Baldur s gate 3 друид гайд
Contents
Introduction [ ]
The Fighter / Druid is a great option for divine casting with greater combat capabilities. Unlike most other multi-class combinations, both classes can freely use heavy armor without restricting any class abilities, making this character a naturally proficient tank.
As a druid, the character has access to divine spells and some late-game immunities and resistances. The progression is slower than that of a single-class druid of course, but not prohibitively so. This multi-class inherits the weapon restrictions of the druid, but not its armor restrictions.
Gameplay [ ]
Like the Fighter / Cleric, Fighter / Druids are straightforward to play. While they miss out on a number of great lower level cleric buffs, they gain Iron Skins which is a potent defensive tool.
As an offensive spellcaster, they gain several spells with guaranteed disabling effects. Insect Plague is the most notable of these as it totally disables spellcasting without offering a saving throw. Dolorous Decay (slow, no save) and Nature's Beauty (blind, no save) are also highly effective, and the cleric has no substitutes for these. Their shapeshifting abilities are made largely useless by the multi-class, however, as they are already stronger fighters than the animals available.
Due to adding fighter abilities, Fighter/Druids do not suffer from any armor and shield restrictions and can effectively hold their own in melee fight. Shapeshifters and Avengers retain their armor restrictions however.
Finally, while their weapon selection is not necessarily better or worse, they can wield Belm to gain extra APR, which the F/C cannot do. This gives them a huge base damage increase that should be considered against the cleric's better buffing abilities.
As a Dual-Class [ ]
Humans can dual class if they meet the attribute requirements for doing so. As with other dual-class combinations, it is generally preferable to dual from fighter into druid, as your HP is better and druids will benefit much more from their uncapped progression than a fighter will. Note that the druid has Charisma as a prime attribute in addition to Wisdom, and that fighters must be true neutral to dual into the class.
Kit Comparisons for Dual-Classing:
Common Level ranges for Dual-Classing:
Companions [ ]
Baldur's Gate [ ]
-
is a true neutral half-elf F/D.
Shadows of Amn [ ]
-
returns as a true neutral half-elf F/D.
Ability Scores Table [ ]
Character Ability Score | Half-Elf |
---|---|
Strength^ | 9 -18 |
Dexterity | 6 - 18 |
Constitution | 6 - 18 |
Intelligence | 4 - 18 |
Wisdom | 12 - 18 |
Charisma | 15 - 18 |
During character creation, rolls below the minimum value for the class will be increased to that value.
^ - Fighters have access to percentile Strength.
Special Abilities of the Fighter / Druid [ ]
Advanced Weapon Specialization [ ]
Level of proficiency | Unskilled | Proficient | Specialized |
---|---|---|---|
Points spent | 0 | 1 | 2 |
Bonus to THAC0 | +2 | 0 | -1 |
Bonus to damage | 0 | 0 | +2 |
Bonus to APR (Melee Only) | +0 | +0 | +1/2 |
Shapeshifting [ ]
Main article: ShapeshiftAt level 7, the druid gains the ability to shapeshift into a black bear, brown bear, and wolf once each per day.
Poison Immunity [ ]
At level 15, druids become immune to poison.
Elemental Resistance [ ]
At level 18, druids gain a 10% resistance to fire, cold, electricity, and acid. This is increased to 20% at level 21 and 30% at level 24. However, please note that the F/D cannot reach level 24 within the level cap.
High-Level Class Abilities [ ]
- Choosing this will prevent Summon Deva from being chosen.
- Choosing this will prevent Summon Fallen Deva from being chosen.
1 - May only be selected once
Spell Slots Progression [ ]
Baldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
The Black Pits (2012)
This icon indicates content from the Black Pits campaign in the Baldur's Gate: Enhanced Edition.
Baldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition. The Black Pits II:
Gladiators of Thay (2013)
This icon indicates content from the Black Pits II: Gladiators of Thay campaign in the Baldur's Gate II: Enhanced Edition.
^ - Usable by priests whose WIS is 17 or higher (original Baldur's Gate and Shadows of Amn only; Throne of Bhaal removed this requirement.
^^ - Usable by priests whose WIS is 18 or higher (original Baldur's Gate and Shadows of Amn only; Throne of Bhaal removed this requirement.
Table for experience, weapon proficiency points and hitpoints [ ]
Baldur's Gate:
Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
The Black Pits (2012)
This icon indicates content from the Black Pits campaign in the Baldur's Gate: Enhanced Edition.
Baldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition. The Black Pits II:
Gladiators of Thay (2013)
This icon indicates content from the Black Pits II: Gladiators of Thay campaign in the Baldur's Gate II: Enhanced Edition.
