Far cry 5 resistance mod как установить
Using the HITS index with real weapon stats I have made a My Weapon Stats file for use with the resistance mod to give the damage in Far Cry 5 some realism. In addition, I included the Excel spreadsheet that shows how the calculations work and will allow you to calculate damage however you wish for any game you might want to tweak.
Nexus requirements
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Premium membership donations accepted
Here is a brief description of the Hornady H.I.T.S. Index.
Description
The Hornady HITS Index formula is used in Excel to calculate the damage for all weapons in Far Cry 5. The stats are based on what seemed to be the best correlation between real versions of in-game weapons. The spreadsheet also features a multiplier to adjust overall damage using the HITS Index as well as a Scale Factor to allow you to adjust how much damage will deviate from the mean. Sadly, nothing in the spreadsheet affects stats in-game. You will have to manually tweak the stats using Resistance Mod Installer's Weapon Editor.
Changes made include higher damage, bullet velocity, ammo capacity, and weapon FOV.
The Resistance mod IS REQUIRED to use the 'My Weapon Stats' file. The file is a resource used by the Resistance Mod's Installer.These weapon stats alone will NOT make your game ballistics real, but it might give you a more authentic touch to the lethality of firearms vs your average human NPCs.
Because, I can not change things such as recoil, weapon accuracy, or NPC Health, most full-auto weapons will be much more deadly than they would be in reality with high damage.
For example, the MAC-10 (SMG-11 in-game) with my settings does more damage per shot than the M1911. They both use.45 ACP but the MAC-10 has a higher muzzle velocity. In reality, the MAC-10 is unreliable. It jams and has an abysmal max effective range of 50 yards. If you used one hand to fire full-auto, it would be impossible to control for recoil. However, in the game, since I can't mess with much in the Weapon Editor, the MAC-10 on semi-auto is better than most pistols. Still, I find the high damage setting preferable to bullet sponges; even if most NPCs can take me down in a shot or two.
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The Far Cry 5 Resistance Mod is a Mod-Installer that makes modding Far Cry 5 a piece of cake!
Not only that, the Resistance Mod is also an incredibly large bank of mods that range from;
adding skinning animations back into the game, restoring cult flags on vehicles, enabling knife takedowns,
porting of weapons from previous Far Cry games and more!
The mod uses a convenient installer to select packages of the mod and install them into the game.
The installer is localized for several languages, there is a built-in Help and a brief Wiki of modding terms.
Note: Items 1, 2 and 3 must be completed only at the first start of the installer.
Also backup your saves!
To install third-party or your own author packages, just drag and drop the package file with the extension .a3 onto the installer window. Confirm the installation, do not forget to select it in the list and install.
In the section named "Base packages" there are packages which don't change any visible things in the game, these packages are required by another packages. They should be enabled by default.
If a new version of the mod is released, You will receive an update message in the mod installer.
From Monday, 12/15/20- the updates for the mod installer will be provided automatically in the mod-installer,
and there is no need to download the mod installer again from the site in order to update it.
now the updates are UOTA - Update-Over-The-Air - internal update system.
when an update will be out - you'll get an update message in the mod-installer.
Note: Updating is completely up to you - if you don't want new version, you don't need to update the mod.
If you want to uninstall all mods from the game, for example when you want to play Arcade,
you must again use the Mod-Installer to do such thing.
You have two choices:
Click on "UNINSTALL MODS" button in Mod-Installer's main window
Verify files in Uplay or Steam (can be longer, because it will download all files which were changed by mods)
If option A will not work, you must use option B.
Since Mod Installer version 3.25.2 there are several ModifiedFiles directories.
The reason of separating was when the mod is updated,
you always must find and copy over your downloaded .a3 files
or your own edited .a3 files in ModifiedFiles directory.
In the new version, ModifiedFiles is originally empty and you can place .a3 files here and then copy whole ModifiedFiles directory to a new version.
If you want to edit any package from Resistance mod, just copy it from ModifiedFiles_Resistance directory and place it to ModifiedFiles, Mod-Installer automatically loads the one from ModifiedFiles and you will also have backup of original package.
Do not edit or place new files in ModifiedFiles_BasePackages or ModifiedFiles_Resistance! Otherwise they will be ignored.
Also, if you want to have your own ModifiedFiles directory with your mod, please contact me (ArmanIII) and I send you info how to do it.
