Eye of the beholder 2 коды
Кладовка
На пятом уровне есть ниша, названная кладовкой. Киньте туда пять рационов для получения опыта и Iron rations.
Гнездо
Киньте 10 яиц в ten eggs в кучку в комнате гнезде на уровне 6.
Eye of the Beholder
Это первая часть замечательной трилогии, которая происходит в фантастическом мире Forgotten Realms, полной приключений, опасностей, неожиданностей и хитрых загадок.
Обзоры
If there are two offsets, the first one represents the actual value, the
second one represents the normal value.
Offset 3Meaning
DDDDDDDDDDDDDDDDDDDEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
11/12 3Strength
13/14 3Exceptional Strength (in percent)
15/16 3Intelligence
17/18 3Wisdom
19/20 3Dexterity
21/22 3Condition
23/24 3Charisma
25,26 / 27,28 3Hitpoints
29 3AC (as signed byte (80h = -1d)
31 3Race
32 3Class(es)
33 3Alignment
34 3Picture
35 3Meal (in %, full=64h)
36-38 3Levels of the Class(es)
39-41, 43-45, 47-493Experience Points of the Class(es)
65-214 3if available, learned Spells
215-218 3Spells which can be learned (Tip: ff ff ff ff)
219/220 31. Hand
221/222 32. Hand
223-250 3Inventory: Backpack (14 Items)
253/254 3Armor
255/256 3Bracers
257/258 3Helm
259/260 3Medaillon
261/262 3Boots
263-268 3Inventory: Belt (3 Items)
269/270 3Ring 1
271/272 3Ring 2
ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDBDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD?
3 Class(es) 3 Race 3
CDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD4
3 Fighter - 00 3 Human male - 00 3
3 Ranger - 01 3 Human female - 01 3
3 Paladin - 02 3 Elf male - 02 3
3 Mage - 03 3 Elf female - 03 3
3 Cleric - 04 3 Half-Elf male - 04 3
3 Thief - 05 3 Half-Elf female - 05 3
3 Fighter/Cleric - 06 3 Dwarf male - 06 3
3 Fighter/Thief - 07 3 Dwarf female - 07 3
3 Fighter/Mage - 08 3 Gnome male - 08 3
3 Fighter/Mage/Thief - 09 3 Gnome female - 09 3
3 Thief/Mage - 0a 3 Halfling male - 0a 3
3 Cleric/Thief - 0b 3 Halfling female - 0b 3
3 Fighter/Cleric/Mage - 0c 3 3
3 Ranger/Cleric - 0d 3 3
3 Cleric/Mage - 0e 3 3
@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY
* Some basic techniques
* Forest
* Darkmoon temple (0)
* Dungeon level
* Skeleton level
* Slime level
* Ant level
* Priest Chamber
* Temple (Entrance)
* Mantis level
* Warp level
* Flying Snake level
* Beholder level
* Priest Chamber
* One level up
* Balisik level
* Next level
* Strange creature level
* Medusa Level
* Frost Giant Level
* Priest Chamber
Some basic techniques
1. Pressure plate. Each of them will have different behaviour. To activate
them, either step on it or leave something on them. Sometime you need to throw
some items there when you can physically reach them.
2. Hidden button. Check the walls carefully. Sometimes you will find a
protuding brick or buttons. Clicking in them will often open a secret passage.
3. Most door have a button to open them. Sometime a key is needed. There are
some which can be force opened. Others requires you to do something they can
be opened.
Darkmoon temple (0)
Once you enter the temple, there is no way to get out.
From here, there is a staircase down to the dungeon below and another which
leads to the priest chamber.
-----------------------------------------------------------------------------
North Wind : in the guard room
NPC : A thief - He will leave you when you rest.
East Wind : found in a certain room when you open 2 doors with 2 darkmoon
keys.
NPC : Calandra - A fighter
This is no way you can rest here. If you need to rest, find the stone gem fast
and get in and out of this level with it.
South Wind : behind 3 doors, need 2 darkmoon keys, 1 spider key. There is a
staircase which let you get out of this level here.
Portal : Behind a door with a spider lock. Using stone gem on the portal will
teleport you to a portal in the priest chamber. This is one of the way to get
out of here.
Weapon : Sword "Hath Kull" -2 cursed
West Wind : found at the SW corner of the ants level.
Things to try out : Attack statue. Sometimes a button is hidden behind.
There is a place where you will find a mouth. You can go ahead only when you
have the mark of darkmoon.
The crimson lock needs a crimson key. You can only find it later in the game.
Search for the picture of a wind blowing. Blow the 4 horns here. This will
break the seal and reveal a staircase up.
-----------------------------------------------------------------------------
This is the starting level of the test of faith.
Weapon : Long Sword "Hunger".
To get the sword, you need to go across those electric beam.
x | . x x x
in ---> . . . x x x
x x . x . . --> out
x | . . . x
x : permanent beam
. : moving beam
Once you get across. There will be a tough fight. If you win the fight. Press
a button on the wall to switch off the moving beam.
There is a triangular hole here. Place a rock inside and it will turn into a
wand.
NPC : Tanglor - Fighter / Cleric
Dying mantis : If you heal it, it will attack.
