Persona 5 футаба сакура
Рыжеволосая девушка-хакер с талантом к взломам и вычислениям. Служит для главных героев навигатором в подземельях. Из-за трагических событий в прошлом очень замкнута, практически не умеет общаться с людьми. Страдает от социофобии и комплекса вины. Персоны — Некрономикон и Прометей.
Futaba Sakura is a brilliant hacker who struggles with deep social anxiety. Because of her fear of the outside world, she sought interaction through the internet. She is distraught to realize that people are just as full of hate and anger online as they are in the real world. She eventually learns to trust people upon meeting the Protagonist and the Phantom Thieves.
Futaba Palace Boss Battle
For a complete and detailed breakdown of stats, skills, and battle strategies against Cognitive Wakaba, read our boss guide:
Personality
Due to a case of social anxiety that reaches the point of mild agoraphobia, Futaba is a complete shut-in. Instead, she chooses to live a hermit lifestyle. She only communicates with the world via the internet. However, she still encounters a lot of negativity online. When she goes outside, Futaba hides behind the protagonist to avoid being seen. She occasionally wears a variety of masks to conceal her identity.
Her room is a means of sanctuary and refuge from the chaos and noise of the outside world. She enjoys playing fantasy and role-playing video games as a form of escapism. Even then, Sakura is growing bored with them.
Futaba changes after meeting the Protagonist and the other Phantom Thieves. She opens up to them and gradually becomes more relaxed around them. Once completely comfortable, she shows her childish side and enjoys teasing her friends, particularly Morgana and Yusuke.
She is talented with technology. Accompanying that is her obsession with computers. She shows skill in coding and hacking. This reflects on Necronomicon from which she navigates.
Futaba really enjoys eating food. She also likes cats. When she realizes Morgana is a part of the Phantom Thieves, she begins teasing him regularly.
Futaba Sakura in Persona 5 (2017)
Futaba Sakura in Persona 5 Royal
Futaba is a year younger than Joker and is a recluse, barely attends school and can often be found in the safety of her own room. That being said, Futaba is not fond of hanging around in the streets with friends and instead, devotes her time to solving computer problems and improving her expertise as a genius hacker. She roots for the members and provides backup for the Phantom Thieves as Oracle.
Phantom Thief Oracle
As the Hermit Confidant, Futaba awakens Necronomicon, a UFO-like persona with a gargoyle statue on top of it. Necronomicon is likely based on the fictional grimoire found in the works of author H.P. Lovecraft. While not actively participating in combat, Necronomicon provides the Phantom Thieves support abilities such as HP recovery after winning encounters or helping to ambush enemies.
Unlocking Futaba
Confidant Availability
Day | Period |
---|---|
Monday | Day ( ✘ ) |
Night ( ✘ ) | |
Tuesday | Day ( ✘ ) |
Night ( ✘ ) | |
Wednesday | Day ( ✓ ) |
Night ( ✘ ) | |
Thursday | Day ( ✓ ) |
Night ( ✘ ) | |
Friday | Day ( ✘ ) |
Night ( ✘ ) | |
Saturday | Day ( ✓ ) |
Night ( ✘ ) | |
Sunday | Day ( ✓ ) |
Night ( ✘ ) | |
Rainy | Day ( ✘ ) |
Night ( ✘ ) |
Persona 5 Royal Hermit Confidant Abilities
Persona 5 Hermit Confidant Abilities
Dialogue Guide
Make sure that you have a persona under the Hermit Arcana when interacting with Futaba to maximize gains.
*Phone dialogue choices are exclusive to Persona 5 Royal.
Hangout Guide
Make sure that you have a persona under the Hermit Arcana when interacting with Futaba to maximize gains.
Invited Event Guide (Exam Study and Holidays)
Invitations are sent by Futaba a night before the scheduled event by phone text. If you confirm to attend that night, you will have a bonus confidant boost. Furthermore, make sure that you have a persona under these arcana when interacting together with Futaba during these events
As the bus arrives, a dialogue will start between the team. Head left past some columns to find a flight of steps that direct you to the palace entrance. At the entrance, there are two steps on either side. Choose the left and leap from one concrete pillar to the next to get across the other side. Examine the gate to trigger a cutscene. It seems that there must be another way to get inside. After the scene pans out, backtrack to return to the palace entrance.
