Daymare 1998 трофеи
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Needless to say, there will be spoilers littered throughout so read carefully and use the Table of Contents to jump directly to sections you’re looking for.
Bug Notes
Some bugs can corrupt your save file causing you to restart!
DO NOT suspend the game as this causes some crazy game-breaking glitches like the map disappearing and then upon reloading, reappearing in the wrong places thus cutting you off. Another glitch took my weapons away.
Stage 1 – Beat the game on “Daymare” difficulty, find all collectibles and shoot all Deer ornaments
“Daymare” difficulty itself isn’t so hard once you understand the game’s nuances, but the game has a pretty generous checkpoint system so even if you are struggling, you won’t have to start from scratch because you died. Please note that if you are trying to go for the No Death Run during your “Daymare” difficulty playthrough, then you can reload checkpoints when you’ve taken damage and, should you die, you can exit to the Main Menu and select Continue Game. Do not select Load Checkpoint from the Game Over screen or select Load Game from the Main Menu after you die as this will log the death and void the trophy.
During this playthrough, it is recommended that you focus on finding the hidden easter eggs in each chapter as inspecting each of them will net you a miscellaneous trophy. Advertisements
You may also naturally get the combat related trophies such as Butcher, Bullseye and Boxer but don’t worry as these are easily farmable after you finish the game.
You can also get Trader and Addicted after you finish the game.
One trophy you should actively make sure you get is Chemist. For this trophy you must craft every type of rapid use fluid. This is easier than it sounds and if you mark off each fluid as you make then you should have no problem getting this trophy.
At the very least you should have the following trophies at the end of this stage:
Notes
There are a few things you should keep in mind during this and your 2nd playthrough.
You can trade a stack of 30 regular pistol rounds for 15 Hollow Point rounds. These rounds do more damage and it’s recommended that you trade in your full stack of regular rounds whenever you can since on “Daymare” they’re pretty useless. Advertisements
During chapter 2, you will fight a boss in the Hospital Garage. There is a trophy for meleeing this boss, however, doing so will damage you. Make sure you have full health before you attempt it otherwise you will die. Reload the checkpoint once you have the trophy or if you died from meleeing this boss, then Exit to Main Menu at the death screen and select Continue Game. Do not Load Game or Reload Checkpoint from the Game Over screen as this will log your death and void the Immortal trophy.
During chapter 2, you will occasionally be attacked by “fake” enemies. You must shoot 5 of these for Daymare Syndrome. Make sure to shoot them with a pistol if you’re on “Daymare” difficulty as shotgun rounds are highly valuable.
Whenever you come across an easter egg, you must press to inspect it for the trophy to pop. Advertisements
There are 2 trophies tied to finding the Magnum and Desert Eagle. These guns are pretty easy to find, but—just in case—it’s worth keeping an eye out for them in Chapter 2 and 3, respectively.
There is a trophy for finding all hidden doors which you will likely get while in pursuit of the collectibles, but it’s worth keeping track of regardless.
Chemist Guide:
There are 3 different fluid types in this game.
Health Fluid, Stamina Fluid and Mental Fluid.
To make a Health Fluid, you can combine H Additive + Energy Drink
To make a Stamina Fluid, you can combine H Additive + Epinephrine
To make a Mental Fluid, you can combine H Additive + Mental Drops
Health Fluid + Health Fluid
Health Fluid + Stamina Fluid
Health Fluid + Mental Fluid
Stamina Fluid + Stamina Fluid
Stamina Fluid + Stealth Fluid
Mental Fluid + Mental Fluid
Write each combination down as you make them. You only need to make one of each for it to count. Advertisements
Chapter 1 Collectibles/Deer/Easter Eggs Guide:
There are 13 Files , 1 Audio Log and 3 Deer in this chapter.
After you kill the mini-boss and collect the Pollux sample, look down and to the left inside the temperature controlled storage unit and you will see a can of shaving foam. Shoot it for the Jurassic Theft trophy.
Below is a video guide for this Chapter.
