Euphoria ragdoll overhaul gta 5 как установить
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349 загрузки , 815,0 КБ
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26 сентября 2020
100 загрузки , 1,4 МБ
25 сентября 2020
45 загрузки , 1,4 МБ
25 сентября 2020
More mods in misc category:
Special thanks to GJ19964 (aka aliengamer), HZDRT (aka Whit3D), and Bass dragon for helping me in this mod
This mod brings gta v euphoria as close as gta iv's euphoria!
faq:
q: can i install your mod and another euphoria mod in top of it
a:you can but it will overwrite my mod so install only one
q:my game is crashing everytime even with 4.3.2v
a:install it with a fresh mod folder, no mods installed in the mods folder. if you already done that and its still crashing i dont know what else to do.
Features:
-Enhanced ragdoll balancing when shot and when pushed by a car
-Ragdolls will balance when pushed by a car in a small velocity
-Peds will react to wounds like they do in GTA IV
-Improved peds reaction to gunshot wounds
-Ragdolls will swing their arms around when on fire and will balance/stagger until they fall
-Peds will balance when shot with taser & have a chance to fall
-When peds die they will fall like in GTA IV
-Ragdoll's reactions will depend on the weapon, if its a revolver they will struggle to balance, if its a sniper rifle they will stagget and will not be able to mantain balance due to the force and damage that the sniper rifle causes, if its a pistol, assault rifle and smg, they will balance just fine.
-Falling reactions are enhanced
-You will roll alot more and ragdolls will be way less stiff when rolling like they do in GTA 4
-Shotguns will not send the ped flying when shot. instead the shotgun's force is reduced.
changelogs
1.0v
-first version
1.1v
-improved rolling behavior
1.5v
-improved ragdoll balancing
-less bullet force on ragdoll
1.7v
-fixed bug that ragdoll would do a jump when shot in the back more than 1 time
-when you fall off a building without spacebar and R you will roll in ramps and slopes
1.9v
-fixed weapon's physics of peds swinging pistol around
-reduced bullet force in most of the weapons
2.0v changelog
increased bullet force in weapons because it was too weak
2.3v changelogs
-improved balancing with rifles (example carbine rifle assault rifle)
-tweaked bullet force with rifles
2.6v changelogs
-peds will now balance and move alot more freely
-they will also grab their bullet wounds
3.0v changelogs:
-peds balance alot more now
-bullet force are more equilibrated
-added a gta 4 death style. when peds die after alot of bullets they will fall on the floor
-when they are headshotted and neckshotted they will fall on the floor instead of standing
3.3v changelogs
-peds balance a very lot now, they only fall if walking sideways or going at a high speed
-fixed bullet getting weak after some time firing
-ragdoll reactions when jumping out of a car is much better and fluid
3.5v changelogs:
-better revolver and taser reactions
-fixed the baby steps a bit, when they do baby steps backwards they will go back to animated as soon as it starts
-no changes made to weapon physics oiv file
3.6v changelogs:
-fixed baby steps fully
-more natural balancing. they still balance the same amount
3.8v changelogs:
-better machine gun reactions, this change will only work with online machine guns, for example machine gun mkII.
-better shotgun reactions, they will try to balance more
-better minigun reactions, they'll try to balance more but are too traumatized from the minigun bullets (forgot to include this in the oiv installer description
-4.0v changelog
-better balancing
-more stiff legs
-less bullet force in automatic rifles and automatic smg weapons
4.2v changelogs:
-no more standing when suppost to be dead (may still happen in very rare occasions)
-no more standing when shot with a sniper rifle or headshotted with any weapon
-kind of better melee ragdoll (not that noticable)
-4.3v changelogs:
fixed a issue that the game would crash in the startup
-4.3.1v changelogs:
tried once again to fix this crashing issue
-4.3.2 changelogs:
fixed assembly bug when installing oiv file
-4.4 changelogs
-Ragdoll moves more freely now when shot
-Balancing looks more like GTA 4's euphoria
-Added a showcase video of my mod in the mod's frontpage.
known bugs:
game can crash in the startup if you have a mod thats interfering with it. but there is solution to this, which is to delete the mods folder and install my mod first and then install all your other mods one by one.