As you reach the entrance, there will be a cutscene with Futaba. Interact with her for a dialogue. She sends you to search for something she lost in the nearby city. Another cutscene will play by the time you get back to the main entrance. Proceed to the elevated platform near some vegetation and inspect the ground to get a clear view of the town. A cutscene will play.
You will arrive at an alley. Head past the first intersection and go straight ahead as you dodge the eyes of the Shadow on your right. Before you cross the open area, wait for the second Shadow to move farther away. Sneak past while its back is turned and turn right. Head straight, passing by a store with a green signboard. Keep going and ignore the opening on the left, then as you pass through the blue chalice signpost. Make a right to turn by the pole. Head through the opening by the concrete barrier lined with clay pottery to trigger a cutscene. It seems that the area is abandoned. An unknown figure will appear.
As the cutscene ends, there will be a Shadow patrolling your immediate left where the figure passed through. Battle with the Shadow to encounter several Sandmen. Use Electric magic to deal tremendous amounts of damage to the Shadows. Turn right to find the path that forked earlier. As you reach a dead end, turn right to find another patrolling Shadow. Standby at the barrier and wait for it to turn around. Sneak at the back to trigger an ambush. You will face Anzu. Use guns to strike its weakness, then follow with negotiate to end the battle immediately.
Exit the shanty town. Then, return to find the thief idle on the path a bit near the first intersection. Chase after him to trigger a cutscene. Take note of the direction he went and go after him. He will idle by the opposite side. Return to the first intersection, defeat the shadow, then approach him from the front. He will now head straight to the square. Follow him to activate a cutscene. He will eventually call upon his Persona.
Mid-Boss Battle: Garuda
A dialogue will ensue. Return to the main entrance for the second time and look for Futaba, who is standing by the steps. Interact with her to report on the status of the Stolen item. She will reward you with a Map of the Pyramid. Then, an event will occur.
Head back past the water again, then approach the tombs to reach the upper platform. There will be two more Shadows patrolling the area. Wait for the nearby one to turn around then use Ambush. After clearing the Sand Man, approach the tomb to move to the next area. Nothing to see on this level, so reach for another Tombstone to scale to the next area. Make a left turn and leap across the water. Ambush the approaching Shadow to take it out. Interact with the door to move on to the next location.
Head up the steps. Keep going and a cutscene will play. Be wary of the patrolling quadruped Shadow; sneak behind it for an ambush. You will encounter Thoth, whose weakness is Psy magic. Knock it down and negotiate to invite it to join the roster. Keep going past the two pillars to activate a cutscene showing the path ahead is a dead end. There is another Shadow at the far end. Sneak behind it to take it out. Beyond it is a treasure chest that you can open for an item. Reach for the steps, then use ambush to find a pack of Lamia. Take out one then Negotiate with the other. Reach for the door to escape the dungeon and arrive back near the entrance.
Backtrack to the site where you will find the dead end with the unique guarding Shadow situated near two towering pillars.
Mid-Boss Battle: Mot
The sarcophagus Persona is weak to Wind magic, thus if you got Anzu earlier it is recommended to use it. Mot summons Lamia to his side. Attack Lamia with Ice magic to cripple it, then focus on Mot with a combination of heavy Physical and Gun damage in addition to Wind magic such as Anzu to remove a large portion of his health. By defeating him, you will obtain an item, a generous amount of EXP, and ¥53,368. A cutscene will play.
After a short intermission, head to the right tombstone to scale to the upper platform. Dash for the door that lies ahead to move to the next area. Get across the planks that line the area to reach the opposite side. Head left to find a dead end with some pottery and a huge ballista in the corner. Inspect the corner to trigger a cutscene. Return to the bridge, this time head left to the intersection that was ignored earlier. Scale the platform to reach the upper area, then just before you climb up the second one. Wait for the Shadow to turn around so that you can use ambush to take it out. Operate the lever on the right to open the nearby door. Inspect the row of pottery in the corner for an item. Examine the mechanism for a cutscene, then inspect the wall near it to find more clues on how to operate it.
