoppers | Da Bigga Trophy | ? |
Soopa-Squig! | Da Big Trophy | ? |
A successful Waaagh! will allow the recruitment of special Waaagh! units similar to a Regiment of Renown, Legions of Legend, or Elector Count State Troops. As mentioned before, some of these units can be generated through calling a Waaagh! if you are nearby one of their climates on the campaign map.
Bonus dish ingredients (for Grom the Paunch's Broken Axe faction only) [ ]
When you successfully complete a Call to Waaagh!, you will be rewarded with a random bonus dish ingredient for Grom's Caudron as long as you have one ingredient to collect.
Total War: WARHAMMER II
Статистика: Total War: WARHAMMER II > Общие обсуждения > Подробности темы 8 дек. 2020 в 11:57 Is he Throt exclusive or recruitable by all Skaven? 8 дек. 2020 в 11:59 Throt exclusive. 8 дек. 2020 в 12:02 Throt exclusive.Nooo thats not good, so the only way to get him is through confederation.
CA at least should give us respec for confed lords and heroes.
8 дек. 2020 в 12:04 Throt exclusive.Nooo thats not good, so the only way to get him is through confederation.
CA at least should give us respec for confed lords and heroes.
It is good, Goritch is the Castellan of Helpit, so he already would always be Clan Moulder exclusive.
Lore binds what happens in the game just enough, and Goritch being exclusive is a GREAT move.
8 дек. 2020 в 12:10It is good, Goritch is the Castellan of Helpit, so he already would always be Clan Moulder exclusive.
Lore binds what happens in the game just enough, and Goritch being exclusive is a GREAT move.
But at the same time Throt hates him, it woulnt be too streched if gamewise Ghoritch wanted to join some other faction. Ghoritch is super awesome, it would be great to just have him skavenwide.
Still, better Moulder exclusive than not at all for sure.
8 дек. 2020 в 12:26 Throt exclusive.Nooo thats not good, so the only way to get him is through confederation.
CA at least should give us respec for confed lords and heroes.
One button respec mod lets you do this, until CA adds an official way to do this
Nooo thats not good, so the only way to get him is through confederation.
CA at least should give us respec for confed lords and heroes.
It is good, Goritch is the Castellan of Helpit, so he already would always be Clan Moulder exclusive.
Lore binds what happens in the game just enough, and Goritch being exclusive is a GREAT move. Totally disagree, should be a quest to go help Clan Mouldar that get a confederation dilema, and unlocks Ghortich.
Skaven really need a "Labratory Mechanic" that has "lite" versions of each major clans mechanics, a Skyre-Labratory-lite to upgrade your weapons teams, and machines, a Flesh-Labs-lite, Eshin Contracts-lite, and add a ♥♥♥♥♥♥♥ Pestilens Plague Labratory that's lite for every other clan. Make each one unlock after you do some quest chain to confederate the faction or get a military alliance, something. Skaven do that, they trade tech, they work together, Stormfiends are an example of that.
Reduce their tech tree to be focused on non-clan units and empire building, and some light ones for clan units.
You have to finish Whip of Domination quest. You will play a battle in which Ghoritch fights against Chaos and you help him, win the battle and you get Ghoritch. 8 дек. 2020 в 19:00
Totally disagree, should be a quest to go help Clan Mouldar that get a confederation dilema, and unlocks Ghortich.
Skaven really need a "Labratory Mechanic" that has "lite" versions of each major clans mechanics, a Skyre-Labratory-lite to upgrade your weapons teams, and machines, a Flesh-Labs-lite, Eshin Contracts-lite, and add a ♥♥♥♥♥♥♥ Pestilens Plague Labratory that's lite for every other clan. Make each one unlock after you do some quest chain to confederate the faction or get a military alliance, something. Skaven do that, they trade tech, they work together, Stormfiends are an example of that.
Reduce their tech tree to be focused on non-clan units and empire building, and some light ones for clan units.
Agreed. At least Ghoritch for sure should be recruitable for all Skaven. Confederations also need some tweaking, im just now starting to be excited to confed again with respec mod, otherwise, nope.
8 дек. 2020 в 19:18It is good, Goritch is the Castellan of Helpit, so he already would always be Clan Moulder exclusive.
Lore binds what happens in the game just enough, and Goritch being exclusive is a GREAT move.
