Список entity cs go
I'm not an idiot on a daily basis but I guess I am now.
I've been looking at different threads for some time now and can't find the answer.
How do I detect which entity is a weapon?
(I want to make a weapon glow/esp)
I found pointers to classId, but I'm not sure if they were correct, players had Id of 35.
Also I have no idea what Id are the weapons and how to find the entitylist size.
Any help would be appreciated.
As I said, I'm not a massive n00bie but I'm kinda new to the cs:go hacking scene.
I had in the past the same problem as you. So I decided to help you.
You have to understand, that your Loop should be much bigger! You can do it by your own.
Check Thread like:
here
But how I did it in pseudo code:
Make a loop to Client DLL + m_dwGlowObject called glowpointer or something.
Then make a glowbase with counter * 56
Read class ids from entity from your glow counter.
Add a bdomarnt check
Finish it by yourself.
GL and ask again if something wrong in your code.
And ofc. without code and debugging result, we cant help you!
Should return the amount of glow objects that you can loop through.
Also from what I've read the first 64 entity's are reserved for players.
And yes classID is most likely what you'll need to check if the object is a weapon.
11 ноя. 2019 в 13:47 CS GO start to get a lot of errors, lag + stuttering, help!Shutdown 2 predictable entities and 0 client-created entities
Receiving uncompressed update from server, baseline 0, byte size 12740
0: Reinitialized 4 predictable entities
OGS PK VIOLATION: Dropping round data for round 3 session 2468087328478 because we've already submitted it.
CUserMessages::DispatchUserMessage: Unknown msg type 29`
CCSPlayer in solid list (not solid) (2, 0014) models/player/custom_player/legacy/tm_phoenix.mdl
Receiving uncompressed update from server, baseline 0, byte size 13567
OGS PK VIOLATION: Dropping round data for round 3 session 2468087328478 because we've already submitted it.
CUserMessages::DispatchUserMessage: Unknown msg type 27
0: Reinitialized 2 predictable entities
Telling Steam not to update the app for the next 900 seconds
CUserMessages::DispatchUserMessage: Unknown msg type 29
11 ноя. 2019 в 13:50 Try validating your game files and rebooting your PC first. 11 ноя. 2019 в 13:52 Try validating your game files and rebooting your PC first. 11 ноя. 2019 в 13:53 +REP FOR +REP? +rep Good player +rep Amazing Tactics +rep Epic Clutch +rep Clutchmeister +rep Killing Machine +rep Best Awper i´ve ever seen +rep Nice player +rep Insane Skills +rep NOT TOXIC! +rep Top Player 11 ноя. 2019 в 13:53 if you want you can +rep me on my profile i do this to you :)11 ноя. 2019 в 14:55 13 мая. 2020 в 11:15 13 мая. 2020 в 11:35
0: Reinitialized 4 predictable entities
OGS PK VIOLATION: Dropping round data for round 3 session 2468087328478 because we've already submitted it.
CUserMessages::DispatchUserMessage: Unknown msg type 29`
CCSPlayer in solid list (not solid) (2, 0014) models/player/custom_player/legacy/tm_phoenix.mdl
Receiving uncompressed update from server, baseline 0, byte size 13567
(this is 100% related with bad internet connection)
OGS PK VIOLATION: Dropping round data for round 3 session 2468087328478 because we've already submitted it.
CUserMessages::DispatchUserMessage: Unknown msg type 27
0: Reinitialized 2 predictable entities
Telling Steam not to update the app for the next 900 seconds
CUserMessages::DispatchUserMessage: Unknown msg type 29
All this errors stop appering when i changed my ISP to a better one, now i have fiber connection, 8ms ping, no problem so far.
Looks like it all related to a bad internet connection or internet route.
except:
CUserMessages::DispatchUserMessage: Unknown msg type 27
CUserMessages::DispatchUserMessage: Unknown msg type 29
1. Use Steam Guard. 2. Make your profile public. 3. Become an active member of the Steam Community. 4. Play games often without cheating. 5. Get praise (commended) by your teammates. 6. Do not kick anyone out of the game. 7. Do not block your teammat.
Primero vamos a ver.. ¿Que es el Trust Factor? ¿De que sirve? Bien, el Trust Factor es como una "mejora" para el MM de CS:GO Sirve para brindar mejor proporción a los jugadores y al MatchMaking 1. Utilice Steam Guard. 2. Evaluar demostraciones (R.
1. Używaj Steam Guarda. 2. Oceniaj dema (Wymagania do odlbokowania oceniania demek : ranga Gold Nova l, Wygrane conajmniej 150 meczy). 3.. Ustaw swój profil jako publiczny. 4. Bądź aktywnym członkiem Społeczności Steam. 5. Oceniaj poradniki (Taki jak t.
1. Benutze Steam Guard. 2. Setzte dein Profil auf öffentlich. 3. Sei ein aktives Mitglied der Steam Community. 4. Spiele Games oft ohne zu cheaten. 5. Bekomme lob und anerkennung von deinen Mitspielern 6. Werfe niemanden aus deinen Spielen herraus. 7.
Last Achievements Hello everyone,I am a noob who just learned how to make a CS: Go hack.
I want to ask a question about why I searched for the wrong result.
They look like this "server.dll"+ Offset
Please help me, thank you.
Sorry, I don't know English.
As of now, the offset for entitylist is 0x4C3C4F4;
Last AchievementsFor things like entitylist, I'd suggest getting the offset from signatures rather than hardcoding it. Also the entitylist is in client_panorama.dll
Follow the link that was posted above and look in the config.json for the actual signature.
Last AchievementsAs of now, the offset for entitylist is 0x4C3C4F4;
Thank you, bro, I know the current offset, but I want to learn how to get it.
For things like entitylist, I'd suggest getting the offset from signatures rather than hardcoding it. Also the entitylist is in client_panorama.dll
Follow the link that was posted above and look in the config.json for the actual signature.
Thanks, bro, actually I want to know, I follow the tutorial step by step, the other person's result is "client_panorama.dll" + offset, but my result is "server.dll" + offset. I'm very sad, I want to learn how to do it or how to find signatures. Last AchievementsThank you, bro, I know the current offset, but I want to learn how to get it.
Thanks, bro, actually I want to know, I follow the tutorial step by step, the other person's result is "client_panorama.dll" + offset, but my result is "server.dll" + offset. I'm very sad, I want to learn how to do it or how to find signatures.
Last Achievements Last Achievements Both @WasserEsser (yes m8 I'll mention you every single time haha) and I wrote tutorials about pattern scanning:Understanding the pattern scanning concept
How to implement pattern-scanning to obtain offsets dynamically
Thank you, bro, I know the current offset, but I want to learn how to get it.
Thanks, bro, actually I want to know, I follow the tutorial step by step, the other person's result is "client_panorama.dll" + offset, but my result is "server.dll" + offset. I'm very sad, I want to learn how to do it or how to find signatures.
Why is noone telling him that his methodology is correct?! There are 2 entitylists when you start a bot match. one for the server and one for the client
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