Chapter 2 Collectibles/Deer/Easter Eggs Guide:
There are 12 Files , 3 Audio Logs , 5 Deer , 3 Hidden Rooms and 2 ID Tags in this chapter.
Leave this house and continue along the path until you come to a road with a huge hole in the middle. To the right of this hole, next to a white fence, is a red balloon. Shoot it for the What is IT? trophy. Advertisements
There are no more collectibles for Liev.
Once you have control of Sam and have left the lookout, proceed down the path until you spot a tree with some arrows sticking out. There will be a campfire to the left of the tree and an electrical box to the tight, on the opposite side of the path. Press on the tree with the arrows for the Wrong Turn trophy. You won’t be prompted to press but press it anyway.
Eventually you will find a shotgun inside a stable. Leave the stable and behind the tractor on the right, is a barrel with a knife sticking out of the top and the word “Peacock” etched into the lit. Press on the barrel for the File Still Open trophy.
Inside this same room, at the back left corner, is a poster for a movie called “Shout”. Press on the poster for the Stabbed trophy.
Carry on a bit and you will find yourself in a hallway with a garden area (the other door in the Quarantine Area) in the middle. There will be 2 doors on the left that you can enter. Go into the 2nd door (the one furthest away from you) and press on the playing cards on the table for the Maverick trophy.
Return to the Garage to fight a boss. Melee this boss for the Wrong Melee trophy. if you died from meleeing this boss, then Exit to Main Menu at the death screen and select Continue Game. Do not Load Game or Reload Checkpoint from the Game Over screen as this will log your death and void the Immortal trophy.
After grabbing the Bolt Cutters (or Pincers, as this game calls them) head towards the stairs. Instead of going down, take a right and you will see a room with some Mental Drops and a locked locker. Use your hack cable on this locker for the Hijacker trophy. If you fail to hack this “Very Hard” lock then reload the checkpoint and try again.
Below is a video guide for this Chapter.
Chapter 3 Collectibles/Deer/Easter Eggs Guide:
There are 16 Files , 5 Audio Logs , 7 Deer , 2 Hidden Rooms and 6 ID Tags in this chapter.
Keeping going until you walk up a large spiral staircase and into a corridor. Go into the first room on the right and press on the body in the barrel for the Problem Solving trophy.
After using the battery on the lift and taking it down a level, there will be a room on the left with a locker. This locker has a “Very Hard” lock and is another chance to get the Hijacker trophy if you missed it in Chapter 2.
A little past the Humvee is a keypad. Input the wrong number a few times (anything other than 91455), press and then inspect the keypad once more, input another wrong number and wait for a few seconds. The Déjà Vu trophy should pop. This could take 30+ seconds.
Below is a video guide for this Chapter.
Chapter 4 Collectibles/Deer/Easter Eggs Guide:
There are 7 Files , 1 Audio Logs and 3 Deer in this chapter.
Below is a video guide for this Chapter.
Chapter 5 Collectibles/Deer/Easter Eggs Guide:
There are 3 Files , 2 Audio Logs and 2 Deer in this chapter.
As soon as the chapter starts, turn around and look at the monitors above the terminals. On the far right is a monitor with Noughts and Crosses on it. Press on the monitor for the Games of War trophy.
During the 2nd stage of the boss fight, you will have to lower 3 doors and take a right. In this corridor is a plaque on the right which reads “H.A.F Division”. Press on the plaque for the Codename Broken Arrow trophy.
Below is a video guide for this Chapter.
Stage 2 – Beat the game on “Easy” difficulty in under 4 hours
After beating the game on “Daymare” difficulty, finding all collectibles, shooting all deer ornaments and getting all the easter egg trophies, you should only have Runner and Immortal trophies left.
You should be more than familiar with the game and the layout of each chapter by this point so these two trophies shouldn’t be too much of a problem. Easy mode gives you plenty of ammo, the enemies take less bullets to put down and they do much less damage when they attack you. Should you accidentally die, Exit to Menu and select Continue Game. Again, do not select Load Checkpoint from a Game Over screen or Load Game from the Main Menu after a death as this will log your death and void the trophy.
