Tes 5 skyrim colorful lights no shadows цветное освещение без теней больше фпс
Modifies lighting to remove glitchy shadows while maintaining color and brightness for improved performance and image quality, good for lower-spec systems.
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Both straight donations and premium membership donations accepted
Description
Modifies lighting to remove glitchy shadows while maintaining color and brightness for improved performance and image quality, good for lower-spec systems.
This mod is a merge of the Oldrim mods.
You can read about how the mod works in the Oldrim mod page
Requirements and Compatibility Patches
Required:
Optional Compatibility Patch:
Lighting changes made by ELFX/RLO are ignored if these patches are used. CLNS will only touch lighting not edited by these mods. In order to get the most performance, I would recommend not using these two mods.
These patches also do not hard require ELFX or RLO.
Incompatibility
The mod should be INCOMPATIBLE with interior lighting mods (RS, Luminosity, ELE, etc) and COMPATIBLE with exterior lighting mods.
Load Order
. (Skyrim Official DLCs)
EnhancedLightsandFX.esp / RLO - Interiors.esp
CLNS.esp
. (CLNS Compatibility Patches)
Installation
1. Download and install mod using a mod manager
2. Activate the mod
3. Done
Uninstallation
1. Leave an interior and save your game. Try "coc whiterun" then save
2. Remove mod
3. Done!
Например вы хотите совсем убрать тени потому что комп не тянет ультра тени, а тени на низком выглядят убого, и вы думаете да лучше бы вас вообще не видеть, чем это убожество. Отключаете их в ini файле, и тут сюрприз вмести с тенями пропадают эффекты освещения. все становится серое и некрасивое как на первом скрине (слева).
Так вот этот мод поможет отключить тени без ущерба освещению. на втором скрине слева ультра тени справа тени отключены модом. ну и отключение теней поможет выиграть около 10фпс, что для старых машин полезно )
вот такие пироги.
Inkubo Сам виноват. Надо всегда делать бекапы. Урок для тебя.
iBlurDeferredShadowMask=6 fShadowDistance=4000.0000 iShadowMaskQuarter=4 iShadowMapResolution=8192 Первый параметр качественное размытие контура, дистанция достаточная на 4к, iShadowMaskQuarter на низких значениях превращает тени под острым углом и на дальних дистанциях в мельтешащие перед глазами "облака" в динамике, оставляем значение 4, за счет повышения разрешения карты теней избавляемся от квадратиков на самой ближней дистанции, получаем четкие вблизи, "мягкие" на средней и большой дальности тени без глюков и неестественности, на счет фпс данных нет, у меня любые изменения никак не повлияли на производительность игры. экспериментируйте
ну четче стали, это да. Но я не предирчив
В общем так. Карта теней iShadowMapResolution (пусть 4096х4096) покрывает fShadowDistance (площадью пусть 2х4096х2х4096); чем дистанция прорисовки теней больше, тем качество теней хуже. Далее, iShadowMaskQuarter влияет на четкость контуров тени, чем ниже значение, тем невнятнее контуры; влияет на fps. iShadowFilter и iShadowMode заметного влияния не оказывают (кроме глюков, если поставить неверные значения). Для теней с нечеткими размытыми контурами (без квадратов) должен бы быть параметр вроде ShadowMultisampling, но такого в настройках ini нет. В общем, если много оперативной памяти, для получения удовлетворительных теней экстерьера с прорисовкой на средней дистанции я ставлю следующие параметры (меняются в SkyrimPrefs.ini): fShadowDistance=4096.0000 iShadowMaskQuarter=4 iShadowMapResolution=4096
Судя по отзывам качать его не стоит Zerosu твои настройки помогли за исключением последнего параметра, для моей карты это чересчур круто, я поставил вдвое меньше(iShadowMapResolution=4096), по крайней мере теперь я не шарахаюсь от собственной тени в режиме от 3-го лица))) биг спс
Проблемы с тенями все же есть, даже на самых высоких настройках. Проблема такая с отдаленными объектами в основном, чаще всего на камнях.
