Breeding season коды
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These are the current debug codes as of 7.1
--- General Codes ---
dumbgallerycode
dumbmoneycode.(Gil Amount)
Gives you gil
Example: "dumbmoneycode.100000" gives you 100000 gil
dumbgpcode.(Guild Points Amount)
Give you guild points
Example: "dumbgpcode.100" give you 100 GP
addenergy.(Energy Amount)
Gives the player energy
Example: "addenergy.200" gives you 200 energy
newrequest
Generates a new request (you can only have up to 24 requests)
unlocktrait.(Trait Name)
Unlocks a trait so that it can be found in the store or ordered. Do enter any spaces normally in the trait name.
Example: "unlocktrait.Neoteny" will unlock the Neoteny trait
npcaffection.(Lowercase NPC Name).(Affection Amount)
setplayerstat.(Lowercase Stat).(Stat Amount)
playevent.(Event Name).ignorereqs(Optional)
Plays the given event. If you add ignoreqs it will ignore event requirements (this can break the event).
Event Names:
MargoIntro
DelilahDebt
MarquisIntro
RoxieIntro
YueliaEvent
CordeliaIntro
CordeliaRecurring
WildDickwolf
RandomTownsfolk
WildCatgirl
DickwolfAlpha
DickwolfFoursome
BaileyEvent
RandomMoney
KayMermaid
BeachMoney
MarchionessComplete1
MarchionessReward
LeviSeraphCage
AlrauneSap
AlchemyQuest1
AlchemyQuest2
AlchemyQuest3
AlchemyQuest4
HalloweenQuest1
HalloweenQuest2
HalloweenQuest3
HalloweenQuest4
HalloweenQuest5
HalloweenQuestKaliba
opensesame
Lets you play the Halloween sliding puzzle minigame
Lets you play the Christmas jumping minigame
--- Monster Codes ---
facechange.(Monster Name).(Face Number 1-6)
Changes the faces of all monsters with the given monster name to the given face number
Example: "facechange.Amelia.2" will set all monsters named Amelia to face number 2
hairchange.(Monster Name).(Hair Number 1-6)
Changes the hair style of all monsters with the given monster name to the given hair number
Example: "hairchange.Amelia.2" will set all monsters named Amelia to hair number 2
colorschemechange.(Monster Name).(Color Scheme Number 1-12)
Changes the color scheme of all monsters with the given monster name to the given color scheme number
Example: "colorschemechange.Amelia.10" will set all monsters named Amelia to color scheme 10
skintonechange.(Monster Name).(Skin Tone Number 1-4)
Changes the skin tone of all monsters with the given monster name to the given skin tone number
Example: "skintonechange.Amelia.2" will set all monsters named Amelia to skintone 2
addtrait.(Monster Name).(Trait Name)
Example: "addtrait.Amelia.Too Stronk" will give all monsters named Amelia one stack of the Too Stronk trait
setstat.(Monster Name).(Lowercase Stat).(Stat Amount)
Sets the designated stat of all monsters with the given monster name to the given stat amount value
Note: To change monster level type "selevel" for the stat. You can set impossible stat values using this code (like 100000 DEX, etc), but it will probably break the game.
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Debug Codes: Alpha Build 7.1 (Updated)
Published Dec 12, 2015
These are the current debug codes as of 7.1
--- General Codes ---
dumbgallerycode
dumbmoneycode.(Gil Amount)
Gives you gil
Example: "dumbmoneycode.100000" gives you 100000 gil
dumbgpcode.(Guild Points Amount)
Give you guild points
Example: "dumbgpcode.100" give you 100 GP
addenergy.(Energy Amount)
Gives the player energy
Example: "addenergy.200" gives you 200 energy
newrequest
Generates a new request (you can only have up to 24 requests)
unlocktrait.(Trait Name)
Unlocks a trait so that it can be found in the store or ordered. Do enter any spaces normally in the trait name.
Example: "unlocktrait.Neoteny" will unlock the Neoteny trait
npcaffection.(Lowercase NPC Name).(Affection Amount)
setplayerstat.(Lowercase Stat).(Stat Amount)
playevent.(Event Name).ignorereqs(Optional)
Plays the given event. If you add ignoreqs it will ignore event requirements (this can break the event).
Event Names:
MargoIntro
DelilahDebt
MarquisIntro
RoxieIntro
YueliaEvent
CordeliaIntro
CordeliaRecurring
WildDickwolf
RandomTownsfolk
WildCatgirl
DickwolfAlpha
DickwolfFoursome
BaileyEvent
RandomMoney
KayMermaid
BeachMoney
MarchionessComplete1
MarchionessReward
LeviSeraphCage
AlrauneSap
AlchemyQuest1
AlchemyQuest2
AlchemyQuest3
AlchemyQuest4
HalloweenQuest1
HalloweenQuest2
HalloweenQuest3
HalloweenQuest4
HalloweenQuest5
HalloweenQuestKaliba
opensesame
Lets you play the Halloween sliding puzzle minigame
Lets you play the Christmas jumping minigame
--- Monster Codes ---
facechange.(Monster Name).(Face Number 1-6)
Changes the faces of all monsters with the given monster name to the given face number
Example: "facechange.Amelia.2" will set all monsters named Amelia to face number 2
hairchange.(Monster Name).(Hair Number 1-6)
Changes the hair style of all monsters with the given monster name to the given hair number
Example: "hairchange.Amelia.2" will set all monsters named Amelia to hair number 2
colorschemechange.(Monster Name).(Color Scheme Number 1-12)
Changes the color scheme of all monsters with the given monster name to the given color scheme number
Example: "colorschemechange.Amelia.10" will set all monsters named Amelia to color scheme 10
skintonechange.(Monster Name).(Skin Tone Number 1-4)
Changes the skin tone of all monsters with the given monster name to the given skin tone number
Example: "skintonechange.Amelia.2" will set all monsters named Amelia to skintone 2
addtrait.(Monster Name).(Trait Name)
Example: "addtrait.Amelia.Too Stronk" will give all monsters named Amelia one stack of the Too Stronk trait
setstat.(Monster Name).(Lowercase Stat).(Stat Amount)
Sets the designated stat of all monsters with the given monster name to the given stat amount value
Note: To change monster level type "selevel" for the stat. You can set impossible stat values using this code (like 100000 DEX, etc), but it will probably break the game.
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