Swtor little boss прохождение
One of my smugglers recently stumbled upon a piece of tech we've never seen. We tried to get the thing working, but none of us can figure it out. When we brought it to Doc Oggurobb, he just rambled on about how it "defied all precepts of engineering" or something.
Whoever made this thing obviously has a way with tech. Seems like it's changed hands a lot, but I managed to track it all the way to a salvager on Hoth. Might be worth talking to this guy to see where he got it. The Alliance could use an inventor with a knack for doing the impossible with limited resources.
Objectives [ ]
- Talk to Blizz on Hoth
- Agree to Help Blizz
- Achieve Rank 10 Influence with Blizz (See Mission Log for Details)
- Agree to Help Blizz (Again)
- Deliver Item to First Associate
- Preeti is located at [-2544, 156] and needs a vibro-ear.
- Nu'na is located at [-1321, 294] and needs socks.
- Dakk'ik is located at [791, -50] and needs a sniff-machine.
- R'bik D'nec is located at [1536, 114] and needs a laser-torch.
Blizz has asked for your help on Hoth. Speak to Blizz and agree to help him.
Blizz needs salvage to get his White-Sand Crawler up and running. Collect salvage and bring it to Blizz until you reach Rank 10 Influence with Blizz.
Blizz needs your help with another task on Hoth. Agree to help him.
After you collected salvage to repair his White-Sand Crawler, Blizz asked you to deliver some items that his crew needs. Naturally, the crew members are conveniently scattered across Hoth.
Preeti needs a vibro-ear, R'bik D'nec needs a laster-torch, Dakk'ik requires a sniff-machine, and Nu'na needs socks.
Bring Blizz's crew the items they need.
You've delivered supplies to all of Blizz's associates. Use one of the portable holoterminals found near any of Blizz's associates in the field to contact him.
It is time to retrieve the item wanted by Blizz's client, currently held by Blizz's rival Ugnaught crew. Meet Blizz just inside the Ugnaught Cave on Hoth.
Delve deep into the Ugnaught cave and recover the object for which Blizz's client is searching.
Should you lose your Jawa support crew, use the beacon at the entrance of the cave to summon them again.
Defeat the Ugnaught Leader within the Ugnaught Salvage Camp on Hoth.
Rewards [ ]
Table of contents
As is the case with any piece of content in this game, if you are struggling with beating this flashpoint, I would highly recommend that you take a look at the guide for your spec. Knowing your spec well can make everything feel a lot easier. If your DPS is higher than required, you can just skip some mechanics outright and you will be less likely to be overwhelmed by multiple mechanics happening at the same time. Proper cooldown use from everyone and high healing numbers can also significantly mitigate the punishment by not correctly following some mechanics.
A lot of the mechanics in this FP are centered around doing sufficient DPS. Fights quickly become very challenging if you aren’t able to meet the DPS checks. In MM, Secrets of the Enclave seems to require that each DPS player contributes about 10k single target DPS, which is only about 40-50% of what an individual DPS spec is capable of doing in full 306 gear with blue augs, where a single DPS player can do about 22k single target DPS. These numbers are derived from the fact that my group (all NiM raiders) was able to comfortably 3-man the FP in MM with a single DPS. You may see Shae Vizla in a couple of these images, she was mostly on passive for the bosses, just used to speed up clearing trash.
Admiring the View Achievement
The very first achievement is right at the start of the FP, it’s called Admiring the View. All you have to do is stand still for a moment and look at that gorgeous vista depicted in the title image for this guide.
You only have to stand still there for a few seconds. From what I was seeing when helping others get the achievement, it seems that you need to stand on the grass, quite near where the crate can spawn. Don’t stand near the edge of the cliff. Here is the exact location I was standing when I got the achievement:
Little Buddies’ Buddy Achievement
You may have seen some glowing blue crates as you go through the first area, don’t click them yet! Clear out all the enemies in the Enclave Approach area first. There are some crates called Weapons Caches that give you weapons for your temporary ability bar and some that give you a specific kind of food that rots very quickly. I guess you can pick up the ones that give you weapons, but just make sure you know that the crate will give you a weapon before you will click it. When you pick up the Weapons Caches, I highly recommend holding onto them to use against the adds that spawn during the first boss fight. There are 3 Weapons Caches and 3 food crates.