Stronghold [ ]
In the Shadows of Amn campaign, F/D protagonists may choose between one of two strongholds. Upon accepting one, they will be unable to accept another.
У каждого животного есть свои особые способности и характеристики, поэтому поначалу класс Друида может ошеломить своим разнообразием в геймплейном плане. Игрокам, которые планируют играть за этот класс, следует ближе познакомиться с основными особенностями, чтобы выработать оптимальную тактику для комфортной игры.
Раса и предыстория
По сути, Друиду подойдёт любая предыстория, если она даёт большое количество очков мудрости. Такие способности, как Обращение с животными, Проницательность, Медицина, Восприятие и Выживание, идеально подходят для этого класса. Что касается расы, то лучшим выбором будут Золотые дворфы и Лесные эльфы.
Первые имеют +1 к мудрости и +2 к телосложению, что даст хороший бонус к мудрости и очкам здоровья, соответственно. А комплекция может дать бонус при проверке телосложения во время чтения заклинаний. Лесные эльфы друиды также могут стать хорошим классом поддержки с их +2 к ловкости и +1 к мудрости.
Способности
Снаряжение
Что касается одежды, то лучшим выбором станет средняя броня, так как друиды не могут использовать большую часть доспехов из металла. Кольчужную рубашку, дающую +1, можно найти в Разрушенном Святилище. С кольчугой и щитом персонаж сможет выдержать несколько мощных ударов.
This page is specifically for the druid class in Baldur's Gate:Enhanced Edition (2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign. Baldur's Gate:
Siege of Dragonspear (2016)
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition. Baldur's Gate II
Classic & Enhanced
This icon indicates content from all games of the 2 nd Baldur's Gate instalment – all editions and expansions. This may include The Black Pits II. . For the version in Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign. Baldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign. , refer to Druid (Baldur's Gate).
Contents
Introduction [ ]
Druids are priests dedicated to nature and balance and any disciplined druid is a true neutral character. They can use priest spells, but they all are related to nature and thereby their spell choices are different from clerics and have a fewer amount of spells available to them. Unlike mages and bards, who scribe scrolls to learn new spells, clerics and druids automatically know all spells of any spell levels they have unlocked. Druids must select the spells they want to memorize for the upcoming day and then rest before they can cast them.
The weaponry and armor druids are allowed to use due to their ethos is limited to equipment that is primitive, related to their rituals or made from material found on the surface. They can use daggers, staves, slings, spears, clubs, the scimitar group and darts as weapons. For protection, they can wear any non-metallic armor and all headgear. They can use bucklers and small shield if their other hand is available.
Only humans and half-elves can become druids. Their prime ability scores of the druid are Wisdom and Charisma, they can only dual-class with fighters.
Ability scores table [ ]
During character creation, rolls below the minimum value for the class will be increased to that value. This table uses the values for Humans, other Races have modified ability scores.
Character Ability Score | Minimum Score |
---|---|
Strength^^ | 3 |
Dexterity | 3 |
Constitution^^ | 3 |
Intelligence | 3 |
Wisdom* | 12 |
Charisma* | 15 |
* Prime Requisites for Dual-classing.
^^ The Avenger class kit has a -2 penalty to maximum Strength and Constitution. A Human Avenger can start with at most 16 in these ability scores. Minimum ability scores are not affected.
Special abilities [ ]
Shapeshifting [ ]
Main article: ShapeshiftAt level 7, the druid gains the ability to shapeshift into a black bear, brown bear, and wolf once each per day.
Poison Immunity [ ]
At level 15, druids become immune to poison.
Elemental Resistance [ ]
At level 18, druids gain a 10% resistance to fire, cold, electricity, and acid. This is increased to 20% at level 21 and 30% at level 24
Druid spells [ ]
Class kits [ ]
Druid [ ]
The Druids serve the cause of nature and neutrality, the wilderness is their community, and they use their special powers to protect it and to preserve balance in the world.
- May only wear non-metallic armor. (May wear any leather, studded leather or hide armors. May wear heavier armors as long as they are non-metallic, such as Ankheg Plate Mail.)
