Too close to home final fantasy 14 прохождение
After you join the Adventurers' Guild, you need to familiarize yourself with the city.
Quest Requirements
Start the Quest
To start the quest, talk to the leader of the Adventurers' Guild in the city you started in. A cutscene will play. After the cutscene, if you started in Limsa Lominsa, you need to talk to the nearby NPC with the exclamation mark icon over her head, to start the Making a Name quest. After this, you will be able to see and interact with other players. Visit the Interacting with Other Players page for more information.
Quest Objectives
This quest has three objectives, which you can do in any order.
Attune to the Aetheryte
One objective is to attune yourself to the main aetheryte of the city. Click the quest objective to show its location on the map. Your minimap will also show arrows pointing to your current quest objectives, if they are in the same area that you are currently in. If the current quest objective is in a neighboring area, open the map to see arrows pointing to where you need to go to move to that area.
Go to the aetheryte (if you find a line of blue/white pentagons in your way, just walk through it to go to the next area) and check on the aetheryte to attune with it. This will teach you the spell Return. The Return spell will return you to your designated home point (which is set to your starting city's aetheryte by default). However, you have to wait 15 minutes before you can use it again, so keep that in mind.
Return is automatically put in your hotbar/crossbar, but if you ever can't find it, go to the Character menu, choose Actions & Traits, select General on the left, and you will find the Return spell there, which you can drag with a mouse into your hotbar or use the controller to open the context menu and assign it to your crossbar.
There are smaller aetherytes throughout the city. Be sure to attune to them if you see them. Once you attune to smaller aetherytes, you can quickly travel between them by checking on them or by checking on the city's main aetheryte. After you attune to all of the smaller aetherytes, a message will be displayed, telling you that you have attuned to them all.
Visit the Guild of your Starting Class
Another quest objective is to visit the guild of the class you chose as your starting class when you created your character. Click the quest objective to display it on your map. If you find a line of blue/white pentagons in your way, just walk through it to go to the next area.
At the guild of your starting class, talk to the NPC with the meteor symbol over their head. After their explanation of the guild, there will be a blue quest symbol over their head. Blue quests unlock new features of the game; you will see them in different places as you progress through the main story. It is generally a good idea to do all the blue quests you find.
Job quests are always listed below the current or next main scenario quest in the corner of the screen, so if you're ever not sure where to find your next job quest, click it to display it on your map. (If there is no job quest listed there, you may need to level up the job more.) Always do your job quests! Some of your job's abilities can only be unlocked by doing your job quests. Also, completing the level 10 job quest will allow you to unlock other jobs. After that, you will be able to freely switch between jobs at any time.
Listen to an Explanation of the Markets
Another objective is to go to the market area and get an explanation of the markets by an NPC there. You will need to hand over an item to proceed. With a mouse, you can click and drag the item from the Key Items window into the Item Request window, or you can right-click the item in the Key Items window and choose Hand Over. After you have selected the item, click the Hand Over button to hand it over. Afterward, there will be a cutscene.
There are various vendor NPCs in this area that you can purchase better gear from, as well as other important items to help you in the game. Vendors are marked on the map by brown sacks.
Return to the Adventurers' Guild
After you have completed the three quest objectives, go back to the Adventurers' Guild and talk to the guild leader. There will be a cutscene.
Level Up to Level 4
Before you can proceed with the main scenario quests, you will have to level up your starting class to level 4. Before you start leveling, you might want to go to the marketplace and purchase some Buffalo Milk from the Tradecraft Supplier NPC. All foods in the game give a 3% increase (a.k.a. buff) to experience point gain, and Buffalo Milk is the cheapest food you can buy. At low levels, 3% is not very much, but it will become more helpful as you level up. The food buff lasts 30 minutes, and you can eat a second serving to increase the food buff to up to 60 minutes.
When you are ready, you should go to the guild of your starting class and do the blue quest there if you haven't already. This will help you level up quickly.
