Lego indiana jones all characters
Indy and his trusty sidekick will always start in the Main Hall.
The back of the hall contains the entrances to the three sections of the game: Raiders of the Lost Ark, Temple of Doom, and The Last Crusade. Standing near the corresponding green squares shows the current status of artifacts, true adventures, and packages collected in each section.
Standing on the hexagonal pattern in the middle of the Main Hall shows the overall status of artifacts, true adventures, and packages collected.
Going up the stairs and to the right leads Indy into the Artifact Room.
In the Front of the hall, there are six entrances to other rooms. On the right side is Indy's Office, the Mail Room, and the entrance to the Courtyard. On the left is the Theater, the Classroom, and the Library.
Artifact Room [ edit ]
Each artifact collected throughout Indy's travels will be displayed in this room. Stand on the orange squares to view a completed artifact, or the current progress of an incomplete artifact.
In the middle of the room is a pedestal. Pick up the jewel on the floor and place it on top of the pedestal. This will trigger the Achievement "Got lost in his own museum" for Xbox 360 players.
A switch should rise up from the floor. Insert the key found in Indy's Office, and turn to reveal three secret levels. These levels are only playable after the story modes of Raiders of the Lost Ark, Temple of Doom, and The Last Crusade have been completed.
Jump over the balcony to reach the courtyard.
Indy's Office [ edit ]
There is a secret in Indy's Office!
Find five chests hidden around the office to unlock the secret. To do this, Indy will have to borrow other characters' powers.
In the middle/rear of Indy's Office, there is a ledge that only women can reach. Switch to a woman character, jump up to the ledge, and grab the chest. Deposit the chest on one of the green squares in the middle of the room.
Switch to a character who has a book. Go to the runes in the back of the room and follow the pattern it indicates. A secret panel will open revealing a chest. Pick up the chest and deposit it on a green square.
Switch to Willie, or a character with a bazooka or hand grenade. If you selected Willie, stand next to the chest in the back/ right corner and scream to break the glass. If you selected a character with explosives, aim at the glass and blow it up. Take the chest to a green square in the center.
Switch to a character with explosives if you haven't already. Blow up the shiny shields on the left wall of the Office. A shiny dirt patch will appear. Switch to a character with a shovel and dig up the chest. Take the chest to a green square in the center.
Switch to a Thuggee character (most of the characters wearing turbans are Thuggees.) Stand in front of the statue on the right wall of the office and wave to get his attention. A hatch will appear. Switch to a short character and go through the hatch. Grab the chest off the top shelf and deposit it in the center.
Put together the loose LEGO pieces to create a low platform. Destroy this platform to get a key! Take this key to the Artifact Room and complete the puzzle.
The Mail Room [ edit ]
Stand on the green square to view all mailed parcels.
Parcel Name | Description | Cost |
---|---|---|
Secret Characters | Unlocks secret characters in select levels. | 25,000 |
Fertilizer | Gives animals the ability to poop. | 7,500 |
Disguises | Characters wear funny glasses. | 12,500 |
Silhouettes | Characters appear as all black shadows. | 10,000 |
Beep Beep | Vehicles can honk. | 7,500 |
Ice Rink | Causes characters to slide when they walk. | 15,000 |
Fast Fix | Fixing machines goes faster. | 30,000 |
Super Slap | Punches break things in one hit. | 25,000 |
Treasure x2 | All studs are doubled in value. [1] | 1,000,000 |
Fast Dig | Digging up items goes faster. | 50,000 |
Fast Build | Building objects goes faster. | 40,000 |
Artifact Detector | Provides hints as to where treasures are hidden. [2] | 250,000 |
Treasure x4 | All studs are quadrupled in value. | 2,000,000 |
Poo Treasure | Animals defecate studs. | 70,000 |
Super Scream | Willie can harm enemies with her scream. | 80,000 |
Character Treasure | Defeating enemies generates studs. | 100,000 |
Treasure x6 | All studs are worth 6 times their original value. | 3,000,000 |
Regenerate Hearts | Characters automatically regenerate hearts after getting hurt. | 150,000 |
Parcel Detector | Provides hints as to where parcels are hidden. [2] | 125,000 |
Disarm Enemies | Enemies cannot attack with weapons. | 100,000 |
Treasure x8 | Studs are worth 8 times their original values. | 4,000,000 |
Treasure Magnet | Studs can be collected from farther away. | 100,000 |
Treasure x10 | Studs are worth 10 times their original values. | 5,000,000 |
Invincibility | Characters cannot get hurt. | 1,000,000 |
- ↑ If more than one treasure multiplier is activated, the value of each stud will be multiplied by the product of the active multipliers. For example, if Treasure x2 and Treasure x6 are both active, studs will be worth 12 times their original values. If all multipliers are active, studs are worth 3,840 times their original values.
- ↑ 2.02.1 Hints only appear in the section of the level where the treasure is hidden. Arrows will appear on the side of the screen to indicate the direction or location of the treasure. There are no hints on how to get the treasure.
The Theater [ edit ]
Stand on the green square to re-watch any clip from the game. There are a total of 78 clips.
The Classroom [ edit ]
If you know any cheats, stand on the green square at the front of the room and enter the correct number and letter combination to activate the cheats.
The Library [ edit ]
All extra characters must be purchased in the library.
Every time you finish a level, characters associated with that level become available for purchase.
The Courtyard/Art Room [ edit ]
Walk all the way to the end of the Courtyard to get to the Art Room.
Art Room [ edit ]
Stand on the green rectangle to create an original LEGO character.