At the very least you should have earned the following trophies at the end of this stage:
Stage 3 – Mop up any Miscellaneous trophies
If you still need to get both 100 reloads trophies or any of the combat trophies, now would be the best time since you should know the game like the back of your hand at this point.
Combat, 100 Reloads and other Misc Trophies Guide:
Butcher will likely come naturally during Chapter 2 as the shotgun is very good at shooting off enemy limbs, however if you haven’t got it by this stage simply load up a save where you have the shotgun. Find an enemy, shoot their limbs off and reload the checkpoint. Rinse and repeat until you have the trophy.
Bullseye may also come naturally, but again, if you haven’t got it by this point then reload a save (shotgun is best) and shoot an enemy in the head to kill them and repeat until the trophy pops.
Boxer may or may not come naturally depending on how well you’ve been avoiding enemies. The farming method is the same as the last two. Load a save, let an enemy grab you, break free and repeat until you have the trophy.
Quick Hands and Take Your Time will likely not unlock naturally during your first or even 2nd playthrough if you avoided most conflicts. Luckily, you can just load up a save where you have some pistol magazines in your inventory. Load the pistol and magazines with ammo, fire 1 shot and tap to quick reload and then to pick up the magazine. Fire another shot from your new magazine, quick reload and pick up the dropped magazine. The idea is to have at least 1 bullet missing from all magazines so that you can tap followed by over and over again until Quick Hands pops.
Do the same for Take Your Time only this time you only need to hold to perform a slow reload. Repeat until the trophy pops.
You should have Trader, but if you don’t, reload a save where you have access to a terminal and some items to trade—like a box of 30 regular pistol rounds—and trade them in. Reload the checkpoint until you get the trophy.
Puzzle Guide:
CHAPTER 1 PUZZLES
Restore power to facility – Switch on: Cargo Room, Submarine Shaft, Lab Area, Control Room, Reception/Hall, Server Room and Security Room.
N2 Tank Puzzle – Fill chamber 01 so that it reads -15c, empty chamber 02 so it reads 20c, empty chamber 03 so it reads 5c and put 2 bars into chamber 04 so it reads 0c.
- X A Σ T Ο P
- Π Ο Λ Λ Υ Ξ
- Γ O Λ Δ E Ν Φ Λ E E X E
CHAPTER 2 PUZZLES
Cable Car Puzzle – Pull lever 4, then 2, then 5, then 3, then 1
Cable Car Puzzle part 2 – Turn 3, turn 5, turn 5, turn 5, turn 5, turn 3
Hospital Hidden Room Computer Puzzle – press on row 2 and 3. Then press on row 1 and 3. Finally, press on row 3 and 4
Valves in Basement Puzzle – Turn middle valve four times and then turn the right valve 5 times
CHAPTER 3 PUZZLES
Gun Shop Lights Puzzle – Press middle button, top left button and then bottom right button
- The Bear River / Shipping
- The Deer / Gold Digging
- Fort Vermillion / Hunting
- Colonel S Crackhorn / Apple Harvesting
Water Pumps Wire Puzzle – This is the simplest puzzle in the game. Simply connect the wiring up so that there is a complete path between both terminals
Dam Code – To get into the dam type 91455 into the keypad
CHAPTER 4 PUZZLES
Restaurant Puzzle – The solution to this puzzle is above the valves themselves. Make sure the white metal parts of the valves match the diagram.
Cable Car Password – The password to get the cable cars working is OXCART
Boss Guide:
Most of the bosses in this game are fairly easy and can be killed with regular ammo. However on “Daymare” difficulty, you’ll probably want to utilise Hollow Point rounds and the Magnum and Desert Eagle when necessary.
Chapter 1 Large Zombie Boss – This boss can feel tough at first, but the trick is to use the Submachine Gun and press to melee him when he gets close to you, then jog towards him as he stumbles and melee him a 2nd time . This will cause him to collapse to the floor long enough for you to put enough rounds (about 15 rounds) into his head to kill him. You can use this method for all difficulties.
