Как открыть консоль rage plugin hook
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This is a RPH plugin that converts ASI mods into UASI ("Universal ASI") mods which can be loaded with RAGE Plugin Hook in the same way ASI mods are loaded with ScriptHookV. Everything but the raw DirectX access ("Present callbacks") has been implemented, so most ASIs should load and work properly.
How does it work?
The first version was entirely coded in C++/CLI: native C++ code was used to interact with native ASI plugins, and the "CLI" (or "managed") part of the code was used to interact with the .NET Framework and RAGE Plugin Hook. Though, this mix between managed and native code created problems and confusion: errors were hard to track down, the program was hard to maintain, and the plugin didn't work for a lot of people.
This version was created with compatibility and user-friendliness in mind: managed code is in its own file ("AsiSupport.dll", which is the RPH Plugin), and all unmanaged code (the bare minimum the make the plugin work) is in UnvAsiIntrf.dll (which stands for "Universal ASI Interface"). UnvAsiIntrf.dll should be supported by the end user as it is pure C++, and AsiSupport.dll should also not cause any problem if the end user has all required dependencies to use RPH.
UnvAsiIntrf.dll has been created as a generic way for ASI plugins to interact with another entity: said entity would register as an "API Handler" which has access to GTA V (in this instance, to RPH which gives it access to GTA V) and which would load UASI files (converted ASI files); then, the ASI scripts would interact with GTA V the same way the would've done it with ScriptHookV, except they would do via UnvAsiIntrf.dll, which itself serves as a simple bridge between UASI scripts and the API Handler.
Reporting bugs and crashes
As the plugin is still in beta and might be unstable, you may experience bugs and / or crashes. In that case, please report the bug/crash either on Github, in the GTA5-mods.com comment section, or on the RPH Discord. If you're reporting a crash, please also send the crash report (located inside the "CrashReports" directory in your GTA V folder).
0.4.6
* Fixed a crash that could occur when trying to draw an invalid texture
0.4.5
* The versions manifest has been updated (up to version 1.0.2245.0)
0.4.4
* The versions manifest has been updated (up to version 1.0.2215.0)
0.4.3
* The versions manifest has been updated (up to version 1.0.2189.0)
0.4.2
* The versions manifest has been updated (up to version 1.0.2060.0)
* Thread crashes can now be notified to the player
- SHVDN support has been removed as it is obsolete. A new support might be added in the future.
0.4.1
* SHVDN support is now disabled by default (because of its instability)
* The versions manifest has been updated (up to version 1.0.1868.1)
* Process corrupted state exceptions (ie: AccessViolations) are now properly handled.
0.4.0
* The maximum number of native arguments has been increased from 25 to 32
* All argument buffers are now pre-allocated: this should improve the plugin's overall performance
+ ScriptHookVDotNet support added
0.3.3
* The plugin can now optionally consider the current game version as unknown (getGameVersion() then always returns -1)
* The plugin can now optionally ignore calls to unknown natives. This could prevent some plugins from crashing. If a plugin tries to call an unknown native, 0 will be returned.
* Added the ReloadAsiConfig command
0.3.2
* The plugin should no longer crash if it failed to load or convert an ASI file
* The plugin now detects non ScriptHookV scripts instead of trying to convert them
0.3.1
* Improved performance
0.2.0
* If a script is already loaded with SHV, the SHV script will be killed
* The dependency issue is now fixed
* The plugin should now also work on Windows 7, 8, and 8.1
* OpenIV.asi is no longer handled as it is stand-alone and will work anyway
* If the original .asi file changes, the converted .rasi file is updated
0.1.0
+ Initial public release
Please note I only created it to be able to use old ASI plugins created by inactive authors. If you're a new developer wanting to create a GTA V plugin, I highly recommend you directly use RPH instead, as it will improve performance.
Thanks to MulleDK19 and LMS for RAGE Plugin Hook
Thanks to Alexander Blade for ScriptHookV
Thanks to JackD111 for OpenVHook
Thanks to alexguirre for helping me figure out stuff
Здравствуйте, у меня лицензия купленная в Social club.Я менял антивирус,переустанавливал игру и сам Rage hook.Ничего не помогает.
А тут с плагинами помогают типо ставлю PLD для того чтобы видить где я и улицы там Шоссе грейд оушин например но когда я выежаю из гетто крашит. (игра пройдина на 2,6%)
Нужна помощь, RAGEPluginHook не поддерживает стимовскую версию ГТА5. Сам сайт RAGEPluginHook вообще не работает. Помогите запустить мод.
Я так понимаю, пока не вышел scripthook на последний патч я вообще не смогу поиграть? А то все установлено, в игре ничего не работает, а scripthook на предыдущий патч
RAGE Plugin Hook - Open Alpha - 0.63.1224.15140 - у кого есть скачанная версия, скиньте пожалуйста. Если все так как я думаю, то я нашел решение проблемы.
