The guild 2 торговые маршруты
30 апр. 2015 в 23:04
Do they? I managed to set up a trade route that had the carts moving constantly, and they seemed to be going along. I did notice that the carts would just stop at the second location if they weren't set to constantly move, so I didn't bother with that option.
Let's say you want a route from your horse cart to your goldsmithery, carrying 20 gold, 20 silver and 20 gems each time, moving constantly. This is what I did, you can adjust the details as you like.
1. First you select your cart, I used a cart belonging to the mine.
2. Then click on 'set up a trade route'. It will ask you to choose your first building. Click on the mine.
3. A popup will appear, asking you various questions. Click on 'load'.
4. The available resources appear (I believe you need to have stock in your inventory for them to be seen). Click on gold. The next screen will ask for amount. Click on 20.
5. The popup from 3 will come again. Repeat steps 3 and 4, but for silver and gems instead.
6. The popup from 3 comes back, and now you click on 'next building'.
7. Click on your goldsmithery.
8. The popup from 3 appears, and you should now also see the 'unload' option. Click on it, select 'gold' and select '20' to unload all the gold you picked up here.
9. Repeat step 8 for silver and gems.
10. The popup from 3 will also have an option for 'send out'. Click that.
11. You will be asked how often you want this cart to run. Sometimes, Often, and Constantly. Choose 'Constantly'.
Your cart will now be moving between the mine and the goldsmithery. As far as I can tell, it won't stop or even give you an error if the mine doesn't have enough resources for one of those categories. I don't know how it'd work if you ran out of all three (would it tell you or not) or if the goldsmithery ran out of storage space.
As said above, I cannot vouch for how or if the cart works when you choose another frequency, or how to manage multiple buildings. I'd imagine the multiple buildings thing would be the same as above, you just choose next building in step 10 and then follow step 7 on as normal, but I haven't tried it.
Also, if you manually select a cart and tell it to unload (or unload and return) at a market, it will sell the goods for you. You don't have to send it, click on the market, manually sell, etc. This should probably work the same way with a trade route set up, but again, I haven't tested that.
Народ подскажите пожалуйста как сделать этот гребаный торговый маршрут.
Я ни как не отупляю,пробовал по всякому выходит всерано криво.
Буду очень благодарен если кто по полочкам разложит всеэто дело.
Но как продавать на рынок? он катается с 10 предметами и не продаёт даже если ставить 0%
upd: разобрался на выгрузке нужно указывать сколько останется в тележке а не сколько надо выгрузить.
Мануал по скилам:
Телосложение - определяет количество свободных ячеек в инвентаре для переносимого груза, влияет на количество здоровья и шанс заболеваний
Ловкость - влияет на шанс уворота при атаке противника, скорость передвижения, количество денег при грабеже, не влияет на навык "ограбить"
Обаяние - усиливает навыки общения, играет роль вечных духов, украшений - "постоянная благосклонность"
Боевые навыки - влияет на наносимый урон ближнего и дальнего боя
Ремесло - влияет на скорость производства в предприятиях, которыми владеет данный персонаж (все предприятия патрона, мастерового и некоторые предприятия учёного)
Скрытность - влияет на шанс скрытия преступной деятельности
Риторика - (красноречие) чем выше развит этот навык, тем больше нпс прислушиваются к вам, (помогает при общении, в суде, в свободной торговле, в проповедях, на выборах)
Эмпатия - влияет на шанс срабатывания и раскрытия гадости/дебафов против вас
Торговля - влияет на цену при продаже как в свободной торговле, так и с предприятий, так и на бонус с продажи с повозок
Тайные знания - влияет на откат/длительность артефактов, возможность самолечения (успешнее пользуетесь бонусными вещами) так же влияет на скорость производства в больнице
Now with ships on trade routes. This mod is for every language version of the game.
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"The Guild 2 Renaissance - Improved Trade Routes"
Version: 3.0
Author: krl10
Requires: The Guild 2 Renaissance Patch v4.211
- Multilanguage -
(does not change the installed game language)
DESCRIPTION:
Changes the script regarding trade routes.
Full support all buildings for professions / class: Patron, Craftsman, Scholar and Rogue.
Adds ships (optional) on the trade routes: Caravel, Cog, Hulk (warship).
CHANGELOG:
v1.0 - Initial Release.
v2.0 - Added support for: Scholar and Rogue.
v3.0 - Added ships to trade routes.
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