Head back to the opposite side where the Ballista was. Scale the path on the right to Ambush on the nearby Shadow. Defeat the Lamia for some EXP. Proceed to the huge gate for another dialogue. Before dropping off to the lower platform, check the Anubis head pottery for an item. Cross the bridge, turn left, scale the platform then inspect the left wall to scale to the ledge above. Cross the ledge to get to the alcove where the switch lies. Activate the switch to trigger the mechanism, opening the huge gate. Return to the huge gate and it will open.
Collecting the Anubis Statue Orbs
Approach the contraption to inspect it. Another cutscene will occur. Head to the corner and check the two urns resting there. Place the orbs on each of the urns and a cutscene will play, activating the mechanism and opening the door. Descend the inclined plane and drop to find yourself back near the entrance. Leap from pillar to pillar and ascend the steps again to trigger another cutscene. Follow the straight path. Just before the door ahead is a safe room to the right. Examine the door on the opposite side, a cutscene will commence. Follow the trail to find a door at the end. Enter it for a cutscene with Futaba.
Follow Sakura and another cutscene will play. Ignore the area where Sakura is for now, instead heading left to find a flight of steps. Ascend it and ambush the Shadow to fight Anubis. Knock it down and negotiate to add it to your party. Follow the path the Shadow was previously guarding, then leap to reach the other side. Ambush the scouting Shadow to encounter four Lamia. Take them out before entering the door on the right. On your right is a line of pillars. Jump across them to reach another row of pillars to cross. A door is waiting at the end of the path. Ignore the Anubis statue on your left and proceed through the door. Sneak behind it and use Ambush to take it out. At the dead end is another contraption; inspect it to find another cutscene. Return to the door and take the Orb from the Anubis statue. Drop to the lower platform and head back to the area with the spike trap Futaba went through.
Ambush the patrolling quadrupedal Shadow to fight a Thoth and Naga. Check the right section to find a treasure chest. Head to the left door and ambush the patrolling Shadow to take it out. Follow the path to find some pottery in an alcove. Examine the one in the middle to obtain an item, then reach for the door on the right end of the room. Do not enter yet, as there is a quadrupedal Shadow close by. Once it has its back to you, sneak behind it to enter the door in the middle. Exit to find that it has disappeared. Now, enter the door it was guarding. Head right, climb the left sarcophagus and enter the door. Scale the wall to reach the upper platform and open the door. Ambush the Shadow that spawns from the sarcophagus. Open the chest to obtain an accessory. Scale the platform to your left, then turn right. Inspect another Anubis statue. Place the Orb from the previous statue onto this one. Descend the steps and enter the door to progress to the next area. At the end of the area is another switch. Operate it to trigger the mechanism. Drop down to reach the ground, then head left. Scale the tomb second from the right. Go past the reflected light, then inspect the chest in the room on the end. Exit through the left path.
Inspect the contraption in the middle. A cutscene will play. Interact with the control panel and it will bring up the painting in front of you.
Puzzle: Egyptian Painting
Coffins
Puzzle: Coffins
Go down the steps then inspect the switch beside the stone tablet resting on the landing. Triggering the switch will spawn a Shadow. Ambush it to take it out. Notice the coffins that illuminate. Ignore the first on the left, as it does not seem to respond when you inspect it. Use the code you obtained earlier to solve this puzzle. Start by examining the second one to turn it off, then skip the third and immediately go to the fourth and turn it off. Next, skip the fifth and finally turn off the sixth coffin. Return to the switch and press it to solve the puzzle, this unlocks the door near the stack of wooden planks.
Enter the door then turn left. Ambush and take out the Shadow. Be wary of the quadruped Shadow who is lurking nearby. Ambush it to fight against a Thoth and some Naga. After defeating them, examine the chest on the right for an item. Proceed to the door on the left to find a room with another slab. Inspect it for a cutscene. Two codes will be shown: R01100 and B10011. Return to the main area to find that all the coffins now project light.