Scroll through the icons to change the character's hair/headgear, face, weapon, arms, hands, shirt, midsection, legs, and name. Select the silhouette icon with a question mark to generate a random character. Select the icon with two silhouettes to switch between the two custom LEGO characters. Select the icon of a person driving a car to walk your creation around the room.
Once you have saved your LEGO creation's appearance and name, an Achievement will unlock.
Along with the 84 unlockable characters listed below, you can also create two custom characters using the Character Editor in Indy's office at Barnett College. Some characters are unlocked automatically as you complete each level in Story Mode. Some become available after finishing a level but must be purchased in Indy's Office before they can be used.
All characters have basic abilities like running, jumping, building, punching, etc., and Indy almost always has his trusty whip. As you progress, you'll unlock new characters with various skills, which will then enable you to reach areas you couldn't get to before. These include the following:
BOTCS – This stands for Brotherhood of the Cruciform Sword, the secret organization featured in The Last Crusade. These characters can use special BOTCS access panels, which have red crosses on them, to open doors and reach new areas.
Bottle Throwing – These characters have an unlimited supply of bottles to throw (by pressing Y). These can be used as weapons or to hit targets. If a bottle is thrown on a fire, it will cause an explosion, destroying otherwise unbreakable objects.
Digger – Characters with this ability always carry a shovel, which they can use as a weapon or to excavate buried objects. Whenever you see a sparkling patch on the ground, stand near it and press A to dig.
Military – Most characters in uniform are able to use special Military access panels to open doors, operate machinery, etc. These panels are dark green with a little antenna like a radio.
Pet Monkey – Certain characters can transform into monkeys. To do this, locate a red pad, stand on it and press A. While in monkey form, they can climb vines and reach otherwise inaccessible areas. To change from monkey back to human form, return to the red pad and press A or just enter a new area.
Scholar – These characters can operate Scholar access panels. These function like other access panels but have an open-book icon on them.
Small Size – Little characters, like Short Round and the Maharajah are able to squeeze through special travel chutes or crawlspaces.
Thuggee – In the In the Temple of Doom levels, you'll encounter various cultists known as Thuggees. They have the ability to activate special panels decorated with flames and skulls, allowing you to access various side areas.
Umbrella – Characters with umbrellas can use them to attack and also as a hook for sliding down zip lines. To do this, locate a gray pad, stand on it and press A.
The following list covers all available characters in LEGO Indiana Jones: The Original Adventures for the NDS. It includes each character's name, weapon (if any), special abilities (if any), the level in which they are unlocked and their cost in studs. If a character is unlocked for free following the Story Mode level in which they appear, then the cost column says "Story".
Name | Weapon/Tool | Ability | Unlocked | Cost |
---|---|---|---|---|
Barranca | N/A | N/A | R1 - Lost Temple | 26,000 |
British Officer (Redcoat) | Rifle | N/A | T3 - Pankot Palace | 28,000 |
British Officer | Rifle | N/A | T6 - Battle on the Bridge | Story |
British Soldier | Pistol | N/A | T6 - Battle on the Bridge | Story |
Captain Katanga | Bazooka | N/A | R6 - Opening the Ark | 120,000 |
Cairo Goon | Sword | N/A | R3 - Cairo Street Fight | 32,000 |
Cairo Swordsman | Sword | One-Hit Kill | R3 - Cairo Street Fight | 250,000 |
Castle Knight | Sword | N/A | Complete All Story Levels | 350,000 |
Chattar Lal | N/A | N/A | T3 - Pankot Palace | 42,000 |
Chattar Lal (Thuggee) | N/A | Thuggee | T4 - Temple of Doom | 42,000 |
Chen | Machine Gun | N/A | T1 - Shanghai Showdown | 28,000 |
Clown | Shovel | Digger | Complete 12 Story Levels | 350,000 |
Colonel Dietrich | Bazooka | Military | R6 - Opening the Ark | 120,000 |
Colonel Vogel | Bazooka | Military | C5 - Canyon of the Crescent Moon | 150,000 |
Dr. Belloq (Jungle) | Umbrella | Scholar | R1 - Lost Temple | 40,000 |
Dr. Belloq (Rabbi) | Umbrella | Scholar | R6 - Opening the Ark | Story |
Dr. Belloq (Suit) | Umbrella | Scholar | R6 - Opening the Ark | 40,000 |
Dr. Elsa Schneider | Umbrella | Scholar | C6 - Temple of the Grail | Story |
Dr. Elsa Schneider (Desert) | Machine Gun | Military | C2 - Tomb of Sir Richard | Story |
Dr. Marcus Brody | Umbrella | Scholar | Start of Game | Story |
Egyptian Mummy | N/A | N/A | R4 - Well of Souls | 60,00 |
