Greenville roblox читы
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--Properties:
GreenvilleGUI . Name = "Greenville GUI"
GreenvilleGUI . Parent = game . CoreGui
GreenvilleGUI . ZIndexBehavior = Enum . ZIndexBehavior . Sibling
mainframe . Name = "mainframe"
mainframe . Parent = GreenvilleGUI
mainframe . Active = true
mainframe . Selectable = true
mainframe . ZIndex = 0
exploitbttn . Name = "exploitbttn"
exploitbttn . Parent = mainframe
exploitbttn . BorderSizePixel = 2
exploitbttn . Selectable = false
exploitbttn . Font = Enum . Font . Gotham
exploitbttn . Text = "Exploit"
exploitbttn . TextSize = 14
mainbttn . Name = "mainbttn"
mainbttn . Parent = mainframe
mainbttn . BorderSizePixel = 2
mainbttn . Selectable = false
mainbttn . Font = Enum . Font . Gotham
mainbttn . Text = "Home"
mainbttn . TextSize = 14
TextLabel . Parent = mainframe
TextLabel . BackgroundTransparency = 1
TextLabel . Font = Enum . Font . Gotham
TextLabel . Text = "GUI by: ErrO_RUS"
TextLabel . TextSize = 20
TextLabel . TextXAlignment = Enum . TextXAlignment . Left
TextLabel_2 . Parent = mainframe
TextLabel_2 . BackgroundTransparency = 1
TextLabel_2 . Font = Enum . Font . Gotham
TextLabel_2 . Text = "Script by: payk12"
TextLabel_2 . TextSize = 20
TextLabel_2 . TextXAlignment = Enum . TextXAlignment . Left
maintext . Name = "maintext"
maintext . Parent = mainframe
maintext . Active = true
maintext . BorderSizePixel = 2
maintext . Selectable = true
maintext . Font = Enum . Font . Gotham
maintext . Text = "|| Greenville Beta GUI ||"
maintext . TextSize = 20
maintext . TextWrapped = true
exploitframe . Name = "exploitframe"
exploitframe . Parent = GreenvilleGUI
exploitframe . Active = true
exploitframe . Selectable = true
exploitframe . Visible = false
exploitframe . ZIndex = 0
exploitbttn_2 . Name = "exploitbttn"
exploitbttn_2 . Parent = exploitframe
exploitbttn_2 . BorderSizePixel = 2
exploitbttn_2 . Selectable = false
exploitbttn_2 . Font = Enum . Font . Gotham
exploitbttn_2 . Text = "Exploit"
exploitbttn_2 . TextSize = 14
mainbttn_2 . Name = "mainbttn"
mainbttn_2 . Parent = exploitframe
mainbttn_2 . BorderSizePixel = 2
mainbttn_2 . Selectable = false
mainbttn_2 . Font = Enum . Font . Gotham
mainbttn_2 . Text = "Home"
mainbttn_2 . TextSize = 14
exploittext . Name = "exploittext"
exploittext . Parent = exploitframe
exploittext . Active = true
exploittext . BorderSizePixel = 2
exploittext . Selectable = true
exploittext . Font = Enum . Font . Gotham
exploittext . Text = "|| Greenville Beta GUI ||"
exploittext . TextSize = 20
exploittext . TextWrapped = true
closeexploit . Name = "closeexploit"
closeexploit . Parent = exploittext
closeexploit . BackgroundTransparency = 1
closeexploit . Font = Enum . Font . Gotham
closeexploit . Text = "X"
closeexploit . TextSize = 14
executebttn . Name = "executebttn"
executebttn . Parent = exploitframe
executebttn . BorderSizePixel = 2
executebttn . Selectable = false
executebttn . Font = Enum . Font . Gotham
executebttn . Text = "Use exploit"
executebttn . TextSize = 14
howtouse . Name = "howtouse"
howtouse . Parent = exploitframe
howtouse . BackgroundTransparency = 1
howtouse . Font = Enum . Font . Gotham
howtouse . Text = "How to use:"
howtouse . TextSize = 20
infobox . Name = "infobox"
infobox . Parent = exploitframe
infobox . BackgroundTransparency = 1
infobox . Selectable = false
infobox . SizeConstraint = Enum . SizeConstraint . RelativeYY
infobox . ClearTextOnFocus = false
infobox . Font = Enum . Font . SourceSans
infobox . ShowNativeInput = false
infobox . Text = "Spawn a car and get into it then execute this script \n When you see your gas bar disappear get out of your car and wait 5 seconds \n Press f9 and scroll to the bottom of the dev console, when you see Done is printed in the console you can hop back into your vehicle \n You will see your money is set to 0 this means you have unlimited money."
