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A block file (*.blk) is a file holding relatively small pieces of data for the game in text form and is used in various places where mostly power users and modders are encouraged to make changes or add content to the game. WarThunder itself also stores settings in the config.blk file in the game’s root directory.
While most data is stored in binary formats, which are faster to read by computer programs and usually smaller than text formats, the latter has the benefits of being human readable and editable with a basic text editing program instead of complex editing software. Every text file format such as HTML needs to provide enough structure for a computer program to recognize and itemize the contained data while giving the human editor a degree freedom to e.g. add comments or insert blank lines for better organization.
BLK Files are also compressed within War Thunder's .vromf.bin files at the game's local files.
Contents
Structure
The below excerpt from a config.blk illustrates the basic structure of a block file. There are assignments of values ("medium") to named items (cloudsQuality) of a specific data type indicated by a short code (t) and named groups such as "graphics" which provide some structure by wrapping other assignments and groups inside curly braces.
Assignments
The names of data items and groups are implied by the game. There are usually either example files highlighting the available options or pages in this Wiki about them. Their exact spelling and casing is important or the game will silently ignore the provided values and resort to defaults. Speaking of which, the default values are usually sensible and if they suit you, allow you to omit some lines from your block file to keep it slim. Some block files expect you to mention a name multiple times to create an array of values, like the line drawing block in user-made sighting reticles:
The name is followed by a colon ":" and a short code for the expected data type.
Designator | Example | Explanation |
---|---|---|
t | example:t="Hello world!"; | Text: Accepts any string of characters encapsulated by quotation marks. |
b | example:b=true; | Boolean: A binary state value, accepts either yes / no or true / false. |
i | example:i=50; | Integer: An integral number, accepts only true positive or negative values (5, -2, 0, etc.). |
r | example:r=12.7; | Real: A real number, accepts any integral values in addition to fractions (5, -2, 0, 7.62, -3.33333, etc.). |
p2 | example:p2=0.5,20; | Point, 2-dimensional: A point defined on a 2-dimensional space. Accepts comma separated list of two real numbers. |
p3 | example:p3=0.5,20,-10; | Point, 3-dimensional: A point defined on a 3-dimensional space. Accepts comma separated list of three real numbers. |
p4 | example:p4=0.5,20,-10,9; | Point, 4-dimensional: A point defined on a 4-dimensional space. Accepts comma separated list of four real numbers. |
c | example:c=51,204,51,100; | Color: An RGBA (red green blue alpha) color value represented by four comma separated integers from 0 to 255 for the three color channels and opacity values respectively. |
Assignments may be terminated by a semicolon ( ; ) and they have to be if the line does not end after the assignment. Two examples:
While you can put several assignments on one line you may not break up a single assignment into multiple lines. Line breaks are allowed around curly braces and assignments. Additional white-space is allowed between all elements, but not between parts of a number (i.e. + 5 ).
Comments
Block files allow two types of comments, line end comments and block comments known from many programming and scripting languages. A line comment is placed at the end of a line of text and starts with two slashes ( // ). A block comment can span multiple lines or be interspersed into a line and is enclosed in a slash and asterisk combination like so: /* comment */ . The game will for the most part interpret a block file as if the comments were cut out. Some valid comments:
The game is not be able to digest coordinate lists on multiple lines though. Neither with nor without comments:
Бомбануло мой пукан когда в бой не пускает - "сервера перегружены " , вы не улитки вы олени - делайте серваки или игре кабздец скоро будет !
Как-то приуныло шоу после обновы, теперь не "гром", а "тучка"
Понять не могу какой реплей слать а какой нет, одного вы наградили за 22 фрага в ТРБ а другого за одно попадание без прямой наводки. Центурионы АРВЕ уронили челюсти от удивления, и видимо сразу начали окапываться)! P.S. Действительно рад что вы начали награждать за большое количество фрагов=высокая эффективность, а то регулярные награды за "ракета ушла в свободный полёт и кого то там убила" это конечно "скилл" и "стоит награды"!
Неинтересная игра. Очень много графики и так же мало смысла.
Вовремя разозлиться от того что катку с более чем 2 десятками фрагами не показали совсем. И фиг поймешь то ли катает как зверь, то ли дико повезло и его тупо игнорили. ОТЛИЧНОЕ ШОУ. Момент с бомбами и мигом зашел остальное - мимо
Причём раньше под видосом были ссылки на оригинальные ролики от челов, и можно было там приобщиться. А теперь если чего-то не показали, то всё. Меня это напрягло ещё в том выпуске, где не очевидно было, чей самолёт двух танков убил: чудо-сейв ли это от союзника, или овощ, сделавший -3 своей команде на ровном месте. Так и тут, циферку фрагов показали, всё, с вас хватит. Зато чел в красной шапке имеется!
Badluck_Dice, остается надеяться что они таки лучшее возьмут с ЛРН. Там то хорошие каточки по полкам разбирают и это действительно интересно. Это как истории успеха :) А тут это какой то дурной пафос и пыль в глаза. Ведь действительно интересно какие решения и действия игрока привели к 20 фрагам. Кстати по ролику я даже не понял какой это режим был. По иконкам вроде ТРБ, но про самолет и танк сказали как будто это ТАБ. Но видимо таки ТРБ. Выпрыгнул с танка. Сделал летку и опять выбрал танк. Наглядности 0 :(
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© 2009—2021 by Gaijin Network Ltd. Gaijin and War Thunder are trademarks and/or registered trademarks of Gaijin Network Ltd. or its licensors, all other logos are trademarks of their respective owners.
XF5F-1 Skyrocket, XP-50, F4F-3 Wildcat, F4F-4 Wildcat, F4U-1A Corsair, F4U-1B Corsair, F4U-1C Corsair, F6F-3 Hellcat, F8F-1 Bearcat, F8F-1B Bearcat, F9F-2 Panther, F9F-5 Panther, OS2U-1 Kingfisher, OS2U-3 Kingfisher, P-47D-25 Thunderbolt, and P-47D-28 Thunderbolt are trademarks of Northrop Grumman Systems Corporation and are used under license to Gaijin Network Ltd.
LOCKHEED MARTIN, CONSOLIDATED B-24 LIBERATOR, CONSOLIDATED PBY CATALINA, LOCKHEED HUDSON, LOCKHEED MARAUDER, LOCKHEED VENTURA, LOCKHEED P-38 LIGHTNING, LOCKHEED F-80 SHOOTING STAR, associated emblems and logos, and body designs of vehicles are either registered trademarks or trademarks of Lockheed Martin Corporation in the USA and/or other jurisdictions, used under license by Gaijin Network Ltd.
P-39 and P-63 emblems, logos, and body designs are trademarks of Textron Innovations Inc. and are used under license by Gaijin Network Ltd.
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