Enemy (Boxer) | One Hit Kill | Military | R5 - Rescue the Ark | 233,000 |
Enemy Bazooka Soldier | Bazooka | Military | C3 - Rescue Professor Jones | 100,000 |
Enemy Bazooka Soldier (Desert) | Bazooka | Military | R5 - Rescue the Ark | 100,000 |
Enemy Goon | Pistol | Military | R2 - Into the Mountains | Story |
Enemy Officer (Desert) | Machine Gun | Military | Rescue the Ar | 60,000 |
Enemy Officer | Machine Gun | Military | C4 - Zeppelin | Story |
Enemy Pilot | Pistol | Military | R5 - Rescue the Ark | Story |
Enemy Radio Operator | Pistol | Military | C4 - Zeppelin | Story |
Enemy Soldier | Pistol | Military | C3 - Rescue Professor Jones | Story |
Enemy Soldier (Desert) | Pistol | Military | R5 - Rescue the Ark | Story |
Fedora | Pistol | N/A | C1 - Retrieving the Cross | 38,000 |
Grail Knight | Sword | BOTCS | C6 - Temple of the Grail | 300,000 |
Grave Robber 1 | Pistol | N/A | C1 - Retrieving the Cross | 20,000 |
Grave Robber 2 | Pistol | N/A | C1 - Retrieving the Cross | 20,000 |
Herman | N/A | N/A | C1 - Retrieving the Cross | Story |
Hovitos Tribesman (Blowpipe) | Blowpipe | N/A | R1 - Lost Temple | 32,000 |
Hovitos Tribesman (Blowpipe) | Blowpipe | N/A | R1 - Lost Temple | 32,000 |
Hovitos Tribesman (Spear) | Spear | N/A | R1 - Lost Temple | 40,000 |
Indiana Jones | Whip | N/A | R1 - Lost Temple | Story |
Indiana Jones (Cairo) | Whip | N/A | R4 - Well of Souls | Story |
Indiana Jones (Desert) | Whip | N/A | R3 - Cairo Street Fight | Story |
Indiana Jones (Kali's Temple) | Whip | N/A | T4 - Temple of Doom | Story |
Indiana Jones (Professor) | Whip | N/A | Start of Game | Story |
Indiana Jones (Tuxedo) | Whip | N/A | T1 - Shanghai Showdown | Story |
Jock | N/A | N/A | R1 - Lost Temple | 28,000 |
Kao Kan | Machine Gun | N/A | T1 - Shanghai Showdown | 34,000 |
Kazim (Desert) | Machine Gun | BOTCS | C5 - Canyon of the Crescent Moon | Story |
Kazim (Venice) | Machine Gun | BOTCS | C2 - Tomb of Sir Richard | Story |
Knight of the Cruciform Sword (Desert) | Pistol | BOTCS | C5 - Canyon of the Crescent Moon | Story |
Knight of the Cruciform Sword (Venice) | Pistol | BOTCS | C2 - Tomb of Sir Richard | 22,000 |
Lao Che | Machine Gun | N/A | T1 - Shanghai Showdown | 30,000 |
Maharajah (Thuggee) | Sword | Small Size & Thuggee | T4 - Temple of Doom | 62,000 |
Maharajah | Sword | Small Size | T3 - Pankot Palace | 62,000 |
Major Toht | Machine Gun | Military | R6 - Opening the Ark | 100,000 |
Marion | Bottles | N/A | R2 - Into the Mountains | Story |
Marion (Cairo) | Bottles | Pet Monkey | R3 - Cairo Street Fight | Story |
Marion (Evening Dress) | Bottles | Pet Monkey | R4 - Well of Souls | 45,000 |
Marion (Nightgown) | Bottles | Pet Monkey | R6 - Opening the Ark | Story |
Mola Ram | N/A | Thuggee & One-Hit Kill | T6 - Battle on the Bridge | 300,000 |
Monkey Man | Bottles | Pet Monkey | R3 - Cairo Street Fight | 45,000 |
Professor Henry Jones | Umbrella | Scholar | C3 - Rescue Professor Jones | Story |
Punjabi Village Elder | N/A | N/A | T2 - Rapids | 48,000 |
Sallah | Shovel | Digger | R4 - Well of Souls | Story |
Sallah (Suit) | Shovel | Digger | R3 - Cairo Street Fight | 30,000 |
Santa Claus | Candy Cane | N/A | Unlock All Other Characters | 350,000 |
Satipo | Shovel | Digger | R1 - Lost Temple | Story |
Shanghai Hoodlum | Pistol | N/A | T1 - Shanghai Showdown | 22,000 |
Sherpa Goon | Pistol | Military | R2 - Into the Mountains | 20,000 |
Short-Round | N/A | Small Size | T2 - Rapids | Story |
Slave Child | N/A | Small Size & Thuggee | T5 - Escape the Mineshaft | Story |
Strong Man | Whip | One-Hit Kill | Complete 6 Story Levels | 350,000 |
Thuggee | Sword | Thuggee | T3 - Pankot Palace | Story |
Thuggee Priest | N/A | Thuggee | T4 - Temple of Doom | Story |
Thuggee Slave Driver | Whip | Thuggee | T5 - Escape the Mineshaft | 80,000 |
Walter Donovan | Umbrella | Scholar | C6 - Temple of the Grail | Story |
Walter Donovan (Ancient) | Umbrella | Scholar | C6 - Temple of the Grail | 290,000 |
Walter Donovan (Ancient) | Umbrella | Scholar | C6 - Temple of the Grail | 290,000 |
Walter Donovan (Tuxedo) | Umbrella | Scholar | C2 - Tomb of Sir Richard | 40,000 |
Willie Scott (Ceremony) | Umbrella | N/A | T4 - Temple of Doom | Story |
Willie Scott (Pajamas) | Umbrella | N/A | T3 - Pankot Palace | Story |
Willie Scott (Sari) | Umbrella | N/A | T4 - Temple of Doom | 45,000 |
Willie Scott (Singer) | Umbrella | N/A | T1 - Shanghai Showdown | Story |
Willie Scott (Suit) | Umbrella | N/A | T2 - Rapids | Story |
Wu Han | Machine Gun | N/A | T1 - Shanghai Showdown | 32,000 |
Young Indy | Whip | N/A | C1 - Retrieving the Cross | Story |
LEGO Indiana Jones 2 includes 82 unlockable characters. The game also lets you make your own customized characters using the Character Creator. Unlike LEGO Indiana Jones: The Original Adventures, this game has no secret characters.
