Pillars of eternity вызов в суд последствия
Following the Watcher's reclamation of Caed Nua after a century of abandonment, the nobility across Dyrwood stirs. A Lord Gathbin is a particularly loathsome scavenger, seeking to take the stronghold for himself, citing long-irrelevant ties of blood. This creates a legal problem, requiring a ruling by Erl Bademar, the current ruler of the Grasp.
Walkthrough [ ]
Part 1: The First Act [ ]
If you enter Hadret House in Brackenbury and head into the war room, you'll find detective Kurren. Ask him if he needs your help, and if you already have gained Lady Webb's confidence he'll mention a few unsolved missing persons cases. Keep asking about the cases to learn that Kurren believes all three are connected. Tell him you'll look into it, and continue to ask for details to learn that you should question three potential witnesses.
Go and talk to all three of them, it doesn't matter in which order:
Witness | Location | Information given |
---|---|---|
Oly | Ondra's Gift, inside the Salty Mast, at a table to the right of the entrance | Lendry, his missing drinking buddy, left with a woman named "Lumdala" the night he disappeared. |
Lora | Copperlane, one of the merchants in the central market place | Kora, her missing sister, was with the "Revel of Stars" acting troupe. |
Elcga | Brackenbury, in the streets, between the central fountain and the staircases, leading up to House Doemenel | Kendal, her missing boyfriend, was an actor and was spending time with some fancily dressed female actor. |
All of this information incriminates Lumdala, leader of the Revel of Stars acting troupe, who stands next to the amphitheater in Copperlane. If you want, you can confront her after questioning only one or two of the witnesses, but she will just discredit their testimony and make excuses. If Aloth or Grieving Mother are in your party, they'll advise you not to trust this woman, but nonetheless the quest won't progress until you've learned the incriminating information from all three witnesses.
Part 2: The Second Act [ ]
After having collected all the witness's information, head to the amphitheater in Copperlane and speak with Lumdala. She'll still deny her involvement and dare you to prove it, but her associate Kadal – who overheard everything – is much less resolute. If you were Passionate in your accusation against Lumdala, she excuses herself and leaves you to speak with Kadal; otherwise he discretely approaches you. Either way, Kadal ends up speaking to you, and asks you to meet him at Lumdala's House.
Lumdala's House is located near the north gate of Copperlane. Enter it and chat with Kadal, and he will make a confession and give you a Rusty Bronze Key which opens the door to the room behind you. You can now choose to let Kadal go or end his life, then enter the room and find a staircase that leads to a hidden theater inside the Copperlane Catacombs.
Part 3: The Third Act [ ]
Inside, look for a Scarf on the stage. You can pick it up, which connects yours and a soul attached to it. It turns out that it belonged to Kora – one of the missing persons –, and that she was murdered here in a gruesome snuff film-like theater production, organized by Lumdala for an audience of rich people.
Enters the latter – now fully armed –, accompanied by a band of thugs, and initiates conversation. You have three options:
- Kill her and the five armed actor thugs
- Accept her offer to take out a wealthy patron, funding her performances
- Pretend to take her offer in order to get the information on Lord Gaderman, said patron, but then kill her anyway
Head back to Brackenbury and take your decision, how this play should end.
Part 4: The Final Act – Conclusion [ ]
If you learned about Lord Gaderman, you might want to confront him, hearing his story. Find him in Brackenbury next to the statue by the Charred Barrel. You can:
Extort him and let him off the hook. | → He will give you 1,000 . |
Tell him, someone needs to be blamed, and accept his idea to frame Linete Reymont. | → He will give you 1,000 and Linete's Signet Ring for evidence. |
Be honest and reject his plea. | → He will commit suicide (dropping only a few as loot). |
Head back to Kurren at Hadret House and deliver your report. No matter how you bargained with Lumdala and if or if not you've spoken with Gaderman, there's no getting round incriminating someone:
- Be honest and report Lumdala.
- If you learnt about Lord Gaderman, report only him.
- Be honest and report both of them, provided you know about him.
- Frame Linete and hand over the ring – a cruel and deceptive choice.
- Depending on how you dealt with Kadal, you also have the option to report him.
If you decide to frame Linete Reymont, but went to her house and killed her before reporting to Kurren, he will give you slightly different dialog. However, there's no benefit to this (outside of role-playing), and killing her will have a negative effect on your reputation. Additionally, there isn't even an option to talk with her or her father about the matter, which could lead to a fight – you'd simply have to attack her.