how to install:
1 -install openiv if you dont have it already
2 -extract the 2 oiv files from the mod you downloaded
3 -click on package installator
4 -install both of them
Выберите одну из следующих категорий, чтобы начать просматривать последние моды для GTA 5 на ПК:
All Versions
26 694 загрузки , 1,9 МБ
21 мая 2021
More mods by Bass Dragon:
More mods in misc category:
-(Improved) Gunshot reactions (As always)
-(Improved) Death reaction
-(Improved) Taser reaction (will trigger the Yanked reaction and will Writhe on the ground)
-(Improved) Headshots (will trigger the seizure reaction sometimes)
-(Improved) Neckshots (will trigger the Yanked reaction sometimes)
-(Improved) Flying off motorcycle Reaction
-(Improved) Balancing
-(Improved) Onfire Reactions (Tried to recreate the reaction from GTA IV & Max Payne 3)
-(Fixed) Highfall (Reverted back to v2.0.9)
-(Fixed) Walking into peds (Now they will balance when you walk into them)
(𝗜𝗡𝗧𝗥𝗢𝗗𝗨𝗖𝗧𝗜𝗢𝗡):
Welcome To My Euphoria Mod. I was able to make some nice-looking reactions. I'm not aiming for realism. I'm aiming for over-exaggerated reactions Like In Red Dead Redemption 1 & Max Payne 3.
(𝗗𝗜𝗦𝗖𝗢𝗥𝗗):
JOIN MY DISCORD FOR UPDATES TO THE MOD AND EARLY ACCESS.
(𝗩𝗜𝗗𝗘𝗢𝗦):
Feel free to add your videos of my mod in the add video button above my name
(𝗦𝗨𝗚𝗚𝗘𝗦𝗧𝗜𝗢𝗡𝗦?):
Join my Discord Server to chat or keep up with updates and to add suggestions.
(𝗕𝗨𝗚𝗦):
*Known Bugs* (The List Of Things Here Will Be Fix In Future Updates.(If You Find A Bug Have A Video/Screenshot)
-
Install The BDERO.oiv & BDERO Weapons.meta.oiv. Then Done
(𝗙𝗘𝗘𝗗𝗕𝗔𝗖𝗞):
Join My Discord Server If You Have Some Feedback.If There's Recommendations I Will Try My Best To Make It Happen.
-(Improved) Gunshot reactions (As always)
-(Improved) Death reaction
-(Improved) Taser reaction (will trigger the Yanked reaction and will Writhe on the ground)
-(Improved) Headshots (will trigger the seizure reaction sometimes)
-(Improved) Neckshots (will trigger the Yanked reaction sometimes)
-(Improved) Flying off motorcycle Reaction
-(Improved) Balancing
-(Improved) Onfire Reactions (Tried to recreate the reaction from GTA IV & Max Payne 3)
-(Fixed) Highfall (Reverted back to v2.0.9)
-(Fixed) Walking into peds (Now they will balance when you walk into them)
__________________________________________________________________
(𝗗𝗜𝗦𝗖𝗟𝗔𝗜𝗠𝗘𝗥):
DO NOT REDISTRIBUTE WITHOUT MY PERMISSION.
Первая загрузка: 20 марта 2019
Последнее обновление: 21 мая 2021
Последнее скачивание: 10 минут назад
All Versions
26 694 загрузки , 1,9 МБ
21 мая 2021
688 комментариев
More mods by Bass Dragon:
(𝗜𝗡𝗧𝗥𝗢𝗗𝗨𝗖𝗧𝗜𝗢𝗡):
Welcome To My Euphoria Mod. I was able to make some nice-looking reactions. I'm not aiming for realism. I'm aiming for over-exaggerated reactions Like In Red Dead Redemption 1 & Max Payne 3.
(𝗗𝗜𝗦𝗖𝗢𝗥𝗗):
JOIN MY DISCORD FOR UPDATES TO THE MOD AND EARLY ACCESS.
(𝗩𝗜𝗗𝗘𝗢𝗦):
Feel free to add your videos of my mod in the add video button above my name
(𝗦𝗨𝗚𝗚𝗘𝗦𝗧𝗜𝗢𝗡𝗦?):
Join my Discord Server to chat or keep up with updates and to add suggestions.
(𝗕𝗨𝗚𝗦):
*Known Bugs* (The List Of Things Here Will Be Fix In Future Updates.(If You Find A Bug Have A Video/Screenshot)
-
Install The BDERO.oiv & BDERO Weapons.meta.oiv. Then Done
(𝗙𝗘𝗘𝗗𝗕𝗔𝗖𝗞):
Join My Discord Server If You Have Some Feedback.If There's Recommendations I Will Try My Best To Make It Happen.
