Spirit of vengeance swtor прохождение
Ok seriously is this still glitches or what? The enemies before the final boss two of them are glitched. I think same for final boss. No matter what I do or who I target I can't get past the second wave at all.
Trying to get answers of what gear rating is best to run it.
I'm at my wits end and tired of not finishing this fp. Its virtually unbeatable on solo story mode. I'm currently dps jedi knight and rass ordo sucks as. Even the koto stations suck.
Quote: Originally Posted by arunavIt could just be you're bad at your class/spec.
It wasn't hard, and isn't hard. The FP just isn't your typical use some AOEs on standard difficulty mobs, watch a boss fight instead of beating one, watch a cutscene and how pretty you dressed up your character.
SWTOR's gameplay has been dumbed down ever since 4.0 for its solo and story aspects, such that players never learn their class the way that was necessary from 1.0-3.x, on at least a basic level.
Do I think it's fair on BW's part to spring this on players out of nowhere? Not really. But the idea that the FP is hard in solo mode is absurd, and BW should continue to try to increase the difficulty of solo content back to what it used to be before 4.0.
And it also could be you're just not aware that the patch BW deployed on December 15th addressing many of the issues they openly acknowledged didn't apply to each character.
The more you know!
P.S. I've completed both versions successfully.
I've beaten every story mode for there is solo hell I did hard mode maelstrom prison solo and breezed through without dying and yet I can't even get this fp done. Idk but if they don't iron out the bugs soon I'm going to have a fit Quote: Originally Posted by JdastAnd it also could be you're just not aware that the patch BW deployed on December 15th addressing many of the issues they openly acknowledged didn't apply to each character.
The more you know!
P.S. I've completed both versions successfully.
Many players, including me, didn't have any problems on the first day of 6.2 completing it. The subsequent patch has addressed problems in the FP, and I don't doubt there are still bugs to fix, but the basic complaint that it's too hard or "impossible" is not the case.That is flat out 100% incorrect and you are spewing misinformation about the patch (6.2a on 12/15). The patch didn't apply properly to each character. How do I know? Because I tested it.
I too completed the FP on the first day. I have also completed it several times since the patch. To date, the only tested theory which accounts for variation b/t characters is -- the patch only deployed correctly to characters who had been in the FP previously.
I'll let readers decide for themselves who is providing better information, but from my vantage point: You are disseminating information when you are not in full possession of the facts. In contrast, I have tested it on multiple characters both pre and post-patch. And while I completed both versions post-patch 6.2a, the difference b/t the two (patched correctly vs. patched incorrectly) is very, very noticeable.
Personally, before commenting authoritatively on a subject, much less before playing the L2P card, I try to at least give forum-goers the courtesy and respect of first reading BW's responses.
This article does NOT contain any story spoilers beyond what was shown in the officially released teaser trailer and the patch notes for SWTOR 6.2.
Table of contents
SWTOR 6.2 Release Date
2020 will be remembered as an year of great struggle for every one of us, no matter where we live, what we work. The same goes for the BioWare developer team that works on SWTOR.
BioWare did not! They are bravely going against Cyberpunk 2077 as Update 6.2 should be ready for download after a brief maintenance on December 9th. The maintenance will last from 14 to 17 GMT.
New Story Update
As I mentioned SWTOR 6.2 will deliver two updates into one patch. The first one is a pure story content update and will continue the events involving Kira and Scourge as we left them way back in February when 6.1 released and delivered the previous story content for the game.
BioWare also released a short teaser trailer:
But I still find it weird that the teaser trailer is all about Valkorion and Vitiate and we were supposed to be done with them for good. How about you?
New Flashpoint: The Spirit of Vengeance
Here is the synopsis for this Flashpoint:
Check out the full SWTOR Spirit of Vengeance Flashpoint Guide if you need a little help with the boss mechanics or to find the lore objects, complete the normal achievements and unlock the hidden ones.
SWTOR is doing its best to take as much of an advantage of the success of this show as they can for a second year in a row. Earlier, in late October, BioWare added a new Cartetl Market shipment all inspired by the Mandalorian show with the release of 6.1.4.
From the PTS tests I was able to do I have to admit that I was amazed to see the new hights BioWare dev team managed to reach with the design of the Flashpoint. The crappy old engine of this game still has a few secrets undiscovered, it seems. I am only hoping that this wont come with a high price tag and lag involved (like in the second boss fight in The Blood Hunt Flashpoint).
This is a brand new system for SWTOR and it becomes part of the game starting with the launch of Update 6.2. But what exactly does this system do for you and how does it work?
This system does not require you to log into the game day after day. It is designed to count logins per week, but to get your rewards you do not have to log in every day or in consecutive days.
Rewards are based on three predefined 28 day Reward Calendars, each with their own theme:
When all 28 days of the Reward Calendar have been completed, you will automatically jump into another, different, Reward Calendar. That way you can never get the same calendar twice, keeping the rewards fresh!
If you’re a subscriber, you will also be eligible for a subscriber exclusive Weekly Bonus Reward! To earn this Weekly Bonus Reward, you don’t need to do anything other than log into the game any four days during a week.
Those Bonus rewards will focus primarily on time savers with rewards such as Personal Conquest Requisition, Valor Tokens, and more.
The login rewards are almost as good as trash. There are a few good hits from what I saw on PTS, but the majority of the rewards are just junk that will fill up your inventory and you will not even notice them or care about getting them at all in most cases.