When you first open each playset you'll control Indiana Jones and one other character. As you progress through the game, you'll unlock new characters. Some cost nothing and simply appear on the hub map alongside Indy. Some characters must be bought with studs or won by beating vehicle races or other challenges before they can be used.
All of the characters you've unlocked so far are shown on the Playset Menu as well as on the Pause Menu in each hub. For details about where each character can be found, see the Characters section of each hub walkthrough.
You'll nearly always control two characters at a time. In a single-player game, you can switch between characters by pressing the Free Tag button. In a co-op game, one player controls each character. Player 2 can join or drop out at any time, even in the middle of a level. (See Controls and Menus.)
Character choice varies by level type:
- In each story's hub map, you can switch among all the characters you've unlocked so far. Just have the character you're currently controlling approach any other playable character and press Free Tag. characters are assigned automatically when you enter the level and make sense according to the plot. let you choose which characters to use. They often require characters with special equipment or abilities, which you may not have right away. If you enter a Treasure Level and see a message on screen saying you need different characters, just exit and return later once you've unlocked them. levels automatically give you the characters you'll need.
Some characters have special tools or abilities that allow them to do things other characters can't. Unlocking characters with a variety of skills and equipment will enable you to reach new areas on the hub maps, complete certain levels and also have more fun. After all, who wouldn't want the chance to play as a favorite movie hero or villain?
The special abilities are as follows:
- Academic – Characters with this ability can solve hieroglyph puzzles which open certain doors. You can recognize these people by the brown books they carry.
- Excavate – Characters with this ability always carry a shovel. They can dig in the ground to unearth buried objects. Some levels include shovels that any character can pick up. Spots that can be excavated are indicated by sparkles on the ground. When you see one of these areas, stand near it holding a shovel and press the Use button to dig.
- High Jump/Super Jump – All female characters have the ability to jump higher than their male counterparts. In a few areas, trampolines and awnings allow any character to reach higher areas, but women are always better jumpers. A swirling flower marker on the ground means a high jump is necessary.
- Repair – Characters with this ability carry a wrench all the time. They can use it as a weapon, but it also comes in handy for fixing broken machines. Other characters can gain this ability temporarily by finding and picking up a wrench. Then just approach a machine with smoke and sparks coming out of it and press the Use button.
- Repel Insects – This ability can only be used by a character who possesses the crystal skull, which wards off swarms of ants, scorpions or other critters.
- Security Clearance – Certain areas can only be entered by uniformed soldiers. When a character with this ability approaches a guard post and knocks, he will be allowed inside.
- Small Size – A few characters are able to fit through special hatches due to their tiny size. There is no way for larger characters to use this ability.
- Thuggee Chant – In the Temple of Doom levels, you'll encounter various cultists known as Thuggees. They have the ability to activate Kali statues in order to open secret doors and such.
- Weapons – While not exactly a special ability, some characters carry particular weapons that not only make them better in combat but also help solve puzzles and reach new areas. For example, pistols can be used to shoot targets; swords can cut ropes and cables; bazookas and grenades can destroy shiny, silver objects; spears can sometimes be poked into walls and used to climb, and so on. Many levels include weapons that any character can pick up.
"Why'd it have to be snakes?" Certain characters have fears that prevent them from entering particular areas. For example, as anyone who's seen the movies knows, Indiana Jones is afraid of snakes, Mutt Williams and Willie Scott are creeped out by bugs. When you come to an infested area, find a flaming torch to clear the critters from your path, use a different character to hit them, or find another way around.
One of the game's unlockable Extras is the "Fearless" special ability. When turned on, all characters' phobias vanish.
As you play through each story, you'll notice that the main characters' outfits will sometimes change, but there is only one unlockable version of each character in each story. For example, although Indy wears his desert and army disguses at various points during Raiders of the Lost Ark, the only unlockable Indy in that story is the one with the Fedora hat and leather jacket. Also, there is no way to switch outfits except by playing through a story.
The Creator playset includes a Character Creator tool to make customized LEGO minifigures with the features, weapons and accessories you want. Unfortunately you can't take custom characters into the other playsets, but you can use them in any of the levels you create yourself. For details, see the Character Creator page.
Custom LEGO Characters
Here is a list of all 82 available characters. It includes each character's name, weapon or equipment (if any), special ability (if any), the playset in which they are unlocked and their cost in studs. If a character is unlocked for free following the Story Level in which they appear, the cost column says "Story". More details about each character can be found on the Characters page for the hub in which he or she appears.
There are a grand total of 83 characters that you can choose from, not counting the two customizable characters. Despite the sheer number of characters, each character can be sorted into categories based on their abilities. These abilities are required to let you solve puzzles and access areas.
Note, every character has to be unlocked to get 100% completion.
Contents
Character types [ edit ]
Indiana Jones [ edit ]
The titular archaeologist needs no introduction. Indiana Jones and his alternate variants are the only characters that can use Indy's signature whip. The whip has a variety of uses, including crossing gaps, pulling at things and disarming enemies. Indiana Jones is featured in every level in the game, so you will use his whip to progress a lot. Another thing unique to Indiana Jones is his phobia of snakes, and Indy will be overwhelmed with fear if you go near one, crippling his movement.