-(Improved) Gunshot reactions (As always)
-(Improved) Death reaction
-(Improved) Taser reaction (will trigger the Yanked reaction and will Writhe on the ground)
-(Improved) Headshots (will trigger the seizure reaction sometimes)
-(Improved) Neckshots (will trigger the Yanked reaction sometimes)
-(Improved) Flying off motorcycle Reaction
-(Improved) Balancing
-(Improved) Onfire Reactions (Tried to recreate the reaction from GTA IV & Max Payne 3)
-(Fixed) Highfall (Reverted back to v2.0.9)
-(Fixed) Walking into peds (Now they will balance when you walk into them)
__________________________________________________________________
(𝗗𝗜𝗦𝗖𝗟𝗔𝗜𝗠𝗘𝗥):
DO NOT REDISTRIBUTE WITHOUT MY PERMISSION.
Первая загрузка: 20 марта 2019
Последнее обновление: 21 мая 2021
Последнее скачивание: 10 минут назад
@Bass Dragon Hello) thx first, its great. But if someone want to use your mod than change it to Rageforia than again.And only your falling (from roof)+ falling from bikes phyisics is really top. Is it possible to you to public with the mod an instruction to integrate your falling (from roof)+ falling from bikes phyisics into another mod?
also, i just noticed that whenever i shoot somebody in the head with any pistol they drop like a sack of bricks (or like vanilla euphoria), is that intentional?
@Bass Dragon I love your work man, the animations and the physics are great, but i feel that the stumbling animations are a bit janky at times, cause when you shoot someone, and they stumble, there is an animation that plays when they regain their balance, and it looks really weird, its like they were injured and then they werent. Im not sure if you can fix this issue, if not it is totally fine, also the reactions when shooting someone from different angles are a bit off, so for example if you shoot someone from the side, they are gonna fall a bit to the side, but more to the back. and generally when shooting people, it kinda just feel like they drop the floor like bean bags thrown at a wall. again im not here to shit on your work, you did an amazing job, but it could use a bit of work, but no hard feelings, and keep doing what you are doing, cause you have a rare talent!
@Bass Dragon This is a great mod! But, is there any way to remove or lower the seizure settings?
@Bass Dragon you should recreate fire reaction that
character will not get up if he is on fire
Installed everything correctly and by the install video. Peds just get 1 shotted and fall over. There is 0 ragdoll function. This is also on a vanilla mods folder brand new. Honestly disappointed.
great mod, but the new versions suck. current one i use, the peds die when shot exactly 3 times. i remember an older version where peds actually survived multiple shots falling to the ground still alive. does anybody know which version OhMrZack uses for his "realistic deaths" videos?
Its very good, But the peds die incredibly fast after I installed this mod. Sometimes 1 shot to the hand will kill them instantly.
maybe add just a little downforce like the default euphoria but just a little so the player can flip more
Hi, I like this mod, but I would like you to reduce the frequency of seizures when shooting at the head, it is good that happens, but whenever I shoot an NPC in the head it convulses
one thing to note i did this once and i thought it wasent working dont install it into the game folder mods folder if you dont have a mods folder create one with x64 and update so you can still play fivem n shit plus it works 100%
@Bass Dragon Okay well I uninstalled the weapons part of this and it indeed solved my issues. Might be some other mod interfering but I have no other mods that affect weapons at all.
should i do manual installation or use the installer?
Выберите одну из следующих категорий, чтобы начать просматривать последние моды для GTA 5 на ПК:
All Versions
397 409 загрузки , 253,0 КБ
29 февраля 2016
More mods by MiGGousT:
- Настройки окружающей среды
- Прочие текстуры
More mods in misc category:
GTA V was the most dissappointing when it came to Euphoria including games. RDR and Max Payne 3 were the best and IV didn't come much behind. What I've done is bring GTA V to the same level or close to what those two games represent of the Euphoria real-time ragdolls. Much work was involved to ensure best reactions GTA V Euphoria can do.
Don't forget to check my other realism experience mods!