ModifiedFiles - originally empty, here comes all .a3 files you downloaded outside Resistance-mod, or your own packages
ModifiedFiles_BasePackages - contains base packages which are needed by other packages
ModifiedFiles_Resistance - contains files from Resistance-mod, also place here all .a3 files which you download from Resistance-mod page
- If you want use the mod, you need the game version 1.011 or the latest game patch 1.014
- If you have your game installed in "Program Files" directory, run the Mod-Installer as Administrator.
- If you have Windows 7 and the Mod Installer doesn't want to start, please download KB2533623 for Windows 7.
- If the Mod Installer keeps crashing, shutdown all apps like RivaTuner.
- If you still have problems with running the Mod-Installer, try the delete the following folder
ArmanIII started this mod, because there weren't many mods which changed important things in the game.
Also, at first release of this mod, the last big mod was 3 months old and it didn't contain latest game patch, so ArmanIII decided to start new mod with more changes and updated game files.
This mod doesn't contain files like download-copy-play. You will get some source files and program that allow you to edit and pack game sources.
It is due to Ubisoft's decision about game files sizes.
So file that must be edited has 9 GB - who want to download 9 GB every time for every mod?
So ArmanIII and his co-author RtroActiv (he left the mod's author team in Aug 2019) created a mod and program that is much smaller than patch.dat.
Also, by this way you can select what you want in the game.
- Drubman Marina and US Auto don't have cult music after liberating - still don't known why
- Some content is still locked - I have done some live events, so for me they are unlocked; if you have some locked, write to comments
- Some objects at outposts can be overlapped with cult decorations - this cannot be fixed - file has unknown binary structure
- Some enemies won't attack - caused by Random NPC Weapons, NPC sometimes doesn't attack you, it's because there maybe missing NPC config entry for that weapon, if I find a bad weapon, I'll fix it
- Unreleased weapons has wrong icon and/or name - you must know that these weapons were created without icons and don't have created language entries, because they should never have appeared in the game
- Unreleased weapons store stats - these stats has nothing to do with real weapon properties, they are just for info
- Weather System - morning fog can cause in some places very high dense fog, rainy weather can cause overexposed (white) view of items in store, it's caused by bad lighting
- Skinning Mod- some animals won't play an animation when skinned, this is an issue in the animal coding, and it is being resolved.
RESISTANCE MOD TEAM
- ArmanIII (discovery, data mods, magic)
- AOY (big help with mod stuff, some packages, his work is credited in each package, Hebrew language of Mod Installer, RM Steam Guide design)
- RtroActiv (tools, first program for packing - without him the mod would never have come into being)
- The Silver (many packages in the mod, his work is credited in each package)
- MadMaxLis (icons for store items, some packages, her work is credited in each package)
- mlleemiles (some packages, his work is credited in each package)
- legendhavoc175 (some packages, his work is credited in each package, creation of this guide) (AKA telebomber go brrrr)
- wongyuhua (some packages, his work is credited in each package)
- ceano (some packages, his work is credited in each package)
- VGoth (some packages, his work is credited in each package, Russian language of Mod Installer, description of the mod on its website)
- Schrotflinte12 (some packages, his work is credited in each package, German language of Mod Installer and new strings in the game)
- xBaebsae (some packages, her work is credited in each package)
- AJ (some packages, his work is credited in each package)
- Z_ (some packages, her work is credited in each package)
- Ganic (some packages, his work is credited in each package)
- Nick0Taylor (special ammo damage in the Weapon Editor)
- cowlick035 (found where are defined weapon sight params)
- FouN (icons for weapons)
- Steve64b (Dutch language of Mod Installer)
- OWGKID (Norwegian language of Mod Installer)
And others who I forgot to add!
If you reading this, then you probably using a PC. You made a smart decision, because PC is the best way how to enjoy this awesome game.
Far Cry 5 Resistance Mod Trailer -
Official trailer of the FC5 Resistance Mod
This will re-enable the animations for skinning animals and plucking feathers from birds.
Ubisoft decided to remove close clouds shadows.
You can see that in distance there are shadows of clouds, so this makes the shadows also in near distances from player.
After you reach a specific progress of resistance, the mission with capture will launch, but there will be no capture party.
This allow you to visit Veterans Center in Whitetail Mountains.
This restores the E3 compass but with moving dots.
Enjoy this crazy mission gameplay with the Resistance Mod.
Short gameplay showing some of many features of Resistance mod.
Here you can see night hunting in summer thunder.
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Mod that allow you to control resistance points, add enemies after region is liberated, unlock live events and more. READ THE DESCRIPTION TAB BEFORE USING.