I am not sure if this counts as a feature or quality of life improvement. The newly designed Emotes Window structures every single emote available in SWTOR and displays them neatly ordered in categories.
While you browse (or search!) through the emotes, you will see how to acquire each one you do not yet own. Emotes come from various sources, but primarily from the Cartel Market. You will be able to purchase them directly through that new window.
I would love to hear your positive thoughts on the new Emotes Window and how you have been dreaming about this feature (but is it a feature, though?) since launch and now you finally get it! I am not happy about the devs wasting their time with this one and I need someone to counter me with a positive reaction!
Life Day and Nine-Year Anniversary
Earlier this month BioWare released the SWTOR In-Game Events December schedule. In it we see two special events listed and those are the above-mentioned Life Day Celebration and Nine-Year Anniversary.
SWTOR released on December 21st 2011. In a couple of weeks we will celebrate nine years since that moment! How many of you were there for the big launch and the crazy queue lines to log in to the servers and start your journey?
BioWare will celebrate the ninth anniversary of the game with the usual release of the Anniversary Vendor on the Republic and Empire Fleets. There you will be able to pick up the new ship decorations items as well as all previous anniversary rewards if you have missed them.
More Ranked PvP Replica Rewards
BioWare commuted to releasing more Replica PvP Ranked Rewards and 6.2 is yet another date when we welcome two more additions to the Ranked Vendors.
The following Season 5 and Season 7 Replica Rewards can be purchased from Giradda the Hutt as soon as 6.2 launches:
Ok seriously is this still glitches or what? The enemies before the final boss two of them are glitched. I think same for final boss. No matter what I do or who I target I can't get past the second wave at all.
Trying to get answers of what gear rating is best to run it.
I'm at my wits end and tired of not finishing this fp. Its virtually unbeatable on solo story mode. I'm currently dps jedi knight and rass ordo sucks as. Even the koto stations suck.
Quote: Originally Posted by arunavIt could just be you're bad at your class/spec.
It wasn't hard, and isn't hard. The FP just isn't your typical use some AOEs on standard difficulty mobs, watch a boss fight instead of beating one, watch a cutscene and how pretty you dressed up your character.
SWTOR's gameplay has been dumbed down ever since 4.0 for its solo and story aspects, such that players never learn their class the way that was necessary from 1.0-3.x, on at least a basic level.
Do I think it's fair on BW's part to spring this on players out of nowhere? Not really. But the idea that the FP is hard in solo mode is absurd, and BW should continue to try to increase the difficulty of solo content back to what it used to be before 4.0.
And it also could be you're just not aware that the patch BW deployed on December 15th addressing many of the issues they openly acknowledged didn't apply to each character.
The more you know!
P.S. I've completed both versions successfully.
I've beaten every story mode for there is solo hell I did hard mode maelstrom prison solo and breezed through without dying and yet I can't even get this fp done. Idk but if they don't iron out the bugs soon I'm going to have a fit Quote: Originally Posted by JdastAnd it also could be you're just not aware that the patch BW deployed on December 15th addressing many of the issues they openly acknowledged didn't apply to each character.
The more you know!
P.S. I've completed both versions successfully.
Many players, including me, didn't have any problems on the first day of 6.2 completing it. The subsequent patch has addressed problems in the FP, and I don't doubt there are still bugs to fix, but the basic complaint that it's too hard or "impossible" is not the case.That is flat out 100% incorrect and you are spewing misinformation about the patch (6.2a on 12/15). The patch didn't apply properly to each character. How do I know? Because I tested it.
I too completed the FP on the first day. I have also completed it several times since the patch. To date, the only tested theory which accounts for variation b/t characters is -- the patch only deployed correctly to characters who had been in the FP previously.
I'll let readers decide for themselves who is providing better information, but from my vantage point: You are disseminating information when you are not in full possession of the facts. In contrast, I have tested it on multiple characters both pre and post-patch. And while I completed both versions post-patch 6.2a, the difference b/t the two (patched correctly vs. patched incorrectly) is very, very noticeable.
Personally, before commenting authoritatively on a subject, much less before playing the L2P card, I try to at least give forum-goers the courtesy and respect of first reading BW's responses.
Is this new flashpoint critical to the story? Because if it isn't then I much rather skip it. It's near impossible to do a solo run of and I can't even queue a party together because the group queue menu seems to be targeted for operations and other flashpoints only.
Unless I'm missing something on the group queue menu, I don't see a means to make a custom queue so that I can get some help.
It is part of the story It is currently bugged, and way harder than intended. I would wait for a fix, before trying it again. Ank / Nanope<Ace> 1.0/2.0 | <Phant�ms> 3.0 | <Disciples of Babylon> 5.0 Quote: Originally Posted by SoontirMorillo It is currently bugged, and way harder than intended. I would wait for a fix, before trying it again. I agree with you, it took me ages to beat the first boss (2M hp. ) and the second boss just keeps one shotting me or my companion with the uppercut attack.
Rass is Influence-locked, as far as I know. The content's designed to be completed with him at low Influence.
What was killing you on the Heta fight?
I ESC-d out of the conversation before the final boss and am now locked in three dot bubble hell. Boss won't respawn, conversation won't restart. Bugggggggy. Quote: Originally Posted by Euphrosyne What was killing you on the Heta fight? The second wave of adds. I dont know how to survive it. Quote: Originally Posted by dahyle How can you say that ? Even MM difficulty feels like SM difficulty (no boss mechanics, skytrooper-like trash mobs).DPS boss and/or adds. Don't stand in bad, win. It's story mode.
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