-GTA IV car pushing is back! Peds no longer fall on the ground instantly when pushing with vehicle
-Targets will try to balance much longer if they're alive after shot
-Targets grab and hold where they're hurt and try to balance at the same time (Much like RDR), neck shots look extremely brutal 'cause of this when peds try to stop the bleeding with their hands
-Shooting someones leg now reproduces correct reaction from them, trying to balance but eventually collapsing if hurt enough
-Targets can enter a shock-state when shot in chest
-No more weird force shit when blasting someone up-close (Shotgun to face for example lifted target of the ground to create that "Hollywood" effect)
-Chance to drop on knees on death and stay there for a while
-Armed individuals will sometimes enter "last stand" and shoot you when balancing (Even with two handed weapons)
-Shooting in the gut can cause tension in the body to deal with the immense pain
-Headshots are usually insta-ragdoll but with a chance of leg twitching, body tension, grabbing the wound
-Better electrocuted effect, no more insta dropping and twitching but now targets will try to balance the muscle shock
-Running peds over look more natural as they don't auto-roll over the car
-Better bracing for impact reaction
-Melee now looks much better with this new "grab where it hurts"-reaction, stabbing especially
-Explosion make targets try and cover their heads from the blast, putting their hands above their head
-And pushing people is now more easier and their balance is better
-Probably a lot of shit I forgot, watch the video and pics and you see what I mean
Changelog 1.9.4:
-Euphoria stiffness set to absolute minimum
-Improved bumping with car, not overdone
-Gruesome hit and run physics
-Car grabbing will not trash your car now and is not intrusive so it is enabled for everyone
-Slowed tumbling down hill a bit
Changelog 1.9.3:
-Removed pedBounds file, balancer looks smooth without it now
-Headshot trauma reactions now happen only when target is lying on ground and legpedaling is a lot more subtle now
-Legshots have higher chance of knocking peds to the ground
-Reduced shot reaction time from 2.5 secs to 1 sec (Means that peds who are balanced will blend back into animation after 1 sec)
-2.ver available, no car grabbing and with car grabbing (peds try to grab any part of your car, no grab version still has door grab on)
Changelog 1.9.2:
-Removed Materials.dat, now using new parameter found in physicstask to modify friction
-Fixed headshots in "NO TRAUMA" ver. no more leg pedaling when shooting with automatic weapons
-Removed cheating forces when crashing with motorcycles resulting in much more realistic crashes
-Removed grabbing car panels, caused a lot of trouble and peds are not spiders
-Minor adjustments
Changelog 1.9.1b (2.ver):
-Added optional "NO TRAUMA" ver. without leg pedaling headtrauma effect due to requests, original chance for headtrauma are 30 percent for the first bullet, 100 percent for second
Changelog 1.9.1 (Hotfix):
-Accidentally uploaded my test files last time, these are the correct ones
with the new reactions, sorry for that.
-Materials.dat supports bullet penetration for thin metals, wood etc
-Watch new video!!
Changelog 1.9:
-*New file, Materials.Dat (More friction to peds)
-Re-Visited every reaction to ensure best experience for all
-Enabled IV style ped reaction when bumping with car, now they put their hands on the bonnet and try to step backwards,
it is a bit buggy sometimes because of GTA Vs clipping issues
-Wound grabbing while falling enabled
-Using now "drunk-style" balancing for reactions instead off staggerfall
-I can't still use video editor to show these new features so you'll have to try 'em yourself
Changelog 1.8:
-Did everything from beginning (I'm now using behaviours.xml to modify parametres instead of physicstasks, physicstasks filesize pretty much half of what it was)
-Better falling reaction to peds, more weighty (Body smack ftw)
-Better highfall reaction, no more that weird in-air animation
-Balancing adjusted to work with high and low weaponforces
-Melee'ing no longer instadrops peds, now they stumble around
-Bumping with car enabled, continued pushing will make peds try balance (If you stop pushing they might just ragdoll to the ground, no way to fix that for now. Keep pushing and they will balance till certain threshold)
-Unarmed peds will now balance better aswell, don't know what was up with that
-Explosion reactions redone
-Taser reactions redone
-Running over reactions redone
-Rolldownstairs fake forces removed
-R* editor won't let me make videos nomore dunno what's the problem
-A LOT of shit done, test yourself and report any bugs, kiitos ja kuulemiin, thanks!
Changelog 1.7.6:
-Added .OIV install
Changelog 1.7.5:
-More Force to balance
-Less stiff reactions to rolling, balancing etc
-Took down grab strength even more
Changelog 1.7:
-Watch new vid!!
-Added on-ground injuries, shooting alive ped on ground will give reaction (Extremely brutal!)
