Читы на apocalypse rising в roblox
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ROBLOX Apocalypse Rising GUI [NORMAL SIZE]
game.CoreGui.APOC:Destroy()
local Player = game.Players.LocalPlayer
local apocGUI = game.CoreGui.APOC
local MAIN = apocGUI.MAIN
local Open = apocGUI.Open
local Exit = MAIN.Exit
local Clip = true
local ESP = false
local Floating = false
local Stamina = false
local BoostReady = true
local GodMode = false
-- Open and Exit --
Open.MouseButton1Down:connect(function()
Open.Active = false
Exit.Active = true
Exit.MouseButton1Down:connect(function()
Open.Active = true
Exit.Active = false
local track = false
function Create(base, team)
local espMAIN = apocGUI.ESP:Clone()
local F = espMAIN.DOT
espMAIN.Parent = Player.PlayerGui
espMAIN.Adornee = base
F.Visible = true
function Clear()
for _,v in pairs(Player.PlayerGui:children()) do
if v.Name == "ESP" and v:IsA("BillboardGui") then
function Find()
track = true
spawn(function()
while wait() do
if track then
for i,v in pairs(game.Players:players()) do
-- Night Vision --
function NightVision()
nvMAIN.BackgroundColor = BrickColor.new(0,1,0)
nvMAIN.BackgroundTransparency = 0.75
nvMAIN.BorderSizePixel = 0
nvMAIN.Size = UDim2.new(1,0,1,0)
for i,v in pairs(game.Players:GetChildren()) do
nvBox.Adornee = v
-- Main Functions --
MAIN.NoClip.MouseButton1Down:connect(function()
MAIN.NoClip.Visible = false
MAIN.Clip.Visible = true
Clip = false
delay(0,function()
game.Workspace[Player.Name].Torso.CanCollide = Clip
game.Workspace[Player.Name].Head.CanCollide = Clip
game.Workspace[Player.Name].Torso.CanCollide = Clip
game.Workspace[Player.Name].Head.CanCollide = Clip
MAIN.Clip.MouseButton1Down:connect(function()
MAIN.Clip.Visible = false
MAIN.NoClip.Visible = true
Clip = true
MAIN.ESPF.MouseButton1Down:connect(function()
MAIN.ESPF.Visible = false
MAIN.ESPT.Visible = true
MAIN.ESPT.MouseButton1Down:connect(function()
MAIN.ESPT.Visible = false
MAIN.ESPF.Visible = true
track = false
ESP = false
MAIN.FloatF.MouseButton1Down:connect(function()
MAIN.FloatF.Visible = false
MAIN.FloatT.Visible = true
Floating = true
local Float = apocGUI.Float:Clone()
spawn(function()
while wait(0.1) do
MAIN.FloatT.MouseButton1Down:connect(function()
MAIN.FloatT.Visible = false
MAIN.FloatF.Visible = true
Floating = false
MAIN.Thirst.MouseButton1Down:connect(function()
Player.playerstats.Thirst.Value = MAIN.Thirst.TNumber.Text
MAIN.Hunger.MouseButton1Down:connect(function()
Player.playerstats.Hunger.Value = MAIN.Hunger.HNumber.Text
MAIN.Health.MouseButton1Down:connect(function()
MAIN.StaminaF.MouseButton1Down:connect(function()
MAIN.StaminaF.Visible = false
MAIN.StaminaT.Visible = true
Stamina = true
while wait() do
if Stamina == true then
Player.Backpack.GlobalFunctions.Stamina.Value = 100
MAIN.StaminaT.MouseButton1Down:connect(function()
MAIN.StaminaT.Visible = false
MAIN.StaminaF.Visible = true
Stamina = false
MAIN.Boost.MouseButton1Down:connect(function()
MAIN.FloatF.Visible = true
MAIN.FloatT.Visible = false
Floating = false
if BoostReady == true then
BoostReady = false
BoostReady = true
MAIN.GodModeF.MouseButton1Down:connect(function()
MAIN.GodModeF.Visible = false
MAIN.GodModeT.Visible = true
GodMode = true
if GodMode == true then
repeat wait()
until GodMode == false
MAIN.GodModeT.MouseButton1Down:connect(function()
MAIN.GodModeT.Visible = false
MAIN.GodModeF.Visible = true
GodMode = false
MAIN.NoGrav.MouseButton1Down:connect(function()
MAIN.NoGrav.Visible = false
MAIN.Grav.Visible = true
BF.Force = Vector3.new(0,4000,0)
MAIN.Grav.MouseButton1Down:connect(function()
MAIN.Grav.Visible = false
MAIN.NoGrav.Visible = true
-- Night Vision --
MAIN.NightVision.MouseButton1Down:connect(function()
MAIN.NightVision.Visible = false
MAIN.Vision.Visible = true
NightVision()
MAIN.Vision.MouseButton1Down:connect(function()
MAIN.Vision.Visible = false
MAIN.NightVision.Visible = true
for i,v in pairs(Player.PlayerGui:GetChildren()) do
RAW Paste Data
XML | 7 min ago | 7.89 KB
C | 20 min ago | 0.02 KB
JavaScript | 29 min ago | 0.22 KB
HTML | 1 hour ago | 2.39 KB
C | 1 hour ago | 0.61 KB
JavaScript | 1 hour ago | 1.13 KB
Lua | 1 hour ago | 3.60 KB
C++ | 1 hour ago | 1.22 KB
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