Subnautica qmods ошибка
Running the installer normally or as administrator does not install QMods into the Subnautica folder. The install display no errors when installing and completes to the finish GUI. I have verified that the subnautica path is correct both by manually selecting the subnautica button and manually selecting the path.
I have also downloaded the the install file from Nexus several times with the same results.
Note. I do have steam located on my D: drive "D:\Program Files (x86)\Steam\steamapps\common\Subnautica"
26 окт. 2018 в 7:38If you had to make a QMods folder manually, then something didn't go right in the installation.
Also, by now, most modders won't add the QMods folder into their archives since it's expected that you will extract it directly into the existing QMods folder.
So rerun the QMod installer.
The one on Nexus should be the only one you need.
Also, make sure you are extracting the mod archives directly and not into new folders.
If the folder names in your QMods folder have the same names as the zip files they came from, you did it wrong.
26 окт. 2018 в 8:09 26 окт. 2018 в 12:59 I can't get any mods to load either - i've reinstalled Qmods several times - they were all working for me a few days ago - have the devs disabled them 26 окт. 2018 в 13:12 I can't get any mods to load either - i've reinstalled Qmods several times - they were all working for me a few days ago - have the devs disabled them 1) Get off the experimental branch.2) Run a Steam Verify check to re-download the DLLs and restore your files back to their original state.
3) Reinstall QModManager then. 26 окт. 2018 в 13:14 I can't get any mods to load either - i've reinstalled Qmods several times - they were all working for me a few days ago - have the devs disabled them
And for the record, the devs aren't the ones who disable mods. Mods aren't officially supported.
The QModManager installer actually rewrites one of the game files so it it runs mods.
And so far, on the stable branch, mods are still running as normal.
On the experimental branch, some mods are sure be sure to be broken.
26 окт. 2018 в 15:36 12 дек. 2019 в 11:25 Hello did all the above before I read it. not working with the non- experimental Subnautica full release on steam. period 12 дек. 2019 в 12:20 Hello did all the above before I read it. not working with the non- experimental Subnautica full release on steam. periodjust found out Steam updated Subnauticaa and qmods needs to be updated before it works. just saying. of course they picked the day I decide to do a mod run through to do it. lol
12 дек. 2019 в 12:28 just found out Steam updated Subnauticaa and qmods needs to be updated before it works. just saying. of course they picked the day I decide to do a mod run through to do it. lol 13 дек. 2019 в 12:16 just found out Steam updated Subnauticaa and qmods needs to be updated before it works. just saying. of course they picked the day I decide to do a mod run through to do it. lolWelcome to my hell. Twice it's happened now.
LOL. sorry to laugh but I am glad I am not the only one out here. have fun it's updated now
13 дек. 2019 в 18:32LOL. sorry to laugh but I am glad I am not the only one out here. have fun it's updated now It's fine. No point grousing too much when I have such a large backlog of games to play.
That and I'm glad that someone has my issues too.
18 янв. 2020 в 2:09 I can't get any mods to load either - i've reinstalled Qmods several times - they were all working for me a few days ago - have the devs disabled them1) Get off the experimental branch.
2) Run a Steam Verify check to re-download the DLLs and restore your files back to their original state.
3) Reinstall QModManager then.
This has just helped me in January 2020. Thank you!
18 янв. 2020 в 7:10I had this same problem for months and found out yesterday, I have to install Qmod (3.0) very frequently to have it keep working. Yesterday, I had to install it every time I'd left Subnautica. Today, I haven't had to install it yet, despite having gotten a somewhat-large update in Experimental mode (the only change I've noticed, is that the med kits and fabricators are now white and green instead of white and red).
I have the exe permanently set on my desktop now though, lol. I don't uninstall anything first, I just hit the exe, click next the whole way through and boom, it works again. Very strange.
PS: I also added the Subnautica folder as an exception in both my anti-malware and anti-virus and didn't even have either installed until recently, so I know that's not what causes the problem (unless it's Windows Defender).
Автономный установщик для системы QMods, самый простой в использовании плагин загрузки модов для Subnautica. Важно! После любого официального обновления достаточно переустановить все моды. После этого они будут работать как обычно.
Это официальное обновление до версии 4, для установки достаточно запустить исполняемый файл. QModManager несовместим с многопользовательским модом Nitrox! Перед установкой QModManager полностью удалите Nitrox, и наоборот!
