Swtor armstech гайд
"Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech. Armstechs can also craft endurance, surge, critical, accuracy and power augments. These can be installed in any item that has an augment slot.
Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).
Although Armstech can make some useful weapons and weapon mods, it tends to be inferior compared to the other Crafting crew skills. One of the main reasons is the fact that Armstech can only create equipment for one or two item slots (weapons) and that those are only useful to the non-Force classes - while other Crafting skills can either make items for many item slots (Armormech/Synthweaving) or can make items useful to all classes (Cybertech/Biochem). Also, both players and companions tend to get strong weapon rewards from quests during leveling (especially class quests), which makes Armstech creations even less desirable.
Armstech (Crew Skills)
Contents
General Information
- Assault Cannons
- Blaster Pistols
- Blaster Rifles
- Sniper Rifles
- Blaster Barrels (Mod for ranged weapons)
- Reflex Barrels (Aim and Endurance)
- Skill Barrels (Cunning and Endurance)
- Commando Barrels (Endurance and Aim)
- Patron Barrel (Endurance and Cunning)
- Techblades
- Electrostaffs
- Vibroblade
- Techstaffs
Reverse Engineering
Reverse Engineering allows the recycling of some resources from a weapon. It also enables the ability to craft a better version of the item that was RE'd.
There are 2 different results from RE an item depending on which item is RE'd.
Barrels follow the first path and can be RE'd up to a purple version (the highest level for crafted items).
Reverse Engineering a weapon results in a different upgrade path. The Premium (green) item that you learn from the trainer can be RE'd to learn a Prototype (blue) schematic with a random Tier 1 prefix (Redoubt, Overkill and Critical).There are then 2 types of upgrades for blue items: If the blue item is a base schematic, the item can acquire one of the Tier 1 prefixes. If the blue item has a Tier 1 prefix, then there are 5 Tier 2 prefixes for each Tier 1 prefix. This will result in an Artifact (purple) schematic with a Tier 1 and 2 prefix.
Tier 1 Prefixes
- Redoubt (+Defense)
- General (+Defense, +Presence)
- Veracity (+Defense, +Shield)
- Anti-Armor (+Defense, +Surge)
- Exactitude (+Defense, +Accuracy)
- (Don't know this one)
- Leadership (+Critical, +Presence)
- Tempest (+Critical, +Shield)
- Fervor (+Critical, +Accuracy)
- Endowment (+Critical, +Surge)
- Supremacy (+Critical, +Alacrity)
- Vehemence (+Power, +Alacrity)
- Rampart (+Power, +Shield)
- Commander (+Power, +Presence)
- Expert (+Power, +Surge)
- Hawkeye (+Power, +Accuracy)
(Credit to Slaign for the prefix names)
Crafted weapons are grouped into 3 levels of quality:
- Premium: Scavenged resources or common items sold by vendors; crafting completed within minutes; weapon quality similar to rewards from completing missions or defeating opponents
- Prototype: Rare gathered resources and other valuable items
- Artifact: Rare resources (gathered or otherwise) and other valuable items (possibly requiring negotiation and trade with other players)
Building more powerful weapons, requires the right materials, which puts an initial emphasis on the Scavenging crew skill. Building from lower level schematics only requires a gathered resource. This quick entry makes it possible for crafters to get started with the crafting system immediately.
Once you reach 400 skill points in armstech you may purchase moddable schematics (orange) from the armstech trainer. Armormech and Synthweaving moddable schematics (orange) are verified from Underworld Trading but not for Armstech. Orange schematics are considered equal to blue, but start with no mods and lower stats and can be modded to end game content from lvl 1 gear.
Note: This is the Game Update 6.X version of the guide.
You can view the 4.X version here.
You can view the pre-4.X version here.
Table of Contents
Overview
Armormech is the ability to work with hard metals and electronic shielding to construct all types of personal armor.