Eventually, you will come across 3 of Yarvok’s little buddies and in front of each of them is a dish, I have included the location below:
Each of the little buddies has a preference for a specific food found in a specific crate in the Enclave Approach area. The exact locations vary from run to run, so you may have to do a bit of searching to find each crate. There is a general location for each of the crates and the same food crate will always be in the same general location. I have included the locations where I found crates, and I recommend you check out the comments on this guide in case others have posted their own locations. Don’t click the crates until you read this entire section.
Fuzzy (leftmost creature, Xuvva) likes Crash-Landed Fruit Shipment, found by the very beginning of the flashpoint, near the shuttle
Yug (center creature, Skar’kla) likes Crash-Landed Cryo Crate, found by the damaged satellite dish towards the center of the map.
Ol’ Cronchy (rightmost creature, Zeldrate) likes Crash-Landed Frozen Meats, found towards the south of the map by one of the camps with the imprisoned Kath Hound.
Now, as I mentioned earlier, you have a very short time to deliver the food to the bowl after removing it from the crate, only 30 seconds! If you don’t deliver the food within 30 seconds, you fail the achievement and in order to try again, you have to start the entire flashpoint over. You only get a single try for each food item.This means you need to have a pretty optimal path in order to deliver them on time. There are a few ways that can make this a bit easier, and for some of the crate spawn locations, I don’t think it is possible to clear them in time without utilizing at least some of these tips:
- Plan out the route you are going to take beforehand, you almost certainly won’t make it in time if you are figuring out where to go while holding the food.
- I highly recommend doing this on a Sorcerer/Sage or Sniper/Gunslinger, since this will give you access to Phase Walk which should be placed near the food bowl.
- Extrication/Rescue and Translocate/Transpose can also be helpful in completing this achievement.
- Use the mount speed boost tacticals from doing the Swoop Rally event if you have them.
- Buy the Speeder Piloting 4 and 5 from your Legacy Character Perks to ensure maximum mount speed (you have to use your mount for this)
- Clear out all the enemies in the first area so you don’t accidentally enter combat (which will turn off Sprint and possibly dismount you) while attempting to deliver food.
- Feeding Fuzzy, the bat creature can be made super easy with Phase Walk. You can place it behind the tree where the buddies are and Phase Walk through the rock wall, saving you a ton of time:
Unfortunately, in order to get this achievement, you have to feed all 3 of them 3 times. Also, now you can go click the crates.
Clearing Out the Vermin
All you have to do is defeat 50 creatures inside the FP, so this includes things like the Xuvvas and Zeldrates that are mostly found in the Enclave Approach area.
Kath Hound Compassion Achievement
This achievement can be completed by freeing the imprisoned Kath Hound near the southernmost camp. All you have to do is click on the side panel, which will glow blue when you mouse over it.
Secrets of the Past Achievement
There are 4 relics hidden throughout the FP. The first two are located before the first boss, the third one is located before the second boss, and the final one is before the final boss. Thanks to Marty Bolluyt for providing the locations to the final 3 relics. I definitely would have never found them without his help.
Graul has 3 mechanics in story mode:
Master Mode Differences and Strategy
- The conal attack stuns you rather than knocks you back.
- The circles from Quaking Blows hit you for about 30% of your health, so pop a DCD if you find it difficult to stay out of them, especially if the adds spawn while the channel is going out.
- The adds apply a stacking debuff that makes you take more damage from them.
- The adds gain a buff called “Inexorable Advance” that makes it so they don’t change targets. I think this only gets applied after you taunt them, so basically you only get 1 AoE Taunt per set of adds. I could be wrong about this though.