Totally disagree, should be a quest to go help Clan Mouldar that get a confederation dilema, and unlocks Ghortich.
Skaven really need a "Labratory Mechanic" that has "lite" versions of each major clans mechanics, a Skyre-Labratory-lite to upgrade your weapons teams, and machines, a Flesh-Labs-lite, Eshin Contracts-lite, and add a ♥♥♥♥♥♥♥ Pestilens Plague Labratory that's lite for every other clan. Make each one unlock after you do some quest chain to confederate the faction or get a military alliance, something. Skaven do that, they trade tech, they work together, Stormfiends are an example of that.
Reduce their tech tree to be focused on non-clan units and empire building, and some light ones for clan units.
Respectfully disagree on the "lite-labs"; the more stark the destinations between clans the better, IMHO.
"A former general of Archaon the Everchosen, once ignored his commander’s orders and was sent to Hell Pit as punishment. There Throt transplanted his brain into the body of a Rat Ogre, creating an aberration of incredible speed, strength and intelligence."
Ghoritch is a Skaven Unique hero unit introduced in The Twisted and the Twilight. He is only recruitable as Clan Moulder, but if you play as another skaven and confederate Clan Moulder, you will also get him. He is obtained by completing Throt’s quest battle for the Whip of Domination. He is of the Melee Specialist hero type.
Contents
Description [ ]
Like many who are devoted to the Blood God, Ghoritch was once a frenzied Northmen berserker who loved the thrill of battle and the tang of fresh blood upon his tongue. He once served Archaon, but the creed of his bloodthirsty god ran strong in his veins, and Ghoritch led a foolhardy attack on an Empire artillery train, despite express orders to the contrary. His tribe was cut down almost to a man. Though Ghoritch slew a score of men that day and lived to tell the tale, Archaon's punishment was swift and inventive. Like many who failed him, Ghoritch was given to the Master Mutators of Clan Moulder for their unholy experiments.
Even shackled and bound with thorn-ropes, Throt could see Ghoritch was of exceptional stock, and singled him out for the climax of a series of experiments. The experiment was an unparalleled success, transplanting Ghoritch's mind into the body of a heavily modified Rat Ogre without driving him mad in the process. Escaping from Throt's laboratory, Ghoritch scrambled his way up to the arena at the heart of Hell Pit, where he fought off the tide of Throt's creations sent after him. His skills did not go unnoticed by the Master Mutators, who recognised his combination of intellect and strength as perfect for controlling the more rebellious of their troops. Ghoritch worked his way into the rank of Chieftain, and was soon entrusted with the command of Clan Moulder's unique standing army. Throt is less than pleased at the meteoric rise of his creation, and works hard on clandestine schemes to bring about his downfall.
Attributes [ ]
- ↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ↑Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- ↑Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Abilities [ ]
Ghoritch has got the Castellan of Hell Pit unique trait, which grants him the Evisceration Ability, as well as a +8 Charge Bonus and +5 Leadership to the whole army he's attached to.
Can get in campaign:
Campaign Abilities [ ]
Embed Hero [ ]
- Training
Constant Local Effects [ ]
- Settlement:
- Assault Garrison
- Expand Under-Empire
Strategy [ ]
Ghoritch is a strong melee fighter. He provides a deadly damage dealer that can trade efficiently against most foes. He has abilities that help him blend infantry, but he should be generally trying to beat down high value targets like lords/heroes or large armoured monsters.
Пища является второстепенным скавенском ресурсом, который требуется поддерживать на определённом уровне, чтобы избежать негативных эффектов. Пищу можно получить, побеждая в битвах, отстраивая специальные здания и заселяя пастбища.
Скверна скавенов
Инфраструктура Нижней Империи
Скавены могут основывать города в любом существующем поселении с развитой инфраструктурой построек, что позволяет получать дополнительные преимущества в битвах и кампании.