A standalone installer for the QMods system, the easiest to use mod loading framework for Subnautica.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Donation Points system
This mod is opted-in to receive Donation Points
Version 4.2.1
- This is a hotfix release.
- Bugfix: Reverted a timing change in QMM 4.2 which resulted in the OculusNewtonsoftRedirect patcher being unable to perform its task, affecting some mods.
Version 4.2
Version 4.1.4
- This is a hotfix release.
- QMod patch time has been reverted to being as early as possible.
- Improvements to the QModManager logging filters.
Version 4.0.2.3
- QModManager will now optionally cleanup after previous QMM/Nitrox installs during the installation process.
Version 4.0.2.2
Version 4.0.2.1
Version 4.0.1
Version 4.0.0
Version 3.2.1
Version 3.2.0
- MainMenu Critical Message service.
- Removed unnecessary file counting for improved speed.
- Fixed Null Ref Exception on incorrect Entry Path.
- Dynamic Dialog Text handling for differences between Subnautica and BelowZero.
- Built using Release Configuration with Optimize Code enabled.
Version 3.1.0
Version 3.0.2
- Fixed file corruption issue when installing for the Steam Experimental branch of BelowZero
- Fixed Unhandled Exceptions when missing Dependencies
- Improved Logging system to better show what is missing
- Fixed Unhandled Exceptions when a mod is installed more then once.
Version 3.0.1
Version 3.0.0
- For full details, visit the GitHub repohttps://github.com/SubnauticaModding/QModManager/pull/117
- Mods no longer required to include EntryMethod in their mod.json manifest - Mods can now identify their patching methods via custom attributes
- PrePatching and PostPatching is now possible - available exclusively via custom attributes
- Debug Logging no longer tied to registry - If you need to enable Debug logs, simply create a file named "QModDebug.txt" in the Subnautica folder
- VersionDependencies are now simplified - all versions in version dependencies are now treated as the "minimum version required"
Version 2.3.0
- Ready for the Unity2019 update
- This version of the installer is NOT compatible with Below Zero
Version 2.1
Version 2.0.2
- Removed the piracy checker. This is a mod manager, not a DRM
Version 2.0.1
Version 2.0
- You can no longer install QModManager in wrong folders!
- Added version 1.2.0.1 of Harmony alongside the old one. Both use the "Harmony" namespace.
- Added a LoadAfter/LoadBefore system.
- Added a Dependency system.
- If an error occurs, it is now shown on screen
- There are now hooks in the QModManager.Hooks class for the following methods: Start, FixedUpdate, Update, LateUpdate, OnApplicationQuit, SceneLoaded, OnLoadEnd (OnLoadEnd is invoked after all of the mods have loaded)
- QModManager is now uninstalled by removing the IL code for the patch - the backup file is no longer used
- QModManager is now compatible with Below Zero!
- Added a Prefab Debugger to ease the creation of mods. You can open it by clicking the F9 key. If you don't like it, you can disable it from the options menu
Version 1.2.1
- Post build events were broken. Bug fix to include updated DLLs
- Implemented a basic priority system
This is the official update to v4, to install, you can simply run the executable.
QModManager is not compatible with the multiplayer mod Nitrox!
Before installing QModManager, please uninstall Nitrox completely, and vice-versa!
If you are receiving a Bad Image Format exception, please verify your game files and try installing QModManager again.
Join our Discord server here
- Download the file
- Run the installer
- Make sure your Subnautica install directory is correct
- Click Install
- Open the Windows "Add or Remove Programs" dialog
- Find QModManager (Subnautica) in the list
- Click Uninstall
- Download the mod, it should contain a folder, in which there should be a file called "mod.json" and some .dll file. There may also be some other files
- Put that folder into your QMods folder, located in the Subnautica install directory
- Run the game from the Steam Library (or other game store library)
Try it with QMod SAM
**QMod SAM**. An easy-to-use mod manager for QModManager that offers uncomplicated deactivation and activation of the mods.
SAM can alert you to missing mod dependencies and also point out fundamental errors, signaling problems using colors and tooltips.
It can check QModManager and the mods new versions and updates without having to boot up the game.
Advanced functions like mod profiles will make things much easier for modders and testers alike.
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