я отключил тени =)
Всё равно заметны мелкие квадраты.
как ВООБЩЕ отключить тени в игре посаны, а то комп старый и хреновый, с тенями игра плохо вывозить за графику, а охота без висов поиграть
большое тебе человеческо спасибо автор.
Народ, киньте пожалуйста кто- нибудь исходные файлы, а то после этого мода хуже стало, а оригиналы не сохранил
Кто знает как выключить верт. синхронизацию?
Удаляете файл SkyrimPrefs.ini или Skyrim.ini в зависимости какой правили файл, запускаете игру, и он автоматом создаст оригинальный.
После обновления с тенями произошел CRASHED, чё делать? P.S. Дрова на видео новые. ATI Radeon hd 2600 pro. SKYRIM лицензия.
Modifies lighting to remove glitchy shadows while maintaining color and brightness for improved performance and image quality, good for lower-spec systems.
Author's instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Version 1b
- Changed "Fade" value of BleakFallsSunlight01 and BleakFallsSunlight02 from 5 to 2.5 to correct brightness and increase performance in 14 cells, including the spider room in Bleak Falls Barrow, the Temple of Talos in Windhelm, and the Thieves Guild hall
Version 1a
- Removed edits to spotlights, returning them to vanilla behavior.
tl:dr Summary
-------------------
pretty lights, no shadows, more FPS, simple esp file, no ini or cfg tweaking
Intro
-----
If your computer spec lurks somewhere near or below the edge of the recommended minimum system requirements you have probably noticed that the option to disable shadows is not offered in the launcher, and consequently may have noticed that the low quality shadow settings look like garbage. If you scratched a little deeper you probably tried disabling shadows by changing the commonly recommended ini values and were disappointed to find everything had turned dark and colorless. The vanilla shadow options amount to menu choices between a garbled blocky flickering striped mess and a beautiful slide show, or editing the ini to induce a global dungeon vibe. This mod offers a alternative that I think strikes a nice balance between eye candy and system performance by removing most of the system-hog shadows. Everything will still be shaded to create the static, nice-looking shadows and colorful lights that utilize relatively little system resources. The shadows that are removed by this are the dynamically-rendered flickering shadows, commonly found near flames.
Usage Notes
-----------
-I know that this works really well for me and that I prefer to play with it rather than without it. Your results may vary, and I make no claims besides that of my own satisfaction with my results on my system with my monitor at my desk. I can report that on my system I get an increase of about 10 FPS in most indoor areas when using this, and in some areas the increase is much higher than that. I also think that it looks nice, and I prefer the lack of shadows to the lower-quality ones.
-In outdoor cells there will still be shadows created by the moving sun/moon light source, which this mod does not affect.
-If another mod adds a new light form this mod will have no affect on it.
-If another mod utilizes only the vanilla light forms this mod will work correctly with it. Most modders probably use the vanilla lights most of the time so this should function correctly with most mods, including those that add new cells. The worst that will happen is that you will see some shadows in the modded area if they used a new type of shadow light.
-If another mod alters the vanilla light forms it probably will not work correctly with this. This would probably include, and be mostly limited to, lighting overhaul mods
-This is not a finely tuned lighting overhaul that has been extensively tested to look beautiful in all areas. It makes a very small and unsophisticated change to a total of 124 light forms, and the change made to those forms affects thousands of light references. Each reference, however, can itself override the base form attributes. Two different instances of the same base light form may look and behave completely differently, despite being of the same form. This means that the only way to truly know what the final affect of editing a base light form will be is to look at the light as it is rendered in the cell in which it exists as a reference, either in the game or the CK. Because I can not spend the time necessary to look at every light in every cell it is possible that you may find an area that is extremely bright because of the change that this mod makes. If you do find an extremely bright or otherwise bugged-out area please report it so that I can update the file.
Change Log
----------
1a - Removed edits to spotlights, returning them to vanilla behavior.
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