Next Main Scenario Quest
If you started in Gridania, your next main scenario quest is To the Bannock. If you started in Limsa Lominsa, your next main scenario quest is On to Summerford. If you started in Ul'dah, your next main scenario quest is We Must Rebuild.
Close to Home is a level 1 main scenario quest. It is obtained in Ul'dah by speaking with Momodi in The Quicksand.
Contents
Description [ ]
Momodi has given you three tasks to perform. Should you encounter any citizens who seem to be in need of help as you make your way around Ul'dah, why not offer your services?
You have completed all three tasks. Report back to Momodi at the Quicksand.
Momodi explains that the three locations you visited will feature prominently in your adventuring life. Heed well her advice, and travel further afield as your experience grows.
Miounne, proprietress of The Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
Contents
Rewards
Steps
- Attune yourself to the aetheryte found inside the city.
- Visit the Conjurer/Lancers/Archers' Guild.
- Listen to Parsemontret's explanation of the markets.
Journal
-
has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help.
- You have completed all three tasks. Report back to Miounne at the Carline Canopy.
- Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows.
Dialogue
Mother Miounne: Let us begin at the beginning, shall we? Now that you are a formal member of the Adventurers' Guild, we must be sure you have a firm grasp of the fundamentals of adventuring. To that end, I have three tasks I wish you to perform.
Mother Miounne: Your first task is to visit the aetheryte. This massive crystal stands in the middle of the aetheryte plaza, not far from the Carline Canopy.
Mother Miounne: As a device that enables instantaneous transportation, the aetheryte plays a key role in the life of the ever-wandering adventurer.
Mother Miounne: Once you have located the crystal, all you need do is touch its surface. A member of the Wood Wailers will be present to offer further instruction.
Mother Miounne: For your second task, you are to visit the Conjurers'/Lancers'/Archers' Guild.
Mother Miounne: There is no better place to learn the arts of the bow. Speak with Athelyna, and she will explain the benefits of joining the guild.
Mother Miounne: For your third and final task, I would have you visit the markets at the heart of Old Gridania's commercial district. There you shall find weapons and armor, and all the various items that an adventurer might need on his/her travels.
Mother Miounne: There is, however, more to the markets than buying and selling goods. Speak with Parsemontret, and listen well to his counsel.
Mother Miounne: The master merchant can be. uncooperative at times, so be sure to offer him one of my famous eel pies. Like so many men, he is much more charitable when his stomach is full. Here, I made a batch not long ago.
Mother Miounne: You have your tasks, [Forename]. May Nophica guide your path.
Mother Miounne: Ah, and one more thing: should you happen to come across any citizens in need, don't be afraid to proffer a helping hand. I am certain they will be pleased to meet an adventurer in whom they can confide their woes.
Mother Miounne: Granted, the work they offer is unlikely to be of realm-shattering importance─but prove your worth and build a reputation, and in time folk will be more inclined to entrust you with matters of moment.
Mother Miounne: I also suggest that you lend an ear to the Smith here in the Canopy. The Smiths are trusted representatives of the Adventurers' Guild, and are an invaluable source of advice for neophyte heroes seeking to attain greatness.
Attuning to the Aetheryte
Nicia: Greetings, adventurer. I see you are faithfully following Mother Miounne's instructions.
Nicia: Allow me to offer you a bit of instruction myself. I am Nicia of the Wood Wailers, and I know a thing or two about the aetheryte─yes, that big crystal right there.
Nicia: Aetherytes are devices that tap into aetherial energies, and are primarily used as a means to travel swiftly from one place to another.
Nicia: Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
Nicia: And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune himself/herself to each one.
Nicia: Truly, few things in this world are so useful to an intrepid explorer.
Nicia: But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania.
Nicia: Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions.
System: You attune with the aetheryte.
You are now able to use the Return spell!
Upon attuning to a small aetheryte for the first time:
System: You now have access to the Aethernet.
System: Quick travel throughout the city can be achieved by simply placing your hand upon Aethernet shards.