Weapon users [ edit ]
From spears and scimitars to powerful submachine guns, weapon users encompass a broad range of characters. When met as enemies, you can usually obtain their weapons by defeating them, but you usually only get limited uses of it. The advantage of weapon users is that they can use their weapons infinitely. For instance, spearmen can throw as many spears as they can, while pistol wielders have a constant supply of bullets. This ability isn't required to get secret collectables most of the time, they simply let you kill enemies and destroy environmental objects faster. However, some levels do require you to throw bladed weapons to cut ropes, but this situation rarely arises.
Explosives users [ edit ]
A unique subset of weapon users are the characters that wield explosives. There are two kinds of explosives users in the game: grenade officers and bazooka troopers. Grenades act like thrown weapons while bazookas behave more like guns, but you can aim with both of them. Explosives are brutal and dangerous weapons. They unleash a shockwave whenever they explode, which destroys nearby objects and kills any non-boss characters in one hit, including you! The other use of explosives is to blow open objects that can't be destroyed with fists, which are glass and sparkling silvery metal.
Female characters [ edit ]
In the male-dominated field of early 20th century archaeology, it is pretty uncommon to run into women while adventuring. These characters are more nimble and agile; they sacrifice their double jump for a single high jump, which not only gives them extra airtime like a double jump but also lets them reach high ledges other characters can't get to. Willie, the woman Indy encounters during The Temple of Doom, has an additional ability. She can scream at the resonant frequency of glass, letting her destroy glass objects and containers by yelling in their vicinity. Unfortunately, you won't get to use this ability a lot, since explosives can destroy glass just as well.
Short characters [ edit ]
Some characters, mostly children, have shorter height than normal. This pint-sized body lets them crawl through chutes in the wall with ease, letting them reach higher ledges or inaccessible areas connected back to the main level with chutes.
Diggers [ edit ]
Excavating things is one of the primary tasks of archaeology, so a shovel often comes in handy. Diggers are characters that always carry shovels, which lets them unearth objects buried in the ground. There is usually a colorful shining spot on the ground where something is buried, so it's not hard to seek them out. Diggers can also use their shovels as weapons, which while slower can send enemies flying with a powerful strike.
Mechanic [ edit ]
A wrench is to a mechanic as a shovel is to a digger. Mechanics always carry a wrench, so you can count on them to be able to fix any inoperable and malfunctioning machinery. These broken machines are usually a bright blue and have spars coming out from them. Like shovels, wrenches are also melee weapons, but their hit detection is really strange, making mechanics worse fighters than bare-handed characters.
Scholars [ edit ]
Scholars are characters that have studied ancient Egyptian hieroglyphs, carrying a blue book that lets them decipher hieroglyph panels. You can find these panels in many places, from Indy's office to the Temple of the Holy Grail. Solving hieroglyph panels requires you to play a basic memory game. 4 of 9 smaller panels will flash in a sequence, and you must recreate the four flashes in the correct order. If you fail, you'll simply see the pattern repeat and get a chance to try again.
Enemy disguise [ edit ]
Even in military strongholds, the soldiers that guard important entrances are pretty dumb. If you knock on their window in a plain outfit, they'll usually summon other soldiers to attack you. However, by playing as an enemy soldier or even wearing their caps, you can fool the guard into unlocking whatever entrance you need to pass through. You can't fool actual soldiers and officers with your disguise, unfortunately.
Thuggees [ edit ]
Thuggees are similar to characters with enemy disguises in that you can emulate their abilities by picking up their headgear. Thuggees usually wear turbans on their heads. They are able to pray to miniature Thuggee statues erected all over the world, which usually causes the area nearby to change.
Phobias [ edit ]
Some characters have traits with negative effects called phobias. When confronted with the creature they are scared of, the character in question will be nearly paralyzed with fear, greatly restricting their movement. A good example of this is Indy's severe phobia of snakes. Creatures that trigger phobias are usually placed as obstacles, which often require you to bypass or clear them with another character.
Complete list [ edit ]
Name | Abilities | Available after | Library Price |
---|---|---|---|
Indiana Jones | Whip, snake phobia | The Lost Temple | Free |
Satipo | Digging | The Lost Temple | Free |
Jock | Mechanic | The Lost Temple | Free |
Marion | High jump | Into the Mountains | Free |
Indiana Jones (Desert) | Whip, snake phobia | City of Danger | Free |
Marion (Cairo) | High jump | City of Danger | Free |
Sallah (Desert) | Digging | The Well of Souls | Free |
Marion (Evening Dress) | High jump | The Well of Souls | Free |