Mod that allow you to control resistance points, add enemies after region is liberated, unlock live events and more. READ THE DESCRIPTION TAB BEFORE USING.
Adjusts the Resistance Point (RP) awards to allow the player more control over how the story proceeds (and prevent missed quests). Enables some enemy spawns to continue after all regions are liberated. Also includes some minor QoL improvements.
Adjusts the Resistance Point (RP) awards to allow the player more control over how the story proceeds (and prevent missed quests). Enables some enemy spawns to continue after all regions are liberated. Also includes some minor QoL improvements.
The Viewmodel-Fov-Mod for Far Cry 5 moves all weapons further away from the screen. There are two versions available, 90 & 110 and an optional offset collection package.
The Viewmodel-Fov-Mod for Far Cry 5 moves all weapons further away from the screen. There are two versions available, 90 & 110 and an optional offset collection package.
Some replacer mods to change heads and clothes of the player character.
Some replacer mods to change heads and clothes of the player character.
A simple Reshade preset and shaders pack for Far Cry 5. This simple preset would give you simple realistic mimic and slightly increase in-game immersive look.
A simple Reshade preset and shaders pack for Far Cry 5. This simple preset would give you simple realistic mimic and slightly increase in-game immersive look.
As many may already know, Ubisoft's latest patch removed the Vector and numerous outfits from the game for some unknown reason. I have attached the Version 1.2 patch.dat and patch.fat which you can copy paste into your default Far Cry 5 installation location & restore the outfits and the Vector to your game.
As many may already know, Ubisoft's latest patch removed the Vector and numerous outfits from the game for some unknown reason. I have attached the Version 1.2 patch.dat and patch.fat which you can copy paste into your default Far Cry 5 installation location & restore the outfits and the Vector to your game.
Visit Hope County in winter season and enjoy beautiful Montana scenery in snow.
Visit Hope County in winter season and enjoy beautiful Montana scenery in snow.
A couple of beards, hairstyles and natural colors for the player character.
A couple of beards, hairstyles and natural colors for the player character.
A weapon overhaul that changes damage, magazine size, caliber, fire rate and bullet velocity to be an accurate picture of how these rounds and weapons behave in real life.
A weapon overhaul that changes damage, magazine size, caliber, fire rate and bullet velocity to be an accurate picture of how these rounds and weapons behave in real life.
Cult millionaires The cultists are millionaires who have up to $ 2,000 with them. It's time to kill these bastards! Made for compatibility between other packages - The Mod use RichCult as his Framework Thanks to Schrotflinte12 The edit was making by SsbbwLover - all rights goes to Schrotflinte12 Richs Cult Mod.
Cult millionaires The cultists are millionaires who have up to $ 2,000 with them. It's time to kill these bastards! Made for compatibility between other packages - The Mod use RichCult as his Framework Thanks to Schrotflinte12 The edit was making by SsbbwLover - all rights goes to Schrotflinte12 Richs Cult Mod.
A save file right after the prologue. The head start gives you 40 perk points and over $100,000. I will be updating this hopefully every 10 perk points or until a New Game Plus is released. No Cheats were used. Make backup of your save files. I have included an instructional video on how to create multiple save files.
A save file right after the prologue. The head start gives you 40 perk points and over $100,000. I will be updating this hopefully every 10 perk points or until a New Game Plus is released. No Cheats were used. Make backup of your save files. I have included an instructional video on how to create multiple save files.
A reshade to make the game look similar to E3 gameplay..
A reshade to make the game look similar to E3 gameplay..
Balance mod to make weapons feel more responsive and handle better.
Balance mod to make weapons feel more responsive and handle better.
A small guide that will let you tweak the vertical offset of the Weapon FOV to make a it little more visible than the vanilla "Centred Reticle Position".
A small guide that will let you tweak the vertical offset of the Weapon FOV to make a it little more visible than the vanilla "Centred Reticle Position".
"Unreleased Variety FC5" adds unreleased and released weapons to the inventories of the NPCs and makes their unreleased camouflages obtainable. It also changes the behavior of Jacob's Rifle (the reward).
"Unreleased Variety FC5" adds unreleased and released weapons to the inventories of the NPCs and makes their unreleased camouflages obtainable. It also changes the behavior of Jacob's Rifle (the reward).
Regular cultists can now drop up to 75 Dollars and a certain Herold's defeat is worth 10'000. Includes an optional resistance points package which will reward you with money and perk points for various actions in the game.
Regular cultists can now drop up to 75 Dollars and a certain Herold's defeat is worth 10'000. Includes an optional resistance points package which will reward you with money and perk points for various actions in the game.
