Final fantasy 13 2 башня августа 200 фрагменты
Фрагменты: 4
Первый фрагмент вы получите по сюжету. Остальные фрагменты берутся после выполнения трех квестов на 50 этаже ( знак ? на карте)
Все эти предметы не так легко найти, первый на этом же этаже в комнате с чоколиной на верху в углу летает, последний на 49 этаже аж в самом низу, бросать лучше не с внешнего ободка а с внутреннего встав напротив коллоны.
2 комментария:
у меня никак не получается на 100% локацию эту исследовать, хотя тёмных мест нету больше. На 96% застыло и всё
Вы не собрали 13 этаж )
После того как выполните все квесты в 200 году вам дадут пасс на 13 этаж отправляйтесь в 300 год и с 14 этажа спускайтесь на 13
Здоровье ваших персонажей должно быть, как минимум 2500 у Сэры и 3500 у Ноэля и то при этом битва может длится больше 20 минут.
Лучше прокачаться еще выше.
Активируем Paradox Scope, закрываем Оэрбу 200 год с помощью Encounters' Gate Seal который мы взяли в Yaschas Massif 01X AF. Заного проходить все загадки не придется, просто бежим на битву с Каесом.
Ключ к победе над ним это убирать все его бафы немедленно!
2 комментария:
Подробно распишите для полных лузлов. Как антивировать Ваниль концовку. Закрываю врата, соответсующая печать имееться. Бегу к воротам и они на мою печать не реагируют. Бью Кая , тоже самое. Я уже открыл около 100 фрагментов. Хапаю все сундуки по имеющейся. карте. Уже прошел большую половину локаций и ничего.. Возможно я не активирую Парадокс скоп, потому как понимаю мож под этим что-то другое. В общем не получается ничего. Играю в ПК версию
This information processing facility was built as part of a major Academy project. Academy scientists can be seen congregating in one of the central chambers.
Augusta Tower is a location in Final Fantasy XIII-2, built by the Academy in 13 AF. In 300 AF, a timespace anomaly has thrown the tower into chaos and turned the interior into a maze.
Datalog [ ]
Travel Guide: Archylte Steppe Area InformationThe Archylte Steppe is a broad plain located in a remote corner of Pulse. The few explorers who reach the steppe return with reports of a tribe of fiercely independent nomadic hunters who have lived off the land here for centuries, cut off from the rest of human civilization.
The actual location has not been made public, but tourists with a bent for adventure might consider renting an airship and putting together their own expedition.
From the Editor's Desk:
Some believe that the hunters are descendants of the original inhabitants of Pulse, while others claim they are a lost tribe of Cocoon. If you could get close enough to win their trust, they might tell you their story.
Quests [ ]
Component farming [ ]
There are several notable "farming" locations for the components needed to level up the Paradigm Pack monsters.
The areas of Stonestump Wastelands and Grave Ridge (Sunny) have plentiful Buccaboos that drop the Grade 3 biological monster component Potent Orb.
In Clearwater Marsh (Rainy), the player can encounter Hedge Frogs, Mud Frogs, Swampmonks, and Caterchipillars, all of which drop Potent Essence, a Grade 4 biological monster component.
In Clearwater Marsh (Sunny), the Microchu spawn in mass numbers, allowing the player to collect many Potent Crystals, as well as the rare item component Sunpetal, making this the best location for farming Grade 5 biological monster components. It is also reasonably frequent during the rainy season, allowing the player to collect a number of Potent Crystals at the same time as collecting Potent Essences.
The Vampire Cie'th on Grave Ridge, Stonestump Wastelands, and the Clearwater Marsh (Stormy), offer a 20% chance of dropping Potent Generators, making them the only realistically farmable choice for this Grade 5 mechanical monster component.
Weather [ ]
Noel examining the weather changing device.
There is a weather-controlling device in the hunters' settlement the player can use after doing an errand for the hunters.
- Cloudy = Both levers upright
- Rainy = Left lever upright, right lever lowered
- Stormy = Left lever lowered, right lever upright
- Sunny = Both levers lowered
The player can use the golden cactuar waypoint that appears as a tornado on windy weather to teleport the party to the west side of the steppe. Sheep roam the plains in cloudy weather. Stormy weather causes only Cie'th to appear on the plains.
See the Enemies section for what enemies spawn in each weather.
The three Gigantuars [ ]
To unlock the Time Gate covered with chaos found on the steppe, the player must defeat three Gigantuars. These are the cactuar statues found in the Archylte Steppe. One is found on the Stonestump Wasteland in any weather. There is another in Clearwater Marshes (northeast) behind a rock. It needs to be uncovered with Moogle Hunt in sunny weather. A third statue is found in Clearwater Marshes (Central) that needs to be uncovered with Moogle Hunt in rainy weather.
Areas [ ]
Map of the Archylte Steppe.
In the northeastern side of the Steppe there is a nomad village where hunters live and possess a device that can change weather on the steppe.
- Plains of Eternity
- Sanctorium
- Nomad Camp
- Grave Ridge
- Stonestump Wastelands
- Clearwater Marshes
Story [ ]
Spoiler warning : Plot and/or ending details follow. (Skip section)Serah and Noel trying to solve the paradox.
Serah, Mog, and Noel travel to Archylte Steppe to fix an anomaly affecting the Sunleth Waterscape 300 AF, and find themselves in a sandstorm-filled field. They come across a hunters' settlement that has a weather-changing device. The chocobo breeder mentions that she and the others were previously citizens of Cocoon who had to acclimate to life on Pulse, though they were initially fearful of the transition.