Chapter 2 Acid Zombie Boss – Use your Hollow Point rounds, hide behind a pillar and shoot him. Avoid his ranged acid attacks and tap to quick reload when you’re out of bullets (you can pick up the dropped mags after the fight). When he gets too close, run to the opposite side of the room, hide behind a pillar and manually reload your pistol and/or mags if you need to. Keep shooting him as he walks towards you and sprint away when he’s too close and he should go down fairly easy. This method is best for “Daymare” difficulty.
Chapter 3 Sword Arm Zombie Boss x2 – Use the Desert Eagle for this boss fight. Shoot both bosses twice in the chest and they will go down on their knees for a few seconds. Get behind them and shoot their glowing backs. Rinse and repeat this until they die. If they get too close, sprint away and gather yourself. This method works for all difficulties.
Chapter 4 boss Sword Arm Zombie – The method is the exact same as the one above, except you’ll be playing as Samuel now so you’ll have the Magnum instead of the Desert Eagle. You will also be attacked by regular zombies and fake hallucination zombies.
Chapter 5 Mutated Zombie Boss Stage 1 – The aim of this fight is to get the boss into the middle of the room and to press the nearby button to electrocute him. You must do this twice. The problem is that his AI is very uncooperative and he gets stuck on objects a lot. There are explosive canisters around the arena that you can use to hurt him and slow him down, although they don’t seem to actually work too well. You can also shoot him enough times to make him go down on one knee, but on “Daymare” difficulty this can be tough considering how little ammo you likely have. I haven’t found any trick to make this boss fight go any smoother, but he’s only got a ranged acid attack, a melee and a charge attack which are all easily telegraphed and effortless to avoid.
Chapter 5 Mutated Zombie Boss Stage 2 – You’ll now be chased by the Mutated Zombie through a tunnel of sorts, but you’ll first need to complete 3 QTE’s to lower some doors. If the boss gets within a few feet of you he will perform an instakill that you cannot counter in any way. Once you lower the 3rd door, kill the regular zombie on the other side by shooting the explosive canister that it so helpfully stood next to. Quickly turn and shoot another canister as the boss charges at you. Turn back around and run all the way to the lift at the end while killing any regular zombies that get in your way. Activate the lift and head back to the opening of the tunnel. Once the gets close to a canister, shoot it and sprint all the way back to the beginning of this chase. Wait until the boss catches up and get him with another canister (you might need to get him twice on “Daymare” difficulty) and run back to the lift and get in.
Chapter 5 Mutated Zombie Boss Stage 3 – As soon as the fight starts, head left and stand behind a Jeep. As the boss gets close to you, sprint around the vehicle and head to the opposite side of the area behind a container. Stay here and wait for the regular zombies to come to you. Kill them as they get close (the boss should be stuck behind the jeep or at the very least unable to find you). Once the regular zombies have stopped spawning, empty your inventory of all ammo and head to the left of the container and fill your pockets with Desert Eagle magazines. There is a jeep nearby that we can get the boss stuck on so go get his attention and quickly sprint away and put the jeep between you and the boss. He will now constantly run at the jeep leaving you to completely unload all your .50 rounds into his face. Use quick reload when needed. He will often fall to one knee and stay stunned for a few seconds; this is a perfect time to restock your ammo from the boxes next to the container. This boss fight can take a very long time on “Daymare” difficulty as he’s the epitome of a bullet sponge. Use this method for all difficulties since he can take an absolute beating.
Daymare 1998 Difficulty Tips:
“Daymare” difficulty isn’t as hard as you might think and with a bit of perseverance, you should be able to finish the game without much issue. Advertisements
Thank you for choosing PlatGet as your source for this Daymare 1998 Trophy Guide.
About the Author
MrZhangetsu has a real talent for FPS and skill-based games. His impeccable timing makes him a good match for more difficult trophies. However, his tendency to get tunnel-vision and zero-tolerance attitude can bring him down where TheDblTap might succeed.
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