This is my current save file for Far Cry 5. I do not have many sidequests done but I have all companions, and the story complete. So if you want to skip the main story and explore hope county, maybe hunt or just do some sidequests then install this!
This is my current save file for Far Cry 5. I do not have many sidequests done but I have all companions, and the story complete. So if you want to skip the main story and explore hope county, maybe hunt or just do some sidequests then install this!
The file Far Cry 5 Resistance Mod v.4.10 is a modification for Far Cry 5, a(n) action game. Download for free.
file type Game mod
file size 488.2 MB
(last 7 days) 289
last update Monday, August 23, 2021
Far Cry 5 Resistance Mod�is a mod for�Far Cry 5, created by�Resistance Mod team.
Description (in authors� own words):
Mod that allow you to control resistance points, add enemies after region is liberated, unlock live events and more.
Far Cry 5 is an amazingly beautiful game, where Montana�s original world is very accurately reproduced.
With a very powerful game engine and a developed playground.
But, as is often the case with large projects, much remained behind the scenes and was not included in the final release, and a lot of things were implemented not in the way users would like to see.
And after completing all the missions outside the main scenario, the game becomes lifeless and empty.
The presented mod is designed to solve many of these problems and add features not included in the final release of the game.
Make the game interesting and exciting even outside the main scenario.
Far Cry 5 - deserves more and the Resistance-Mod gives you this opportunity.
You will be able to control the weather and time, respawn enemies and participants in the resistance, defend roadblocks, change spawn modes: from war to quiet nirvana, hunting and fishing.
Add new and unrealized items to the store. Edit weapon parameters and rewards. And much more. Here is a list of the main options (packages) of the mod, also, you don't have to run them all, just select what you want:
- Add enemies after region is liberated.
- Remove startup videos and epilepsy warnings.
- Unlocked outfits, weapons and vehicles.
- You can change Resistance Points as you want.
- Allow you to visit Veterans Center in Whitetail Mountains (Only youuuu. ).
- Replaces music in New Game+ with the Father's theme "Build a Castle" (Reinterpretation); note: before start NG+ you need to be at Dutch's Island.
- Unlock all perks; note: except Leaders GFH (Guns for Hire).
- Replace the "Post-apocalypse" main menu background to the original.
- Faster parachute open (you don't have to hold Space, just press it).
- Faith will not disappear when you approach to her. She also will stay longer.
- You are able to go inside Father's statue without destroying it.
- All outposts will have Eden's Gate decorations also after liberating.
- Change the passage of time (stopped, slow, fast, night lasts like day, etc.).
- NPCs will have randomly selected weapon (no more only AR-C rifle).
- Ability to remove the Montana intro video.
- Unlocked weapons from beginning of the game. You don't need to get x level of resistance (but have to buy it :D).
- Unlocks John / Faith / Jacob bunkers.
- The Confession mission equipment fix (bug which was never fixed).
- Option to set the high difficulty of passing the game (hard - infamous, health is not regenerated).
- The Hope County - different weather, rain and morning fog! Weather randomly changes from sunny to rainy with fogs in the morning.
- Restore train from intro "Chase" in the Henbane River.
- Spawn pseudo-leaders! Dutch, Eli, Hurk Sr., Jerome, Hudson, Seeds, sectarians and many others - will become your brothers in arms.
- Flashlight toggle. Use the flashlight whenever you want.
- Disable DOF (depth of field) e.g. on weapons.
- Radio will play also after you leave a car (optionally).
- Remove cult music and preaching from outposts occupied by sectarians.
- Defend Outpost - new mini-mission at outposts.
- Replace the outfit of a Junior Deputy with an earlier version from the opening part of the game.
- Remove Faith hallucinations from Henbane River.
- Your mercenaries (GFH) will chat less (optional).
- Restore flags on cult vehicles from E3 presentation.
- Increased timer in Jacob's Trials and Clutch Nixon missions.
- Corpses stay after you liberate an outpost.
- Turkish translation for the game.
- Skip intro missions and start new game right in Dutch's bunker.
- Upgradable perks also in normal campaign.
- Restored / ported weapons A.J.M.9 and Blood Dragon Bow with Rex Colt outfit from New-Dawn.
- Some bugfixes for the game: discovery bug of dock at Nolan's shop; floating tree in Henbane River etc.
- Package set Ceano's Movements (higher jump, can move in shallow water etc.).
- skinning mod and takedowns from previous FC games.
- and more.