There is a place where you will find 2 pits. Press a button on the wall to
close the first once. Then throw something across the pit to close the second
one. You can get a mantis key here.
In the room with 4 levers.
1 2 North
3 4 ^
Pull levers in this order: 1, 3, 4
Walk inside the passage. Press a brick on the wall. (Your thief should alert
you)
Walk back again. Pull lever 2. The hole is not closed but you must have faith
to walk on it.
Flying Snake level
Door I : Fireball trap
Door III : Fake beholder. It will explore when attacked.
Door II : Force open a certain door to get the rotten food.
When asked to choose the right door. Choose the RIGHT door.
The never ending passage : Walk 3 step west. Press a button on the wall. You
may now walk right in. When your party member complain about dizziness. You
have step on a spinner trap. Check your compass.
The hungry mouths:
1. Your famine, my feast. Rotten food.
2. Items born of greed. 5 rocks.
3. Items with the hidden glow. Mantis Idol.
4. The blade that have eaten much. Long Sword "Hunger".
5. Tiny and red. Red Gem.
6. Give me liquid. Potion.
7. No matter how parched. Scroll.
Red Gem : One of the mouth will open a certain passage beyond door II, go
there to get the red gem.
4 keys and 1 door. Just teleport around until you have 4 darkmoon key. Open
the door to enter the beholder level.
-----------------------------------------------------------------------------
This level is very tough. So, there are not much puzzle here. Survival is most
important here.
Weapon : Green crystal hammer (important)
Armour : Dragon skin armour.
Break the green shield with the green crystal hammer.
Search inside. Look for a slot on the wall. Place something inside to open
passage. Press button on wall to reach the staircase.
-----------------------------------------------------------------------------
Walk around until you are in a big room. Cast a true seeing spell to see
through the illusionary wall. Enter the portal. You will find a polished
shield (1).
Cast dispel magic on the statues to reveal passage.
Soul gem : Beyond the 2 moving holes.
Heart gem : Beyond the portals.
Body gem : Behind an illusionary wall near the portals.
Place the 3 gems in the strange curving to open the door.
The room with 3 levers. (order them from west to east)
Set the levers to up, up, down, then press button.
Then up, down, up, press button.
Followed by down, down, up, press button.
You may now get the amulet of life.
Room with 6 pressure plates and a moving wall. The wall will move toward the
direction of the depressed pressure plate.
W
1 2 3
4 5 6
To get across, step on 4. The wall will move to 1.
Back off 1 step. Step on 6. The wall will move to 2.
Turn left and throw something at 4. The wall will move to 1.
Move forward 2 step to get across.
There is a illusionary wall near the locked door. There are two door inside.
The left door leads you to a shell key.
The right door leads you to a certain level where many things need to be
found.
The hole moves from 1 to 2. 2 to 4. 4 to 1.
Hole 2 is a fake. So you can just wait there until 1 and 2 is cleared before
you cross.
Strange creature level
The room to the east of the portal contains a polished shield (4).
There are 2 pieces of glass which you can break by attacking it with your
weapon. Get the starfire in between.
Use the starfire to open the door. (Place it in slot and then remove it).
In the room with 11 pressure plates and 2 portals.
A
1 4
8
2 7 9 11 5
10
3 6
B
So, here is what you must do:
8,7,B : step on 8, then 7, throw something at B
9,7,B
10,7,B
8,11,A
9,11,A
10,11,A
When pressure plate 1-6 are occupied, the door will opened.
You will reach a portal which bring you back. Open the door with the crystal
key and take the staircase up.
-----------------------------------------------------------------------------
Place the 6 polished shields in the slots on the wall to open the door. Get
the shields back to protect yourself against the medusa.
Stone dagger : Found inside maze.
Tooth : Found inside maze.
Walk to the end and get the hilt of talon. Search the wall for a button to
reveal a passage.
Use the tooth to open the door and step on the pressure plate.
Frost Giant Level
This level is quite small. Combat is tough.
Use the crimson key to unlock the door.
There are 2 staircases up and 1 down.
The one leading down let you get some items.
The right staircase let you get a crimson ring.
The left staircase bring you to a room with 6 portals. Get the piece of sticky
paper. Try out the portal until one of them disappear and you found a curving
of a ring. Use the crimson ring on the wall. Enter.
Notice that your crimson ring disappeared. This means that you can go back
from here anymore.
The flying ring : There is a ring which seem to move whenever you approach it.
Place the piece of sticky paper on the floor to catch the ring. Here you can
find 2 crimson rings.
Use the crimson ring at the end of the passage.
Look for a giant. Touch him to get coin. Go upstairs.
Use the coin to open the door (either one will do). Go upstairs.
A > B > : turn off 1 barrier
A v B v : turn off 2 barrier
A
The room to the south is protected by magic. Cast dispel magic to
open the door. Get the stone cross from the dying cleric. Go upstairs.
Dran is in one of the room here. Run away from him to a larger area.
From there, play hide and seek with him and attack him when you can.
His magic is strong and it can wipe out your party.
Side step from left to right, right to left. When your weapon is
ready, attack him. Repeat this until he is defeated.
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