Rimworld debug log как убрать
16 авг. 2020 в 9:21
So, every time I open my rimworld, even with all mods disabled i keep getting the folowing msg ond the debug log. Does anyone can identify the issue?
RimWorld 1.2.2723 rev661
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Tried loading mod with the same packageId multiple times: VanillaExpanded.VFESpacer. Ignoring the duplicates.
D:\Games\Steam\steamapps\workshop\content\294100\2028381079
D:\Games\Steam\steamapps\workshop\content\294100\1836382920
Verse.Log:Error(String, Boolean)
Verse.ModLister:TryAddMod(ModMetaData)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Mod SRTS Expanded: RotorCraft dependency (smashphil.neceros.srtsexpanded) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:ValidateDependencies_NewTmp(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried loading mod with the same packageId multiple times: VanillaExpanded.VFESpacer. Ignoring the duplicates.
D:\Games\Steam\steamapps\workshop\content\294100\2028381079
D:\Games\Steam\steamapps\workshop\content\294100\1836382920
Verse.Log:Error(String, Boolean)
Verse.ModLister:TryAddMod(ModMetaData)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Mod [EVA] spacer weapons pack dependency (jecrell.jecstools) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:ValidateDependencies_NewTmp(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab.
Verse.Log:Warning(String, Boolean)
Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot)
Verse.KeyPrefsData:ErrorCheck()
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
I just wrote the following for another post, so I'll copy/paste here in case it's helpful. I think you need to delete the RimWorld appdata directory. Some mods place stuff in there that is not deleted with a reinstall or verify integrity, so they can keep causing trouble even with the mod disabled.
(from another post. )
Here's the best way to go from modded to vanilla:
Here's the easiest way to go from modded to vanilla:
Now, hopefully, the mod damage is fixed and vanilla is working. If you have to mod. select a reasonable number of mods that you are able to troubleshoot yourself. Read each mod page carefully to install it correctly. Even doing everything perfectly is no guarantee as you are allowing the files that make the game work to be changed.
P.S. If you do choose to mod again, read the pinned thread on preventing RimWorld and mods from updating. It is what is causing all this trouble for you this time and it will do it again if you don't read that post and prevent your mods and RimWorld from updating.
16 авг. 2020 в 9:28I just wrote the following for another post, so I'll copy/paste here in case it's helpful. I think you need to delete the RimWorld appdata directory. Some mods place stuff in there that is not deleted with a reinstall or verify integrity, so they can keep causing trouble even with the mod disabled.
(from another post. )
Here's the best way to go from modded to vanilla:
Here's the easiest way to go from modded to vanilla:
Now, hopefully, the mod damage is fixed and vanilla is working. If you have to mod. select a reasonable number of mods that you are able to troubleshoot yourself. Read each mod page carefully to install it correctly. Even doing everything perfectly is no guarantee as you are allowing the files that make the game work to be changed.
27 июл в 12:59 So today I patched the game to 1.3.3072, and now when I launch the game I am greeted with a debug log and a wall of text. This happens before I even have a chance to load a save or anything. How do I fix this problem?(I had the same issue in 1.3, then it got fixed in a patch, but now its back again) 27 июл в 13:04 I'm not sure what you expect anyone to tell you. You haven't provided the error or a list of your mods. Try disabling all mods and see what happens. If it goes away one of your mods has an issue and you can try to read the red text to discover which one it is. 27 июл в 13:08 I'm not sure what you expect anyone to tell you. You haven't provided the error or a list of your mods. Try disabling all mods and see what happens. If it goes away one of your mods has an issue and you can try to read the red text to discover which one it is.
No mods is running. Heck, I even turned off the two expansions and only use the Core and still get the debug log.
Log is way too long, but can give u a snipet.
" Could not resolve cross-reference: NO.Verse.Thing.Def named CP_Copper found to give to Verse.ThingCount (2xnull)"
The game seems to be working fine, though.
Anyone know what this is? Thanks!
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DELETED запись закреплена
Обычно это из за какого то мода. Пробуй отключать по одному.
У меня тоже такое было, я просто начал игру с начала и баг исправился
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