Smash and grab eve online прохождение
Одним из главных критериев успешных полетов в MMORPG EVE Online является хорошо подобранный корабль, а также установленные на него модули. Академия EVE пополнилась новым видеороликом, который обучит молодых пилотов тому, как нужно оснащать свой корабль.
Выбор правильного корабля и оборудования в соответствии с назначением - самый важный способ обеспечить ваш успех в предстоящей миссии. Как правило, переход от первого уровня миссий к четвертому будет включать в себя смену корабля от T1 Frigate к T1 Destroyer для заданий второго уровня. В зависимости от навыков и оснастки на третьем вам уже понадобятся Сruiser или Battlecruiser. А миссии 4 уровня обычно требует от пилота хорошо подготовленный Battleship. Путь развития кораблей любой фракции можно увидеть c помощью внутриигрового дерева кораблей.
Вы можете увеличить свои шансы на выживание, убедившись, что у вас установлены модули защиты для брони или щита, которые улучшают сопротивление против различных типов урона кораблей, с которыми вы сражаетесь. Эту информацию можно найти в окне информации большинства враждебных NPC. Кроме того, PvE в EVE обычно требует, чтобы вы оставались и сражались в течение длительного периода времени. Это означает, что для прохождения миссий лучше установить модули активного восстановления щита или ремонта брони.
Internal Security is the third and last chapter of Smash and Grab.
Pick between doing Missions for:
It would be helpful to have:
- Afterburner or Microwarpdrive
- Tractor Beam I
Contents
Mission 10 - Smoke and Mirrors
He won't be willing to work with you directly right now. I've arranged for you to meet with one of his operatives, Eroma Eralen. You'll meet him in a deadspace pocket at these coordinates. Be careful, though: Eroma is renowned for his technological ability. He's not good at anything else, but he sure does know his way around illegal pirate tech, especially wavelength and frequency modulation. Meet with him and see what he knows. He owes me a favor, anyway.
Gated deadspace pocket up to eights jumps away. Your task is to play a game for Eroma Eralen. Follow their instructions to complete the Mission.
Blitz: approach the Guristas Warehouse, destroy the Cruiser Pithoriate, repeat three time. Finally, destroy the 4th Guristas Warehouse and approach Eroma Eralen.
Complete the Mission remotely.
- Get within 4 km of the first Guristas Warehouse to spawn enemies
- When you destroy the Pithoriate Cruiser, the Pithoriate Frigates warp out
Warp-in
Structures Guristas Warehouse guards
Did you ever wonder why Kori told you to spare the Navy? We pirates don't have much mercy, right? Well, you're not the only one who can follow orders. Some of us have bigger agendas than we let on.
Oh look! More things for you to blow up. Go ahead, egger. Do what you do best: wanton destruction.
One more to go! You've been patient with me, and that's good. Now fly to that last structure, and do your worst.
Voila! Here I am. Come closer so I can tell you a secret.
Oh yeah. I forgot. I have something for you to pass along to Cilis. Tell her, “Foxfire is in the Rabbit Hole.” She'll know what that means.
Mission 11 - Foxfire
Accept the Mission remotely.
Gated deadspace pocket one jump away in AJCJ-1.
Blitz: take the Acceleration Gate, then destroy Guristas Sentry Guns. Destroy the Caldari Point Defense Batteries, then destroy the Caldari Navy Storage Bunker and pick up Lieutenant Kipo “Foxfire” Tekira.
- Decloak the Acceleration Gate by destroying all the Guristas Sentry Guns
- You will lose 2.4% Caldari State Faction Standing when you destroy the Guristas Sentry Guns
- You will lose 2.4% Caldari State Faction Standing if you destroy the Caldari Stasis Tower or Caldari Point Defense Battery
- If you don't kill the Caldari Navy Destroyer, reinforcements won't spawn
Warp-in
StructuresRoom 1
StructuresRoom 2
Initial defenders Reinforcement wave StructuresMission 12 - Spy Games
In the meantime, Kori must pay. I know he's a traitor and has been working for the Caldari Navy. What I don't have is proof, however. Lt. Kipo, though he is mostly unintelligible at this point, was able to form a coherent sentence or two. And that dumb bastard Irichi told him of some of Kori's future plans. Looks like Kori is sending our old friend Eroma to meet with the Navy very soon, and Eralen has a special transponder to get through the tough Navy security. Your mission is to ambush Eralen, grab the transponder, and enter the Caldari base. Once you have this Caldari Navy Overlay Transponder, the Navy ships won't hassle you. I think. I'm looking for a special dossier, Correspondence Log KL-513. That should be everything I need to blackmail Kori and get him out of the Guristas.
Gated deadspace pockets are one jump away in AJCJ-1.
Blitz: kill Eroma Eralen, take Acceleration Gate then another Acceleration Gate. Arc around to the opposite side of the Forcefield, destroy the Caldari Bunker with a 16 km range weapon and Tractor Beam the Correspondence Log KL-513 Cargo Container.
Alternative Blitz: kill Eroma Eralen, loot the Caldari Navy Overlay Transponder, take Acceleration Gate then another Acceleration Gate. Approach the Caldari Bunker, destroy each wave as it spawns and then destroy the 150 HP/s regenerating Forcefield.