Strategy:
Whenever adds spawn, be sure to kill them ASAP. I would recommend holding onto the weapons that drop from the crates to use on the adds in this fight, only activate a single use of a single weapon per add spawn or you definitely won’t have enough for all spawns. They won’t kill them outright, but they will do quite a lot of damage to them. You may consider equipping AoE tacticals as well if you’re struggling with the adds, though they’re really just a DPS check, so if you can’t kill them fast enough, you really just need to brush up on your rotation. Check out a guide for your class if you haven’t already. You might also want to take AoE root/slow/stun utilities like Electric Bindings/Force Wake to stop the adds from reaching you. Remember the debuff is applied as soon as they hit you and won’t be removed until all the adds die, so be sure to apply any CC before any manage to touch you or else it’s pointless. Try to use your offensive cooldowns against the adds since they are what needs to die the fastest and you don’t want to have multiple groups up at the same time or you won’t have any time to DPS the boss.Thought I Could Make It Achievement
There is an achievement for jumping into this chasm. There isn’t an achievement for jumping into all of the chasms in this FP, not sure if this achievement is also granted if you jump into another chasm.
There are several panels to click, the first of which is in the Enclave Lower Level. When you click it, an Elite droid spawns. The droid explodes electronically when it dies and that will damage the console used to spawn the droid and allow you to click on the next console. The explosion is somewhat small, so make sure the droid is close to the console when you kill it.
If you mess it up, it’s fine, just click the console again and another droid will spawn. You do not need to take this droid to the next console.
There are 3 bosses, with 1 attack each, the mechanics are the same for both Imperial and Republic versions. I will be using pictures when fighting the Republic Troopers. When each one drops below 50% HP, their attack becomes stronger in some way. In order to mitigate their boosted attacks, it is best to focus them down one at a time. If there’s a mechanic that’s hard for your class to deal with, focus that one down first.
Master Mode Differences and Strategy
- It isn’t possible for a single healer to get all of the grenade cleanses, so other players should try to help out if they can. Communicate with your healers and try to coordinate when you will cleanse. If your healer isn’t doing a good job with cleansing, pop a DCD when you see the debuff and always try to cleanse yourself if you can in this fight.
- The napalm hits really hard, so make sure to get out of it ASAP or you will die.
- There is a new shield mechanic that seems to be somewhat bugged. I think what is supposed to happen is that each boss will have a shield come up that makes them immune. It activates as soon as they drop below 50% and get their upgraded ability and falls off when all of the bosses drop below 50 and get their shield, but sometimes it immediately falls off rather than staying until all of the bosses drop below 50%. We tried attacking them in different orders and that didn’t seem to have an effect on the shield not applying, which leads me to think it is a bug. Basically the mechanic just forces you to have to endure all of the bosses with their enhanced abilities at the same time.
- When 1 boss dies, the remaining ones that are still alive gain a soft enrage stack that increases their damage output. This doesn’t really make the fight more difficult in my opinion, it just means the fight doesn’t get easier as you kill them.
Strategy:
Rather than just focusing them down one at a time, you have to bring them all down to 50 first. I would still recommend focusing them one at a time since that minimizes the amount of time that you’ll be dealing with their enhanced abilities. If there’s a specific mechanic for one of them that causes you problems, you should focus that one down last for the pre-50% phase and then focus that same one down first for the post 50% phase. This fight also greatly benefits from AoE tacticals since you can often hit at least two of the bosses at the same time, sometimes 3, though the AoE tacticals certainly aren’t necessary by any means. Also remember to try and interrupt the casts whenever you see them. Save your offensive cooldowns and raid buffs for when all bosses are below 50%. This is when the bosses will be at their strongest.This boss is in a room directly after you fight the second boss so make sure you don’t take the elevator before fighting it or you’ll have to come back. The boss has 3 attacks.
Master Mode Mechanics and Strategy
The only difference in this fight is that the Unnatural Energies channel mechanic is completely different in MM, though the difference is significant and requires coordination. Rather than the pillars you click to interrupt the boss, 2 Droids spawn, 1 in each corner of the room against the same wall where you enter the room. During the Unnatural Energies channel, the Terentatek becomes vulnerable to interrupts, though each of the droids channels a beam that restores the Terentatek’s immunity to being interrupted, though the immunity only exists while at least 1 of channels is active. The droids themselves are immune to being interrupted, but they are not immune to other types of CC like stuns, knockbacks, and mezzes. Unnatural Energies also does a ridiculous amount of damage that scales with how long the Terentatek was able to channel for before being interrupted, so the faster you interrupt, the less damage you take. If the channel is able to complete, everyone will get hit for about 80% of their health.