Indiana Jones (Army Disguise) | Whip, enemy disguise, snake phobia | Opening the Ark | Free |
Marion (Nightgown) | High jump | Opening the Ark | Free |
Indiana Jones (Dinner Suit) | Whip, snake phobia | Shanghai Showdown | Free |
Willie | High jump, scream, bug phobia | Shanghai Showdown | Free |
Short Round | Shortness | Shanghai Showdown | Free |
Willie (Pajamas) | High jump, scream, bug phobia | Pankot Secrets | Free |
Indiana Jones (Kali) | Whip, snake phobia | The Temple of Kali | Free |
Willie (Ceremony) | High jump, scream, bug phobia | Free the Slaves | Free |
Indiana Jones (Professor) | Whip, snake phobia | The Hunt for Sir Richard | Free |
Elsa | High jump, blue book, rat phobia | The Hunt for Sir Richard | Free |
Brody | Blue book | The Hunt for Sir Richard | Free |
Henry Jones Sr. | Blue book, rat phobia | Castle Rescue | Free |
Sallah (Fez) | Digging | Desert Ambush | Free |
Young Indy | Whip | Young Indy | Free |
Boy Scout | None | Young Indy | Free |
Hovitos Tribesman | Spear | The Lost Temple | 18,000 |
Barranca | Pistol | The Lost Temple | 18,000 |
Belloq (Jungle) | Blue book | The Lost Temple | 50,000 |
Jungle Guide | Pistol | The Lost Temple | 18,000 |
Major Toht | Pistol, enemy disguise | Into the Mountains | 50,000 |
Colonel Dietrich | Pistol, enemy disguise | Into the Mountains | 50,000 |
Enemy Guard (Mountains) | Pistol, enemy disguise | Into the Mountains | 30,000 |
Bazooka Trooper (Raiders) | Bazooka, enemy disguise | Into the Mountains | 30,000 |
Sherpa Brawler | None | Into the Mountains | 18,000 |
Sherpa Gunner | Submachine gun | Into the Mountains | 25,000 |
Masked Bandit | Pistol | City of Danger | 18,000 |
Bandit Swordsman | Sword | City of Danger | 25,000 |
Enemy Soldier (Desert) | Pistol, enemy disguise | City of Danger | 18,000 |
Enemy Officer | Grenades, enemy disguise | City of Danger | 30,000 |
Monkey Man | None | City of Danger | 27,500 |
Indiana Jones (Desert Disguise) | Whip, snake phobia | The Well of Souls | 27,500 |
Belloq | Blue book | The Well of Souls | 50,000 |
Enemy Officer (Desert) | Grenades, enemy disguise | The Well of Souls | 30,000 |
Bandit | Digging | The Well of Souls | 15,000 |
Enemy Boxer | None | Pursuing the Ark | 25,000 |
Captain Katanga | Mechanic | Pursuing the Ark | 18,000 |
First Mate | Mechanic | Pursuing the Ark | 12,500 |
Belloq (Robes) | None | Pursuing the Ark | 50,000 |
Enemy Guard | Pistol, enemy disguise | Opening the Ark | 18,000 |
Kao Kan | Submachine gun | Shanghai Showdown | 25,000 |
Wu Han | Submachine gun | Shanghai Showdown | 20,000 |
Lao Che | Submachine gun | Shanghai Showdown | 19,000 |
Chen | Submachine gun | Shanghai Showdown | 18,000 |
Dancing Girl | High jump | Shanghai Showdown | 27,500 |
Maharajah | Shortness, Thuggee | Pankot Secrets | 40,000 |
Pankot Assassin | Sword | Pankot Secrets | 25,000 |
Pankot Guard | Spear | Pankot Secrets | 18,000 |
Village Elder | None | Pankot Secrets | 15,000 |
Village Dignitary | None | Pankot Secrets | 15,000 |
Willie (Dinner Suit) | High jump, scream, bug phobia | Pankot Secrets | 15,000 |
Willie (Pajamas) | High jump, scream, bug phobia | Pankot Secrets | 15,000 |
Chatter Lal | Thuggee | Pankot Secrets | 40,000 |
Chatter Lal (Thuggee) | Thuggee | The Temple of Kali | 40,000 |
Thuggee Acolyte | Thuggee | The Temple of Kali | 30,000 |
Thuggee | Thuggee | The Temple of Kali | 18,000 |
Slave Child | Shortness | Free the Slaves | 3,000 |
Thuggee Slave Driver | Thuggee | Free the Slaves | 18,000 |
Mola Ram | Thuggee | Battle on the Bridge | 50,000 |
British Officer | Pistol | Battle on the Bridge | 25,000 |
British Soldier | Pistol | Battle on the Bridge | 18,000 |
British Commander | Pistol | Battle in the Bridge | 30,000 |
Kazim | Pistol | The Hunt for Sir Richard | 30,000 |
Enemy Butler | None | Castle Rescue | 15,000 |
Enemy Radio Operator | Pistol, enemy disguise | Castle Rescue | 25,000 |
Bazooka Trooper (Crusade) | Bazooka, enemy disguise | Castle Rescue | 30,000 |
Indiana Jones (Officer) | Whip, enemy disguise, snake phobia | Motorcycle Escape | 18,500 |
Elsa (Officer) | High jump, blue book, rat phobia | Motorcycle Escape | 15,000 |
Colonel Vogel | Pistol, enemy disguise | Trouble in the Sky | 50,000 |
Enemy Pilot | Pistol | Trouble in the Sky | 25,000 |
Kazim (Desert) | Pistol | Desert Ambush | 30,000 |
Elsa (Desert) | High jump, blue book, rat phobia | Desert Ambush | 15,000 |
Donovan | Blue book | Temple of the Grail | 50,000 |
Grail Knight | Sword | Temple of the Grail | 100,000 |
Fedora | Pistol | Young Indy | 25,000 |
Han Solo | Laser blaster | Special | 100,000 |
Custom Character 1 | Dependent on equipped tool/hat | Barnett College | Free |
Custom Character 2 | Dependent on equipped tool/hat | Barnett College | Free |
Secret Characters [ edit ]
There is an Extra available for purchase in Barnett College from the beginning called "Secret Characters". Activating this Extra causes a selection of characters not found on the main list in certain levels during Free Play. These characters aren't any stronger than the normal cast, so this feature is more of a fun easter egg.
- Santa Claus: Only playable in the Into the Mountains level. No special abilities.
- Dancing Girl 2: Alternate skin of Dancing Girl only playable in the Shanghai Showdown level. Can high jump like all female characters.
- Shanghai Hoodlum: A Chinese gangster only playable in the Shanghai Showdown level. He is armed with a submachine gun.