Puzzle: Coffins 2
Puzzle: Egyptian Painting 2
This is like the first painting with a twist. This time the sections are divided into eight triangle divisions. You can now additionally rotate the parts. Place the last panel onto the fourth slot, then put the first onto the third slot. Put the fifth panel on the first slot, then the sixth panel onto the second slot. Place the fifth panel in the third position, then the sixth onto the fourth. Insert the last panel into the sixth slot, then highlight the seventh one and flip it. Place the seventh into the fifth slot then, finally, put the last panel into the sixth slot to finish the puzzle.
Another path will open. Drop to the ground and head to the door ahead. A cutscene will play halfway through. Save your progress. Head inside for an overview of the area. Check the left side to find another chest. Open it with the lockpick to find a stash of items. Return to the first platform and head to the platform at the end. Examine the bust to steal an item. Ambush the Shadow as it turns around to fight Anubis. Take it out, then reach for the door at the far end with Anubis busts on either side.
As you enter the new area, head past the spikes and turn right to pass through the doorway. Ignore the right door, then head left through the indentation. Go forward and avoid the path with the quadrupedal Shadow, then follow the path straight until you come to a door. Enter it. Inside the room lined with coffins. Ambush the Shadow to face an Anubis and a Naga. Head to the center and interact with the switch. Head to the opposite door ambush the approaching Shadow to find Isis and Thoth. Head inside the labyrinth and inspect the corner of the alcove to find a chest with an item. From the alcove, head left and up to reach the top corner. Scale the sarcophagus and push the switch at the edge to remove the barricade.
Drop down to the ground again then reach for the hole. Enter the door and avoid the Shadow to enter through a door in the corner. Examine the sarcophagus in the upper right corner. Interact with it to find a switch. Push it to open another switch in a different room. Enter the door which is aligned with the bust in the center. Watch out for a group of Shadows that will ambush you. Get back to the main square with the giant Anubis statue, then enter the doorway on his right. Press the switch to open a room with a minuscule statue bearing the Orb. Be wary of another Shadow that will burst out of the nearby sarcophagus.
Return to the room at the back of the giant Anubis statue. Scale the sarcophagus then ambush the Shadow to take it out. Scale up the sarcophagus again to find an urn. Place the Orb inside to reveal a path. Drop down the right side of the cliff and cross the bridge heading straight to the door. Go down the path to enter another door. Beyond is a room with four columns. Ambush the quadrupedal Shadow, then defeat the enemies that spawn. Head to the upper left corner to find a big chest. Use a lockpick to find a stash of items.
Turn around to face another door, enter it, and record your progress in the save room ahead of you.
Make a left then go straight to find another room to trigger a cutscene with Sakura. Prepare to fight Mot, Lamia, and Naga. After clearing the site, the cutscene will continue. Head to the side to climb the sarcophagus. Approach the Anubis statue bearing an orb to take it. Now get to the coffin in the corner to scale up to the floor above. Leap across the platforms to reach the opening straight ahead. Drop down then place the orb inside the urn to open a path to cross the upper floor. Head straight then turn right, follow the ray of light hovering above. Before you go through the doorway, examine the chest on the left.
Jump across to reach the statue of the sphinx. Stick to the left and drop down to a narrow ledge, then head straight and steal the item from the bust. Head back to ascend back to your starting position. Then approach the cheek of the statue to scale to the top of its head. Go across to reach the platform beside another statue. Climb on top of it, then leap across to the platform with a pyramid resting on top. Go around it, then jump across to land on the scalp of another statue. Jump again to reach the platform in front. Go up and examine the right side for a tapering ledge. Go through, then examine the chest to find an item. Return, then head to the path on your right. Go up the stairs and enter the door. Examine the contraption in the center and press the button to find another puzzle.
Puzzle: Egyptian Painting 3
This puzzle has ten square divisions, five on top and five on the bottom. Rotation is an option, similar to the previous puzzle. The trick is to put pieces with the border on the edges first before putting the rest in the middle.
Similar to the previous paintings, solving the puzzle should unlock a path as the contraption activates. A cutscene will commence and Futaba will appear. Drop down to enter the door in front. You will come across a door barred with tape and a warning symbol. A long cutscene will ensue. Before you enter that door, record your progress inside the save room.
Prepare for a boss battle.
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