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for i,v in pairs(game.Players.LocalPlayer.Gamepasses:GetChildren()) do
v.Value = true
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___ _______ _
/ _ |____/ ___/ / ___ ____ ___ (_)__
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
/_/ |_| \___/_//_/\_,_/___/___/_/___/
SecondLogic @ Inspare
local Tune = <>
Tune.LoadDelay = .1 -- Delay before initializing chassis (in seconds)
Tune.AutoStart = false -- Set to false if using manual ignition plugin
Tune.AutoFlip = true -- Set to false if using manual flip plugin
--[[Wheel Alignment]]
--[Values are in degrees]
Tune.FCamber = -2
Tune.RCamber = -2
Tune.FToe = 0
Tune.RToe = 0
--[[Weight and CG]]
Tune.Weight = 3472 -- Total weight (in pounds)
Tune.WeightBSize = < -- Size of weight brick (dimmensions in studs ; larger = more stable)
Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >100)
Tune.CGHeight = 1 -- Center of gravity height (studs relative to median of all wheels)
Tune.WBVisible = false -- Makes the weight brick visible
--Unsprung Weight
Tune.FWheelDensity = .45 -- Front Wheel Density
Tune.RWheelDensity = .45 -- Rear Wheel Density
Tune.FWLgcyDensity = 1 -- Front Wheel Density [PGS OFF]
Tune.RWLgcyDensity = 1 -- Rear Wheel Density [PGS OFF]
Tune.AxleSize = 2 -- Size of structural members (larger = more stable/carry more weight)
Tune.AxleDensity = .1 -- Density of structural members
--[[Susupension]]
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled
--Front Suspension
Tune.FSusDamping = 1500 -- Spring Dampening
Tune.FSusStiffness = 9000 -- Spring Force
Tune.FAntiRoll = 50000 -- Anti-Roll (Gyro Dampening)
Tune.FSusLength = 2.00 -- Suspension length (in studs)
Tune.FPreCompress = .2 -- Pre-compression adds resting length force
Tune.FExtensionLim = .3 -- Max Extension Travel (in studs)
Tune.FCompressLim = 0 -- Max Compression Travel (in studs)
Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.FWsBoneLen = 5 -- Wishbone Length
Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset = < -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 > -- positive = forward
--Rear Suspension
Tune.RSusDamping = 1500 -- Spring Dampening
Tune.RSusStiffness = 9000 -- Spring Force
Tune.FAntiRoll = 50000 -- Anti-Roll (Gyro Dampening)
Tune.RSusLength = 2.00 -- Suspension length (in studs)
Tune.RPreCompress = -0.3 -- Pre-compression adds resting length force
Tune.RExtensionLim = .3 -- Max Extension Travel (in studs)
Tune.RCompressLim = 0 -- Max Compression Travel (in studs)
Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.RWsBoneLen = 5 -- Wishbone Length
Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset = < -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 > -- positive = forward
--Aesthetics
Tune.SusVisible = true -- Spring Visible
Tune.WsBVisible = false -- Wishbone Visible
Tune.SusRadius = .2 -- Suspension Coil Radius
Tune.SusThickness = .1 -- Suspension Coil Thickness
Tune.SusColor = "Bright red" -- Suspension Color [BrickColor]
Tune.SusCoilCount = 6 -- Suspension Coil Count
Tune.WsColor = "Black" -- Wishbone Color [BrickColor]
Tune.WsThickness = .1 -- Wishbone Rod Thickness
--[[Wheel Stabilizer Gyro]]
Tune.FGyroDamp = 400 -- Front Wheel Non-Axial Dampening
Tune.RGyroDamp = 400 -- Rear Wheel Non-Axial Dampening
Tune.SteerInner = 36 -- Inner wheel steering angle (in degrees)
Tune.SteerOuter = 37 -- Outer wheel steering angle (in degrees)
Tune.SteerSpeed = .05 -- Steering increment per tick (in degrees)
Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees)
Tune.SteerDecay = 320 -- Speed of gradient cutoff (in SPS)
Tune.MinSteer = 10 -- Minimum steering at max steer decay (in percent)
Tune.MSteerExp = 1 -- Mouse steering exponential degree
--Steer Gyro Tuning
Tune.SteerD = 1000 -- Steering Dampening
Tune.SteerMaxTorque = 10000 -- Steering Force
Tune.SteerP = 30000 -- Steering Aggressiveness
--Torque Curve
Tune.Horsepower = 9000000000000000000000000-- [TORQUE CURVE VISUAL]
Tune.PeakRPM = 8000 -- Use sliders to manipulate values
Tune.Redline = 8500 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 6800