-Better falling off ledge reaction
-Further improvements to being shot reactions, no more straight up standing when shot, now spine will bend when shot in gut
-Peds no longer try to block rolling reactions, now they roll in stairs and hills
-Better falling over fence
-Improved grabbing further, no superman forces anymore
-Using no longer torque based balancing, means no more twitchyness
Changelog 1.6.6:
-Lowered grab strength a bit
-Increased grab distance a bit
Changelog 1.6.5:
-Enabled grabbing cars, props, railings, surfaces etc
-Increased grabbing time + strength
-Fixed camera angle in PedBounds.xml
Changelog 1.6:
-Adjusted vehicle bailout even further, now part of main mod
-Adjusted running peds over
-Upped the amount of Euphoria characters from 3 to 10
-Upped the amount of Rage ragdolls from 3 to 10
-Small tweaks to balance
Changelog 1.5:
Watch video called "GTA V ERO 1.5-demo of combat and gta iv style bailing", it shows 1.5 in action and GTAIV style bailing
-Added new option for GTA IV styled vehicle bailing, more friction
-Adjusted balancing and reactions AGAIN. Now it is the smoothest it has ever been, starting to even feel remorse for taking some poor bastards life
-Fixed targets falling only on back and stomach, now stumbling to sides possible
-Ability to strip someone from their main weapon by shooting their trigger hand couple of times
-Realistic crash friction and inertia are now included in both options, because why would someone not want that?
-And finally I can't stress enough to use at least those weaponedits in recommended section to get the best out of this
Changelog 1.4:
-Added *pedbounds.xml* for better mass for peds and animals to enhance the falling effects, it also enables Euphoria for animals when pushing them, go shove those cows!!
It also removes "dies on ragdoll" flags for all animals
Changelog 1.3:
new feature *Realistic crashing friction and elasticity* completely optional but recommended for best reality, best used with increased deformation mod of sorts
-Removes that weird bouncy crashes from game, now cars stick more to each other when crashing, check video for clarification
-Also crashing friction multiplier set to 1.0 instead of 0.3 to have normal friction in crashes
Changelog 1.2:
-new file *behaviours.xml*
-If on fire and alive, target will try to balance and not fall, however will fall if moving fast
-Peds have even more better balance when pushed
-Removed cartoon'ish hand waving when falling backwards, will hold wound or fire weapon now
-Fixed targets being too tensed up when shot to spine
-Leg pedal effect increased on head trauma
-Lowered balancing time a bit (No more 100m dashes with arms in front like a zombie:D)
Changelog 1.1:
A LOT of adjustments
-Balancetime
-Falltype
-Woundholdtime
-Falling over fences
-Added twitching when shooting someone in the spine/ head
-Player will now try to balance/ drop on knees/ randomly fire when killed
-Pushing peds on foot much better more balance, not overdone anyway
-Targets now hold wounds when shot on ground
-Better reaction to melee
-Better reaction to being run over (Didn't find the modifier for balancing
when pushing with car, still under work)
Recommended mods for the best experience:
Gore'em up
Real'o weaponry
Anims for crawling Enable those crawling peds by installing only the stuff that go into x64c.rpf
Installation (Manual):
1. Open .OIV with rar/zip program and get the files
2. Create folder called naturalmotion to
GTAV/ update/ update.rpf/ common/data
and place behaviours.xml there
3. Copy Physicstasks.ymt to:
GTAV/ update/ update.rpf/ x64/ data/ tune
IF you still don't get these reactions to happen, install the Physicstasks.ymt to x64a.rpf/data/tune and
Behaviours.xml to common.rpf/data/naturalmotion/ so that the game definetely reads them
Uninstallation:
-Remove the file from tune folder
-Remove "naturalmotion" folder
Моддер MiGGousT в данный момент работает над модом Euphoria Ragdoll Overhaul для Grand Theft Auto V. Он направлен на улучшение физики в игре и ее приближение к стандартам, заложенным в GTA IV. Забавно, что физика в GTA IV Euphoria ragdoll была лучше, чем в GTA V.
Тем не менее, проект все еще находится на стадии разработки и имеет множество проблем, которые все еще не были решены. Несмотря на это, новая версия этого мода стала доступна всем игрокам, и вы можете скачать ее отсюда.
Вот основные особенности мода по словам разработчика:
Посмотрите видео ниже, чтобы увидеть больше примеров.
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