This Armormech Leveling Guide will show you the fastest and easiest way to level your Armormech Crew Skill from 1 to maxlevel using the least amount of materials.
The Armormech crew skill creates armor used by the Trooper/Bounty Hunter and Smuggler/Imperial Agent classes. It manufactures Medium and Heavy armor with stats suited to non-Force users (Aim, Cunning, Endurance, and secondary stats).
Complementary Crew Skills
- Scavenging Crew Skill
- Underworld Trading Crew Skill
What to Make
To start, visit any Armormech Trainer and learn the Armormech Crew Skill. All of the schematics listed in this guide are available to purchase from the Trainer as you level.
Note: In Game Update 4.1, you can use the Armor Assembly Components you craft at lower levels to craft items at higher levels, thus the exact amount of materials used will vary significantly from player to player. This section of the guide gives an overview of when you should switch to the next item to craft and depends very much on which Armor Assembly Components you have available. If you run out of Armor Assembly Components, craft more as you go (they have a very large difficulty level buffer).
Example: Craft Desh Armor Assembly Component until level 20. Then craft Resistive Armoring 3 until you run out of Desh Armor Assembly Component OR until you hit level 35, then switch back to Desh Armor Assembly Component, craft more Resistive Armoring 3 with what you make until level 35, and then switch entirely to the filler Desh Armor Assembly Component until you reach the next tier (level 60 with Resistive Armoring 5).
Note: Sometimes there is an overlap, in which two different items may both be viable to craft at a certain level. In these cases, it is up to personal preference. Ex: Resistive Armoring 5 and Absorb Augment 5 at level 70 are both possible crafting options. All optimal items in a tier require the same materials (we've listed these at the bottom of each tier).
Note: This is the Game Update 6.X version of the guide.
You can view the 5.X version here.
You can view the pre-4.X version here.
Table of Contents
Overview
Cybertech is the technical expertise to construct gadgets and components for Droids and high-tech armors.
This Cybertech Leveling Guide will show you the fastest and easiest way to level your Cybertech Crew Skill from 1 to maxlevel using the least amount of materials.
The Cybertech crew skill assembles droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.
Complementary Crew Skills
- Scavenging Crew Skill
- Underworld Trading Crew Skill
What to Make
To start, visit any Cybertech Trainer and learn the Cybertech Crew Skill. All of the schematics listed in this guide are available to purchase from the Trainer as you level.
Note: In Game Update 4.1, you can use the Cyber Assembly Components you craft at lower levels to craft items at higher levels, thus the exact amount of materials used will vary significantly from player to player. This section of the guide gives an overview of when you should switch to the next item to craft and depends very much on which Cyber Assembly Components you have available. If you run out of Cyber Assembly Components, craft more as you go (they have a very large difficulty level buffer).
Example: Craft Desh Cyber Assembly Component until level 20. Then craft Lethal Mod 3 until you run out of Desh Cyber Assembly Component OR until you hit level 35, then switch back to Desh Cyber Assembly Component, craft more Lethal Mod 3 with what you make until level 35, and then switch entirely to the filler Desh Cyber Assembly Component until you reach the next tier (level 60 with Resistive Armoring 5).
Note: Sometimes there is an overlap, in which two different items may both be viable to craft at a certain level. In these cases, it is up to personal preference. Ex: Resistive Armoring 5 and Absorb Augment 5 at level 70 are both possible crafting options. All optimal items in a tier require the same materials (we've listed these at the bottom of each tier).
Руководство оформлено в виде таблицы, в которой указаны уровни и предметы, которые необходимо крафтить для прокачки, а также требующиеся составляющие. Гайд рекомендуется для игроков 50-го уровня, желающих быстро прокачать до максимума «Armstech». Каждый предмет в списке дает 2 очка умения, если создан в рекомендуемом диапазоне уровней.
Оказать помощь в прокачке может обратная разработка (реверс-инжиниринг) – с ее помощью можно получить некоторые материалы.
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