Tune.PeakSharpness = 3.8
Tune.CurveMult = 0.07
--Incline Compensation
Tune.InclineComp = .5 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
Tune.RevAccel = 1400 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 470 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 150 -- Clutch engagement threshold (higher = faster response)
--[[Drivetrain]]
Tune.Config = "AWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
Tune.RDiffSlipThres = 50 -- 1 - 100%
Tune.RDiffLockThres = 50 -- 0 - 100%
Tune.CDiffSlipThres = 50 -- 1 - 100% [AWD Only]
Tune.CDiffLockThres = 50 -- 0 - 100% [AWD Only]
--Traction Control Settings
Tune.TCSEnabled = true -- Implements TCS
Tune.TCSThreshold = 20 -- Slip speed allowed before TCS starts working (in SPS)
Tune.TCSGradient = 20 -- Slip speed gradient between 0 to max reduction (in SPS)
Tune.TCSLimit = 10 -- Minimum amount of torque at max reduction (in percent)
--[[Transmission]]
Tune.TransModes = <"Auto">--[["Auto">
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
>First mode is default mode ]]
--Automatic Settings
Tune.AutoShiftMode = "Speed" --[[
"Speed" : Shifts based on wheel speed
"RPM" : Shifts based on RPM ]]
Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev)
Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev)
--Gear Ratios
Tune.FinalDrive = 3.31 -- Gearing determines top speed and wheel torque
Tune.Ratios = < -- Higher ratio = more torque, Lower ratio = higher top speed
--[[Reverse]] 2.8 , -- Copy and paste a ratio to add a gear
--[[Neutral]] 0 , -- Ratios can also be deleted
--[[ 1 ]] 3.98 , -- Reverse, Neutral, and 1st gear are required
Tune.FDMult = 1 -- -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
Tune.ABSEnabled = true -- Implements ABS
Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 3000 -- Front brake force
Tune.RBrakeForce = 2500 -- Rear brake force
Tune.PBrakeForce = 100000 -- Handbrake force
Tune.FLgcyBForce = 15000 -- Front brake force [PGS OFF]
Tune.RLgcyBForce = 10000 -- Rear brake force [PGS OFF]
Tune.LgcyPBForce = 25000 -- Handbrake force [PGS OFF]
--[[[Default Controls]]
--Peripheral Deadzones
Tune.Peripherals = <
MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width)
MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%)
ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%)
ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%)
--Control Mapping
Tune.Controls = <
--Keyboard Controls
--Mode Toggles
ToggleTCS = Enum.KeyCode.T ,
ToggleABS = Enum.KeyCode.Y ,
ToggleTransMode = Enum.KeyCode.M ,
ToggleMouseDrive = Enum.KeyCode.R ,
--Primary Controls
Throttle = Enum.KeyCode.Up ,
Brake = Enum.KeyCode.Down ,
SteerLeft = Enum.KeyCode.Left ,
SteerRight = Enum.KeyCode.Right ,
--Secondary Controls
Throttle2 = Enum.KeyCode.W ,
Brake2 = Enum.KeyCode.S ,
SteerLeft2 = Enum.KeyCode.A ,
SteerRight2 = Enum.KeyCode.D ,
--Manual Transmission
ShiftUp = Enum.KeyCode.E ,
ShiftDown = Enum.KeyCode.Q ,
Clutch = Enum.KeyCode.LeftShift ,
PBrake = Enum.KeyCode.P ,
--Mouse Controls
MouseClutch = Enum.KeyCode.W ,
MouseShiftUp = Enum.KeyCode.E ,
MouseShiftDown = Enum.KeyCode.Q ,
MousePBrake = Enum.KeyCode.LeftShift ,
--Controller Mapping
ContlrThrottle = Enum.KeyCode.ButtonR2 ,
ContlrBrake = Enum.KeyCode.ButtonL2 ,
ContlrSteer = Enum.KeyCode.Thumbstick1 ,
ContlrShiftUp = Enum.KeyCode.ButtonY ,
ContlrShiftDown = Enum.KeyCode.ButtonX ,
ContlrClutch = Enum.KeyCode.ButtonR1 ,
ContlrPBrake = Enum.KeyCode.ButtonL1 ,
ContlrToggleTMode = Enum.KeyCode.DPadUp ,
ContlrToggleTCS = Enum.KeyCode.DPadDown ,
ContlrToggleABS = Enum.KeyCode.DPadRight ,
--[[Weight Scaling]]
--[Cubic stud : pounds ratio]
Tune.WeightScaling = 1/50 --Default = 1/50 (1 cubic stud = 50 lbs)
Tune.LegacyScaling = 1/10 --Default = 1/10 (1 cubic stud = 10 lbs) [PGS OFF]
tune = Tune
local newreq = require
local oldreq = function(. )
local returnval = newreq(. )
for i,v in pairs(returnval) do
if tune[i] then
returnval[i] = tune[i]
return returnval
getgenv().require = oldreq
getrenv().require = oldreq
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