Strategy :
The droids have too much health to be killed before the Unnatural Energies channel completes.The key to this fight is to interrupt the droids that spawn in ways that are not your interrupt ability by using hard stuns, mezzes, and knockbacks. It channels Unnatural Energies once every 40-45 seconds. Every advanced class has a utility that reduces the cooldown on your hard stun ability, definitely take it for this fight, most of the time it’s in the first or second tier. It will enable you to use your hard stun for every single droid spawn. We have found it works best to assign 1 DPS to stun each of the droids and then have the tank interrupt the Terentatek when both adds are stunned. This allows the healer to focus on making sure everybody is topped off for the inevitable damage and also allows them to cover for someone if a mistake is made. Make sure the adds are killed after they are stunned, you will most likely wipe if you have multiple pairs of droids up at the same time. Also everyone should pop a DCD during this channel since some amount of damage is guaranteed and it can be quite a lot if the interrupt doesn’t happen fast. Here are some images that showcase new mechanic. The first image shows 1 stack of the interrupt immunity buff and the Concentrated Energies stacks that indicate how much damage the boss will deal with the attack. More stacks mean more damage.The second image showcases the two droids channeling their beams.
The mechanics are the same, though the bosses look different, just like for the second boss. I will be using Imp pictures. The boss has 2 different droids that spawn and 3 other mechanics. The order that the adds spawn in is random.
Master Mode Differences and Strategy
The excavation droid debuff is more significant. It lasts for up to 15 seconds if it is not being refreshed by an excavation droid. If you aren’t careful, this droid can start killing people if you let it apply a bunch of stacks to everyone.
There is a new add that spawns. It basically just deals damage in melee range. It has a cast as well, but I can’t tell what the cast does. It doesn’t have any CC immunities like the other adds, so it can be CC’d if needed.
Sub-50%, the boss gains a new ability called Impulse (not sure if it’s called something different on the pub side). You can LOS it and outrange it, though it isn’t super worth it to even bother since it just knocks everyone back and then applies a short debuff that slows you. I guess it can be a little problematic if the explosive adds are out.
Force Devastation / Inevitable End hits really hard but isn’t a raid wipe and can be cheesed. It is still fully possible to kill her before she gets the channel off once.
Strategy:
The Excavation droid continues to be the highest priority enemy to kill, followed by the new probe droids. In general, this fight hinges on how good your DPS are. If your DPS is too low, too many adds will spawn and overwhelm you, but if you have enough DPS, the adds really aren’t that problematic because you’ll only deal with a small number at a time. Just kill the droids as soon as they spawn. Make sure you have offensive cooldowns and raid buffs available for the Force Devastation / Inevitable End cast.Having only just recently finished the Bounty Hunter Mission on SWTOR, it was a pleasant surprise to have the opportunity to recruit Blizz into our Anti-Arcann Alliance as part of SWTOR’s Knights of the Fallen Empire. This relaxing and, frankly, fun, mission takes place on Hoth, so time to don your shades and jump into Little Boss!
Who is Blizz?
Blizz is a Jawa Bounty Hunter who you recruit on Hoth as part of the Bounty Hunter Class Mission. So it is with some irony that he returned to Hoth, the planet that originally caged him, to work with other Jawas.
How do you recruit Blizz in SWTOR/KotFE?
Little Boss is a standalone mission as many KotFE Alliance Alerts are, as he does not feature in a chapter of KotFE or KotET.
Pre-requisites
I believe you have to have completed Chapters 1-9 of Fallen Empire. You should also know that Little Boss is a pre-requisite of Shining in the Darkness, the Alliance Alert you receive to recruit Guss Tuno (Smuggler Class Companion).
SWTOR Little Boss Guide and Walk-through
Little Boss is a 3-stage Mission. Because of this, you may want to put aside an hour or so to complete it in one sitting. Here’s a walkthrough guide to the full mission:
Little Boss – Stage 1: Scavenging Salvage for Blizz on Hoth
Little Boss requires you first to scour the area around the Starship Graveyard area of Hoth.