Speaking with the Lancers'/Conjurers'/Archers' Guild
Archers' Guild
Speaking with Parsemontret
Parsemontret: By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
Parsemontret: You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, especially when dealing with would-be heroes.
Parsemontret: If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request.
Parsemontret: Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her baking. Don't look so surprised, son/[GENDER]─I smelled that eel pie of yours a malm away. Hand it over!
Speaking to Mother Miounne
Mother Miounne: The conquering hero returns. You have completed my little tasks, I trust?
Mother Miounne: The three locations you visited will feature prominently in your life as an adventurer─it is best you grow familiar with them as soon as possible.
Mother Miounne: And you took the time to listen to the woes of the citizenry? I cannot emphasize enough how important it is to lend your talents to one and all, no matter how trivial the matter may seem.
Mother Miounne: I am thankful that you are an obliging sort, [Forename]. It is adventurers like you who will win the hearts of the locals and pave the way for those who follow. I pray Gridania can rely on your aid in its struggles to come.
NPC Dialogue
Naoh Gamduhla: Welcome to the Carline Canopy. Should you need help with anything, please don't hesitate to ask.
What will you ask?
> What do you do here?
Naoh Gamduhla: Whatever needs doing, really─though I spend most of my time serving or welcoming visitors to the Adventurers' Guild.
Naoh Gamduhla: I first stumbled into the Carline Canopy after the Calamity, having lost my family, my livelihood, and the will to carry on.
Naoh Gamduhla: There were times when my grief was so crippling, I could barely speak. But Mother Miounne gave me a purpose and a place to heal, and here I've stayed.
> Why is it called the "Carline Canopy"?
Naoh Gamduhla: Ah, I once asked Miounne the very same question. She told me she simply liked the flower.
Naoh Gamduhla: The look in her eyes when she said it, though. Well, I suppose we all have our secrets.
Pfarahr: Memama never listens to me! I've told her countless times not to venture outside without her parents' permission, yet she never bothers to ask them.
Memama: Pfarahr always treats me like a child. It fair drives me up the wall!
Yellow Serpent Flyer: Come to join us on the front line? Or perhaps you've questions to ask?
Leuric: Gridanian food is as bland as it gets. I had heard the rumors, but gods, the water had more flavor!
Celestine: There's coin to be had hunting bandits, I'll grant you that. But there're times when I long to do something more worthy of song.
Spinning Blade: I don't give two shites about how the food tastes. All I needs is drink.
Tatasosa: <crunch> <crunch> <crunch> <crunch> . My father always said─<burp>─“Masticate in moderation.”
Adalhard: You know who Mother Miounne is, brother? You'd do well to take her advice to heart.
Adalhard: There's some as say she's overbearing, but without her, we adventurers wouldn't be able to get by here in the Black Shroud. I myself owe her much and more.
Nojiro Marujiro: I heard that the elementals show themselves when enraged. Call me reckless, but I'd love to see one in the flesh. or whatever the hells it is they're made of.
Eral: I don't understand these Gridanians. They make a great show of doubting us adventurers, yet place their trust in beings they can't even see. Where is the reason in that, I ask you?
Honoraint: Yer one o' them adventurers, ain't ye? Gridania fair swarms with outsiders o' late. Can't walk ten bloody yalms without bumpin' into one o' ye.
Honoraint: Don't be takin' this the wrong way─we appreciate the hard work ye do, an' all─but 'tis hard to be at ease when scores o' strangers walk through yer home every day.
Bertennant: It is by the blessing of the elementals that we Gridanians dwell in the Twelveswood.
Bertennant: See to it that you do naught which brings our people to grief.
NPC Sub-dialogue
The male Roegadyn marauder standing outside the entrance to the Carline Canpoy: The wood.
It's watching, you know!
Male Hyuran gladiator doing the /lookout emote at the Carline Canopy's sidedoor balcony: One day,
After you join the Adventurers' Guild, you need to familiarize yourself with the city.