Regardless of who you chose to report or frame, Kurren will honor the outcome of your investigations, and you receive a Moderate reputation increase with Defiance Bay. Additionally he offers a monetary reward, which depends on your response:
Refuse the reward | → 0 , instead the reputation gain changes to Major |
Simply accept the reward | → 3,000 |
Use your Resolve (14 required) to convince Kurren, you'd deserve more | → 4,000 |
And that concludes the quest.
If you want, you can go back and tell the three witnesses, their respective friends and loved ones are dead, but this has no effect other than giving you some more opportunities of dialog choices that shape your personal reputation.
Может кто посоветовать набор вещей для паладина танка и война танка? лучшие что есть в игре. Уже почти 9 лвл бегаю в одних вещах. Сейчас у меня уже 13 лвл у всех.
Антон, Если тебе для Громовика нужно,то это храм Хайлии.Просто нужно переночевать там.
Подскажите, квест "Любой ценой" в Вейлианской торговой компании. На чью сторону лучше встать, и что потом за это будет? Я встала за сторону Верцано, потому что не люблю мафиозных кланов, но Доменел при таком раскладе будут мстить, так? Есть ли смысл в таком выборе? Отразится ли на общей репутации? Можно завалить Верцано (но не хочется с этими герцогами-убийцами якшаться), а можно тупо не вмешиваться.
Жанка, играй, получай удовольствие, так ведь интересней, чем заранее узнать, чем закончиться квест, книга и фильм)
FAQ прохождение игры (СПОЙЛЕРЫ) + карта мира | Pillars of Eternity
Ребят, помогите с квестом "свистать всех наверх", плз. Сундук нашел, вскрыл, чтобы глянуть, что внутри (просто из интереса), в инвентаре их теперь почему-то два, а у моряка только 1 вариант диалога, что-то вроде "пойду еще поищу". Может, есть какой код или вроде того, это ведь явный баг, не охота сейв загружать, он довольно далеко.
ребят кого можно позвать из союзников на бой за Каэд Нуар?
У меня были огры из вайт марша, воры от доменелов, твоя охрана их Каэд, ну и ветераны . Хотя можно еще одного кого-то звать, по продолжению боя выясняется. Можно конечно и не звать ни кого, просто в конце когда ты на поле выйдешь против супостата, он будет при поддержке всех трех групп (против 3-ёх групп было очень больно). Поройся у буржуев, может там подробнее будет.
не могу спуститься в Лле-а-ремен на второй уровень, там стоит вода помогите.
Walkthrough [ ]
Upon returning to Caed Nua for the first time after visiting Defiance Bay, you will receive notification that a messenger from the ducal palace wishes to speak to you. Meet him in the Great Hall of the stronghold. He informs you that you are being summoned to defend your claim on Caed Nua.
Travel to First Fires, enter the Ducal Palace, and go up the stairs and into the records room straight ahead. There awaits you Chancellor Warrin who will hold the proceedings, and Marshal Forwyn who will witness them. Speak to Chancellor Warrin, and a cut-scene commences in which:
-
arrives to reaffirm his claim that Caed Nua is rightfully his, and to hurl insults at you. unseals and reads the ruling from the Erl on the matter. Although Erl Bademar recognizes that the Gathbin claim on Caed Nua was never relinquished, and thus the keep remains the rightful property of the family, he also recognizes the Watcher's role in reclaiming a site that lay abandoned for over a century. In the interest of justice and fairness, the erl decrees that Lord Gathbin must provide compensation to the Watcher, in recognition of their feat of valor. refuses to accept the ruling and makes as if to strike the chancellor. You can intervene or let him do so. Gathbin angrily storms out of the meeting vowing to get Caed Nua back one way or the other. tells you that this means that Caed Nua is officially yours now. However, you are also warned that Gathbin will not let this go so easily. You should be on your guard!
After Gathbin has left, you can choose to have a message sent to him (though these have no long term consequences).
You also receive Gyrd Háewanes Sténes, a soulbound scepter, as a gift from the chancellor.
Kurren, a Dunryd Row cipher, needs aid in looking into some disappearances that he's too busy to investigate. Kurren suspects that animancers are behind it, and he wants the Watcher to resolve the matter by any means they can can. Kurren knows about three recent missing individuals and the individuals who reported the disappearances. Oly, Lora, and Elcga might be worth talking to.
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