Installation
The mod uses a convenient installer to select packages of the mod and install them into the game.
The installer is localized for several languages, there is a built-in Help and a brief Wiki of modding terms.
Download the zip file from here, unpack it and run FC5ModInstaller.exe.
The Mod Installer will try to find the game directory (mostly if you have Uplay or Steam version), but if it will be unsuccessful, then manually find the installation directory of the game, go to the path: "bin\" and select the file FarCry5.exe. So you specify the working folder to the installer.
If there is a problem with game files, the program show message box. If so, try use FAQ, if you still don't know, ask me on mod's page.
Select the required packages in the list (selected packages are marked with a yellow frame and ?). If the selected package is highlighted in red, it means that there is a package conflict, these packages cannot be enabled in the same time. Click on "Toggle conflicts" button and disable the conflicting packages.
Click the INSTALL button to install the mods.
Note: Items 1, 2 and 3 must be completed only at the first start of the installer.
Backup also your saves!
To install third-party or your own author packages, just drag and drop the package file with the extension .a3 onto the installer window. Confirm the installation, do not forget to select it in the list and install.
In the section named "Base packages" there are packages which don't change any visible things in the game, these packages are required by another packages. They should be enabled by default.
Updating the mod
If a new version of the mod is released, You will receive an update message in the Mod Installer.
Mod Installer contains internal self-update system UOTA. Always when new update comes out, you can easily update the mod by clicking to a orange U button at right top part of main window.
Some users have problems with downloading updates throught UOTA, so if you have problems too, try update later or use legacy manual update via Nexus.
Note: Updating is completely up to you - if you don't want new version, you don't need to update the mod.
If you want to uninstall all mods from the game, for example when you want to play Arcade, you must again use the Mod-Installer to do such thing.
You have two choices:
Click on "UNINSTALL MODS" button in Mod-Installer's main window
Verify files in Uplay or Steam (can be longer, because it will download all files which were changed by mods)
If option A will not work, you must use option B.
Modified Files directories
There are several "ModifiedFiles" directories.
The reason of separating was when the mod is updated, you always must find and copy over your downloaded a3 files or your own edited a3 files in "ModifiedFiles" directory.
In the new version, "ModifiedFiles" is originally empty and you can place a3 files here and then copy whole "ModifiedFiles" directory to a new version.
If you want to edit any package from Resistance mod, just copy it from "ModifiedFiles_Resistance" directory and place it to "ModifiedFiles", Mod-Installer automatically loads the one from "ModifiedFiles" and you will also have backup of original package.
Do not edit or place new files in "ModifiedFiles_BasePackages" or "ModifiedFiles_Resistance" Otherwise they will be ignored.
Also, if you want to have your own "ModifiedFiles" directory with your mod, please contact me and I send you info how to do it.
ModifiedFiles - originally empty, here comes all a3 files you downloaded outside Resistance-mod, or your own packages
ModifiedFiles_BasePackages - contains base packages which are needed by other packages
ModifiedFiles_Resistance - contains files from Resistance-mod, also place here all a3 files which you download from Resistance-mod page
I started this mod, because there weren't many mods which changed important things in the game. Also, at first release of this mod, the last big mod was 3 months old and it didn't contain latest game patch, so I decided to start new mod with more changes and updated game files.
This mod doesn't contain files like download-copy-play. You will get some source files and program that allow you to edit and pack game sources.
It is due to Ubisoft's decision about game files sizes. So file that must be edited has 9 GB - who want to download 9 GB every time for every mod?
So me and my co-author RtroActiv (he left the mod's author team in Aug 2019) created mod and program that is much smaller than patch.dat.
Also, by this way you can select what you want in the game.
List of known issues. Maybe these bugs will be fixed in future
Drubman Marina and US Auto don't have cult music after liberating - still don't known why
Some content is still locked - I have done some live events, so for me they are unlocked; if you have some locked, write to comments
Some objects at outposts can be overlapped with cult decorations - this cannot be fixed - file has unknown binary structure
Some enemies won't attack - caused by Random NPC Weapons, NPC sometimes doesn't attack you, it's because there maybe missing NPC config entry for that weapon, if I find a bad weapon, I'll fix it
Unreleased weapons has wrong icon and name - you must know that these weapons were created without icons and don't have created language entries, because they should never have appeared in the game
Unreleased weapons store stats - these stats has nothing to do with real weapon properties, they are just for info
Weather System - morning fog can cause in some places very high dense fog, rainy weather can cause overexposed (white) view of items in store, it's caused by bad lighting
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