- May only equip bucklers and non-metallic shields
- May only use the following weapons: scimitar, dagger, club, spear, quarterstaff, dart, sling
- May only become Proficient (one slot) in any weapon class
- May only become Proficient (one slot) in any fighting style
- May cast druidic spells
- 7th level: May Shapeshift into a wolf, black bear, or brown bear once per day
- 15th level: Becomes immune to poison
- 18th level: Gains 10% resistance to cold, fire, electricity, and acid, gains a further 10% resistance at levels 21 and 24
- Alignment restricted to true neutral : d8
- Prime Requisites For Dual-Classing: Wisdom, Charisma
- It only takes druids 300,000 exp to reach level 12, by then they already have two 6th level spells at their disposal, but from there onward to level 15 (archdruid) is a long road, but when they finally get there, they immediately unlock up to six 6th & 7th level spells slots, become immune to poison and start to gain HLA points. Their high level scaling isn’t good though, same as fighters, which is why a multi-class Fighter / Druid like Jaheira is able to make better use of the scattered XP of the two classes
- If you are playing a saga run as a single class druid, you’ll find your character, no matter the kit, trend to gradually move from the semi front line to the back line, which is more suitable for the druid, as a summoner, disabler, and a spell casting supporter
- Companion Faldorn is a druid
The Totemic Druids closely identify with a particular animal, an animal that they feel represents their individual spirits. This grants the Totemic Druids a special connection to the animal kingdom, and they're able to call upon their spirits to aid them.
- May use the Summon Spirit Animal ability once per day. Gains one use at level 1 and an additional use every 5 levels thereafter. The Totemic Druids summon a special spirit animal (spirit bear, spirit wolf, spirit lion, or spirit snake) to aid them for 6 turns. The spirit animal has 1 HD at level 1, 3 HD at level 3, 5 HD at level 5, 7 HD at level 7, and 10 HD at level 10.
- Cannot use shapeshift
- The 10 HD spirit animals have many innate immunities, and are defensively stronger, better tankers than 16 HD Fire Elementals from Conjure Fire Elemental spell, potentially freeing more level 6 spell slots.
- The Totemic Druid must be selected at time of Summon Spirit Animal casting completion so that the specific spirit animal may be chosen.
Shapeshifter [ ]
- May shapeshift into the form of a werewolf once per day. Gains one use at level 1 and an additional use every 2 levels thereafter
- 13th level: May shapeshift into a Greater Werewolf once per day
- Cannot wear any body armor, although spells such as Barkskin and Iron Skins may still be used
- No other shapeshifting abilities due to the effort required in maintaining balance in primary forms
- Companion Cernd is a shapeshifter.
Avenger [ ]
- May only wear leather armor.
- It receives a -2 penalty to Strength and Constitution (max 16 at character creation).
High-level class abilities [ ]
Druids receive quest level priest spells which are added to the level 7 spellbook. The spells can only be selected once. To druids, HLAs become available once they reach lvl 15.
Spell progression [ ]
Druids gain additional spell slots for their wisdom
Baldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition.
^ Usable by druids whose wisdom is 17 or higher.
^^ Usable by druids whose wisdom is 18 or higher.
The above restrictions do not apply to Baldur's Gate II:
Throne of Bhaal (2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign. and EE: any druid whose wisdom is lower than 16 may learn lvl 6 and lvl 7 spells, including Table for experience, hit points and weapon proficiency [ ]
Baldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition.
Stronghold [ ]
Druid protagonists are able to heed the spirit's call in the Druid Grove once they complete Animal trouble in Trademeet side quest.
Class exclusive items [ ]
Class group exclusive items [ ]
Gameplay (community) [ ]
In the case of Cernd, a combination of the Bracers of Defense AC 3 the Aura of Flaming Death, give him an acceptable armor class; with Iron Skins, the Druid (even with terrible stats) can survive pretty well in higher level play. If you want to play the Druid like a Fighter, then his first task before that is to summon Elemental Princes, Devas and cast Insect Plague.
The Druid (in some ways similar to the Bard) allows the player to experiment with different playstyles.
Класс доступен всем игровым расам, подкласс выбирается на втором уровне.
Содержание
Игровое описание [ ]
Друиды черпают силу в самой природе и ощущают глубокую связь с животным миром. «Дикий облик» позволяет им принимать обличье самых разных зверей из тех, что обитают в королевствах.Особенности класса [ ]
- Базовое значение здоровья — 8 ОЗ + Модификатор выносливости
- Здоровье за уровень — 5 ОЗ + Модификатор выносливости
- Тег «Друид» в диалогах
Умения и владение снаряжением (+ бонус умения к проверкам характеристик и броскам атаки оружием, ношение брони не дает помех при атаках и чтении заклинаний):
Характеристики [ ]
Базовые значения без учета прочих влияний
Доступные навыки [ ]
Два на выбор в классе без учета других факторов
☐ Магия
☑ Дрессировка
☐ Проницательность
☐ Медицина
☑ Природа
☐ Внимание
☐ Религия
☐ Выживание
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