Вид Название Описание Подземная твердыня
Захват
Вероятность обнаружения: +50
Дальность перемещения: +50% для всех армий, начинающих в этом регионе
Скорость восполнения потерь: +30% (местные персонажи)
Дисциплина при атаке: +10 при атаке (местные армии)
Число применений подземной угрозы: +6 (местные армии)
Скверна в соседних провинциях: +0.25Сплетение тоннелей
Захват
Шанс успеха действий героев: +30% (местные персонажи)
Доступ к стремительным атакам при наличии подкрепления (местные армии)
Передовое развёртывание (местные армии)
Вероятность обнаружения: +50
Дальность перемещения: +50% для всех армий, начинающих в этом регионе
Доход от разорения поселений: +200% (местные персонажи)
Скверна в соседних провинциях: +0.25Крысиная лавина
Захват и разрушение
Вероятность обнаружения: +140
Потребление пищи: -5
Скверна в соседних провинциях: +0.25Возможные варианты застройки подземного города
Для столиц вражеских провинций
[3]
[2]
[4]
[4]Такой вариант подходит для очень богатых городов, так как для маленького города с низким базовым доходом Крысиная мафия с каждым новым уровнем требует непропорционально больше ресурсов, чем даёт. За 100 золота вы получаете более половины дохода города, не тратите и не получаете еду, однако вероятность обнаружения при этом будет довольно высокой.
Безопасный вариант для столиц вражеских провинций
[3]
[2]
[3]
[4]Очень похожий вариант, но более безопасный, так как мы меняем «жирный» Лагерь налётчиков на более скромную, но гораздо менее затратную Орду мародёров.
Доходный город
[1]
[2]
[3]
[3]И опять мы выходим в ноль по еде, однако конвертируем 40% дохода города в 400 золота за ход по сравнению с первым вариантом и получаем более безопасную вероятностью обнаружения. Можно отстроить Крысиную мафию 2-го уровня за 1 ед. единицу еды и вероятность обнаружения 80 ед.
Подземные пастбища
[1]
[2]
[3]
[3]Безопасный вариант с производством большого количества еды. В этот раз мы держим баланс по деньгам. Первое здание может быть уничтожено, в таком случае вы получите более высокую вероятность обнаружения и немного денег сверху.
Рост подземной империи
[1]
[2]
[3]
[3]Быстрое расширение подземной империи в автоматическом режиме. После расширения Копи сносятся и вместо них строится любое другое полезное здание, например, Орда мародёров.
Особенности фракций
Клан МорсБазовая фракция без ярко выраженных особенностей. Квик Головогрыз похищает опыт других лордов, Серые провидцы в его фракции получают штрафы к верности, а сам он может использовать в бою подземную угрозу чаще, чем другие фракции.
Клан ПестиленсЭтот клан специализируется на чуме, и имеет бонусы к распространению чумы и всему, что с ней связано. В частности, чума поддерживает войска фракции и подпитывает поселения, а во вражеских городах можно возводить особые моровые постройки, приводящие к вечной чуме в регионе.
Клан РиктусПолучают бонусы, связанные с нарушением дипломатических соглашений и атакой после отступления. Штормокрысы Клана Риктус имеют повышенную психологическую стойкость по сравнению со штормокрысами других кланов.
Клан СкрайрКлан, имеющий уникальную лабораторию, в которой можно создавать ядерные варп-ракеты, улучшать механизмы и создавать новые типы отрядов. Клан Скрайр специализируется на стрелковых отрядах и артиллерии и является одним из самых интересных и сильных скавенских кланов.
Клан ЭшинУникальные механики этого клана позволяют совершать различные диверсии против других фракций вплоть до полного их уничтожения через убийства и получать связанные с этим бонусы. Все Бегущие этого клана получают бронебойную атаку, что кардинально повышает ценность этих отрядов в армии фракции.
Клан МоулдерКлан специализируется на выращивании различных чудовищ и мутациях, которые даруют вашим армиям невероятное преимущество в бою.
Отличия от других рас
+ Могут строить обширную сеть подземных городов
+ При захвате города за еду могут повысить его уровень сразу до максимального
+ Быстро восстанавливают войска
+ Скверна позволяет в бою призывать многочисленные подкрепления
+ Могут нападать из засады в обычном режиме
+ Могут использовать подземные пути для быстрого перемещения по труднопроходимым местам
+ Выгодно жить в руинах, так как почти все здания дают небольшой доход на первом уровне, который затем увеличивается незначительно− Скавенская скверна ухудшает общественный порядок самих скавенов
− Не могут занять город без разграбления
− Низкая верность лордов может привести к их мятежуЧитайте также: