Slendytubbies 3 the apocalypse dlc прохождение
ПРОДОЛЖЕНИЕ СЛЕНДИПУЗИКОВ! ✅ Slendytubbies III: The Apocalypse DLC Прохождение
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Прохождение инди хоррора Slendytubbies III: The Apocalypse DLC на русском от Нептуна. Сюжетное дополнение про .
Slendytubbies 3: Apocalypse DLC
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Rui, you can stop asking now [I made the thumbnail myself in Gmod, so no need to ask where I got it from.] [And PLEASE stop .
Что такое Slendytubbies: Apocalypse DLC и какое оно было
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Сегодня я расскажу вам о запланированном, но не вышедшим ДЛС к Slendytubbies 3.
slendytubbies 3 campaign and apocalypse dlc
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SLENDYTUBBIES 3 MINI SERIES (THE APOCALYPSE DLC) NINJA ADVENTURE - FINAL
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REMEMBER THAT IF YOU WANT TO SUPPORT A LITTLE MORE TO THE CHANNEL TO KEEP BRINGING VERY GOOD VIDEOS .
История Slendytubbies 3 . The apocalypse DLC !! Вот это реально круто!! №15
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Так же делаю рекламу: Ютуб каналов, серверов Майнкрафт и много чего другого ,если есть вопросы , пишите в группу .
Slendytubbies III: The Apocalypse DLC. ВСЕ КОНЦОВКИ
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А ещё тут есть некие бонусы в виде: Реплики, что не были в прохождении (В этом .
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THE SLENDYTUBBIES HAVE INVADED MY DREAMS.. LETS END THIS. | Slendytubbies 3 APOCALYPSE DLC
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Slendytubbies 3 Apocalypse DLC we have to destroy the machine that started it all!
Slendytubbies III The Apocalypse DLC (ПРОХОЖДЕНИЕ)
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Играл впервые! Какой вариант концовки получился у вас?
I FOUND HOW SLENDTUBBIES ARE MADE.. I HAVE TO DESTROY THE MACHINE! | Slendytubbies 3 APOCALYPSE DLC
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Slendytubbies 3 Apocalypse DLC we have to destroy the machine that started it all!
SLENDYTUBBIES 3 THE APOCALYPSE DLC DEMO COMPLETO | Español (Sin comentar)
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Slendytubbies 3 juego oficial hecho por ZeoWorks. Grupo de discord de Slendytubbies the next-step: .
NOW WE FIGHT - SLENDYTUBBIES 3 APOCALYPSE DLC DEMO ( OFFICIAL RELEASE ) ALL 4 VARIANTS FOUND
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About my channel - I do not swear in my videos. It focuses on delivering a fun time no matter what type of game i am playing.
Slendytubbies III: The Apocalypse DLC
Slendytubbies III: The Apocalypse DLC
Slendytubbies III: The Apocalypse DLC is a standalone expansion to Slendytubbies 3.
This expansion includes a new set of levels that make Chapter 4.
Hey there! I'm Santiago P., tester and translator at ZeoWorks and also developer of this game.
You might have a lot of questions about what the hell this is all about, so I'll answer some of them before we begin.
What is this?
The Apocalypse DLC is a free standalone expansion to Slendytubbies III. This is a continuation of Chapter 3, and takes place 3 months after Multiplayer. I don't want to say too much though, I'll let you play it instead!
Why a standalone DLC and not an update?
I decided to release it as a standalone DLC for a number of reasons, such as reducing file size, using an updated version of the Unity engine, and me working on the development of the chapters instead of Sean (like it's always been). Originally, we wanted to release more chapters as updates to fill the gaps we left on the campaign, but we decided to scrap the idea and focus on making original, more serious projects. This is also the reason why Slendytubbies III isn't getting as many updates anymore. While Sean is working on other stuff, I decided to take over this project and fill the gaps on my own (with of course Sean's assistance). This is my first time developing a game on my own (and actually releasing it), so of course there might be a few issues.
Does this mean it's canon?
Yup, it's all canon. However, you should keep in mind I'm writing the chapters on my own this time. This means style directions may be different from the original game.
So. which ending is the true ending?
This is another question that people's been asking for ages, yet we've already answered many times. All of the endings are canon, you decide the fate of White Tubby. There's no "definitive ending" or alternate timelines, it's all the same, you just decide how it ends. You might be wondering how this will work in the game. I'll get to that in a minute.
When is the full game coming out?
I don't want to promise anything, but I think the full game should be ready by around late 2019. Yeah, it's a long time, but it's also a big project. It's going to be a three-part chapter with a total duration of 2 (estimated) hours. All of the endings will affect the game in different ways, so this means I have to make 4 different chapters and 12 parts, that's like 4 times the original campaign! And considering the demo is just half a part and took an entire month to make (and it's only affected by one ending), it's a lot of work, so please understand these things take time.
It was supposed to include Chapter 4 which was divided into three different parts. Unlike the rest of the games of Zeoworks, the game was mainly being developed by Santikun with little input from Sean.
A DEMO featuring the first half of “Part Two: Meltdown” was released on November 17, 2018.
Soon afterwards, Santikun cancelled the project due to the Slendytubbies community being too toxic.
Since the DLC is currently considered as cancelled — the canonicity is ambiguous.