- Shanghai Hoodlum 2: A fellow mobster only playable in the Shanghai Showdown level. He is also armed with a submachine gun.
- Grave Robber 1: One of the robbers who found the Cross of Coronado, only playable in the Young Indy bonus level. He is armed with a pistol.
- Grave Robber 2: Another one of Fedora's lackeys, only playable in the Young Indy bonus level. He is armed with a pistol.
Unlocking Han Solo [ edit ]
The last character on the list barring the custom-made characters is Han Solo, Indiana Jones's doppelganger from a galaxy far, far away. Unlocking this character requires you to complete a sidequest spanning several levels, where you need to find 5 Star Wars characters hidden within some stages. Fans who have played LEGO Star Wars may be disappointed to find that Han Solo doesn't keep most of his abilities from that game, functioning more like a normal pistol user.
Here we have the daring heroes and blackhearted villains of the Indiana Jones saga of films, directed by Steven Spielberg and produced by George Lucas.
- Feature films
- Raiders of the Lost Ark
- Indiana Jones and the Temple of Doom
- Indiana Jones and the Last Crusade
- Indiana Jones and the Kingdom of the Crystal Skull
- The Young Indiana Jones Chronicles (TV series)
- Indiana Jones and the Fate of Atlantis (video game)
- LEGO Indiana Jones
Titular Protagonist
Dr. Henry Walton Jones, Jr. (AKA Indiana "Indy" Jones, Henri Defense, etc.)
Played by (TV): George Hall (ages 93-94) | Sean Patrick Flanery (ages 1621) | Corey Carrier (ages 810)
Voiced by (Latin American Spanish): Guillermo Coria (first dub of Raiders of the Lost Ark) | José Lavat (both dubs of Temple of Doom, second dubs of Raiders of the Lost Ark and Last Crusade, Kingdom of the Crystal Skull) | Antonio Farré (first dub of Last Crusade), Carlos Stevenson Jr. (Young Indy, first dub of The Last Crusade), Enzo Fortuny (Young Indy, second dub of The Last Crusade)
The main protagonist of the whole franchise. Henry "Indiana" Jones Jr. is an archaeologist who primarily works as an unassuming college professor, however he leads an active double life as a brave explorer who travels around the world in search of ancient artifacts and lost cities. Owing to his experiences as a military spy who fought in both World Wars, he also knows how to fight his way past various enemies he encounters on his adventures.
- Absent-Minded Professor: At one point, Indy tries to return to his office and is besieged by students because he hasn't been grading any of their work. He has to climb out the window to escape. Although some of the female students were there for something else.
- Ace Pilot: "Fly, yes. Land, no." Interestingly, in Temple of Doom (which is a prequel set in 1935), he says he doesn't know how to fly a plane. However, in the novelisation for Temple of Doom, it's made pretty clear that Indy was joking with Willie that he didn't know how to fly to mess with her. In The Young Indiana Jones Chronicles TV series, he indeed does learn some basic flight skills, but never how to land.
- Action Duo: With Short Round, his father, or Mutt.
- Action Survivor: Indy may have styled himself as an Action Hero, but in practice he's not much more than a slightly-greedy college professor who doesn't know when to quit.
- Adventure Duo: With Marion.
- Adventurer Archaeologist: Duh. The Trope Codifier ever since 1981.
- Agent Scully: To a point. In Crystal Skull, Indy is a big skeptic about the existence of alien races, and in Raiders, considers The Ark of the Covenant nothing but a fancy gold box, but when the Ark is opened at the end of the film he insists that he and Marion avert their eyes.
- Ancestral Name: Indy's real name is Henry Walton Jones, which he shares with his father, Henry Walton Jones, Sr.
- Anti-Hero: He's a Deadpan Snarker and somewhat cynical Knight in Sour Armor, but a good guy at the end of the day. He also counts as a Pragmatic Hero, as he seems to have little qualms about killing if the situation requires it and has shown many times to be a dirty fighter. There's also the fact he did pretty unmentionable things to an underage Marion Ravenwood (although he maintains that Marion was old enough to know full well what they were doing and give consent). In the original script of Raiders he's also prone to fooling around with some of his college students.
- Arbitrary Skepticism: Despite the fact that he's encountered many powerful artifacts over the years, he still sneers at the prospect of magical telepathic skulls or any new "mystical" discovery.
- Arch-Enemy: Rene Belloq, a rival archaeologist willing to steal from Jones and collaborate with the Nazis to get the glory of discovery without doing the work.
- Badass Baritone: His deep voice helps him be more imposing.
- Badass Bookworm: He can grade your university thesis AND kick your ass.
- Badass Normal: No superpowers. Just a large number of Improbable Aiming Skills (you know - the gun, the whip etc. etc.) and being Made of Iron (given how much he has to suffer). He's also survived quite a few supernatural events over the course of the series.
- Badass Teacher: However, his college students have little clue of what he's really doing in-between classes.
- Been There, Shaped History: In The Young Indiana Jones Chronicles, if there's anyone who has been written down in history books during the last 100 years, then Indy has probably met/befriended/fallen in love/slept/fought with him or her.
- Belligerent Sexual Tension: With Marion.
- With Willie as well at first.
- Indy complained that his father was more concerned about artifacts in a museum than his own son. Notably, however, it was Indy that walked out on him.
- Indy himself is one, having walked out on Marion before learning that she was pregnant with Henry Jones III aka "Mutt" .
- In his younger days, as chronicled by the TV series. Becomes cold and jaded in adulthood, but regains this trope after reconciling with his father.