You are looking for items in the ground marked as Salvage. As this is a ‘public’ area, although some salvage items are visible they cannot be harvested until they respawn. But there are a lot of salvage items to be had. Simply run or mount around the area and harvest the items, in the same as you would for gathering crafting materials.
Periodically, a droid will attack you. But don’t worry, they also drop the salvage that Blizz will love!
How Much Salvage Do You Need for Blizz?
You need 20 items of salvage which will sit in your Mission Items. Each node of salvage will give you between 1-5 ‘items’ of salvage, so you don’t need to find many active nodes.
Little Boss – Stage 2: Deliveries to other Jawas
In the next stage, you set off trekking across the harsh world of Hoth, delivering items of value to other Jawas. The mission markers are found on your map, so use the Speeder Taxi and Quick Travel liberally to make this as smooth as possible.
The Solution for Stage 2
- Associate Jawa 1
Jawa’s Name: Preeti
Item To Give: Vibro-Ear
Location: Clabburn Tundra (Buried Field) - Associate Jawa 2
Jawa’s Name: Nu’na
Item To Give: Socks
Location: Highmount Ridge (Tromper Crags Geothermal Installation) - Associate Jawa 3
Jawa’s Name: Dakk’ik
Item To Give: Sniff Machine
Location: Glacial Fissure (Southern Cravasse) - Associate Jawa 4
Jawa’s Name: R’bik D’nec
Item To Give: Laser Torch
Location: Starship Graveyard (Grim Path)
If you get the Jawas’ names right first time, you get some influence points with Blizz for managing to remember the names of the little people you’re delivering to! There’s an achievement to be won by not making any mistakes here too.
Little Boss – Stage 3: Taking on the Ugnaughts
The final stage is to take a small army of Jawas to an underground cave just North of the Starship Graveyard. This is not far from the Star of Coruscant downed starship on the eastern edge of the map.
- There are 8,530 Credits (at L75) to be have for dispatching 9 groups of Ugnaughts
- You need to defeat the Chief Ugnaught to complete this mission. Be warned, he does have a huge one-shot attack that took half of my Hit Points. So consider fighting with Blizz in heal mode, unless you’re a healer yourself.
Note:
Use the Beacon at the start of the Phase. You then get all the above Jawas to join you. It appears they may bring buffs with them, but hovering over them doesn’t tell you what the buffs are exactly, just that they are using the equipment you’ve just delivered.TL;DR Completing SWTOR Little Boss and Recruiting Blizz
You can become his ‘Big Boss’ and impress Hylo Viz by recruiting Blizz into your Alliance. Little Boss is a pretty relaxing mission (apart from needing to dim your screen brightness of course). So this makes a refreshing change after the chaos and hard fighting of Chapter 10, Anarchy in Paradise!
This SWTOR mission is a lot of fun, especially meeting the rather demented Jawa R’bik – Enjoy!
Hisata Гайд как нанять HK-55 и Blizz`а и получить соответствующие Achievements Как нанять HK-55- Быть подписчиком в январе и получить награду игровой почте;
- Завершить квест "Find a Findsman" по рекрутингу Yuun`на.
- Откройте окно Alliance Alerts, нажав клавишу N, если вы не меняли ее значение, и выберете Arma Rasa. Вы телепортируетесь на вашу альянс-базу напротив доктора Oggurobb, но не говорите с ним. Вместо этого, используйте лифтом рядом;
- Перейдите в "Prototype Testing Lab"
- Поговорите с HK-55;
- Используйте Target Range Console (смотри ниже достижения, которые вы можете получить)
- Assess Scenario 1 Targets: 0/3
- Assess Scenario 2 Targets: 0/4
- Assess Scenario 3 Targets: 0/6
- Assess Scenario 4 Target: 0/1
- Assess Scenario 5 Targets: 0/2
- Используйте Target Range Console чтобы завершить задание
Кастомизация Rebuilt HK-55 (различия довольно незначительны)
Тут всего две ачивки, которые связаны с рекрутингом HK-55.
A Through Assessment – 20 очков
Нацельтесь на восемь или больше дополнительных целей во время тренировки с HK-55. Что вы выберете (атаковать или запретить, не имеет значения). Вы получаете это достижение тогда, когда полностью закончите квест по рекрутингу. Если вы уже закончили рекрутинг, и не выполнили условия для почуления достижения, то вам нужно будет сделать это другим персонажем.