Battle against Faeryl.
After earning the hunters' trust by defeating a pack of Goblins and retrieving wool, Serah and Noel are taught how to use the weather machine. They uncover the Faeryl, a monster sucking up Miniflan. The path to the Faeryl is blocked by a Long Gui, but Serah and Noel use the device again to remove it, as it doesn't like thunder. They defeat the Faeryl and discover that it accidentally ate a Fragment, which meant whatever Miniflan it would swallow would be transported to the Sunleth Waterscape. With fragment in hand and the paradox seemingly solved, the two return to the Sunleth Waterscape.
Enemies [ ]
The appearance of enemies depends on the area's weather. Defeating the Ochu during rainy weather, Long Gui during sunny weather, Immortal during cloudy weather, and Yomi during stormy weather, earns the player the "Big Game Hunter" achievement/trophy.
Weather can be changed by moving the levers on the weather machine in the hunter's camp.
Contents
Areas [ ]
The Augusta Tower is a 52-floor high tower located presumably somewhere on Gran Pulse. It consists of the central lift used to move around various floors. Many rooms have rotary properties and computers.
Though the Archylte Steppe appeared in Final Fantasy XIII, none of the area is reused for Final Fantasy XIII-2, and it is thus effectively a different area.
Datalog [ ]
ACADEMY DATANET FILE
Augusta Tower is the central information processing facility of the Academy. The entire edifice is occupied by the machinery of an artificial intelligence that possesses unprecedented processing power.
The tower also houses the Proto fal'Cie Project, an ambitious plan to create a man-made fal'Cie.
Travel Guide: Augusta Tower Area InformationAugusta Tower is the giant electronic brain of Academia. The AI mind that occupies the tower stores precious data and records from centuries ago that cannot be found anywhere else. Apparently, there are freelance data miners who do nothing but search the archives for new information discoveries.
From the Editor's Desk:
When the tower was first built, a number of galas and parties were held featuring the tower mascots, Augy and Towpy. When the tower was closed to the public the mascots were discarded, to the dismay of small children everywhere.
Contents
Story [ ]
Spoiler warning : Plot and/or ending details follow. (Skip section)Alyssa's duplicate in Augusta Tower.
After having discovered in Academia 400 AF that they were entombed in a tower at 200 AF for learning the "forbidden history", Serah, Mog, and Noel travel to that time to discover the truth. As they explore the tower, they find images of their time in Academia and discover various data logs about the Proto fal'Cie project.
Serah, Noel, and Mog spot Caius ascending the tower, and are instantly suspicious. Serah and Noel find the people within the tower lifeless and encounter Alyssa Zaidelle near the main elevator. She unveils the people within the tower—including herself—are duplicates, holograms designed to look exactly like their original counterparts.
Presuming that Caius has business on the top floor, they ask the Alyssa duplicate to take them there. Along the way, they are attacked by groups of enemies and see images of 13 AF which show that the AI in charge of the tower, as part of the Proto fal'Cie Project, rebelled against its creators and killed the staff, including the original Hope and Alyssa.
Serah and Noel meet Yeul.
The AI created the fal'Cie Adam, which created the duplicates to cover up the incident and to kill any who found out the truth. At the top the Serah and Noel encounter the Yeul they countered in Oerba, who reveals Caius is immortal and retains memories of all of the timeline's events. As Noel and Serah step through the Time Gate to face the Proto fal'Cie Adam, Yeul envisions a bright future before dying as Caius takes away her body.
Noel and Serah end up in a junction between timelines, and find Adam. They realize the fal'Cie used the time junction to take control of the AI and instigate its own creation, making it a living paradox. After defeating it the fal'Cie regenerates by traveling back in time and negating its death. Serah yells out at Hope for making the machine. This outburst was recorded in an Oracle Drive in 13 AF, and after seeing Noel and Serah fight it, Hope abandons the project, and Adam is erased from existence.
Treasure [ ]
Item | Location | Requirements |
---|---|---|
Remedy x2 | Plains of Eternity | None |
Potion x3 | Plains of Eternity | None |
Mana Droplet x8 | Nomad Camp | None |
Grimoire Hat | Nomad Camp | None |
600 gil | Nomad Camp | None |
Power Sliver x8 | Sanctorium | Moogle Throw |
Fractured Horn x2 | Plains of Eternity | None |
Vitality Droplet x6 | Stonestump Wastelands | None |
Mana Chip x8 | Grave Ridge | Moogle Throw |
Phoenix Down | Grave Ridge | Moogle Hunt |
Mana Bolt x8 | Grave Ridge | None |
Vitality Sliver x9 | Grave Ridge | Moogle Hunt |
Single Horn | Grave Ridge | Moogle Hunt |
Guardian's Edge | Clearwater Marshes | Moogle Throw |
Wild Artefact | Clearwater Marshes | Moogle Throw |
Gysahl Greens x3 | Clearwater Marshes | Moogle Hunt |
700 gil | Clearwater Marshes | None |
Unicorn Horn | Clearwater Marshes | Moogle Hunt |
Dragon Hide Backpack & Mog's Clock | Sanctorium | Defeat Faeryl |
Chichu | Plains of Eternity | Improved Moogle Throw |
Nanochu | Clearwater Marshes | Improved Moogle Throw |
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