Quest Requirements
Start the Quest
To start the quest, talk to the leader of the Adventurers' Guild in the city you started in. A cutscene will play. After the cutscene, if you started in Limsa Lominsa, you need to talk to the nearby NPC with the exclamation mark icon over her head, to start the Making a Name quest. After this, you will be able to see and interact with other players. Visit the Interacting with Other Players page for more information.
Quest Objectives
This quest has three objectives, which you can do in any order.
Attune to the Aetheryte
One objective is to attune yourself to the main aetheryte of the city. Click the quest objective to show its location on the map. Your minimap will also show arrows pointing to your current quest objectives, if they are in the same area that you are currently in. If the current quest objective is in a neighboring area, open the map to see arrows pointing to where you need to go to move to that area.
Go to the aetheryte (if you find a line of blue/white pentagons in your way, just walk through it to go to the next area) and check on the aetheryte to attune with it. This will teach you the spell Return. The Return spell will return you to your designated home point (which is set to your starting city's aetheryte by default). However, you have to wait 15 minutes before you can use it again, so keep that in mind.
Return is automatically put in your hotbar/crossbar, but if you ever can't find it, go to the Character menu, choose Actions & Traits, select General on the left, and you will find the Return spell there, which you can drag with a mouse into your hotbar or use the controller to open the context menu and assign it to your crossbar.
There are smaller aetherytes throughout the city. Be sure to attune to them if you see them. Once you attune to smaller aetherytes, you can quickly travel between them by checking on them or by checking on the city's main aetheryte. After you attune to all of the smaller aetherytes, a message will be displayed, telling you that you have attuned to them all.
Visit the Guild of your Starting Class
Another quest objective is to visit the guild of the class you chose as your starting class when you created your character. Click the quest objective to display it on your map. If you find a line of blue/white pentagons in your way, just walk through it to go to the next area.
At the guild of your starting class, talk to the NPC with the meteor symbol over their head. After their explanation of the guild, there will be a blue quest symbol over their head. Blue quests unlock new features of the game; you will see them in different places as you progress through the main story. It is generally a good idea to do all the blue quests you find.
Job quests are always listed below the current or next main scenario quest in the corner of the screen, so if you're ever not sure where to find your next job quest, click it to display it on your map. (If there is no job quest listed there, you may need to level up the job more.) Always do your job quests! Some of your job's abilities can only be unlocked by doing your job quests. Also, completing the level 10 job quest will allow you to unlock other jobs. After that, you will be able to freely switch between jobs at any time.
Listen to an Explanation of the Markets
Another objective is to go to the market area and get an explanation of the markets by an NPC there. You will need to hand over an item to proceed. With a mouse, you can click and drag the item from the Key Items window into the Item Request window, or you can right-click the item in the Key Items window and choose Hand Over. After you have selected the item, click the Hand Over button to hand it over. Afterward, there will be a cutscene.
There are various vendor NPCs in this area that you can purchase better gear from, as well as other important items to help you in the game. Vendors are marked on the map by brown sacks.
Return to the Adventurers' Guild
After you have completed the three quest objectives, go back to the Adventurers' Guild and talk to the guild leader. There will be a cutscene.
Level Up to Level 4
Before you can proceed with the main scenario quests, you will have to level up your starting class to level 4. Before you start leveling, you might want to go to the marketplace and purchase some Buffalo Milk from the Tradecraft Supplier NPC. All foods in the game give a 3% increase (a.k.a. buff) to experience point gain, and Buffalo Milk is the cheapest food you can buy. At low levels, 3% is not very much, but it will become more helpful as you level up. The food buff lasts 30 minutes, and you can eat a second serving to increase the food buff to up to 60 minutes.
When you are ready, you should go to the guild of your starting class and do the blue quest there if you haven't already. This will help you level up quickly.
Next Main Scenario Quest
If you started in Gridania, your next main scenario quest is To the Bannock. If you started in Limsa Lominsa, your next main scenario quest is On to Summerford. If you started in Ul'dah, your next main scenario quest is We Must Rebuild.
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