Что делать?При входе в GTA нету никаких значков и вообще мод как-будто не установлен.В Хуке версии подходят,всё нормально.Подскажите как устранить проблему(Доп. модов не стоит,только LSPDFR и Rage)
Серёга, То же самое, все что нужно установлено, все норм, но даже консоль на F4 не работает :/
Доброе времени суток при запуске RAGEPluginHook вылетает гта с рамочкой перезапуска в обычном или безопасном режиме. Лог файл
Well, I tried to change the hotkeyto the console but it don't work, I have already installed Enhanced Native Trainer and F4 key it's in conflict with console, any way to disable it?
I don't have Enhanced Native Trainer installed; but I bet that if you do a wee bit of RTFM, its manual will tell you how to change the activation key.
"Are you having fun? You remember fun? It's that thing you pretend to have while documenting every moment, meal and faux memory. I've got a challenge for you: turn your phone off for a day and see how uncomfortable you get." -- Cara Delevingne
@R3dSt0rm What do you mean you tried? Did you or did you not change the key in the settings? When I called the settings at starting RPH I changed the key to F11 and it works.
You can disable it in the settings for RPH, it says something about disable DirectX and it disabled the console
Have you also tried asking in the RPH forums/discord since it's their product?
"I am free of all prejudice. I hate everyone equally." - W. C. Fields
Stop Bitching about Scripthook V Updates every time Rockstar drops a new DLC that "breaks" your game. Learn to back up your shit and be patient while Alexander Blade works on it.
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All Versions
23 727 загрузки , 240,0 КБ
19 июля 2015
More mods in scripts category:
This mod was designed with couch players in mind, specifically for controller use. With The Menu, just about anything that can be done without a keyboard. You can customize the menu anyway you wish allowing flexibility and personalisation.
Commands
Each menu item is assigned commands, these commands include Vehicle Actions, Spawning, Key Presses, Execution Delay and many more to come.
Macros
Any Menu Item can trigger a mixture of multiple commands allowing for some creativity.
Conditions
Only allow specific menu's or menu items to show under certain conditions. These conditions can also be matched by All, Any or Exact.
Nested
Menu's within Menu's, just to add to the flexibility.
Forget Hotkeys
While your mod collection is expanding, so is your available hotkeys and memory. The Menu is perfect for letting loose and handle all those mods for you.
ReadMe
The Menu - Read Me
INSTALLATION:
Copy "The Menu.xml", "The Menu.dll" and "The Menu"(Folder) To [GTA V Folder]\Plugins
Copy "AutoItX3.dll" To The Root Of Your GTA V Folder
The Settings and Configurations are inside "The Menu.xml" File, The current menu is a Place-holder and will need to be changed to suit your own needs.
Edit "The Menu.xml" file (preferably with notepad++) to customize your menu and change some settings. The Menu is in beta stages and will more than likely contain bugs.
To load this plugin, Either enable the plugin from ragehook settings menu (launch GTA V via rage hook and click the settings icon) or by pressing F4 while in game which will bring up the RagePluginHooks Console and typing loadplugin "The Menu.dll".
CHANGE LOG:
[0.7.7]
[0.7.6]
(Fixed) Animations will wait for the previous animation to finish
[0.7.5]
(Added) Animation command attribute "flags"
(Changed) Disabled controller input for short time after menu item is selected so it doesn't trigger other actions
[0.7.4]
(Changed) Renamed titles and menus to encourage users to change and personalize their menus
[0.7.3]
(Fixed) Minor Improvements
[0.7.2]
(Fixed) Animation crash
[0.7.1]
(Fixed) Cleaned Dev Code
(Added) Common Library
(Added) Plugin Command
[0.7.0]
(Fixed) Version Checking
(Added) Custom System Fonts
(Added) Default MenuList Settings
(Changed) Renamed author to something more familiar
[0.6.1]
(Fixed) Error Initializing
[0.6.0]
(Fixed) Going to previous menu where the menu was not ment to be shown
(Fixed) Recordings being initiated from controller
(Added) Time command
(Added) Version check including option to turn on or off
(Change) Empty title on a menu item will now try to use the first child node inner text before being disregarded
[0.5.2]
(Fixed) Remove the need for a dependant file LSPDFR
[0.5.1]
(Fixed) Remove the need for a dependant file AppDomain
[0.5]
(Fixed) Rendering of the UI
(Update) Requires RagePluginHook 0.36.877.6833
(Added) User interface sounds
(Added) Menu display controller button delay option
(Added) Setting - menu default color
[0.3]
(Change) Name of condition Match to Exact
(Added) 'None' option for texture on sub menus
(Added) Sub items inherits the parents options
(Added) Template system
(Added) Animation command
[0.2.1]
(Update) Requires RagePluginHook 0.17.639.4039
(Fixed) Error initializing caused by comments being parsed in an xml file
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