- In Indiana Jones and the Temple of Doom, Indiana could have escaped with his fortune and glory, instead got captured to save a helpless little boy from being whipped to death. Not the smartest of moves, yes; but any illusions of him being a heartless and cynical mercenary disappear at this point, and we cheer for him all the way as he saves all of the children and defeats the evil of Kali-Ma.
Indy: Scooch over, will you, Son?
Mutt: (eyes wide) Don't call me, "Son!"
Indy: (completely ignoring Mutt) I'd cover my ears if I were you!
(Cue Stuff Blowing Up. Giant saw blade comes flying at them.)
Indy: Duck! Duck!- In the first movie, Sallah asks "What are we going to do now?" to which Indy responds, "I don't know, I'm making this up as I go."
Old Soldier: Youngsters and their plans.
Young Indy: What's wrong with plans?
Captain Selous: Nothing. As long as you're willing to adapt when they don't work out.
Young Indy: Make it up as you go? That'll work.Short Round: Hang on lady, we going for a ride!
(Willie sees Indy raising his sword and realizes what he's going to do)
Willie: OH MY GOD. Oh my god! Oh my god! (Wraps rope around arm) Oh my god! Is he nuts?!
Short Round: He no nuts. He crazy!
Indy: Mola Ram! Prepare to meet Kali! IN HELL!
(Indy cuts the rope bridge with his sword and the bridge splits in half, sending the Thugees into the river below.)Belloq: You and I are very much alike. Archaeology is our religion, yet we have both fallen from the pure faith. Our methods have not differed as much as you pretend. I am but a shadowy reflection of you. It would take only a nudge to make you like me. To push you out of the light.
- Word of God states that as long as Indy's hat is on his head he's effectively immortal.
- Indy Hat Roll: Trope Namer, as he can leave much behind, but the hat stays!
Sallah: What does it mean, this "Junior"?
Henry: That's his name. (Points to himself) Henry Jones. (points at Indy) Junior.
Indy: I like Indiana.
Henry: We named the dog "Indiana".
Sallah: The dog? You are named after a dog?! (Laughs)
Indy: (deadpan) I've got a lot of fond memories of that dog.- In the second movie, Indy didn't originally go to Pankot Palace to stop the Thuggee. His goal was to retrieve the Sankara Stones to gain "Fortune and glory." He only decides to be a hero after discovering the mines where the village children are being used as slaves. He even intervenes to stop a slave master from whipping a boy even though it means blowing his cover and risking capture by the Thuggee.
- And of course, to Mutt. When he thinks that Mutt is simply Marion's son , Indy looks out for him like anyone else with him on an adventure, but when he learns the truth, the trope is embodied full-on.
- In Temple of Doom, Indy actually tries to save the slave driver from being crushed in a rock crusher. Apparently even that was too horrific of a fate to condemn him too.
Recurring Allies
Marion Ravenwood/Williams/Jones
Voiced by (Latin American Spanish): Patricia Palestino (first dub of Raiders of the Lost Ark) | Anabel Méndez (second dub of Raiders of the Lost Ark, Kingdom of the Crystal Skull)
Indy's on-again, off-again girlfriend (and eventually his wife). She plays a prominent role helping him in his quest to find the Ark of the Covenant. Over two decades later, they reunite for another quest to find the Crystal Skull of Akator; where it's revealed that she and Indy had conceived an illegitimate son, Mutt Williams.
- Action Girl: Actually helps in Indy's battles, quite unlike the Damsel in Distress staple to "normal" pulp adventures. She actually manages a higher body count than Indy in Raiders, especially when she is trapped in the flying wing, sees a truck of soldiers approaching, and immediately gets into the gun seat and mows them down.
- Adventure Duo: With Indy in Raiders" and "Crystal Skull.
- Belligerent Sexual Tension: With Indy, of course. She punches him in the face when he first shows up in her bar.
- Bound and Gagged: In both movies she appears in.
- The Bus Came Back: After Raiders, Marion is neither featured nor even mentioned in any films until Kingdom of the Crystal Skull. Probably because she was too busy raising her and Indy's son. Admittedly, Temple Of Doom takes place before the events of Raiders, so she'd still be in Nepal.
- Damsel in Distress: Marion has that unusual ability to attract danger to herself that places her in many dangerous situations, luckily Indy is able to bail her out of them.
- Deadpan Snarker: She has her moments of snark, mostly directed at Indy's unusual mannerisms.
- Defiant Captive: She must have a lot of nerve to face a sadistic torturer like Toht and blow smoke in his face. And if you look carefully when she comes off the Nazi sub, her guard has several bandages, his arm's in a sling, and is clearly being very careful about keeping her covered.
- Disney Death: In Raiders, Indy thinks she's dead when the truck she was thrown in while she was in a basket explodes. But he finds her alive at the Tanis site since they have switched baskets .
- Does Not Like Shoes: Spends the majority of time barefoot after leaving Nepal.
- Drives Like Crazy: In Crystal Skull she not only ends up taking part in the chase by driving one of the amphibious cars used by the Communists, she ends up driving one of them off a cliff with the rest of the Jones family in it. All the while smiling as she does.
- Establishing Character Moment: She gets two, the first in Raiders when she out drinks a guy twice her size in a shot for shot contest. The second is in Kingdom Of The Crystal Skull. As soon as she's introduced we don't see her throughout most of the movie and even Mutt was a little vague about her full name. Upon re-introducing her we still don't see her, but we can hear her defiance prior to meeting Indy again the first time in years. Of course unlike Raiders, she's not surprised Indy showed up this time.
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