Clone Grade Beta
- EVE Ingame: BonifaciyII
- Corp: Risky eXplosion
- Ally: DOG
- Channel: R.EX. recruitment
- Client: Eng
1 Minmatar= Republic Security
2 Amarr= Amarr Navy
3 Angel= Cartel Dominations
4 Angel= Cartel Archangels
----------------------------------
5 Caldari = Ytiri
6 Gallente= Federal Intelligence Office
7 Guristas= Pirates Guristas
8 Guristas= Pirates Guristas
Starter agent: Arment Caute
Agent corporation: Federal Intelligence Office
Agent location: Orvolle System 0.7 (High Sec) at Gallente Counter-intelligence Center (Celestial Agent Beacon)
Standings required: +3.00 (Either Gallente faction or Federal Intelligence Office)
OR
Starter agent: Atma Aulato
Agent corporation: Ytiri
Agent location: Obe System 0.3 (Low Sec) at Counter Intelligence Center (Celestial Agent Beacon)
Standings required: 3.00 (Either Caldari faction or Ytiri)
OR
Starter agent: Yada Vinjivas
Agent corporation: Guristas
Agent location: Taisy System 0.3 (Low Sec) at Guristas Recruitment Center (Celestial Agent Beacon)
Standings required: 3.00 (Either Guristas Pirate faction or Guristas)
Additional skills required: Hacking.
Important note
Only the following ships are allowed into the majority of sites: Assault Frigate, Corvette, Covert Ops, Destroyer, Electronic Attack Ship, Expedition Frigate, Frigate, Interceptor, Logistics Frigate, Shuttle, and Stealth Bomber
Chapter 1 - Probationary
Mission 1A - Enemy of my Enemy
Given by Arment Caute.
Report to Agent Kori Latamaki
Location = H-PA29 System (Null Sec) inside H-PA29 IV - Moon 2 - Guristas Assembly Plant (Station)
Speaking to Agent Kori Latamaki completes the mission.
Mission 1B - Recruitment Drive
Given by Atma Aulato.
Report to Agent Kori Latamaki
Location = H-PA29 System (Null Sec) inside H-PA29 IV - Moon 2 - Guristas Assembly Plant (Station)
Speaking to Agent Kori Latamaki completes the mission.
Mission 1C - Turning Coat
Given by Yada Vinjivas.
Report to Agent Kori Latamaki
Location = H-PA29 System (Null Sec) inside H-PA29 IV - Moon 2 - Guristas Assembly Plant (Station)
Speaking to Agent Kori Latamaki completes the mission.
Mission 2 - Intelligence Mining
Faction: Minedrill (Considered Caldari)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: None
Recommended damage dealing: Kin (best), Therm (secondary)
No gate, no NPC's on initial warp-in.
Deadspace location
Reinforcement wave's spawn when last NPC in each group is attacked.
Wave 1 (180km):
3x Frigate (Minedrill Expedition Frigate)
Wave 2:
2x Frigate (Minedrill Expedition Frigate)
1x Elite Frigate (Minedrill Expedition Elite Frigate)
Wave 3:
1x Cruiser (Minedrill Expedition Cruiser)
2x Frigate (Minedrill Expedition Frigate)
Wave 4:
2x Destroyer (Minedrill Expedition Destroyer)
2x Frigate (Minedrill Expedition Frigate)
1x Industrial (Minedrill E518 Industrial) mission objective
- Destroying the Minedrill Industrial flags the mission complete.
- Mission objective item (Minedrill - E518 Crew 3.00m3) will spawn in your cargohold.
- This mission will incur small negative standing hits for ship kill to Caldari Faction.
Mission 3 - Planning the Operation
Epic Arc branch point.
Choose between Mission 4A (Sabotage 101) or Mission 4B (Brassy Faced Bastard) to complete the mission.
Mission 4A - Sabotage 101
Faction: Caldari State
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: Web/Scam
Extras: Jamming
Recommended damage dealing: Kin (best), Therm (secondary)
Gated complex, no guards on initial gate.
First Room
- Contains 44 Proximity Charge structures that will detonate if you get within 7km of them.
- Proximity Charge structures can be destroyed but will incur a large negative hit to Caldari Faction standing.
- Gate can be accessed without destroying Proximity Charges.
- Proximity Charge structures show as 'Large Collidable Structure' in Overview.
- Always maintain over 7km range from Proximity Charge structures.
- Navigate up or down from warp-in point to get above or below Proximity Charge area.
- Travel in direction of Acceleration Gate and continue until past the thin pointy / front end of Acceleration Gate.
- Navigate up or down to same level as Acceleration Gate.
- Travel towards the thin pointy / front of Acceleration Gate.
- Activate Gate when within range.
Second Room
Initial Group:
4x Destroyer (State Yumi) Trigger
3x Frigate (State Shukoro Shuriken)
1x Frigate (Taibu State Shuriken) Jamming
1x Frigate (Taibu State Suriage) Scram & Web
Reinforcments:
1x Cruiser (State Dogo)
2x Destroyer (State Shukoro Choji)
- Assembly Station DC105-A contains the mission objective = 1x Capital Ship - "Dictator" (0.1 m3). Loot that and return to Agent.
- This mission will incur small negative standing hits for ship kill to Caldari Faction.
Mission 4B - Brassy Faced Bastard
Faction: Caldari State
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/Therm
Web/Scramble: Web/Scram
Extras: Jamming
Recommended damage dealing: Kin (best), Therm (secondary)
First Room
Initial Group:(does not engage until engaged or within 20km of gate)
2x Cruiser (Caldari Cruiser Vessel)
8x Frigate (Caldari Frigate Vessel)
Second Room
Initial Group:
3x Destroyer (State Yumi) Trigger
2x Frigate (State Shukoro Shuriken)
1x Frigate (Taibu State Shuriken) Jamming
1x Frigate (Taibu State Suriage) Scram & Web
Reinforcments:
1x Cruiser (State Dogo)
2x Destroyer (State Shukoro Choji)
- Assembly Station DC105-A contains the mission objective = 1x Capital Ship - "Dictator" (0.1 m3). Loot that and return to Agent.
- This mission will incur small negative standing hits for ship kill to Caldari Faction.
Mission 5 - Upward Momentum
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