1. Barrel, Chemical
2. Artistic Décor (их две, можно уничтожить одну из них)
4. Lab Equipment
5. Barrel, Explosive
6. Нацельтесь на себя
7. Нацельтесь на HK
8. Спидер (прицельтесь как на картинке).
Hidden Achievement: Simulated Meatbag – 20 очков
Это скрытая ачивка. Следуя ее описанию вам необходимо быть уничтоженным HK-55 в образовательных целях. Однако, нацельтесь на себя и нажмите кнопку "уничтожить". Это не сработает. HK-55 скажет, что мол "немыслимо" и на самом деле не уничтожит вас.
Чтобы получить это достижение, как вариант, нужно зайти в фазу другого игрока во время квеста + чтобы он пометил вас на termination. Так что можно сделать ачивки друг другу по очереди. За совет спасибо ув. Khorus
Получение этого достижения даст вам Легаси титул Simulated Meatbag
Как нанять Blizz`а- Завершить 10 Главу;
- Завершить квест "Find a Findsman" по рекрутингу Yuun`на.
1. Соберите трофеи для Blizz, чтобы достичь 10 уровня влияния (БХ могут пропустить этот этап, если уже имеют 10 уровень влияния)
Трофеи могут быть найдены в локации Starship Graveyard, что на Хоте. Вам понадобится 20 трофеев, чтобы достичь 10 уровня влияния (Каждый дает 500 influence). Трофеи можно найти только внутри круга квеста (который изображен на карте) в Starship Graveyard, и они так и называются - salvage.
Не путайте трофеи с другими предметами в этой зоне. Все трофеи выглядят одинаково и спавнятся в определенных местах.
Они исчезнут вскоре после того, как игрок собирет их.
Я сделал карту их расположения (не всех). Если в этой зоне достаточное количество игроков, то такая ситуация может оказаться вам на руку, чем если вы будете ходить в одного. Каждый трофеи может дать вам 1-3 частей, которые нужны, чтобы отдать Blizz. Время респавна трофеев несколько минут. Иначе будет очень "весело" искать серые объекты на слепящем белом фоне. Трофеи можно найти в инвентаре на вкладке mission items.
2. Delivering Items to four associates
Тут есть два скрытых достижения, и чтобы правильно угадать каждого Jawa я дал им свое имя. Не запортачьте эту часть прохождения, иначе вам придется делать все это заново за другого персонажа. Достижения появятся, как только вы закончите рекрутинг Blizz.
Если вы не видете метки на карте, то релогнитесь.
Первый Jawa: Preeti
- Он встретит вас с "You must be strange-person Blizz always talking ear off about";
- отдайте Vibro-ear.
Второй Jawa: Nu’na
- Он встретит вас с "H-h-h-hey! You–you b-b-b-be p-person B-Blizz s-say coming?";
- отдайте socks.
Третий Jawa: Dakk’ik
- Он встретит вас с "sigh* Hi… Blizz say some person coming. Guess that you.";
- отдайте Sniff-Machine.
Четвертый Jawa: R’bik
- Он встретит вас с "Freeze! Or you wind up cold forever! Wait– you stranger Blizz say coming, yes? Yes!”;
- отдайте Laser –Torch.
3. Встретьте Blizz рядом с Rival Ugnaught Gang
Это достижение за убийство всех Ugnaught в пещере, поэтому убедитесь, чтобы ни один не выжил. Бонусная миссия "Winter of Their Discontent" отслеживается в этом достижении, поэтому убедитесь, что убиты все 9 групп.
Все достижения обсуждались в разделе "рекрутинг Blizz", поэтому я не буду вдаваться в подробности
Winter of Their Discontent – 5 очков
Скрытое достижение – A Jawa by Any Other Name – 5 очков
Скрытое достижение – Much Ado about Some Things – 5 очков
Прошу отписаться в коментах обо всех недочетах и ошибках в переводе, также прошу учесть, я не делал эти квесты, и, возможно, где-то не допонял суть, а из-за этого мог пострадать перевод.
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