Doom snes коды
To use a cheat code in most versions of Doom, one simply types the code while playing (this also applies while in automap mode). In the iPhone version of the game, touch the screen with four fingers at any time to bring up the keyboard. After the last letter has been entered, a message of acknowledgment will appear on the top of the screen. The status bar, face, and in-game view may also change, depending on the effects of the code.
Cheat codes are disabled on the "Nightmare!" skill level, except for the idclev and iddt cheats.
Cheat codes may be different on non-QWERTY keyboards. For example, in France, idkfa may be idkfq, because of the AZERTY keyboard layout commonly used there.
Uncompiled Code
A small amount of uncompiled source code can be found in the data for several music tracks. This is only visible in SPC RAM after the data has been decompressed from ROM.
Unused Mugshots
A set of unused mugshots for Doomguy is present in the ROM. According to the developer they were used in the XBAND multiplayer mode.
(Source: source needed)Contents
All Doom engine versions (for computers)
- "R": Radiation shielding suit.
- "I": Partial invisibility.
- "V": Invulnerability.
- "A": Computer area map.
- "L": Light amplification visor.
- "S": Berserk.
- First use: full automap (reveals unexplored areas, including invisible linedefs not shown by the computer area map powerup).
- Second use: full automap with items, monsters, players, obstacles, and decorations.
- Third use: the automap is restored to normal.
Doom95
The FH prefix in Doom95 cheat codes stands for the initials of Fred Hommel, the programmer who created the cheat codes.
- HALL refers to Jason Hall, CEO of Monolith, who requested that particular cheat (hence the "BY REQUEST. " message that displays when the code is executed). The actual damage done to each monster is 10,000 hit points.
- Upon typing the fhshh cheat the message "be vewy vewy quiet. " is displayed. This is a reference to Elmer Fudd's catchphrase "Be vewy vewy quiet, I'm hunting wabbits!", in the beginning of a Looney Tunes or Merrie Melodies animated short. Disabling the cheat will display the message "Achoo!" (the joke being you sneezed, and the monsters heard you).
Console version cheat codes
Cheat codes in the console versions are different due to the lack of a keyboard.
Press P while holding B to go to the map. Press the following key combinations to access the corresponding cheat:
This game has uncompiled source code.
This game has a hidden developer message.
This game has hidden developer credits.
This game has unused graphics.
This game has regional differences.
The SNES version of Doom is interesting for a number of reasons - it had a spiffy red cartridge, for one thing, and came with XBAND support for online multiplayer - but most notable is that it doesn’t run under the actual Doom engine, but instead a custom “Reality engine” built for the port.
As such, it fares quite a bit better than what one might expect, managing to bring over most of the game with more accurate level geometry than most of the 90’s console ports and only cutting a few levels along the way. It’s also fully uncensored and has a pretty rockin’ version of the soundtrack.
That said, the ugly graphics, lousy draw distance, poor framerate and removal of several important features (including circle-strafing and monster infighting) render it a pretty miserable experience when playing it today, but it’s still an impressive technical achievement that pushes the SNES (and the SuperFX chip) to its absolute limits.
And hey, it’s still better than the 3DO version.
On 2020, the programmer released the source code to the public.
Programmer Messages
Present at ROM address 0x80810E:
Also, the Episode 1 sky texture (stored as an uncompressed 8bpp graphic at 0x8000) contains an additional message that is not actually visible in-game without somehow clipping outside of the boundaries of the map:
Hidden Credits
After booting the game and letting the game reach the title screen (so that resetting skips the copyright spiel and publisher splash screen), reset the game three times to bring up a hidden credits screen overlaid on the title screen. Another four resets will bring up a second page.
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