Contents
Meltdown
Events
Three months after the events of Slendytubbies III’s Multiplayer, The Guardian, SGT. Miles, and Anne have come to the bunker in which the Teletubby Creation Machine is kept, to try and destroy the machine. Miles asks The Guardian to see if either of the two hallways lead to the machine. One of them is locked. Once he has entered the other hallway, the gates behind close on him. He yells at Miles and Anne to open the gates, but they are mysteriously gone. After going deeper into the hallway, The Guardian hallucinates that he has been transported to a mysterious dark area where Shadow Tubby chases him. He suddenly awakens after Miles and Anne opened the gate. Miles slaps him and calls him useless, while Anne takes The Guardian’s side in the argument. The Guardian then finds a lockpick at the end of the hall. He asks Anne and Miles to see if they have anything he can lockpick the locked door with. Miles gives him his knife and tells him to stop bothering himself. The Guardian lockpicks the door and then opens it and finds a long stairway. While walking down the stairs he experiences more hallucinations, the first one of Tinky Winky. The floor of the stairs he was walking down changes to look like the floor of the first hallucination he had. Next, The Guardian experiences a Headless Dipsy hallucination, and the stairway starts to look like the Satellite Station. The Guardian then has a hallucination of Laa-Laa, and the stairway turns into a hallway made of flesh. Finally, he has a hallucination of Po in her second form and is then stops hallucinating when he reaches the bottom of the stairs. The Guardian then goes down a few more hallways leading to the machine where Miles and Anne are waiting and then passes out. After ten minutes, he wakes up, and Miles asks him to investigate the machine. There are New Borns being kept in pods next to the machine. The Guardian attempts to scan Tobby’s keycard to use the machine’s terminal, but the card does not have enough permission to access it. Miles acquires an axe to destroy the machine, but The Guardian stops him and asks him if he is curious on how it works. Miles and Anne explain to The Guardian about the machine:
“It all started with humans. A huge epidemic happened, and it was killing most of the population. Reproducing wasn’t an option anymore. People would just die before they were even born. The human race was so desperate to maintain their species, they tried what they thought impossible. They created a machine to create more humans. However, the machine didn’t come out as expected. The anatomy of these artificial humans was different. Their skin was furry and they had televisions in their bellies. They had no fingers in their hands. They had no toes in their feet.”
“Yes, that’s correct. The humans failed on their experiments, but we were the closest thing to humans they could create. They named our species ‘Teletubbies’, due to the televisions in our stomachs. Our race didn’t have access to the machine, but we still tried to recreate our race in case of extinction. To difference the subjects from our race, they added antennas in their heads.”
Miles then tries to destroy the machine and The Guardian has two options:
- Letting Miles destroy the machine (Doing nothing)
- Stop Miles from destroying the machine (Saying “Wait.”)
Letting Miles destroy the machine
If The Guardian does not do anything, Miles will destroy the machine. The lights will then break, and the New Borns break out of their pods. They start screaming, as The Guardian and Anne run away, leaving Miles behind — this leads to Variant 1.
Stopping Miles from destroying the machine
The Guardian will say that they could use the machine to repopulate the world after the incident is done with, and Anne agrees with him. Miles begins to argue with them.
The player gains control of Anne, and then she has a choice, with three options:
- Staying silent (Doing nothing)
- Telling Miles to destroy the machine (Saying “Destroy it.”)
- Telling Miles to not destroy the machine (Saying “Don’t destroy it.”)
Staying silent
If Anne does not do anything, Miles will get tired of waiting and he is going to destroy the machine. After this, he will get into an argument with The Guardian, and then start fighting him. After a bit, the lights will break, and the New Borns will escape their pods. The Guardian, Anne, and Miles run away — this leads to Variant 3.
Letting Miles from destroy the machine
If Anne tells Miles to do it, he will destroy the machine. The lights will then break, and the New Borns break out of their pods. They start screaming, as The Guardian and Anne run away, leaving Miles behind. This leads to Variant 1.
Stopping Miles from destroying the machine
If Anne tells Miles to not do it, he will give up and not destroy it.
Miles will then get a call from Ninja, and will try to communicate with him, but the phone’s signal will cut out. After that, the phone will start making a loud noise, alerting the New Borns of their presence. Miles will manage to turn it off, but by then it is too late, as a New Born has broken out of its pod. It will try to attack The Guardian, which lead to a quick-time event where the player has to press “Q”.
Failing the quick-time event
If the player does not press “Q” in time, The Guardian will get hit by the New Born, and fall to the ground. The other New Borns will break out of their pods, while Anne and Miles run away — this leads to Variant 4.
Getting the quick-time event
If the player does press “Q” in time, The Guardian will dodge the attack, and kill the New Born with the Knife he got from Miles earlier.
The other New Borns then break out of their pods, while The Guardian, Anne, and Miles run away. They go to the exit of the bunker, only to see that it is blocked off by New Borns. Anne asks what they should do next, then Miles replies with “Now, we fight.” This leads to Variant 2.
Прохождение инди хоррора Slendytubbies III: The Apocalypse DLC на русском от Нептуна. Сюжетное дополнение про .
lượt xem 386 N 2 năm trước
Slendytubbies III The Apocalypse DLC (ПРОХОЖДЕНИЕ)
lượt xem 25 3 tháng trước
Играл впервые! Какой вариант концовки получился у вас?
Slendytubbies 3: Apocalypse DLC
lượt xem 84 N 2 năm trước
Rui, you can stop asking now [I made the thumbnail myself in Gmod, so no need to ask where I got it from.] [And PLEASE stop .
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